Pokemon: Close Combat/GZapdos: Difference between revisions
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Line 7: | Line 7: | ||
| '''Health:''' || 37 | | '''Health:''' || 37 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 10 | ||
|- | |||
| '''Endurance Refresh:''' || 3 | |||
|- | |- | ||
| '''Walk Speed:''' || 2.7~7.2/-1.9~-5.1 | | '''Walk Speed:''' || 2.7~7.2/-1.9~-5.1 | ||
Line 13: | Line 15: | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
|- | |- | ||
| '''Fastest Attack:''' || 5A ( | | '''Fastest Attack:''' || 5A (7f) | ||
|} | |} | ||
Zapdos wants food. | Zapdos wants food. | ||
Line 59: | Line 61: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = 2 | |active = 2 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +3 [+5] | |advantage = +3 [+5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = 2 | |active = 2 | ||
|recovery = 11 | |recovery = 11 | ||
Line 121: | Line 123: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2 | |damage = 3+2 | ||
|grddamage = 0+1 | |grddamage = 0+1 | ||
|guard = Mid | |guard = Mid | ||
Line 129: | Line 131: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 15 | ||
|active = 9 | |active = 9 | ||
|recovery = 17 | |recovery = 17 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 15 | ||
|active = 9 | |active = 9 | ||
|recovery = 17 | |recovery = 17 | ||
}} | }} | ||
|advantage = +5 [+3] | |advantage = +5 [+3] | ||
Line 253: | Line 254: | ||
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | *Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | ||
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in | *Zapdos has no ways to naturally combo into this move aside from a deep jump-in | ||
*2nd hit is unsafe on block if | *2nd hit is unsafe on block if not confirmed off of the first hit | ||
*First hit will attempt to pull air opponents into the second | |||
*Second hit knocks down air opponents | |||
}} | }} | ||
}} | }} | ||
Line 269: | Line 272: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 0/0 | |grddamage = 0/0 | ||
|guard = High | |guard = High | ||
Line 382: | Line 385: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
Line 456: | Line 459: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 4 | |damage = 6/4 | ||
|grddamage = | |grddamage = 4 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 464: | Line 467: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 21 | |active = 21 | ||
|recovery = | |recovery = 29 | ||
|advantage = + | |advantage = +43 [-11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 8 | ||
|active | |active = 21 | ||
|recovery | |recovery = 29 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 495: | Line 498: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3+3 | ||
|grddamage = 0+4 | |grddamage = 0+4 | ||
|guard = Mid | |guard = Mid | ||
Line 505: | Line 508: | ||
|startup = 17, 6 | |startup = 17, 6 | ||
|active = 8, 9 | |active = 8, 9 | ||
|recovery = | |recovery = 37 | ||
|advantage = + | |advantage = +47, [-7] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 17 | |startup = 17 | ||
Line 512: | Line 515: | ||
|inactive2 = 6 | |inactive2 = 6 | ||
|active3 = 9 | |active3 = 9 | ||
|recovery = | |recovery = 37 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 584: | Line 587: | ||
|startup = 7, 8, 9, 5 | |startup = 7, 8, 9, 5 | ||
|active = 2, 1, 1, 5 | |active = 2, 1, 1, 5 | ||
|recovery = | |recovery = 18 | ||
|advantage = | |advantage = 74 [+6] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 595: | Line 598: | ||
|inactive6 = 5 | |inactive6 = 5 | ||
|active7 = 5 | |active7 = 5 | ||
|recovery = | |recovery = 18 | ||
}} | }} | ||
|description= Zapdos launches a flurry of horizontal kicks in the air. | |description= Zapdos launches a flurry of horizontal kicks in the air. | ||
Line 626: | Line 629: | ||
|startup = 6, 6 | |startup = 6, 6 | ||
|active = 5, 5 | |active = 5, 5 | ||
|recovery = | |recovery = 18 | ||
|advantage = | |advantage = 74, 1 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 6 | |startup = 6 | ||
Line 633: | Line 636: | ||
|inactive2 = 6 | |inactive2 = 6 | ||
|active3 = 5 | |active3 = 5 | ||
|recovery = | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 642: | Line 645: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = | |name = Thunderous Kick | ||
|subtitle = | |subtitle = jB | ||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_GZapdos_jB.png | |image = PKMNCC_GZapdos_jB.png | ||
Line 658: | Line 661: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 5 | |grddamage = 5 | ||
|guard = High | |guard = High | ||
Line 731: | Line 734: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
Line 768: | Line 771: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6, 1/2x5/ | ||
|grddamage = 1, 1x5 | |grddamage = 1, 1x5 | ||
|guard = Mid | |guard = Mid | ||
Line 781: | Line 784: | ||
|advantage = 22 [+1] | |advantage = 22 [+1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 13 | ||
|active | |active = 15 | ||
|recovery | |recovery = 30 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | ||
*26B causes a horizontal launch, 24B causes a smaller knockback | *26B causes a horizontal launch, 24B causes a smaller knockback | ||
*26B inflicts one damage per hit, while 24B inflicts two damage per | |||
*24B an excellent projectile punish and combo starter, while 26B an on-the-ground super and combo ender | |||
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted | *If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted | ||
}} | }} |
Revision as of 10:06, 10 February 2024
Archetype: | Rushdown |
Health: | 37 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 2.7~7.2/-1.9~-5.1 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
Zapdos wants food.
Introduction
Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.
G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state. |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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EX Moves
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Throws
Colors