Pokemon: Close Combat/Poliwrath: Difference between revisions

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m (changing damage to account for 10a)
 
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Line 5: Line 5:
| '''Archetype:''' || Zoner/Mixup
| '''Archetype:''' || Zoner/Mixup
|-
|-
| '''Health:''' || 31
| '''Health:''' || 41
|-
|-
| '''Guard Health:''' || 13
| '''Endurance:''' || 13
|-
| '''Endurance Refresh:''' || 4
|-
|-
| '''Walk Speed:''' || 4.3/-3.0
| '''Walk Speed:''' || 4.3/-3.0
Line 37: Line 39:
|cons=
|cons=
*'''Anti-Air Issues:''' Poliwrath's grounded anti-airs are slow and do not yield high reward on hit. Poliwrath can alleviate this issue by going for air-to-airs, but that requires him to be preemptive.
*'''Anti-Air Issues:''' Poliwrath's grounded anti-airs are slow and do not yield high reward on hit. Poliwrath can alleviate this issue by going for air-to-airs, but that requires him to be preemptive.
*'''Cooking Time:''' Poliwrath's Power-Up mechanic leads to huge damage, but he starts each round with 0 stacks.
*'''Cooking Time:''' Poliwrath's Power-Up mechanic leads to huge damage, but he starts each match with 0 stacks.
}}
}}


Line 69: Line 71:
}}
}}
   |description= Poliwrath slaps quickly
   |description= Poliwrath slaps quickly
*Poliwrath's main combo-starter and quickest button to challenge.
*Poliwrath's main combo-starter and quickest button to challenge


}}
}}
Line 84: Line 86:
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    = 1
   |grddamage  = 1
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    = Special
   |cancel    = Special
Line 117: Line 119:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2+1
   |damage    = 6 (Air Hit) / 3, 3
   |grddamage  = 2+2
   |grddamage  = 0, 2
   |guard      = Mid
   |guard      = Mid
   |cancel    = C-Cancel (First-Hit)
   |cancel    = C-Cancel (First Hit)
   |invul      =  
   |invul      =  
   |property  = Knockdown (Air Hit)
   |property  = Knockdown (Air Hit)
Line 135: Line 137:
}}
}}
   |description= Poliwrath chops the space in front of him, knocking the opponent out of the sky.
   |description= Poliwrath chops the space in front of him, knocking the opponent out of the sky.
*Extremely advantageous, allowing Poliwrath to continue pressure afterwards.
*Extremely advantageous, allowing Poliwrath to continue pressure afterwards
*Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket.
*Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket
*Allows for a link into 2a in the corner.
*Allows for a link into 2a in the corner
}}
}}
}}
}}
Line 151: Line 153:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2-6
   |damage    = 3
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
Line 161: Line 163:
   |startup    = 11
   |startup    = 11
   |active    = 8
   |active    = 8
   |recovery  = 24
   |recovery  = 27
   |advantage  = +6 [+1]
   |advantage  = +3 [-2]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 11
|startup        = 11
Line 169: Line 171:
}}
}}
   |description= A powerful punch, Poliwrath's safest poke.
   |description= A powerful punch, Poliwrath's safest poke.
*Damage increases with each stock of Power-Up Punch.
*High damage combo ender when cancelled into Power-Up Punch
*Very damaging combo ender when cancelled into Power-Up Punch.
}}
}}
}}
}}
Line 202: Line 203:
}}
}}
   |description= A kick at the opponent's feet.
   |description= A kick at the opponent's feet.
*Essential pressure button, very useful in strike-throw & preventing the opponent from holding up-back.
*Essential pressure button, useful in strike-throw & preventing the opponent from holding up-back
}}
}}
}}
}}
Line 235: Line 236:
}}
}}
   |description= Sweep follow-up to 2A.
   |description= Sweep follow-up to 2A.
*Builds a bar on hit, but very unsafe on block.
*Builds a bar on hit, but very unsafe on block
}}
}}
}}
}}
Line 243: Line 244:
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]]
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_Poliwrath_3A.png
|image  = PKMNCC_Poliwrath_3A.png
|caption =
|caption = You eat dirt then they eat dirt!
|hitbox  = PKMNCC_Poliwrath_3AHitbox.png
|hitbox  = PKMNCC_Poliwrath_3AHitbox.png
|hitboxCaption =
|hitboxCaption =
Line 258: Line 259:
<!------------>
<!------------>
   |startup    = 17
   |startup    = 17
   |active    = 44
   |active    = 39
   |recovery  = 17
   |recovery  = 17
   |advantage  = +27 [-43]
   |advantage  = +32 [-38]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 17
|startup        = 17
Line 267: Line 268:
}}
}}
   |description= Poliwrath slips and slides on his belly nearly fullscreen.
   |description= Poliwrath slips and slides on his belly nearly fullscreen.
*Builds a bar on hit, but very unsafe on block.
*Slides under many projectiles
*Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent.
*Builds a bar on hit, but very unsafe on block
*Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent
}}
}}
}}
}}
Line 282: Line 284:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2
   |damage    = 3
   |grddamage  = 0
   |grddamage  = 0
   |guard      = High
   |guard      = High
Line 300: Line 302:
}}
}}
   |description= Standard jump-in, Poliwrath kicks forward midair.
   |description= Standard jump-in, Poliwrath kicks forward midair.
*Frame data assumes hitting at lowest possible height.
*Frame data assumes hitting at lowest possible height
*Juggles very well from air-to-air j.B.
*Juggles very well from air-to-air jB
*Can cross-up.
*Can cross-up
}}
}}
}}
}}
Line 310: Line 312:
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]]
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Poliwrath_j2A.png
|image  = PKMNCC_Poliwrath_j2A.png
|caption =
|caption =  
|hitbox  = PKMNCC_Poliwrath_j2AHitbox.png
|hitbox  = PKMNCC_Poliwrath_j2AHitbox.png
|hitboxCaption =
|hitboxCaption =
Line 334: Line 336:
}}
}}
   |description= Poliwrath cuts his air momentum and bellyflops towards the ground.
   |description= Poliwrath cuts his air momentum and bellyflops towards the ground.
*Frame data assumes hitting at lowest possible height.
*Frame data assumes hitting at lowest possible height
*Can cross up, easier than with j5A.
*Can cross up, easier than with j5A
*Usually minus on block/unable to combo on hit, despite the frame data.
*Usually minus on block/unable to combo on hit, despite the frame data
}}
}}
}}
}}
Line 368: Line 370:
}}
}}
   |description= Poliwrath shoots water jets from his hands, propelling him backward.
   |description= Poliwrath shoots water jets from his hands, propelling him backward.
*Antiairs surprisingly well, great way to protect yourself while running away midscreen.
*Antiairs surprisingly well, great way to protect yourself while running away midscreen
*Punishable on hit and block when Poliwrath is cornered.
*Punishable on hit and block when Poliwrath is cornered
}}
}}
}}
}}
<br>


