Pokemon: Close Combat/Primeape: Difference between revisions
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| '''Health:''' || 37 | | '''Health:''' || 37 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 12 | ||
|- | |||
| '''Endurance Refresh:''' || 3 | |||
|- | |- | ||
| '''Walk Speed:''' || 4.3/-3 | | '''Walk Speed:''' || 4.3/-3 | ||
Line 14: | Line 16: | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
|- | |- | ||
| '''Fastest Attack:''' || 5A ( | | '''Fastest Attack:''' || 5A (7f) | ||
|} | |} | ||
Apes together strong. | Apes together strong. | ||
Line 34: | Line 36: | ||
|cons= | |cons= | ||
*'''Pocket-Sized Buttons''' While fast with great frame data, Primeape's itty bitty normals make it difficult to challenge at midrange or keep threats at bay. | *'''Pocket-Sized Buttons''' While fast with great frame data, Primeape's itty bitty normals make it difficult to challenge at midrange or keep threats at bay. | ||
*'''Fast But Fragile''' Primeape has some of the lowest health | *'''Fast But Fragile''' Primeape has some of the lowest health and endurance values in the game, increasing the risk of the options he chooses to close the distance. | ||
}} | }} | ||
Line 58: | Line 60: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = 3 | |active = 3 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = -1 [ | |advantage = -1 [1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 7 | ||
|active | |active = 3 | ||
|recovery | |recovery = 14 | ||
}} | }} | ||
|description= Primeape swipes with their hand. | |description= Primeape swipes with their hand. | ||
Line 347: | Line 348: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = ( | |damage = (2 x 1-5), 1 | ||
|grddamage = (0 x 1-5), 2 | |grddamage = (0 x 1-5), 2 | ||
|guard = Mid | |guard = Mid | ||
Line 387: | Line 388: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3+3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
Line 397: | Line 398: | ||
|startup = 10 | |startup = 10 | ||
|active = 20 | |active = 20 | ||
|recovery = | |recovery = 52 | ||
|advantage = + | |advantage = +54 [-26] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = 20 | |active = 20 | ||
|recovery = | |recovery = 52 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 424: | Line 425: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = jB | |cancel = jB | ||
Line 462: | Line 463: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5/3 | ||
|grddamage = 4/2 | |grddamage = 4/2 | ||
|guard = High | |guard = High | ||
Line 502: | Line 503: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5, 3 | ||
|grddamage = 1, 1 | |grddamage = 1, 1 | ||
|guard = Mid | |guard = Mid | ||
Line 519: | Line 520: | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|advantage = + | |advantage = +54 [-26] | ||
|description= Primeape soars upwards, but cooler. | |description= Primeape soars upwards, but cooler. | ||
*Primeape's only reversal | *Primeape's only reversal | ||
Line 540: | Line 541: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = j5A, j8A, jB | ||
|invul = | |invul = | ||
|property = OTG | |property = OTG | ||
Line 592: | Line 593: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 14 | ||
|grddamage = | |grddamage = 9 | ||
|guard = Mid | |guard = Mid | ||
|cancel = jB, C Cancel (Last Hit) | |cancel = jB, C Cancel (Last Hit) | ||
Line 647: | Line 648: | ||
}} | }} | ||
|description= Primeape lifts the opponent above his head and tosses them. | |description= Primeape lifts the opponent above his head and tosses them. | ||
*Requires a meter to be stocked before the throw is done in order to cancel into 28B. | |||
}} | }} | ||
}} | }} | ||
Line 672: | Line 674: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
}} | }} | ||
|description= Primeape does the same thing but behind him. | |description= Primeape does the same thing but behind him. | ||
*Requires a meter to be stocked before the throw is done in order to cancel into 28B. | |||
}} | }} | ||
}} | }} |
Revision as of 16:16, 9 February 2024
Archetype: | Rushdown |
Health: | 37 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 4.3/-3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
Apes together strong.
Introduction
Primeape is known for his go-bananas hyper-aggressive rushdown game. Ape has one of the fastest buttons in the game in 5A, alongside consistent damage routes thanks to his great specials like Ape Rush and Fierce Upper. He has crazy pressure on block and a great comeback mechanic in Ape Rush. The result? A fast rushdown with the most explosive damage in the game.
Getting in to the opponent's zone is the key for Ape. He struggles against larger hitboxes and projectiles, although this can be mitigated with good play and an unhealthy amount of parries. Ape is also extremely fragile, and can't last very long in disadvantage state.
Primeape is a great pick for beginners and more experienced players alike; his explosive and expressive game brings delight to almost everyone--and defeat to the rest!
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Pick if you like | Avoid if you dislike |
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Normals
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Specials
The Griddy. The Griddy.
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Jumpscare. Jumpscare.
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EX Moves
EX Griddy. EX Griddy.
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Super
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Throws
Colors