Kamen Rider: Super Climax Heroes/FAQ: Difference between revisions

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=== Sleepmode's Tier List (05/04) ===
=== Sleepmode's Tier List (05/2024) ===
Tier list created by Sleepmode, including the input of community members MisMatch, OlM8Barry and other contributions from HatND and AzureInTheDark. Notably contains an SS tier which exists as a "holding zone" for characters who may need to be suspect tested for potential bans. Characters are ordered within tiers.
Tier list created by Sleepmode, including the input of community members MisMatch, OlM8Barry and other contributions from HatND and AzureInTheDark. Notably contains an SS tier which exists as a "holding zone" for characters who may need to be suspect tested for potential bans. Characters are ordered within tiers.



Revision as of 05:55, 30 May 2024

Playing on an Arcade-style Controller

Super Climax Heroes was definitely not designed with the arcade stick in mind; some characters use up to 14 buttons. But if you just plain don’t want to play on pad, or want less buttons even when playing on pad, there’s some things you can do to shave the number of buttons down.

Dash Action and Rider Cancel (L and zR) can never overlap their use cases. This may present a problem for characters who have a Dash Shot-type Dash Action when trying to Guard Counter early against an attack. Otherwise these two buttons can safely be mapped to the same button.

Gauge Charge and Rider Finale (- and X) can never overlap their use cases. If they are mapped to the same button, you will either Gauge Charge if the gauge is not currently full, or activate your Rider Finale if it is. When holding down this combined button until the Rider Gauge is full, the character will simply stop charging Rider Gauge. There’s also a clear visual cue for the meter being full, so you can safely map these to the same button.

You’ll still need to map at least one button to an analog stick directional in order to activate your chosen Battle Style. This also presents the biggest obstacle, because some characters require all four directions of the analog stick. Without the use of a Hitbox Crossup or similar controller with extra buttons, you’re gonna be missing some important functions.

An example 8-button layout for the Wii classic controller buttons that maps easily in the Dolphin emulator might look like this:

Top row: Y, B, A, (X and -)

Bottom row: (L + zR), R, zL, (Analog direction)

Tournament Ruleset

This is the standard ruleset used at most tournaments where the game has appeared (primarily in the United States and Australia). Notably, this ruleset differs from that often used by Japanese players in some key ways.

  • Timer: 90 Seconds; Rounds: 2; Damage: Normal; Climax Time: On
  • Tag Battle Style is banned (though you may select it in order to play as Fourze Meteor Fusion States)
  • Banned characters: Faiz (Speed Up); W LunaTrigger (Form Change); Wizard Hurricane Style (Form Change); Fourze (Support Attack); Zeronos; Skull
  • The Finisher Mode Throw Cancel bug is banned
  • Both players must announce which character they want to play upon entering character select. If both players wish to play the same character, play RPS to decide who gets to pick that character -- loser must pick another character. In the event that RPS is not feasible, another method, such as coin flip or dice call, will be used instead.
  • The winning player of a game must pick the character they won the previous game with. The losing player may opt to pick a different character, as well as a different stage should they choose to do so. The losing player may opt to pick the winner’s character going into the next game. In the event of this, both players play RPS (or a suitable alternative). If the initiating player wins this game of RPS, the defending player must pick a new character, but the initiating player forfeits their right to pick the stage to the defending player. If the initiating player loses the game of RPS, they forfeit the right to pick both a new character and a new stage, and the stage must be a random pick.

Tier List


Icon warning.png
Stop! Read me first!
The tier lists on this page are subjective in nature, and are the products of their individual authors. You can only trust a tier list as much as you trust its author.
Tier lists reflect the understanding on relative character strength at the time that they are written. Metas can develop and characters can change after a tier list is made.
Tier lists usually do not account for character difficulty, but that can sometimes be a factor depending on the author.
Depending on your goals and how competitive you are, tier lists may or may not be entirely irrelevant.

Jin's Tier List (05/2024)

Tier list created by Jin aka CrimsonD3mon, the owner of the Super Climax Heroes Discord. Characters are not ordered within tiers.


