|
|
Line 1: |
Line 1: |
| | __NOTOC__ |
| | == Introduction == |
| | [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]] |
| | '''Kamen Rider Kiva''' is a talented violinist who believes all humans are music. |
| | |
| <tabber> | | <tabber> |
| |-|Power Up Style= | | |-|Power Up Style= |
| [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]]
| | In this variation, Kiva has access to his final form, Emperor Form, during which he becomes exceedingly difficult to attack safely. |
| == Introduction ==
| |
| '''Kamen Rider Kiva (Power Up)''' has access to his final form, Emperor Form, during which he becomes exceedingly difficult to attack safely.
| |
|
| |
|
| Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game, Dogga Hammer, aka Dogga Fever. Once he's transformed, your opponent has to play scared of him, or else give you a lot of free opportunities to clobber them. | | Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game: Dogga Hammer. Once he's transformed, your opponent has to play scared of him, or else give you a lot of free opportunities to clobber them. |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
Line 19: |
Line 22: |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
| | |-|Support Attack Style= |
| | |
| | In this variation, Kiva trades away Emperor Form's straightforward power for a striker that takes some time to start up, and covers the screen in highly damaging fireballs. |
| | |
| | This isn't really a fair trade in terms of picking the stronger version of Kiva. That said, the Castle Doran striker is pretty fun to play with. If you're familiar with Tron Bonne's assist in Marvel vs Capcom 2, which deals massive total damage but doesn't combo on its own, you'll recognize something similar here. |
|
| |
|
| {{#tag:tabber| | | {{StrengthsAndWeaknesses |
| Base Form= | | | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Support Attack)''' calls upon Castle Doran to bombard the opponent. |
| [[image:KRSCH_Kiva_Illustration.png|border|center|190px]] | | | pros = |
| == Normal Moves == | | * '''High Average Damage:''' Kiva has access to a Rider Art Followup that deals a lot of damage, and a string that combos into it without RC. |
| | * '''Striker Can Deal Massive Damage:''' Normally intended to hit twice, it's possible for Kiva's striker to hit 4 times and deal a really silly amount of damage for a single move. |
| | |cons = |
| | * '''Striker is Very Difficult to Use Efficiently:''' Castle Doran's projectiles have a long travel time and a wide spread, so this striker is difficult to use reactively and requires a plan ahead of time. |
| | * '''Pretty Normal:''' Base Form Kiva's not a bad character, but has a very minimal kit. In this variant, he really has to flex every part of that kit to its maximum. |
| | * '''Starved for Meter:''' Kiva struggles without spending meter to RC strings or call his striker, but he doesn't build a ton of meter either. |
| | | tablewidth = 80 |
| | }} |
| | </tabber> |
| | |
| | == Form Select == |
| | <div style="top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles"> |
| | <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_Kiva_Illustration.png|130px|link=]]<br><center>'''Base Form'''</center></div> |
| | <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_Kiva_Emperor_Form_Illustration.png|130px|link=]]<br><center>'''Emperor Form'''</center></div> |
| | <div id="movelist-toggle-3" class="movelist-toggle-button">[[image:KRSCH_Kiva_Support_Attack_Illustration.png|130px|link=]]<br><center>'''Support Attack'''</center></div> |
| | </div> |
| | <div id="movelist-1" class="movelist"><!-- Base Form Move List --> |
| | == Move List == |
| | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">5LLL</font> ====== |
| {{MoveData | | {{MoveData |
Line 444: |
Line 470: |
| |description= | | |description= |
| Kiva sticks out his knee. Has active frames until landing. | | Kiva sticks out his knee. Has active frames until landing. |
|
| |
| Kiva's jH is identical to this attack, but does more damage.
| |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_Throw.png | | |image=KRSCH_Kiva_jL.png |
| |caption=
| | |name=jH |
| |input=4H
| |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 466: |
Line 488: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Kiva's throw. Deals notably low damage for a throw.
| | Visually identical to jL, but does more damage. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">5S</font> ====== | | ====== <font style="visibility:hidden" size="0">5S</font> ====== |
| {{MoveData | | {{MoveData |
Line 531: |
Line 553: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Throw</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Kiva_Throw.png |
| | |caption= |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Kiva's throw. Deals notably low damage for a throw. |
| | }} |
| | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
Line 555: |
Line 598: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_RA.png | | |image=KRSCH_Kiva_RA.png |
| |caption=WAKE UP! | | |caption=High Speed Dash |
| | |caption2=WAKE UP! |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
Line 569: |
Line 613: |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. |
| | |
| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. |
|
| |
|
Line 574: |
Line 619: |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}} | | |
| Emperor Form=
| | ====== <font style="visibility:hidden" size="0">Style Action</font> ====== |
| [[image:KRSCH_Kiva_Emperor_Form_Illustration.png|border|center|190px]]
| | {{MoveData |
| == Normal Moves == | | |image=KRSCH_Kiva_SA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
| | |
| | == Combos == |
| | *6HH > RC > 2LH > 5S |
| | *6HH > RC > 2LH > RA Followup |
| | :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art followup deals more damage. |
| | |
| | *2LH > Rider Finale |
| | :Because this string crumples, it's an easy point to link Rider Finale. |
| | </div> |
| | <div id="movelist-2" class="movelist"><!-- Emperor Form Move List --> |
| | == Move List == |
| | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Emperor 5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Emperor 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
Line 998: |
Line 1,071: |
| |description= | | |description= |
| Emperor Form's jumping attack, a slash that does not change Kiva's momentum. | | Emperor Form's jumping attack, a slash that does not change Kiva's momentum. |
|
| |
| Emperor Form's jH is identical to this attack, but deals more damage.
| |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Emperor Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Emperor jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_Emperor_Throw.png | | |image=KRSCH_Kiva_Emperor_jL.png |
| |caption= | | |caption= |
| |input=4H
| | |name=jH |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,020: |
Line 1,090: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Emperor Form's throw.
| | Visually identical to jL, but deals more damage. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Emperor 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Emperor 5S</font> ====== |
| {{MoveData | | {{MoveData |
Line 1,048: |
Line 1,118: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_Emperor_dS.png | | |image=KRSCH_Kiva_Emperor_dS.png |
| |caption= | | |caption=DOGGA FEVER! |
| |name=Dogga Hammer | | |name=Dogga Hammer |
| |subtitle=Any direction + S | | |subtitle=Any direction + S |
Line 1,061: |
Line 1,131: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| DOGGA FEVER!
| |
| Kiva spins the Dogga Hammer around himself for a two-hit attack. One of the fastest attacks in the game, and deals a grip of damage to boot. This special makes attacking Kiva extremely dangerous, and it's also his go-to combo ender. Unsafe on block. | | Kiva spins the Dogga Hammer around himself for a two-hit attack. One of the fastest attacks in the game, and deals a grip of damage to boot. This special makes attacking Kiva extremely dangerous, and it's also his go-to combo ender. Unsafe on block. |
| }} | | }} |
Line 1,086: |
Line 1,155: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Emperor Throw</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Kiva_Emperor_Throw.png |
| | |caption= |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Emperor Form's throw. |
| | }} |
| | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Emperor Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Emperor Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
Line 1,110: |
Line 1,200: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_Emperor_RA.png | | |image=KRSCH_Kiva_Emperor_RA.png |
| |caption= | | |caption=High Speed Dash |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
Line 1,124: |
Line 1,214: |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a slash into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a slash into a cinematic. Useful to end combos and whiff punish. |
| | |
| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. |
| | |
| This Rider Art Followup's animation will occasionally bug out. This is caused by attacking Kiva during its recovery frames, and affects the next use of Rider Art Followup. The function of the move doesn't change, but it looks funny. | | This Rider Art Followup's animation will occasionally bug out. This is caused by attacking Kiva during its recovery frames, and affects the next use of Rider Art Followup. The function of the move doesn't change, but it looks funny. |
| }} | | }} |
| }} | | }} |
| }}
| |
|
| |
|
| == Style Action == | | ====== <font style="visibility:hidden" size="0">Emperor Style Action</font> ====== |
| By pressing <u>Style Action</u>, Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| | {{MoveData |
| | |image=KRSCH_Kiva_Emperor_DA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Emperor Form Kiva transforms back into Base Form at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
|
| |
|
| While already in Emperor Form, <u>Style Action</u> transforms back into Kiva's Base Form at no cost. Doing so also refreshes damage scaling and the Guard Gauge.
| | As with all Power Up style transformations, this can be used to cancel grounded normal attacks and blockstun. |
| | }} |
| | }} |
|
| |
|
| == Combos == | | == Combos == |
| === Base Form ===
| |
| *6HH > RC > 2LH > 5S
| |
| *6HH > RC > 2LH > RA Followup
| |
| :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art followup deals more damage.