==Specials==
==Specials==
{{MoveData
{{MoveData
|name    = Bubble Gun
|name    = Bubble Gun
|subtitle = <big>5B</big>
|subtitle = <big>5B or 4B</big>
|input = [[File:PKMNCC_B.png]]
|input = [[File:PKMNCC_B.png]] OR [[File:PKMNCC4.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Poliwrath_5B.png
|image  = PKMNCC_Poliwrath_5B.png
|caption =
|caption =
Line 388: Line 389:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1
   |damage    = 2
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
Line 397: Line 398:
<!------------>
<!------------>
   |startup    = 16
   |startup    = 16
   |active    = 90(172);4
   |active    = 60;4 (5B), 142;4 (4B)
   |recovery  = 54
   |recovery  = 63
   |advantage  = -5 [-14]
   |advantage  = -4 [-30]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 16
|startup        = 16
|active          = 94
|active          = 64
|recovery        = 54
|recovery        = 63
|isProjectile        = true
|isProjectile        = true
|startupIsFirstActive = false
|startupIsFirstActive = false
}}
}}
   |description= Poliwrath makes a finger gun and shoots a bubble.
   |description= Poliwrath makes a finger gun and shoots a bubble.
*Advantage assumes done point blank.
*Advantage assumes done point blank
*Can be input with 4B, which makes the projectile slower and last longer but not go full screen.
*5B travels fast, while 4B travels slowly and lasts longer
*4B is a key neutral tool for Poliwrath to walk behind when taking space
  }}
  }}
}}
}}
Line 429: Line 431:
   |subtitle  =
   |subtitle  =
   |damage    = 3-7
   |damage    = 3-7
   |grddamage  = 2
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
   |cancel    = C-Cancel
   |cancel    = C-Cancel
   |invul      =
   |invul      = Throw (Startup)
   |property  = Knockdown
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 19
   |startup    = 19
   |active    = 21
   |active    = 15
   |recovery  = 25
   |recovery  = 45
   |advantage  = +41 [-14]
   |advantage  = +21 [-21]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 19
|startup        = 19
|active          = 21
|active          = 15
|recovery        = 25
|recovery        = 45
}}
}}
   |description= Poliwrath lunges forward with a huge uppercut.
   |description= Poliwrath lunges forward with a huge uppercut.
*Key combo ender, able to be combo'd from any of Poli's cancellable normals.
*Key combo ender, able to be combo'd from any of Poli's cancellable normals
*Landing a hit of this special causes Poliwrath to flex, gaining a stock of Power-Up
*Landing a hit causes Poliwrath to flex, gaining a stock of Power-Up (up to a maximum of four [[File:PKMNCC Powerup.png|frameless]])
*Does more damage with more stocks of Power-Up
*Damage increases with each stock of Power-Up
*The post-move flex is not performed on block, or when Poliwrath is already at the maximum four stacks of Power-Up [[File:PKMNCC Powerup.png|frameless]]
*The post-move flex is not performed on block, or if Poliwrath already has four stocks of Power-Up
*Stocks carry over between rounds
  }}
  }}
}}
}}
Line 485: Line 488:
}}
}}
   |description= Poliwrath spins on the spot, summoning a whirlpool beneath him.
   |description= Poliwrath spins on the spot, summoning a whirlpool beneath him.
*Great follow up after C-Cancelled 6C
  }}
  }}
}}
}}
Line 494: Line 498:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1x4
   |damage    = 2x4
   |grddamage  = 1x4
   |grddamage  = 1x4
   |guard      = Low
   |guard      = Low
Line 518: Line 522:
   |description= Poliwrath's whirlpool churns on the ground.
   |description= Poliwrath's whirlpool churns on the ground.
*Incredible pressure tool, with multiple low hits for the opponent to deal with
*Incredible pressure tool, with multiple low hits for the opponent to deal with
*Adds damage to any grounded combo Poliwrath can manage to sneak it into
*Pulls the opponent towards the origin of the whirlpool on hit
*Pulls the opponent towards the origin of the whirlpool on hit
*Adds damage to any grounded combo Poliwrath can manage to sneak it into
*Will end early if it damages the opponent on the third hit
  }}
  }}
}}
}}
<br>
{{MoveData
{{MoveData
|name    = River Dive
|name    = River Dive
|subtitle = <big>2B</big>
|subtitle = <big>2B above whirlpool</big>
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Poliwrath_2BB.png
|image  = PKMNCC_Poliwrath_2BB.png
Line 541: Line 544:
   |guard      =  
   |guard      =  
   |cancel    = 2BB
   |cancel    = 2BB
   |invul      = Full (during swim)
   |invul      = Full
   |property  = Teleport
   |property  = Teleport
   |cost      =
   |cost      =
Line 555: Line 558:
}}
}}
   |description= Poliwrath <span style=color:#2CB5E3>'''dives'''</span> into his whirlpool, swimming underneath the stage.
   |description= Poliwrath <span style=color:#2CB5E3>'''dives'''</span> into his whirlpool, swimming underneath the stage.
 
*Startup range is shortest to longest possible
*Startup range is shortest to longest possible.
*Get-out-of-jail option to escape bad positioning, but requires whirlpool to utilize
*Very solid get-out-of-jail option to escape bad positioning, but requires whirlpool to be up to utilize
*Can be performed from the air, but will have increased startup due to additional time diving
*Can be performed from the air, but will have increased startup due to additional time diving
*Has some recovery post-teleport, making it easier for the opponent to challenge if done close-by
*Has some recovery post-teleport, making it easier for the opponent to challenge if done close-by
*Resurface early by pressing 8
  }}
  }}
}}
}}
<br>
{{MoveData
{{MoveData
|name    = River Dive (Punch)
|name    = River Dive (Punch)
Line 576: Line 578:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 3-7
   |damage    = 5-9
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
Line 587: Line 589:
   |active    = 15
   |active    = 15
   |recovery  = 53
   |recovery  = 53
   |advantage  =  
   |advantage  = 51 [-29]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 54
|startup        = 54
Line 595: Line 597:
   |description= Poliwrath breaches after diving with a massive uppercut.
   |description= Poliwrath breaches after diving with a massive uppercut.
*Startup range is shortest to longest possible
*Startup range is shortest to longest possible
*Damage increases with stacks of Power-Up
*Damage increases with each stock of Power-Up
*Can cross-up
*Can cross-up
*Very unsafe on block, but a great surprise tool when your opponent attempts to check the teleport
*Very unsafe on block, but a great surprise tool when your opponent attempts to check the teleport
Line 607: Line 609:
|image  = PKMNCC_Poliwrath_j5B.png
|image  = PKMNCC_Poliwrath_j5B.png
|caption =
|caption =
|hitbox  =
|hitbox  = PKMNCC_Poliwrath_j5bHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2  = PKMNCC_Poliwrath_j5bHitbox2.png
|hitbox2caption =
|linkname=
|linkname=
|data    =
|data    =
Line 614: Line 618:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 3
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
Line 638: Line 642:
  }}
  }}
}}
}}
<br>


==EX Moves==
==Hyper Moves==
{{MoveData
{{MoveData
|name    = Bubble Drop
|name    = Bubble Drop
Line 646: Line 649:
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Poliwrath_j5BB.png
|image  = PKMNCC_Poliwrath_j5BB.png
|caption =
|caption = we might be carried
|hitbox  =
|hitbox  =
|hitboxcaption =
|hitboxcaption =
Line 654: Line 657:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 4
   |grddamage  = 4
   |grddamage  = 4
   |guard      = Mid
   |guard      = Mid
Line 707: Line 710:
|recovery        = 53
|recovery        = 53
}}
}}
   |description= Poliwrath lunges forward with a huge uppercut.  
   |description= Poliwrath lunges forward with a huge uppercut.
*Unlike 6B, Poliwrath will flex and gain a stock of Power-Up regardless of if this move connects.
*Causes Poliwrath to flex, gaining a stock of Power-Up (up to a maximum of four [[File:PKMNCC Powerup.png|frameless]])
*Damage scales with levels of Power-Up.
*Unlike 6B, the post-move flex is always performed, regardless of condition
*Damage and distance travelled increases with each stock of Power-Up
*Very unsafe reversal but grants a power up stock if successful making it high risk/high reward
  }}
  }}
}}
}}
Line 753: Line 758:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1x10
   |damage    = 2x10
   |grddamage  = 1x10
   |grddamage  = 1x10
   |guard      = Low
   |guard      = Low
Line 776: Line 781:
   |description= Poliwrath's whirlpool churns on the ground.
   |description= Poliwrath's whirlpool churns on the ground.
*Incredible pressure tool, with multiple low hits for the opponent to deal with
*Incredible pressure tool, with multiple low hits for the opponent to deal with
*Adds damage to any grounded combo Poliwrath can manage to sneak it into
*Pulls the opponent towards the origin of the whirlpool on hit
*Pulls the opponent towards the origin of the whirlpool on hit
*Will end early if it damages the opponent starting from the third hit
  }}
  }}
}}
}}
Line 786: Line 793:
|input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Poliwrath_426B.png
|image  = PKMNCC_Poliwrath_426B.png
|caption =  
|caption = deja blue beam
|hitbox  =
|hitbox  =
|hitboxcaption =
|hitboxcaption =
Line 795: Line 802:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 6
   |damage    = 10
   |grddamage  = 4
   |grddamage  = 4
   |guard      = Mid
   |guard      = Mid
Line 814: Line 821:
}}
}}
   |description= Poliwrath extends his palm and shoots a stream of water, leaving three bubbles behind.
   |description= Poliwrath extends his palm and shoots a stream of water, leaving three bubbles behind.
  }}
  }}
}}
}}


==Throws==
==Throws==
Line 825: Line 830:
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]]
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]]
|image  = PKMNCC_Poliwrath_6C.png
|image  = PKMNCC_Poliwrath_6C.png
|caption =  
|caption = Character defining with 2 bars
|hitbox  =
|hitbox  =
|hitboxcaption =
|hitboxcaption =
Line 833: Line 838:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 0
   |damage    = 2
   |guard      = Unblockable
   |guard      = Unblockable
   |cancel    = C-Cancel
   |cancel    = C-Cancel
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 849: Line 854:
|recovery        = 41
|recovery        = 41
}}
}}
   |description= Poliwrath hypnotizes the opponent.
   |description= Poliwrath hypnotizes the opponent, then wakes them up with a slap.
*One of Poliwrath's best combo starters when C-Cancelled
*One of Poliwrath's best combo starters when C-Cancelled
*6C has significantly more horizontal range than 4C
  }}
  }}
}}
}}
Line 889: Line 895:
{{MoveData
{{MoveData
|name    = Air Throw
|name    = Air Throw
|subtitle = <big>j6C</big>
|subtitle = <big>jC</big>
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Poliwrath_j6C.png
|image  = PKMNCC_Poliwrath_j6C.png
|caption =  
|caption =  
Line 900: Line 906:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 4
   |damage    = 2 (4 in combo)
   |guard      = Unblockable
   |guard      = Unblockable
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
Line 916: Line 922:
|recovery        = 6
|recovery        = 6
}}
}}
   |description= Poliwrath spins with the opponent and tosses them backwards.
   |description= Poliwrath spins with the opponent and tosses them forward.
*Deals 4 damage and gains 0 meter when used in combo
*Deals 2 damage and gains 1 meter outside of combo
  }}
  }}
}}
}}
==Combos==
'''<big>BnBs:</big>'''<br>
'''jB Combo'''<br>
jB jA 6A x 6B
{{Combos-PKMNCC
|none1=9
|special2=5
|normal3=5
|normal4=6
|special5=6
}}
13 Damage (with no Power-Up stacks)


==Colors==
==Colors==
Line 924: Line 947:
{{ColorGallery/Color|1| text = A}}
{{ColorGallery/Color|1| text = A}}
{{ColorGallery/Color|2| text = B}}
{{ColorGallery/Color|2| text = B}}
{{ColorGallery/Color|3| text = C}}
{{ColorGallery/Color|4| text = D}}
}}
}}



Latest revision as of 08:02, 21 May 2024

PKMNCC Poliwrath Portrait.png
Archetype: Zoner/Mixup
Health: 41
Endurance: 13
Endurance Refresh: 4
Walk Speed: 4.3/-3.0
Prejump Frames: 6
Fastest Attack: 5A (7f)

Stream-lined for combat.

Introduction

The Gen 1 amphibian wonder joins the roster as Fighter #11!

Being amphibious isn't just flavour; Poliwrath is well adapted for all the ebbs and flows of combat having offensive and defensive tools at every range.

Although its damage output and movement seem below average at first, like its pollywog cousins, it quickly develops into a fighter of frightening speed and power. Power-Up Punch strengthens all of its punching attacks every time it connects, and setting up a Whirlpool allows Poliwrath to Dive underwater and cross the stage at speeds that would make G.Zapdos dizzy!

If you're a more cautious type of player, you can choose to blow Bubbles and watch your opponent dash themselves against the rocks of your defense.

There's something for everyone here so we hope you give Poliwrath a spin!


Playstyle
PKMNCC Poliwrath Navboxicon.png Poliwrath is a tricky zoner that can use his strong space-control tools to set up advantageous positions for himself.
Pick if you like Avoid if you dislike
  • Bubble Trouble: Poliwrath's 5B/4B are top-notch projectiles, lingering on screen for a long time and enabling approaches/conversions.
  • Thoroughly Painful Throw: Poliwrath's Forward Throw can be C-Cancelled, enabling a very strong combo afterward.
  • Rough Rapids: Hitting low multiple times and pulling the opponent towards him, Poliwrath's Whirlpool is a nightmare to deal with as a defender.
  • Anti-Air Issues: Poliwrath's grounded anti-airs are slow and do not yield high reward on hit. Poliwrath can alleviate this issue by going for air-to-airs, but that requires him to be preemptive.
  • Cooking Time: Poliwrath's Power-Up mechanic leads to huge damage, but he starts each match with 0 stacks.

Normals

5A
PKMNCC A.png
PKMNCC Poliwrath 5A.png
PKMNCC Poliwrath 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 5AA, Special - -
Startup Active Recovery Advantage Cost
7 2 13 +1 [+3] -
Total: 21

Poliwrath slaps quickly

  • Poliwrath's main combo-starter and quickest button to challenge
Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC A.pngPKMNCC A.png
PKMNCC Poliwrath 5AA.png
PKMNCC Poliwrath 5AAHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
4 3 19 +1 [-4] -
Total: 25

Poliwrath slaps again, letting you hit confirm into specials.

Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Poliwrath 4A.png
PKMNCC Poliwrath 4A1Hitbox.png
PKMNCC Poliwrath 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 (Air Hit) / 3, 3 0, 2 Mid C-Cancel (First Hit) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
16 24 17 +10 [+5] -
Total: 56

Poliwrath chops the space in front of him, knocking the opponent out of the sky.

  • Extremely advantageous, allowing Poliwrath to continue pressure afterwards
  • Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket
  • Allows for a link into 2a in the corner
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Poliwrath 6A.png
PKMNCC Poliwrath 6AHitbox.png
Duff City
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid C-Cancel, Special - -
Startup Active Recovery Advantage Cost
11 8 27 +3 [-2] -
Total: 42

A powerful punch, Poliwrath's safest poke.

  • High damage combo ender when cancelled into Power-Up Punch
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Poliwrath 2A.png
PKMNCC Poliwrath 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Low Special, 2AA - -
Startup Active Recovery Advantage Cost
8 5 12 +3 [+1] -
Total: 24

A kick at the opponent's feet.

  • Essential pressure button, useful in strike-throw & preventing the opponent from holding up-back
Toggle Hitboxes
Toggle Hitboxes
2AA
PKMNCC2.pngPKMNCC A.pngPKMNCC A.png
PKMNCC Poliwrath 2AA.png
PKMNCC Poliwrath 2AA1Hitbox.png
PKMNCC Poliwrath 2AA2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
16 12 33 +43 [-27] -
Total: 60

Sweep follow-up to 2A.

  • Builds a bar on hit, but very unsafe on block
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Poliwrath 3A.png
PKMNCC Poliwrath 3AHitbox.png
You eat dirt then they eat dirt!
Damage Endurance Damage Guard Cancel Invul Property
2 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
17 39 17 +32 [-38] -
Total: 77

Poliwrath slips and slides on his belly nearly fullscreen.

  • Slides under many projectiles
  • Builds a bar on hit, but very unsafe on block
  • Can be made safe on block by hitting with the tip of its range, or by placing a hazard behind the opponent
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Poliwrath j5A.png
PKMNCC Poliwrath j5AHitbox.png
Omni-Man Fortnite
Damage Endurance Damage Guard Cancel Invul Property
3 0 High - - -
Startup Active Recovery Advantage Cost
15 17 6 +20 [+11] -
Total: 37

Standard jump-in, Poliwrath kicks forward midair.

  • Frame data assumes hitting at lowest possible height
  • Juggles very well from air-to-air jB
  • Can cross-up
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC Poliwrath j2A.png
PKMNCC Poliwrath j2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 High - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
8 16 +10 [+1] -
Total: 60

Poliwrath cuts his air momentum and bellyflops towards the ground.

  • Frame data assumes hitting at lowest possible height
  • Can cross up, easier than with j5A
  • Usually minus on block/unable to combo on hit, despite the frame data
Toggle Hitboxes
Toggle Hitboxes


44
PKMNCC4.pngPKMNCC4.png
PKMNCC Poliwrath 44.png
PKMNCC Poliwrath 44Hitbox.png
ivan might go to hell for this one
Damage Endurance Damage Guard Cancel Invul Property
1 1 Mid - Throw Backdash
Startup Active Recovery Advantage Cost
9 10 22 -9 [-7] -
Total: 40

Poliwrath shoots water jets from his hands, propelling him backward.

  • Antiairs surprisingly well, great way to protect yourself while running away midscreen
  • Punishable on hit and block when Poliwrath is cornered
Toggle Hitboxes
Toggle Hitboxes

Specials

Bubble Gun
5B or 4B
PKMNCC B.png OR PKMNCC4.pngPKMNCC B.png
PKMNCC Poliwrath 5B.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid 426B, C-Cancel - Projectile
Startup Active Recovery Advantage Cost
16 60;4 (5B), 142;4 (4B) 63 -4 [-30] -
Total: 143

Poliwrath makes a finger gun and shoots a bubble.

  • Advantage assumes done point blank
  • 5B travels fast, while 4B travels slowly and lasts longer
  • 4B is a key neutral tool for Poliwrath to walk behind when taking space


Power-Up Punch
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Poliwrath 6B.png
PKMNCC Poliwrath 6B1Hitbox.png
PKMNCC Poliwrath 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3-7 1 Mid C-Cancel Throw (Startup) Knockdown
Startup Active Recovery Advantage Cost
19 15 45 +21 [-21] -
Total: 78

Poliwrath lunges forward with a huge uppercut.

  • Key combo ender, able to be combo'd from any of Poli's cancellable normals
  • Landing a hit causes Poliwrath to flex, gaining a stock of Power-Up (up to a maximum of four PKMNCC Powerup.png)
  • Damage increases with each stock of Power-Up
  • The post-move flex is not performed on block, or if Poliwrath already has four stocks of Power-Up
  • Stocks carry over between rounds
Toggle Hitboxes
Toggle Hitboxes


Poli-Whirlpool
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Poliwrath 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
29 - 43 - -
Total: 71

Poliwrath spins on the spot, summoning a whirlpool beneath him.

  • Great follow up after C-Cancelled 6C
Whirlpool
PKMNCC Poliwrath WP.png
Damage Endurance Damage Guard Cancel Invul Property
2x4 1x4 Low - - Pull
Startup Active Recovery Advantage Cost
9; 29; 29; 29 10; 10; 10; 10 - - -
Total: 135

Poliwrath's whirlpool churns on the ground.

  • Incredible pressure tool, with multiple low hits for the opponent to deal with
  • Adds damage to any grounded combo Poliwrath can manage to sneak it into
  • Pulls the opponent towards the origin of the whirlpool on hit
  • Will end early if it damages the opponent on the third hit
River Dive
2B above whirlpool
PKMNCC2.pngPKMNCC B.png
PKMNCC Poliwrath 2BB.png
Damage Endurance Damage Guard Cancel Invul Property
- - - 2BB Full Teleport
Startup Active Recovery Advantage Cost
47-80 - 28 - -
Total: 74

Poliwrath dives into his whirlpool, swimming underneath the stage.

  • Startup range is shortest to longest possible
  • Get-out-of-jail option to escape bad positioning, but requires whirlpool to utilize
  • Can be performed from the air, but will have increased startup due to additional time diving
  • Has some recovery post-teleport, making it easier for the opponent to challenge if done close-by
  • Resurface early by pressing 8
River Dive (Punch)
2BB
PKMNCC B.png PKMNCC Diving.png
PKMNCC Poliwrath 2BBB.png
PKMNCC Poliwrath 2BBBHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5-9 1 Mid - - Knockdown
Startup Active Recovery Advantage Cost
54-87 15 53 51 [-29] -
Total: 121

Poliwrath breaches after diving with a massive uppercut.

  • Startup range is shortest to longest possible
  • Damage increases with each stock of Power-Up
  • Can cross-up
  • Very unsafe on block, but a great surprise tool when your opponent attempts to check the teleport
Toggle Hitboxes
Toggle Hitboxes


Belly Bubble
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Poliwrath j5B.png
PKMNCC Poliwrath j5bHitbox.png
PKMNCC Poliwrath j5bHitbox2.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid - - Knockdown
Startup Active Recovery Advantage Cost
11 39 22 +21 [+17] -
Total: 71

Poliwrath bounces off a bubble he creates in mid-air.

  • Changes Poliwrath's air momentum, making him stall and bounce forward
  • Poliwrath is fully actionable after recovery, allowing for further pressure
  • Huge hitbox, this move is a fantastic air-to-air and anti-air bait
  • Juggle afterwards enables easy combos into jA
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Bubble Drop
jBB
PKMNCC B.pngPKMNCC B.png PKMNCC J.png
PKMNCC Poliwrath j5BB.png
we might be carried
we might be carried
Damage Endurance Damage Guard Cancel Invul Property
4 4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
14-62 320 - - 1
Total: 14

Poliwrath creates a large bubble in mid air that drifts slowly forwards before falling to the ground.


Bulk Up Blow
623B
PKMNCC6.pngPKMNCC2.pngPKMNCC3.pngPKMNCC B.png
PKMNCC Poliwrath 6B.png
PKMNCC Poliwrath 623B1Hitbox.png
PKMNCC Poliwrath 623B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3-7 2 Mid - Full Knockdown
Startup Active Recovery Advantage Cost
14 15 53 51 [-29] 1
Total: 81

Poliwrath lunges forward with a huge uppercut.

  • Causes Poliwrath to flex, gaining a stock of Power-Up (up to a maximum of four PKMNCC Powerup.png)
  • Unlike 6B, the post-move flex is always performed, regardless of condition
  • Damage and distance travelled increases with each stock of Power-Up
  • Very unsafe reversal but grants a power up stock if successful making it high risk/high reward
Toggle Hitboxes
Toggle Hitboxes


Eternal Whirlpool
624B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Poliwrath 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
23 - 28 - 1
Total: 50

Poliwrath spins on the spot, summoning a long-lasting whirlpool beneath him.

Whirlpool
PKMNCC Poliwrath WP.png
Damage Endurance Damage Guard Cancel Invul Property
2x10 1x10 Low - - Pull
Startup Active Recovery Advantage Cost
9; (29; 29; 49)x3 10; (10; 10; 10)x3 - - -
Total: 145

Poliwrath's whirlpool churns on the ground.

  • Incredible pressure tool, with multiple low hits for the opponent to deal with
  • Adds damage to any grounded combo Poliwrath can manage to sneak it into
  • Pulls the opponent towards the origin of the whirlpool on hit
  • Will end early if it damages the opponent starting from the third hit

Super

Bubble Blast
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Poliwrath 426B.png
deja blue beam
deja blue beam
Damage Endurance Damage Guard Cancel Invul Property
10 4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
26 [-15] 14 56 52 [-2] 2
Total: 95

Poliwrath extends his palm and shoots a stream of water, leaving three bubbles behind.

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Poliwrath 6C.png
Character defining with 2 bars
Character defining with 2 bars
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable C-Cancel - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Poliwrath hypnotizes the opponent, then wakes them up with a slap.

  • One of Poliwrath's best combo starters when C-Cancelled
  • 6C has significantly more horizontal range than 4C


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Poliwrath 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Poliwrath spins with the opponent and tosses them backwards.


Air Throw
jC
PKMNCC C.png PKMNCC J.png
PKMNCC Poliwrath j6C.png
Damage Endurance Damage Guard Cancel Invul Property
2 (4 in combo) - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
5 8 6 +58 -
Total: 18

Poliwrath spins with the opponent and tosses them forward.

  • Deals 4 damage and gains 0 meter when used in combo
  • Deals 2 damage and gains 1 meter outside of combo

Combos

BnBs:

jB Combo
jB jA 6A x 6B

PKMNCC9.png>> PKMNCC5.pngPKMNCC B.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png

13 Damage (with no Power-Up stacks)


Colors

A
B
C
D


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak