Idol Showdown/Collabs: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=Full Power Flaming Punch | |name=Full Power Flaming Punch | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS_Mio_214S.png | |image=IS_Mio_214S.png | ||
|caption= | |caption= | ||
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|damage=190 | |damage=190 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=15 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 1. | *Applies 1.1x scaling on hit. | ||
Mio travels across the screen at an upward angle, wall-bouncing for a full combo on hit. Deals a great amount of hitstop on block and hit, and the lack of superflash can make it hard to IB. Gives the next hit after the punch lands a | Mio travels across the screen at an upward angle, wall-bouncing for a full combo on hit. Deals a great amount of hitstop on block and hit, and the lack of superflash can make it hard to IB. Gives the next hit after the punch lands a 110% scaling bonus, which makes this an excellent way to gain additional damage and extensions on characters with limited combo potential. Will miss at point-blank. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Omen | |name=Omen | ||
|input= | |input= {{NotationIcon-IS|c}} | ||
|image=IS_Mio_LH.png | |image=IS_Mio_LH.png | ||
|caption= | |caption= | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=5 | ||
|active=See below | |active=See below | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=* Requires and uses | |description=* Requires and uses 2 Superchat bars. | ||
*Cannot be activated while in the air. | *Cannot be activated while in the air. | ||
*180F between each card pull. | |||
Mio draws 5 random cards from a tarot deck in regular intervals, each applying a debuff to the opponent. All debuffs last 5 seconds unless otherwise specified and cannot be prevented. | Mio draws 5 random cards from a tarot deck in regular intervals, each applying a debuff to the opponent. All debuffs last 5 seconds unless otherwise specified and cannot be prevented. | ||
* '''Poison''': Deals 75 damage over time | * '''Poison (Purple)''': Deals 75 damage over time. | ||
* '''ATK-''': Attacks from the opponent now deal 0.85x their usual damage. Does not stack with itself. | * '''ATK- (Green)''': Attacks from the opponent now deal 0.85x their usual damage. Does not stack with itself. | ||
* '''DEF-''': The opponent receives 1. | * '''DEF- (Pink)''': The opponent receives 1.20x as much damage from attacks (includes chip from all sources). Does not stack with itself. | ||
* '''Crow''': The opponent receives additional chip damage from all attacks (including those that usually don't deal chip, such as normals). Chip dealt is equal to 0.4x the attack's damage. Does not stack with itself. | * '''Crow (Blue)''': The opponent receives additional chip damage from all attacks (including those that usually don't deal chip, such as normals). Chip dealt is equal to 0.4x the attack's damage. Does not stack with itself. | ||
* '''Skull''': The opponent loses around 1/8 of a bar of meter. | * '''Skull (Orange)''': The opponent loses around 1/8 of a bar of meter. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=The Aquamarine | |name=The Aquamarine | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Marine 214S.png | |image=IS Marine 214S.png | ||
|caption= | |caption= | ||
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|damage=50x4 (200) | |damage=50x4 (200) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 2+(18 Flash)+18 | ||
|active= | |active=1(17)1x3 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=30~ | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
*Effective startup: 20F | |||
Marine's pirate ship appears from behind the point character and fires its cannons 4 times in quick succession, the first one centered in the middle of the screen and each successive one aiming at a spot further forward. Without IB, it will usually push back the opponent enough to hit at least twice in quick succession. Will only hit once in the corner. Useful to immediately force the opponent into the corner and begin your offense. | Marine's pirate ship appears from behind the point character and fires its cannons 4 times in quick succession, the first one centered in the middle of the screen and each successive one aiming at a spot further forward. Without IB, it will usually push back the opponent enough to hit at least twice in quick succession. Will only hit once in the corner. Useful to immediately force the opponent into the corner and begin your offense. | ||
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{{MoveData | {{MoveData | ||
|name=Hugging Pirate | |name=Hugging Pirate | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Marine LH Lunge.png | |image=IS Marine LH Lunge.png | ||
|image2=IS Marine LH Cling Flipped.png | |image2=IS Marine LH Cling Flipped.png | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=65 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=32 | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
*Requires and uses a | *Requires and uses 2 Superchat bars. | ||
Marine walks in and slowly approaches the opponent, leaping at them with an unblockable grab when she gets close enough. If she manages to grab the opponent, they take a small amount of damage, and have their movement restricted for 6 seconds (360F). | |||
The length of Marine's hug debuff is not affected by how long she has been out on the screen patrolling. It will always be a set amount, even if she lands the hug right before she would have disappeared normally. | |||
Marine | Different parts of Marine's summon have different startups: | ||
*Activation after L+H press: 5F | |||
*Earliest walk to detection: 82F | |||
*Glomp after detection: 20F | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=50kg Grip | |name=50kg Grip | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Kanata 214S Run.png | |image=IS Kanata 214S Run.png | ||
|image2=IS Kanata 214S Grab.png | |image2=IS Kanata 214S Grab.png | ||
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|damage=201 | |damage=201 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=41 | ||
|active= | |active=11 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=31 | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0. | *Applies 0.44x scaling on hit. | ||
Kanata appears in front of you and dashes forward, grabbing the opponent and squeezing them. This attack goes | *Maximum startup: 52F | ||
Kanata appears in front of you and dashes forward, grabbing the opponent and squeezing them. This attack goes around 2 character lengths forward. There is a dead zone if your point character is too close to the opponent where Kanata will whiff. | |||
While the opponent appears to be in an invulnerable state after the grab, there is a small window right before they touch the ground that they can be hit and juggled into a combo | While the opponent appears to be in an invulnerable state after the grab, there is a small window right before they touch the ground that they can be hit and juggled into a combo. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Soran Bushi | |name=Soran Bushi | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Kanata LH.png | |image=IS Kanata LH.png | ||
|caption= | |caption= | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=5 | ||
|active | |active | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter ( | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*First wave spawn: 130F | |||
Kanata appears to perform her famous [https://en.wikipedia.org/wiki/S%C5%8Dran_Bushi Soran Bushi] dance, temporarily preventing the screen from scrolling and periodically summoning waves that do no damage but push the opponent away significantly. Waves work during either player's hitstun, which can break combos. As this assist does not track your point character's current position, you can use it just before switching sides to have the waves force the opponent towards your point rather than away, which can serve as an "artificial corner" midscreen. | Kanata appears to perform her famous [https://en.wikipedia.org/wiki/S%C5%8Dran_Bushi Soran Bushi] dance, temporarily preventing the screen from scrolling and periodically summoning waves that do no damage but push the opponent away significantly. Waves work during either player's hitstun, which can break combos. As this assist does not track your point character's current position, you can use it just before switching sides to have the waves force the opponent towards your point rather than away, which can serve as an "artificial corner" midscreen. | ||
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{{MoveData | {{MoveData | ||
|name=Eggplant Slice | |name=Eggplant Slice | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=Iroha 214S.png | |image=Iroha 214S.png | ||
|caption= | |caption= | ||
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|damage=200 | |damage=200 | ||
|guard=Air Unblockable | |guard=Air Unblockable | ||
|startup= | |startup=23 | ||
|active= | |active=16 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
After throwing some eggplants into the air, Iroha performs a huge air unblockable sword slash in front of her that reaches fullscreen, only whiffing on some low profile options (such as Korone's 3H or Botan's 214L) and dealing a great chunk of damage. | After throwing some eggplants into the air, Iroha performs a huge air unblockable sword slash in front of her that reaches fullscreen, only whiffing on some low profile options (such as Korone's 3H or Botan's 214L) and dealing a great chunk of damage. Causes a wallbounce on an airborne or already juggled opponent, even midscreen, so it is great for extending combos and easy to get an extension off of sniping the opponent out of the air. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=NinNinjanai | |name=NinNinjanai | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Iroha LH.png | |image=IS Iroha LH.png | ||
|caption= | |caption= | ||
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|damage=30X18 (540) | |damage=30X18 (540) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5+77 | ||
|active= | |active=1(18)1x17 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=* Requires and uses 2 Superchat bars. | ||
*Ninjas stick around for 6 seconds after the first slash. | |||
*Effective startup: 82F | |||
Iroha, aiming at flying ninjas, performs a series of very quick dashing slashes that cover the upper half of the screen, catching opponents in the air and knocking them back down to the ground | Iroha, aiming at flying ninjas, performs a series of very quick dashing slashes that cover the upper half of the screen, catching opponents in the air and knocking them back down to the ground. Great at denying aerial space from the opponent, and can keep them blocking up high for a while in case they jump, leaving them vulnerable to air unblockable attacks. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Isekai Truck | |name=Isekai Truck | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Risu 214S.png | |image=IS Risu 214S.png | ||
|caption=''HONK HONK'' | |caption=''HONK HONK'' | ||
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|damage=260 | |damage=260 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=25 | ||
|active= | |active=21 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Can OTG to get a bit more damage after a throw or any knockdown, timing varies depending on character. | *Can OTG to get a bit more damage after a throw or any knockdown, timing varies depending on character. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
*Maximum startup (max truck range): 31F | |||
Risu rams her truck into the area in front of the point character, making the opponent fly away a considerable distance with a techable knockdown on hit. The truck can even pick up OTG and has a wide enough hitbox to cover behind the point character as well. Up-close and in the corner, it slightly pushes the point character away, but can be used as both a combo starter and/or extension depending on the character. | Risu rams her truck into the area in front of the point character, making the opponent fly away a considerable distance with a techable knockdown on hit. The truck can even pick up OTG and has a wide enough hitbox to cover behind the point character as well. Up-close and in the corner, it slightly pushes the point character away, but can be used as both a combo starter and/or extension depending on the character. | ||
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{{MoveData | {{MoveData | ||
|name=Non-stop Nuts | |name=Non-stop Nuts | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Risu LH.png | |image=IS Risu LH.png | ||
|caption=Respect the nuts! | |caption=Respect the nuts! | ||
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|damage=20xN | |damage=20xN | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active | |active | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter ( | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*Earliest tengu stone nut use: 62F | |||
Risu summons nuts that fly at the opponent when normals are performed. Light buttons make them fly downward and nearby, Medium and all non-2H Heavy buttons make them fly further forward at an angle, and crouching Heavy specifically makes them fly upward at an angle. | Risu summons nuts that fly at the opponent when normals are performed. Light buttons make them fly downward and nearby, Medium and all non-2H Heavy buttons make them fly further forward at an angle, and crouching Heavy specifically makes them fly upward at an angle. | ||
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{{MoveData | {{MoveData | ||
|name=SPARKS | |name=SPARKS | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Kiara 214S.png | |image=IS Kiara 214S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=20x11 (220) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+(18 Flash)+9 | ||
|active= | |active=1(9)1x10 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=51~ | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
*Average effective startup: 11F~13F | |||
Kiara flies across the screen with a multi-hitting shield charge that ends in an explosion which launches the opponent sky high. Can be used to cover an approach in neutral, extend pressure, or even to confirm mixups after a hard knockdown. The damage that this move deals is based on how early into Kiara's tackle she makes contact with the opponent. | Kiara flies across the screen with a multi-hitting shield charge that ends in an explosion which launches the opponent sky high. Can be used to cover an approach in neutral, extend pressure, or even to confirm mixups after a hard knockdown. The damage that this move deals is based on how early into Kiara's tackle she makes contact with the opponent. | ||
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{{MoveData | {{MoveData | ||
|name=HINOTORI | |name=HINOTORI | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Kiara LH.png | |image=IS Kiara LH.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=5 | ||
|active | |active | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
Kiara floats nearby with her shield out for 360 frames, temporarily reflecting projectiles. Startup is nearly instant, so Kiara can be used on reaction if a projectile is just about to make contact with your point character. | Kiara floats nearby with her shield out for 360 frames, temporarily reflecting projectiles. Startup is nearly instant, so Kiara can be used on reaction if a projectile is just about to make contact with your point character. | ||
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{{MoveData | {{MoveData | ||
|name=Ground Pound | |name=Ground Pound | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Amelia 214S.png | |image=IS Amelia 214S.png | ||
|caption=Hide your moms. | |caption=Hide your moms. | ||
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|damage=160 | |damage=160 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+(43 Flash)+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=28 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Can OTG | *Can hit OTG but will cause IPS state immediately. | ||
*Applies 0. | *Applies 0.85x scaling on hit. | ||
After turning into Smol Ame, Amelia locks on to the opponent's current position and does a ground pound. Useful for extending combos | *Effective startup: 20F | ||
After turning into Smol Ame, Amelia locks on to the opponent's current position and does a ground pound. Useful for extending combos. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Time Slow | |name=Time Slow | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Amelia LH.png | |image=IS Amelia LH.png | ||
|caption=ゴゴゴゴ... | |caption=ゴゴゴゴ... | ||
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|damage=0 | |damage=0 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5+15 | ||
|active | |active=? | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
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|description=*Requires and uses a full Superchat meter (3 bars). | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*Time slow lasts 6 seconds. | *Time slow lasts 6 seconds. | ||
*Applies 0.90x scaling as a constant pulse after each combo hit. | |||
*Effective startup: 20F | |||
Amelia appears in front of your point character and sends out an invisible pulse that temporarily slows the opponent on hit, effectively doubling the amount of frames they experience. The invisible pulse can be blocked to prevent the time slow effect from activating. The time slow itself while it is active sends a constant 0 damage pulse after every hit of a combo which will cause damage to scale downward much faster than normal. | Amelia appears in front of your point character and sends out an invisible pulse that temporarily slows the opponent on hit, effectively doubling the amount of frames they experience. The invisible pulse can be blocked to prevent the time slow effect from activating. The time slow itself while it is active sends a constant 0 damage pulse after every hit of a combo which will cause damage to scale downward much faster than normal. | ||
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{{MoveData | {{MoveData | ||
|name=Supernova | |name=Supernova | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Moona 214S.png | |image=IS Moona 214S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=20,25x5,75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0. | *Applies 0.50x scaling on hit. | ||
Moona performs an axe slash, trapping her opponent in an onslaught of aerial attacks. | Moona performs an axe slash, trapping her opponent in an onslaught of aerial attacks. Multi-hit slashes only activate on hit and not on block. Forces hard knockdown on hit and cannot be followed up normally. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=High Tide | |name=High Tide | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Moona LH.png | |image=IS Moona LH.png | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup=5 | ||
|active | |active | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter ( | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*Gravity well lasts 8 seconds. | |||
*Applies 0.90x scaling as an initial pulse. | |||
*Gravity well is active immediately after startup with no delay. | |||
Moona invokes her divine lunar presence, producing a field that pulls you in. Like gravity. | Moona invokes her divine lunar presence, producing a field that pulls you in. Like gravity. While active, the gravity well sends a constant 0 damage pulse across the entire screen, which will cause the first hit of combos to have 90% scaling applied or add that additional 90% scaling if used mid-combo. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Zero-Guessr | |name=Zero-Guessr | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Azki 214S.png | |image=IS Azki 214S.png | ||
|caption= | |caption= | ||
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|damage=100x2 | |damage=100x2 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Can OTG for added extra damage after throw or any knockdown, timing varies depending on character. | *Can OTG for added extra damage after throw or any knockdown, timing varies depending on character. | ||
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{{MoveData | {{MoveData | ||
|name=ERROR | |name=ERROR | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Azki LH.png | |image=IS Azki LH.png | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard= | |||
|startup=5+63 | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=*Requires and uses 2 Superchat bars. | |||
*Meter lock debuff lasts 7 seconds. | |||
*Effective startup: 68F | |||
AZKi glitches through various forms, rendering her opponent unable to perform STAR specials. The 3 hits of the move deal no damage and apply no hitstun or blockstun, similar to Mio's cards. The meter lock debuff is applied on hit or block. | |||
}} | |||
}} | |||
==Kaela Kovalskia== | |||
{{MoveData | |||
|name= Get Some Help! | |||
|input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | |||
|image=IS_Kaela_214S.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage=220 | |||
|guard=Mid | |||
|startup=31 | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock=20 | |||
|description=*Requires and uses 2 stocks of Star Meter. | |||
*Applies 0.85x scaling on hit. | |||
Kaela swings a huge hammer that sends the opponent flying and leads to a wallsplat in the corner. Deals a great amount of hitstop on block and hit like Mio's 214S and has a sizeable amount of blockstun, so it can be used to make unsafe moves safe or advantageous. | |||
}} | |||
}} | |||
{{MoveData | |||
|name= Lvl. 69 Smithing Grindset | |||
|input={{NotationIcon-IS|c}} | |||
|image=IS_Kaela_LH.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage= | |||
|guard= | |||
|startup=5+53 | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=*Requires and uses 2 Superchat bars. | |||
*Effective startup (Chip Prevention): 58F | |||
*Effective startup (+20% Attack): 131F | |||
*Effective startup (+30% Defense): 204F | |||
Kaela appears on screen and grants 3 passive buffs to the point character, which all expire together around 11.7 seconds (700 frames) after the first buff has been applied. The buffs do not all apply immediately, but they always apply in the same order: Chip Prevention, +20% Attack, +30% Defense | |||
}} | |||
}} | |||
==Subaru Oozora== | |||
{{MoveData | |||
|name= Legendary Sausage | |||
|input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | |||
|image=IS_Subaru_214S.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage=150 | |||
|guard=Mid | |||
|startup=67 | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock=22 | |||
|description=*Requires and uses 2 stocks of Star Meter. | |||
*Applies 0.85x scaling on hit. | |||
Subaru pulls out a massive sausage and slams it on the ground. Covers the floor of the entire screen, does not hit jumping or juggled opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|name= Oozora Police | |||
|input={{NotationIcon-IS|c}} | |||
|image=IS_Subaru_LH.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage=80x2 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=41 | ||
|active | |active= | ||
|recovery= | |||
|advHit= | |||
|advBlock=16 | |||
|description=*Requires and uses 2 Superchat bars. | |||
*Applies 0.85x scaling on hit. | |||
*Scaling is applied per hit individually. | |||
*Effective Subaru 2nd hit startup: 72F | |||
*Gap Between Escapee and Subaru On Block: 15F | |||
Subaru runs in following a random escapee and chases them across the entire screen. | |||
}} | |||
}} | |||
==Fauna Ceres== | |||
{{MoveData | |||
|name= Return To Nature | |||
|input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | |||
|image=IS_Fauna_214S.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage=50x3 | |||
|guard= | |||
|startup=50 | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock=28 | |||
|description=*Requires and uses 2 stocks of Star Meter. | |||
*Applies 0.95x scaling on hit per sapling. | |||
*Scaling is applied per hit individually. | |||
*Startup Seed 1: 50+6F (56F) | |||
*Startup Seed 2: 70+6F (76F) | |||
*Startup Seed 3: 90+6F (96F) | |||
Fauna places down 3 saplings that pop up out of the ground when they detect a nearby opponent. Saplings pull the opponent in the opposite direction they were placed on hit and block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name= Nature's Charm | |||
|input={{NotationIcon-IS|c}} | |||
|image=IS_Fauna_LH.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage= | |||
|guard= | |||
|startup=44 | |||
|active= | |||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
* | *Grey health conversion buff lasts 6 seconds. | ||
Fauna sends the opponent flying backward and gives the player a buff that turns 65% of all damage taken into recoverable gray health. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Hi-Spec Beam | |name=Hi-Spec Beam | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Roboco 214S.png | |image=IS Roboco 214S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=18x10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+46 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=24 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
*Effective startup: 48F | |||
Roboco fires a large laser beam that reaches fullscreen. | Roboco fires a large laser beam that reaches fullscreen. | ||
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{{MoveData | {{MoveData | ||
|name=Hi-Spec Missiles | |name=Hi-Spec Missiles | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Roboco LH.png | |image=IS Roboco LH.png | ||
|caption=HIDDEN MISSILES | |caption=HIDDEN MISSILES | ||
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|damage=20x7 (140) | |damage=20x7 (140) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5+125 | ||
|active | |active=?(13)?x6 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter (3 bars). | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*Applies 0.85x scaling on hit. | |||
*Cannot be activated while in the air. | *Cannot be activated while in the air. | ||
*Average effective startup on grounded opponent: 130F | |||
Roboco locks on to the opponent's current position and fires a barrage of missiles. The 7 missiles do not track the opponent's location and will only land at the exact position the opponent was at when the assist was activated. Can be used for oki, to extend pressure, or to route into highly damaging combos (for some characters). | Roboco locks on to the opponent's current position and fires a barrage of missiles. The 7 missiles do not track the opponent's location and will only land at the exact position the opponent was at when the assist was activated. Can be used for oki, to extend pressure, or to route into highly damaging combos (for some characters). | ||
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{{MoveData | {{MoveData | ||
|name=Lava Disaster | |name=Lava Disaster | ||
|input= | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS Miko 214S Trip.png | |image=IS Miko 214S Trip.png | ||
|image2=IS Miko 214S Fire.png | |image2=IS Miko 214S Fire.png | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=12x15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active=1(22)1x14 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=19~ | ||
|advBlock= | |advBlock=362~ | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
*Disappears if the point character is hit. | |||
*The lava pillar's individual hits have gaps inbetween them on hit (3 frame gap) and do not combo into themselves as a result. | |||
*Advantage based on point character not acting until the lava pillar makes contact. | |||
Miko trips and spills a lava bucket, producing a long-lasting pillar of fire that locks down opponents or prevents them from approaching. While this move can enable mixups when used together with an instant overhead or a crossup jumping normal, the lava has low hitstun and juggle when connecting, and so it can be difficult to combo afterwards. | Miko trips and spills a lava bucket, producing a long-lasting pillar of fire that locks down opponents or prevents them from approaching. While this move can enable mixups when used together with an instant overhead or a crossup jumping normal, the lava has low hitstun and juggle when connecting, and so it can be difficult to combo afterwards. | ||
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{{MoveData | {{MoveData | ||
|name=Demon King Miko | |name=Demon King Miko | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Miko LH Walk.png | |image=IS Miko LH Walk.png | ||
|image2=IS Miko LH Stumble.png | |image2=IS Miko LH Stumble.png | ||
Line 483: | Line 653: | ||
|damage=65xN | |damage=65xN | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
Line 491: | Line 661: | ||
*Cannot be activated while in the air. | *Cannot be activated while in the air. | ||
Miko appears behind her point character and walks back and forth nearby. If the opponent gets too close (a little less than roundstart distance), she faceplants in the opponent's direction. Since Miko can't be interrupted while she does this, her point character is often free to pressure the opponent as she will save them even if they are hit. | Miko appears behind her point character and walks back and forth nearby. If the opponent gets too close (a little less than roundstart distance), she faceplants in the opponent's direction. Since Miko can't be interrupted while she does this, her point character is often free to pressure the opponent, as she will save them even if they are hit. | ||
Different parts of Miko's summon have different startups: | |||
*Activation after L+H press: 5F | |||
*Earliest walk to detection: 10F | |||
*Faceplant after detection: 19F | |||
}} | }} | ||
}} | }} |
Latest revision as of 17:22, 30 May 2024
Collabs (commonly referred to as Assists) are characters that are called into the fight using a full Superchat Meter or 2 stocks of Star Meter. One is selected during character select, and determines whether or not the point character has 2 or 3 maximum bars of Superchat Meter. They can be called at any time the point character is not in hitstun or blockstun with some exceptions.
Mio Ookami
Marine Houshou
I'm horny~! I'm horny~!
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Kanata Amane
Iroha Kazama
Risu Ayunda
HONK HONK HONK HONK
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Respect the nuts! Respect the nuts!
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Kiara Takanashi
Amelia Watson
Hide your moms. Hide your moms.
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ゴゴゴゴ... ゴゴゴゴ...
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Moona Hoshinova
AZKi
Kaela Kovalskia
Subaru Oozora
Fauna Ceres
Roboco
HIDDEN MISSILES HIDDEN MISSILES
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Miko Sakura
Nya-hello! Nya-hello! FAQ FAQ
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