| |
|
| |
| *2LH > Rider Finale
| |
| :Because this string crumples, it's an easy point to link Rider Finale.
| |
|
| |
| === Emperor Form ===
| |
| *5LH > 6S | | *5LH > 6S |
| *5HH > 6S | | *5HH > 6S |
Line 1,164: |
Line 1,263: |
| *5HHH > RC > 5HHH > RC > 5HHH > RC > 5HHH > Style Action (Base Form) > 6HH > RC > 2LLL > RC > 2LH > Climax Time > Rider Finale | | *5HHH > RC > 5HHH > RC > 5HHH > RC > 5HHH > Style Action (Base Form) > 6HH > RC > 2LLL > RC > 2LH > Climax Time > Rider Finale |
| :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. | | :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. |
| |-|Support Attack Style=
| | </div> |
| [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]]
| | <div id="movelist-3" class="movelist"><!-- Support Attack Move List --> |
| [[image:KRSCH_Kiva_Support_Attack_Illustration.png|border|right|190px]]
| | == Move List == |
| == Introduction == | | === Normal Moves === |
| '''Kamen Rider Kiva (Support Attack)''' trades away Emperor Form's straightforward power for a striker that takes some time to start up, and covers the screen in highly damaging fireballs.
| |
| | |
| This isn't really a fair trade in terms of picking the stronger version of Kiva. That said, the Castle Doran striker is pretty fun to play with. If you're familiar with Tron Bonne's assist in Marvel vs Capcom 2, which deals massive total damage but doesn't combo on its own, you'll recognize something similar here.
| |
| | |
| {{StrengthsAndWeaknesses
| |
| | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Support Attack)''' calls upon Castle Doran to bombard the opponent.
| |
| | pros =
| |
| * '''High Average Damage:''' Kiva has access to a Rider Art Followup that deals a lot of damage, and a string that combos into it without RC.
| |
| * '''Striker Can Deal Massive Damage:''' Normally intended to hit twice, it's possible for Kiva's striker to hit 4 times and deal a really silly amount of damage for a single move.
| |
| |cons =
| |
| * '''Striker is Very Difficult to Use Efficiently:''' Castle Doran's projectiles have a long travel time and a wide spread, so this striker is difficult to use reactively and requires a plan ahead of time.
| |
| * '''Pretty Normal:''' Base Form Kiva's not a bad character, but has a very minimal kit. In this variant, he really has to flex every part of that kit to its maximum.
| |
| * '''Starved for Meter:''' Kiva struggles without spending meter to RC strings or call his striker, but he doesn't build a ton of meter either.
| |
| | tablewidth = 80
| |
| }}
| |
|
| |
|
| == Normal Moves == | | === Special Moves === |
| | |
| == Special Moves == | |
| ====== <font style="visibility:hidden" size="0">Support 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Support 5S</font> ====== |
| {{MoveData | | {{MoveData |
Line 1,247: |
Line 1,329: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Support Throw</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Kiva_Throw.png |
| | |caption= |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Kiva's throw. Deals notably low damage for a throw. |
| | }} |
| | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Support Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Support Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
Line 1,271: |
Line 1,374: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_RA.png | | |image=KRSCH_Kiva_RA.png |
| |caption=WAKE UP! | | |caption=High Speed Dash |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
Line 1,285: |
Line 1,388: |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. |
| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. | | |
| Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward. | | Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Style Action == | | ====== <font style="visibility:hidden" size="0">Support Style Action</font> ====== |
| By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun.
| |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Kiva_Support_Attack.png | | |image=KRSCH_Kiva_Support_Attack.png |
| |caption=Style Action | | |caption=Support Attack |
| |name=Castle Doran | | |name=Style Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,308: |
Line 1,409: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| | |
| Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage. | | Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage. |
| This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun. | | This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun. |
Line 1,313: |
Line 1,416: |
| }} | | }} |
|
| |
|
| == Combos == | | ==Combos== |
| *6HH > RC > 2LH > 5S | | *6HH > RC > 2LH > 5S |
| *6HH > RC > 2LH > RA Followup | | *6HH > RC > 2LH > RA Followup |
Line 1,327: |
Line 1,430: |
| :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage. | | :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage. |
| :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. | | :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. |
| </tabber> | | </div> |
| | |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Kiva]] | | [[Category:Kamen Rider Kiva]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |