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Line 211: |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| This string can be followed up with a Combo Jump into its aircombo followup string, jLHS. | | This string can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 612: |
Line 612: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. |
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| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. |
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| Occasionally, when hitting the opponent out of an attack at a very specific angle, they will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter. | | Occasionally, when hitting the opponent out of an attack at a very specific angle, they will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter. |
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| == Combos == | | == Combos == |
| *6HH > RC > 2LH > 5S | | *6HH > RC > 2LH > 5S |
| *6HH > RC > 2LH > RA Followup | | *6HH > RC > 2LH > RA follow-up |
| :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art followup deals more damage. | | :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art follow-up deals more damage. |
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| *2LH > Rider Finale | | *2LH > Rider Finale |
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Line 673: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 685: |
Line 686: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLL | | |version=5LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 721: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH | | |version=5LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 734: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LHH | | |version=5LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 768: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 777: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Crumples the opponent on hit, allowing a meterless combo into Rider Art Followup. | | Crumples the opponent on hit, allowing a meterless combo into Rider Art follow-up. |
| }} | | }} |
| }} | | }} |
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Line 802: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LH | | |version=4/6LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 837: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LL | | |version=2/8LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 850: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LLL | | |version=2/8LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 885: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LH | | |version=2/8LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 894: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Emperor Form's launcher string. Can be followed up with a Combo Jump into its aircombo followup string, jLHS. | | Emperor Form's launcher string. Can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
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| This launcher is also completely untechable, and can be followed up meterlessly by juggling Emperor Form's dS. | | This launcher is also completely untechable, and can be followed up meterlessly by juggling Emperor Form's dS. |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LHH | | |version=2/8LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 936: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 949: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 962: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHHH | | |version=5HHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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Line 998: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6HH | | |version=4/6HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 997: |
Line 1,011: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6HHH | | |version=4/6HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,009: |
Line 1,024: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6HHHH | | |version=4/6HHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,029: |
Line 1,045: |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6H | | |version=2/8H |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,042: |
Line 1,058: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,213: |
Line 1,230: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a slash into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a slash into a cinematic. Useful to end combos and whiff punish. |
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| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. |
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| This Rider Art Followup's animation will occasionally bug out. This is caused by attacking Kiva during its recovery frames, and affects the next use of Rider Art Followup. The function of the move doesn't change, but it looks funny. | | This Rider Art follow-up's animation will occasionally bug out. This is caused by attacking Kiva during its recovery frames, and affects the next use of Rider Art follow-up. The function of the move doesn't change, but it looks funny. |
| }} | | }} |
| }} | | }} |
Line 1,254: |
Line 1,271: |
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| *6LL > jS | | *6LL > jS |
| *6LL > Rider Art Followup | | *6LL > Rider Art follow-up |
| *6LL > Rider Finale | | *6LL > Rider Finale |
| :6LL crumples the opponent, allowing for easy followups. As noted above, 6S doesn't combo its second hit, so jS is the preferred meterless followup. | | :6LL crumples the opponent, allowing for easy follow-ups. As noted above, 6S doesn't combo its second hit, so jS is the preferred meterless follow-up. |
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| *6LL > walk back > 2LH (second hit only) > 6S | | *6LL > walk back > 2LH (second hit only) > 6S |
Line 1,387: |
Line 1,404: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish. |
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| Kiva is also able to use this Rider Art in directions besides forward. When using the followup from other directions, it will face the opponent. Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward. | | Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward. |
| }} | | }} |
| }} | | }} |
Line 1,418: |
Line 1,435: |
| ==Combos== | | ==Combos== |
| *6HH > RC > 2LH > 5S | | *6HH > RC > 2LH > 5S |
| *6HH > RC > 2LH > RA Followup | | *6HH > RC > 2LH > RA follow-up |
| :Standard combo with one RC. It's often best to save your meter, but the Rider Art followup deals more damage. | | :Standard combo with one RC. It's often best to save your meter, but the Rider Art follow-up deals more damage. |
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|
| *2LH > Rider Finale | | *2LH > Rider Finale |
Line 1,431: |
Line 1,448: |
| :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. | | :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. |
| </div> | | </div> |
| | |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Kiva]] | | [[Category:Kamen Rider Kiva]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |