Looks like the cheeky frog is up to its zoning antics once again! Toxicroak loves to use its projectile tools to keep out the opponent and keep them on their toes! With incredible zoning tools such as 5B and 2B, a potent poison mechanic and an incredible super that can lead into devastating damage, Toxicroak dominates any opponent who dares to play into its trap!
However, all this talk of projectiles has left Toxie on the frail front in close-quarters combat. It is tied with Mienshao for the lowest health and endurance, and with almost no potent up-close moves, its trap can fall apart if the opponent closes the distance. But if you like poisonous zoners with attitude, Toxie is the one for you!
Playstyle
Toxicroak is a keep-away zoner that uses a variety of potent and toxic tools to keep the opponent out.
Pick if you like
Avoid if you dislike
Keepaway King: 5B, 4B, and 2B all help establish screen-space, dominating opponents without the tools to navigate them.
Damage Over Time: Toxicroak's poison mechanic slowly drains the opponent's lifebar until Croak is parried or bursted.
Unblockable Super: 624b is a 2 bar unblockable bubble with a lingering hitbox that both dominates neutral and leads to massive damage with the right setup.
Fragile Frog: Tied for the lowest health and guard value, Croak's gameplan can fall apart quickly if their opponent manages to close the distance.
Keep Them at Projectiles' Length: As mentioned by the above, Croak struggles greatly with close range, and can be destroyed quickly if it doesn't regain distance.
Normals
5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1
0
Low
Special, C Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
7
4
18
+1 [-4]
-
Total: 28
Toxicroak stretches its leg for a low kick.
Very fast and far, easily Toxicroak's best button to challenge with in neutral
Comes in clutch when wanting to finish a 624B juggle combo but are far away, as it combos into 6B for a finisher
Combo/blockstring filler when out of range of 6A.
Toggle Hitboxes
Toggle Hitboxes
4A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3+3
1+1
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
22
11
12
+21 [+2]
-
Total: 44
Toxicroak stretches its leg and strikes downwards with its heel.
Toxicroak's best pressure normal, with huge advantage on hit and block
Only normal that will link to grounded 3A on regular hit, for meter build
In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback
Toggle Hitboxes
Toggle Hitboxes
6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3
1
Mid
Special, C Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
10
6
24
0 [-5]
-
Total: 39
Toxicroak jabs forward with its wrist claw.
Combo/blockstring filler, shorter range but more damage than 5A
Toggle Hitboxes
Toggle Hitboxes
2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
1
Mid
2B, 421B, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
22
11
12
+21 [+2]
-
Total: 44
Toxicroak raises his leg.
Decent anti-air option that can low profile opponent aerials
Good for juggling opponents when extending combos
Toggle Hitboxes
Toggle Hitboxes
3A
Just like Dee Jay
Just like Dee Jay
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2 (Grounded) / 1 (Juggle)
1
Low
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
18
13
24
+51 [-19]
-
Total: 54
Toxicroak slides across the ground.
Travels almost halfscreen, affecting frame data the further this move connects
Can slide under certain moves, similar to Toxicroak's crouch
Great juggle tool in the corner with 624B setup combos as it can combo into many moves such as 5A, 6B and 421B
Toggle Hitboxes
Toggle Hitboxes
j5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
3
1
High
jB
-
-
Startup
Active
Recovery
Advantage
Cost
9
20
6
+20 [+11]
-
Total: 34
Toxicroak swipes the air with its wrist claw.
Toxicroak's main tool for jump-ins, allowing combos on hit and additional pressure on block
Huge hitbox, quick startup, and long active frames makes this move dominate the airspace
Toggle Hitboxes
Toggle Hitboxes
j8A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
-
None
JB
-
-
Startup
Active
Recovery
Advantage
Cost
13
17
6
+23 [+25]
-
Total: 35
Toxicroak stretches its leg for an upwards angled kick in mid-air.
Cannot hit a grounded opponent, must land as an air-to-air
Causes Toxicroak to fastfall, opening up offense on a grounded opponent late to respond
Toggle Hitboxes
Toggle Hitboxes
Specials
Poison Spit 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
1
Mid
5BB, C Cancel
-
Poison, Projectile
Startup
Active
Recovery
Advantage
Cost
26
∞
48
11 [-8]
-
Total: 74
Toxicroak spits a ball of poison horizontally across the screen.
Advantage assumes point-blank range
Applies poison state to opponent on hit
Poison Spit (Upward) 5B8 or 4B OR
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
1
High
C Cancel
-
Poison, Projectile
Startup
Active
Recovery
Advantage
Cost
26
-
47
27 [25]
-
Total: 73
Toxicroak spits a ball of poison in an upwards arc.
Advantage assumes point-blank range
Applies poison state to opponent on hit
Poison Dart 6B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
1
Mid
-
-
Poison, Knockdown
Startup
Active
Recovery
Advantage
Cost
17
21
24
+48 [-20]
-
Total: 61
Toxicroak puts both claws above its head and strikes forward.
Incredibly active with a generous hitbox, can be plus if spaced accordingly
Main combo ender, comboing off all special-cancellable normals
Toggle Hitboxes
Toggle Hitboxes
Dirty Bubble 1B or 2B or 3B OR OR
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
Projectile
Startup
Active
Recovery
Advantage
Cost
18
-
45
-
-
Toxicroak sends out a bubble that floats forwards.
Input with 1B or 3B to create a slower or faster travelling bubble, respectively
Press 2B to detonate the bubble
Certain moves, such as 6B and any jumping normal, will immediately detonate
Bubble will auto-detonate after a set period of time
Dirty Bubble (Pop) 2B while Dirty Bubble is out
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
1
Mid
-
-
Poison, Projectile
Startup
Active
Recovery
Advantage
Cost
10
7
6
+3 [+5]
-
Total: 22
Toxicroak swells its throat, detonating the bubble.
Manual detonation allows you to continue pressure, and can be cancelled into
Poison Arrow j5/6/8B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
8
2
High
j5BB
-
Poison, Knockdown
Startup
Active
Recovery
Advantage
Cost
39
∞
40
+51 [-3]
-
Claws overhead, Toxicroaks stalls itself in the air before sending itself forward.
Change direction traveled by changing the direction you press: j7/8/9B sends you upward, j6B forward, and j1/2/3/4/5B downward
You cannot change the direction after you begin moving. You can only change direction before the movement starts
While it sends you downward, doing j5B to try to go from either the upward or forward direction to the downward will not work, as you're effectively releasing the input instead of changing it
Can be used to escape the corner, especially when angled upwards
Toggle Hitboxes
Toggle Hitboxes
Hyper Moves
Double Spit 5BB
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2, 2
1, 1
Mid
-
-
Poison, Projectile
Startup
Active
Recovery
Advantage
Cost
6
∞
39
9 [+7]
1
Total: 45
Toxicroak fires an extra ball of poison.
Can double spit any combination of the straight and overhead shot.
Good for blockstring pressure, allowing for additional followups
Counters certain answers to projectiles
Daggerheel 421B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
1
Mid
-
Full
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
5
38
+76 [-25]
1
Total: 50
Toxicroak flips backwards on its hand, kicking with its leg as it rotates.
Great get-off-me tool, invincible on the startup frames and comes out quick
Easily affords enough time on hit to set up projectiles to advance behind
Combos into moves like 3A or 6B in the corner
Attempting to use this move without meter will give 2B
Toggle Hitboxes
Toggle Hitboxes
EX Poison Arrow j5/j6/j8BB
Damage
Endurance Damage
Guard
Cancel
Invul
Property
6
4
Mid
-
-
Poison, Knockdown
Startup
Active
Recovery
Advantage
Cost
27
∞
40
+51 [-3]
1
Total: 66
Claws overhead, Toxicroaks launches itself forward in the air
Faster version of Poison Arrow
Can mix up opponents due to its speed relative to its non-EX counterpart
Great combo finisher after a j5A or j8A
Toggle Hitboxes
Toggle Hitboxes
Super
Toxic Bubble 624B
ah, gottem ggs
ah, gottem ggs
Damage
Endurance Damage
Guard
Cancel
Invul
Property
5
-
Unblockable
-
-
Poison, Projectile
Startup
Active
Recovery
Advantage
Cost
29
600
56
-
2
Toxicroak summons a big bubble that floats forward and up.
Pops after 6 seconds or when Toxicroak is hit
Can create a checkmate scenario after hard knockdowns, notably 3A
Allows for follow-up juggle combos after enveloping opponent
Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor
Throws
Forward Throw 6C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
2
41
-
-
Total: 50
Toxicroak kicks the opponent halfway across the screen.
Back Throw 4C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Unblockable
-
-
Knockdown
Startup
Active
Recovery
Advantage
Cost
8
2
41
-
-
Total: 50
Toxicroak throws the opponent behind itself.
Combos
BnBs:
Jump-in Combo
j.A (close) > 2A > 6A > 6B Note: Toxicroak must be very close to the opponent or else the 2a will whiff.
>>>>>>>>
14 Damage
Spaced Jump-in Combo
j.A > 6A > 6B Note: The safer option, works for any spacing.
>>>>>>
10 Damage
Combo into sweep
4a > 3a Note: combo is not true at 4a's max range.
>>
10 Damage + 1 meter
2 Meters:
Corner Bubble Checkmate
3a > 624b
>>
4 Damage, but almost always gets the opponent in the bubble for followups