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| == Introduction == | | == Introduction == |
| [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]] | | [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]] |
| '''Kamen Rider OOO''' counts the medals one two and three. | | '''Kamen Rider OOO''' (pronounced ''Os'') counts the medals one two and three. |
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| OOO (pronounced ''Os'') has many forms and playstyles. Most of these fight at close range, whether as a quick striker or a defensive powerhouse, but he also has access to forms with more ranged options and unique harrassment tools. Wherever and however he plans to fight, it's going to be pretty nasty when he hits you thanks to his wide selection of powerful combos and oki options. | | OOO has many forms and playstyles. Most of these fight at close range, whether as a quick striker or a defensive powerhouse, but he also has access to forms with more ranged options and unique harrassment tools. Wherever and however he plans to fight, it's going to be pretty nasty when he hits you thanks to his wide selection of powerful combos and oki options. |
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| In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. | | In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. |
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| After choosing this style, OOO is presented with a unique menu, through which OOO chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 6: | | After choosing this style, OOO is presented with a unique menu, through which OOO chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 5: |
| *'''<span style="color: red">Ta</span><span style="color: yellow">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos.
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| *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. | | *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. |
| *'''<span style="color: yellow">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. | | *'''<span style="color: yellow">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. |
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| *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. | | *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. |
| *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains Super Armor at all times, as well as the Earthquake Rider Art. | | *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains Super Armor at all times, as well as the Earthquake Rider Art. |
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| | '''<span style="color: red">Ta</span><span style="color: yellow">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos. |
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| The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! | | The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! |