Jump Jousts Jam/Bugs Bunny: Difference between revisions
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== Strategy == | == Strategy == | ||
'''Super combos:''' | |||
Super > 6A | |||
4A > Super > 4A > 6A | |||
*4A will not combo after raw Super, it must be comboed into from a Spinstun | |||
Super > Penumbra > 4A > 6A | |||
This combo requires a difficult timing, but this timing can be made consistent with a framekill, a series of inputs that lasts the right amount of time to land the combo. | |||
Below is a table of framekill timings on characters: | |||
{| class="wikitable" | |||
| align="center" style="background:#f0f0f0;"|'''Characters''' | |||
| align="center" style="background:#f0f0f0;"|'''Weight''' | |||
| align="center" style="background:#f0f0f0;"|'''Framekills''' | |||
|- | |||
|Kelsey||0.75||1 fullhop and 1 shorthop (must be close) | |||
|- | |||
|Raven||0.85||1 fullhop and 1 shorthop (recommended), 2 shorthops | |||
|- | |||
|Beast Boy, Bugs Bunny||0.9||2 shorthops (recommended), 1 fullhop, 1 fullhop and 1 shorthop | |||
|- | |||
|Robin, Gumball, Shaggy, Bears, Finn, Starfire||1, 1.1, 1.15||1 fullhop (recommended), 2 shorthops | |||
|- | |||
|Garnet, Cyborg, 505||1.3, 1.4, 1.75||1 shorthop | |||
|} | |||
Notes: Combo timing can vary on height when the super hits. Combo will never work in the corner unless sideswap to midscreen | |||
== Composition == | == Composition == |
Revision as of 20:34, 9 May 2024
Bugs Bunny | |
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Gravity | 0.9 |
Overview
Bugs Bunny is a new character to the Jump Jousts series. Showing off new features of the engine with his parry and explosive combo game, Bugs is an interesting new character in the series.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Super combos:
Super > 6A
4A > Super > 4A > 6A
- 4A will not combo after raw Super, it must be comboed into from a Spinstun
Super > Penumbra > 4A > 6A
This combo requires a difficult timing, but this timing can be made consistent with a framekill, a series of inputs that lasts the right amount of time to land the combo.
Below is a table of framekill timings on characters:
Characters | Weight | Framekills |
Kelsey | 0.75 | 1 fullhop and 1 shorthop (must be close) |
Raven | 0.85 | 1 fullhop and 1 shorthop (recommended), 2 shorthops |
Beast Boy, Bugs Bunny | 0.9 | 2 shorthops (recommended), 1 fullhop, 1 fullhop and 1 shorthop |
Robin, Gumball, Shaggy, Bears, Finn, Starfire | 1, 1.1, 1.15 | 1 fullhop (recommended), 2 shorthops |
Garnet, Cyborg, 505 | 1.3, 1.4, 1.75 | 1 shorthop |
Notes: Combo timing can vary on height when the super hits. Combo will never work in the corner unless sideswap to midscreen
Composition
Bugs can be ran as either the Point or Anchor character. He is good at winning neutral thanks to his strong buttons, but can also reliably spend meter for high reward with his super.
Colors
Notable Players
Name | Color | Region | Status | Details |
---|---|---|---|---|
Table |
North America | Active | Runs Bugs Bunny as a point alongside Raven and Penumbra. | |
Braven |
North America | Semi-Active | Dedicated to running Bugs/505/Banana Joe, loves men. Example Play |