BANNED: Faiz (Speed Up), Zeronos (Zero Form), W LunaTrigger, Skull, Fourze (Support Attack), Wizard Hurricane Style
S+: Agito (Support Attack), Odin, Femme, Faiz, Hibiki, Zanki, Kabuto, Drake, Saga, Fourze Meteor Fusion States
S: Kuuga (Power Up), Kaixa, Chalice, Blade King Form, Ibuki, PunchHopper, Den-O (Power Up), Kiva (Power Up), Decade (Power Up), W (Form Change), OOO PuToTyra, Fourze
A: V3, BLACK RX, Gills, Garren, Sasword, KickHopper, Dark Kabuto, Den-O (Support Attack), Zeronos, Ixa, W FangJoker, W (Power Up), Eternal, OOO (Form Change), Birth, OOO BuraKaWani, Meteor, Fourze (Power Up), Wizard (Assault), Wizard (Form Change), Wizard (Power Up)
B: 1gou, Shadow Moon, Kuuga, G3-X, Agito Shining Form, Tiger, Imperer, Ryuki (Power Up), Knight (Power Up), Ryuga, Delta, Leangle, Blade Jack Form, Todoroki, TheBee, Den-O (Form Change), Nega Den-O, Decade (Form Change), Accel, Birth Prototype, Fourze Elek States
C: Amazon, BLACK, Agito Trininty Form, Ryuki (Support Attack), Knight (Support Attack), Scissors, Raia, Gatack, Kiva (Support Attack), W (Cyclone & Joker), Fourze Fire States
D: 2gou, Zolda, Gai, Ouja, Verde, New Den-O, DiEnd

Sleepmode's Tier List (05/2024)

Tier list created by Sleepmode, including the input of community members MisMatch, OlM8Barry and other contributions from HatND and AzureInTheDark. Notably contains an SS tier which exists as a "holding zone" for characters who may need to be suspect tested for potential bans. Characters are ordered within tiers.

DISCLAIMER: Zeronos' placement in this tier list factors a potential ruling that would allow him to be playable. However, as this rule is not yet settled upon by the community, the character is still banned in tournament until stated otherwise.


BANNED: Faiz (Speed Up), W LunaTrigger, Wizard Hurricane Style, Fourze (Support Attack), Skull
SS: Zanki, Odin
S: Drake, W (Form Change), Femme, Kiva (Power Up), KickHopper, PunchHopper, Fourze, Den-O (Power Up), Agito (Support Attack), Den-O (Support Attack), Faiz (Power Up), Decade (Power Up), Kaixa, Kuuga (Power Up), OOO PuToTyra, W (Power Up), Fourze Meteor Fusion States, Hibiki Armed Form, Ibuki, Blade King Form, Saga
A: Faiz (Support Attack), OOO BuraKaWani, Kabuto (Power Up), Hibiki Kurenai Form, Sasword, Kabuto (Power Up), Dark Kabuto, Fourze (Power Up), BLACK RX, V3, Meteor, Todoroki, Kuuga (Support Attack), W FangJoker, Wizard (Power Up), Garren, Chalice, Birth, Ryuki (Power Up), Leangle, OOO (Form Change), Eternal, Knight (Power Up), Nega Den-O
B: TheBee, Zeronos, Delta, Shadow Moon, Gills, Bio-Rider, Wizard (Assault), Decade (Form Change), Ixa, Fourze Elek States, G3-X, Accel, Ryuga, Tiger, Knight, Amazon, Den-O (Form Change)
C: Ryuki (Support Attack), Blade Jack Form, Kiva (Support Attack), Raia, Imperer, BLACK, 1gou, W (Cyclone & Joker)
D: Gatack, Agito Shining Form, Agito Trinity Form, Kuuga (Form Change), DiEnd, New Den-O, Fourze Fire States, Scissors, Zolda, Ouja, 2gou, Verde, Gai, Robo-Rider

Version Differences

This wiki is based on the Wii version of Super Climax Heroes. Known differences between the Wii version and PSP version include:

  • The camera is pulled lower to the ground and closer to the characters, which does affect some characters.
  • The game runs at 30fps, and some frame data is rounded up (ie +7 up to +8). As a result, the PSP version allows some combos that the Wii version does not.
  • Kickhopper's glitched Rider Kick is not present.
  • Fourze Meteor Fusion States cannot combo HHH into Rider Art.
  • Fourze Meteor Fusion States cannot combo after Rider Art due to more recovery.

Menu Translations

  • Main Menu: This menu wraps vertically.
    • Super Heroes Mode
    • Arcade Mode
    • VS. CPU
    • VS. 2P
    • Training Mode
    • Gallery Mode
    • Options
  • Pause Menus
    • Resume
    • Training Options: This option is not available in Versus mode.
      • Opponent Action: Stand/Walk Forward/Walk Backwards/Jump/Light Attack/Heavy Attack/Sidestep/Guard/Special Attack/CPU
      • CPU Difficulty: Weak/Normal/Strong/Very Strong
      • Health Recovery: Off/On
      • Rider Gauge Recovery: Off/On
      • Gauge Display: Off/On
      • Input Display: Off/On
    • Command List
    • Character Select
    • Main Menu
  • Options Menu
    • Game Settings
      • Battle Settings
        • Attack Power: Weak/Normal/Strong. The default and tournament setting is "Normal."
        • Climax Time: Off/On. The default and tournament setting is "On."
        • Final Reflect: Off/On. The default and tournament setting is "On."
        • Special Move Narration: Off/On. The default and tournament setting is "On."
        • Confirm
        • Default
      • CPU Settings.
        • Attack Power: Weak/Normal/Strong.
        • Climax Time: Off/On.
        • Final Reflect: Off/On.
        • CPU Difficulty: Weak/Normal/Strong/Very Strong.
        • Confirm
        • Default
      • Round Settings
        • Time Limit: 30/60/90/Infinite. The default is "Infinite," and the tournament setting is "90."
        • Round Count: 1/2/3. The default and tournament setting is 2.
    • Sound Settings
      • BGM Volume: 0-10.
      • Sound Effects Volume: 0-10.
      • Voice Volume: 0-10.
      • Confirm
      • Default
    • Control Type Settings
      • Control Type: Type A/Type B. Type A uses the D-pad for movement and the analog stick to activate Style Actions, Type B switches these inputs.
      • Confirm
    • Save/Load
      • Autosave: Off/On
      • Save
      • Load
    • Text Display: Adults or Kids toggle. On Adults mode, kanji are displayed in Japanese text. On Kids mode, most kanji are replaced with kana.

Navigation

General
FAQ
Controls
HUD
Strategy
System
Links
Showa
Kamen Rider
Rider 1
Rider 2
Kamen Rider V3
V3
Kamen Rider Amazon
Amazon
Kamen Rider BLACK (RX)
BLACK
BLACK RX
Shadow Moon
Heisei Phase 1
Kamen Rider Kuuga
Kuuga
Kamen Rider Agito
Agito
G3-X
Gills
Kamen Rider Ryuki
Ryuki
Knight
Scissors
Zolda
Raia
Gai
Ouja
Verde
Tiger
Imperer
Odin
Femme
Ryuga
Kamen Rider 555
Faiz
Kaixa
Delta
Kamen Rider Blade
Blade
Garren
Chalice
Leangle
Kamen Rider Hibiki
Hibiki
Ibuki
Zanki
Todoroki
Kamen Rider Kabuto
Kabuto
Gatack
TheBee
Drake
Sasword
KickHopper
PunchHopper
Dark Kabuto
Kamen Rider Den-O
Den-O
Zeronos
Nega Den-O
New Den-O
Kamen Rider Kiva
Kiva
Ixa
Saga
Kamen Rider Decade
Decade
Diend
Heisei Phase 2
Kamen Rider W
W
Accel
Skull
Eternal
Kamen Rider OOO
OOO
Birth
Kamen Rider Fourze
Fourze
Meteor
Kamen Rider Wizard
Wizard