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| * '''Straightforward Effective Tools:''' Sometimes just using Axe Form and Gun Form's jS for aggressive approaches can be enough for Den-O to beat someone up. | | * '''Straightforward Effective Tools:''' Sometimes just using Axe Form and Gun Form's jS for aggressive approaches can be enough for Den-O to beat someone up. |
| |cons = | | |cons = |
| * '''Low Meter Gain:''' Even when he's controlling momentum pretty effectively, Den-O builds very little meter with his attacks, and regularly has to charge his Rider Gauge manually. | | * '''Low Meter Gain:''' Even when controlling momentum pretty effectively, Den-O builds very little meter with his attacks, forcing him to charge his Rider Gauge manually. |
| * '''Low Damage:''' None of Den-O's forms are able to do large amounts of damage quickly. This can present real problems if Den-O ends up at a life deficit or low on time. | | * '''Low Damage:''' None of Den-O's forms are able to do large amounts of damage quickly. This can present problems if Den-O ends up at a life deficit or low on time. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| In this variation, Den-O is locked into one base form and loses some versatility, but gains his Super Climax Form in exchange. | | In this variation, Den-O is locked into one base form and loses some versatility, but gains his Super Climax Form in exchange. |
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| In Super Climax Form, Den-O plays like a souped up version of Sword Form and becomes a menace at any screen position. He's very powerful up close, thanks to his improved tools, and even when he's far away, he's able to threaten an unblockable divekick from Rider Art. | | In Super Climax Form, Den-O plays like a souped up version of Sword Form and becomes a menace at any screen position. He's very powerful up close thanks to his improved tools, and even when he's far away, he's able to threaten an unblockable divekick from his Rider Art. |
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| When selecting Power Up, Den-O is allowed to choose which one of his four Form Change versions is treated as his base form, rather than being locked to one specific form. It's worth noting that he cannot execute the Axe Form freeze glitch with Power Up Style. | | When selecting Power Up, Den-O is allowed to choose which one of his four Form Change versions is treated as his base form, rather than being locked to one specific form. It's worth noting that he cannot execute the Axe Form freeze glitch with Power Up Style. |
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| * '''Close Range Domination:''' Once Den-O reaches Super Climax Form, he has access to very quick and safe sword attacks that make him extremely dangerous up close. | | * '''Close Range Domination:''' Once Den-O reaches Super Climax Form, he has access to very quick and safe sword attacks that make him extremely dangerous up close. |
| * '''Unblockable Rider Art:''' Super Climax Form's Rider Art follow-up is an unblockable divekick with an absurdly wide angle and some amount of tracking that makes it very difficult to avoid. It even starts a combo! | | * '''Unblockable Rider Art:''' Super Climax Form's Rider Art follow-up is an unblockable divekick with an absurdly wide angle and some amount of tracking that makes it very difficult to avoid. It even starts a combo! |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Low Meter Gain:''' Already a weakness for Form Change Den-O, but feels like an even bigger weakness for Power Up Den-O. He really wants to spend 3 stocks of Rider Gauge on powering up, but struggles to actually build said stocks. | | * '''Low Meter Gain:''' Already a weakness for Form Change Den-O, but feels like an even bigger weakness for Power Up Den-O. He really wants to spend 3 stocks of Rider Gauge on powering up, but struggles to actually build said stocks. |
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| <div id="movelist-toggle-4" class="movelist-toggle-button">[[File:KRSCH_Den-O_Gun_Form_Illustration.png|130px|link=]]<br><center>'''Gun Form'''</center></div> | | <div id="movelist-toggle-4" class="movelist-toggle-button">[[File:KRSCH_Den-O_Gun_Form_Illustration.png|130px|link=]]<br><center>'''Gun Form'''</center></div> |
| <div id="movelist-toggle-5" class="movelist-toggle-button">[[File:KRSCH_Den-O_Super_Climax_Form_Illustration.png|130px|link=]]<br><center>'''Super Climax Form'''</center></div> | | <div id="movelist-toggle-5" class="movelist-toggle-button">[[File:KRSCH_Den-O_Super_Climax_Form_Illustration.png|130px|link=]]<br><center>'''Super Climax Form'''</center></div> |
| <div id="movelist-toggle-6" class="movelist-toggle-button">[[File:KRSCH_Den-O_Support_Attack_Illustration.png|130px|link=]]<br><center>'''Support Attack'''</center></div>
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| </div> | | </div> |
| <div id="movelist-1" class="movelist"><!-- Sword Form Move List --> | | <div id="movelist-1" class="movelist"><!-- Sword Form Move List --> |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Den-O_Sword_Form_DA.png | | |image=KRSCH_Den-O_Sword_Form_DA.png |
| |caption= | | |caption=Guard Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
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| |caption=Form Change | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| *<u>Style Action Right</u> transforms into '''Gun Form'''. | | *<u>Style Action Right</u> transforms into '''Gun Form'''. |
| *<u>Style Action Down</u> transforms into '''Rod Form'''. | | *<u>Style Action Down</u> transforms into '''Rod Form'''. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sword Support Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Den-O_Support_Attack_Illustration.png |
| | |caption= |
| | |image2=KRSCH_Den-O_Support_Attack.png |
| | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Den-O (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Den-O_Rod_Form_DA.png | | |image=KRSCH_Den-O_Rod_Form_DA.png |
| |caption= | | |caption=Guard Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
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| |caption=Form Change | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| }} | | }} |
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| == Combos == | | ====== <font style="visibility:hidden" size="0">Rod Support Style Action</font> ====== |
| *6HHHHH > RC > 5S | | {{MoveData |
| :Standard Rod Form RC extension into a special ender. Near the corner, you can finish the 6H string, but midscreen you must RC before the last hit. | | |image=KRSCH_Den-O_Support_Attack_Illustration.png |
| | | |caption= |
| *dS > 6HH | | |image2=KRSCH_Den-O_Support_Attack.png |
| *dS > 2LL | | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Den-O (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| | }} |
| | }} |
| | |
| | == Combos == |
| | *6HHHHH > RC > 5S |
| | :Standard Rod Form RC extension into a special ender. Near the corner, you can finish the 6H string, but midscreen you must RC before the last hit. |
| | |
| | *dS > 6HH |
| | *dS > 2LL |
| :Unblockable hookshot combo. 6HH is easier to connect at close ranges, while 2LL is stronger as an OTG pickup from longer ranges. | | :Unblockable hookshot combo. 6HH is easier to connect at close ranges, while 2LL is stronger as an OTG pickup from longer ranges. |
| :Be aware that at some distances, the 2LL string will juggle such that it's ground techable. To avoid this while stabilizing your followup, you can intentionally whiff 2L and hit with 2LL. | | :Be aware that at some distances, the 2LL string will juggle such that it's ground techable. To avoid this while stabilizing your followup, you can intentionally whiff 2L and hit with 2LL. |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Den-O_Axe_Form_DA.png | | |image=KRSCH_Den-O_Axe_Form_DA.png |
| |caption= | | |caption=Guard Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
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| |caption=Form Change | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| *<u>Style Action Right</u> transforms into '''Gun Form'''. | | *<u>Style Action Right</u> transforms into '''Gun Form'''. |
| *<u>Style Action Down</u> transforms into '''Rod Form'''. | | *<u>Style Action Down</u> transforms into '''Rod Form'''. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Axe Support Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Den-O_Support_Attack_Illustration.png |
| | |caption= |
| | |image2=KRSCH_Den-O_Support_Attack.png |
| | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Den-O (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Den-O_Gun_Form_DA.png | | |image=KRSCH_Den-O_Gun_Form_DA.png |
| |caption= | | |caption=Guard Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Den-O_Gun_Form_RA.png | | |image=KRSCH_Den-O_Gun_Form_RA.png |
| |caption= | | |caption=Dodge Shot |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
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| |caption=Form Change | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| *<u>Style Action Left</u> transforms into '''Axe Form'''. | | *<u>Style Action Left</u> transforms into '''Axe Form'''. |
| *<u>Style Action Down</u> transforms into '''Rod Form'''. | | *<u>Style Action Down</u> transforms into '''Rod Form'''. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gun Support Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Den-O_Support_Attack_Illustration.png |
| | |caption= |
| | |image2=KRSCH_Den-O_Support_Attack.png |
| | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Den-O (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| }} | | }} |
| }} | | }} |
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| *6HHH > 2LH > RC > RA Followup > 2LH > RC > RA Followup > Climax Time > 2LL > RC + Rider Finale | | *6HHH > 2LH > RC > RA Followup > 2LH > RC > RA Followup > Climax Time > 2LL > RC + Rider Finale |
| :Touch of death combo example starting from an empty Climax Gauge. This requires about 2 stocks of Rider Gauge to start. | | :Touch of death combo example starting from an empty Climax Gauge. This requires about 2 stocks of Rider Gauge to start. |
| </div>
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| <div id="movelist-6" class="movelist"><!-- Support Attack Move List -->
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| == Move List ==
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| === Normal Moves ===
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| === Special Moves ===
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| == Universal Mechanics ==
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| == Combos ==
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| </div> | | </div> |
| == Navigation == | | == Navigation == |