Idol Showdown/Kureiji Ollie: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.9}} | ||
[[File:IS_Ollie_Logo.png|250px]] | [[File:IS_Ollie_Logo.png|250px]] | ||
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===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File:IS_Azki_Icon.png|40px]] '''[[Idol Showdown/Collabs#AZKi|AZKi]]''' | * [[File:IS_Azki_Icon.png|40px]] '''[[Idol Showdown/Collabs#AZKi|AZKi]]''' | ||
:*Very strong for being able to hitconfirm into big damage off of moves Ollie normally would not be able to e.g. 236L, 3H, 214L, and throw. Off-collab enhances her knockdown situations being able to deny wakeup reversals. | |||
:*Very strong for being able to hitconfirm into big damage off of moves Ollie normally would not be able to e.g. | * [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozora|Subaru]]''' | ||
:*Has a strong 2 bar Off-Collab that is great for taking advantage of Ollie's superchat gain and can be used to brute force through neutral when combined with EX teleport. | |||
}} | }} | ||
}} | }} | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active=8(1)8(1)8 | |active=8(1)8(1)8 | ||
|recovery= | |recovery=30 | ||
|advHit=KD | |advHit=KD | ||
|advBlock=-5~ | |advBlock=-5~ | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Has 3 different active hits, but will only ever hit once | * Has 3 different active hits, but will only ever hit once | ||
* Cannot be reflected by Kiara or Sora | * Cannot be reflected by Kiara or Sora | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Disappears if Ollie is hit | |||
* Effective projectile pop startup: 60F | * Effective projectile pop startup: 60F | ||
* Effective projectile active frames: 20F | * Effective projectile active frames: 20F | ||
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|damage=70x3 | |damage=70x3 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Disappears if Ollie is hit | |||
* Effective projectile pop startups: 60F, 80F, 100F | * Effective projectile pop startups: 60F, 80F, 100F | ||
* Effective projectile active frames: 20F | * Effective projectile active frames: 20F | ||
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|advBlock=-5~+2 | |advBlock=-5~+2 | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Uniquely leads to a hard knockdown on hit | * Uniquely leads to a hard knockdown on hit | ||
Safe on block against characters without a 5 frame startup normal when not spaced properly, but can be safer or even plus on block in later active frames. Cancelling into 214L on block from the very tip of 5M or 5H will generally make it plus on block. | Safe on block against characters without a 5 frame startup normal when not spaced properly, but can be safer or even plus on block in later active frames. Cancelling into 214L on block from the very tip of 5M or 5H will generally make it plus on block. | ||
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|advBlock=-15~-5 | |advBlock=-15~-5 | ||
|invul= (5~13) {{Property-IS|Super Armor}} | |invul= (5~13) {{Property-IS|Super Armor}} | ||
|description= An armored version of the tackle which can be charged by holding the Medium button for up to 60 frames. Leads to a soft knockdown unlike 236L. Unsafe on block generally, but can be a bit safer in late active frames. | |description= | ||
* Grants 3 superchats on use | |||
An armored version of the tackle which can be charged by holding the Medium button for up to 60 frames. Leads to a soft knockdown unlike 236L. Unsafe on block generally, but can be a bit safer in late active frames. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|invul= (5~22+) {{Property-IS|Super Armor}} | |invul= (5~22+) {{Property-IS|Super Armor}} | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Superarmor will always last through the entire charge until the initial active frames | * Superarmor will always last through the entire charge until the initial active frames | ||
Charged version of the tackle which launches the opponent on standing hit and allows for easy followups. Has slightly more blockstun than the uncharged version which makes superchat cancelling into her command hop completely safe on block. Fully charged (60F) version has no additional properties compared to the earliest possible (19F) charged version. | Charged version of the tackle which launches the opponent on standing hit and allows for easy followups. Has slightly more blockstun than the uncharged version which makes superchat cancelling into her command hop completely safe on block. Fully charged (60F) version has no additional properties compared to the earliest possible (19F) charged version. | ||
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|advBlock=-17 | |advBlock=-17 | ||
|invul= (1~13) {{Property-IS|Super Armor}} | |invul= (1~13) {{Property-IS|Super Armor}} | ||
|description= Ollie's reversal. Has frame 1 armor which overrides grab protection out of hitstun and blockstun, allowing Ollie to be grabbed when used as a reversal. Cannot be superchat cancelled on hit or block. Cannot call assists during the entirety of the animation. | |description= | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
Ollie's reversal. Has frame 1 armor which overrides grab protection out of hitstun and blockstun, allowing Ollie to be grabbed when used as a reversal. Cannot be superchat cancelled on hit or block. Cannot call assists during the entirety of the animation. | |||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Knight. | |description= | ||
* Grants 5 superchats on use | |||
Knight. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Rook. | |description= | ||
* Grants 5 superchats on use | |||
Rook. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=-6~+5 | |advBlock=-6~+5 | ||
|description= Queen. Causes a groundbounce on both standing and juggled hit which can be followed up easily. Generally plus on or safe block, only potentially punishable when done directly above the opponent at point blank. When tiger knee'd from a jump-cancellable normal such as 2H or 5H, will almost always be +1 or greater on block. | |description= | ||
* Costs 1 Star Meter and grants 3 superchats on use | |||
Queen. Causes a groundbounce on both standing and juggled hit which can be followed up easily. Generally plus on or safe block, only potentially punishable when done directly above the opponent at point blank. When tiger knee'd from a jump-cancellable normal such as 2H or 5H, will almost always be +1 or greater on block. | |||
Can be used to turn {{input|j.214L}} or {{input|j.214M}} into plus frames via superchat cancelling. | Can be used to turn {{input|j.214L}} or {{input|j.214M}} into plus frames via superchat cancelling. | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Forward hop | |description= | ||
* Grants 2 superchats on use | |||
Forward hop. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Backward hop | |description= | ||
* Grants 2 superchats on use | |||
Backward hop. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Teleport hop. Despite what the animation may suggest, Ollie's hitbox remains the same throughout the whole animation, meaning that you can get hit even when fully buried on the ground, so long as a patch of dirt remains on screen. This makes teleporting somewhat close to your opponent quite risky. | |description= | ||
* Costs 1 Star Meter and grants 2 superchats on use | |||
Teleport hop. Despite what the animation may suggest, Ollie's hitbox remains the same throughout the whole animation, meaning that you can get hit even when fully buried on the ground, so long as a patch of dirt remains on screen. This makes teleporting somewhat close to your opponent quite risky. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Crossup teleport hop. | |description= | ||
* Costs 1 Star Meter and grants 2 superchats on use | |||
Crossup teleport hop. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Costs 1 Star Meter and grants 10 superchats on use | * Costs 1 Star Meter and grants 10 superchats on use | ||
* Initial laser charge up has no hitstun or blockstun | * Initial laser charge up has no hitstun or blockstun | ||
* Initial laser can potentially inflict up to 54 gray life on hit or block | |||
* Charged laser shot deals 24 chip damage on block | * Charged laser shot deals 24 chip damage on block | ||
A move with long windup, where Ollie pulls out a charge rifle and fires a beam horizontally. Causes a wallsplat in the corner if the fully charged shot hits. | A move with long windup, where Ollie pulls out a charge rifle and fires a beam horizontally. Causes a wallsplat in the corner if the fully charged shot hits. | ||
This move seems to have pseudo-invuln against non-armored grabs during active frames due to a very strange system quirk in Idol Showdown. As a result of strikes being programmed to beat throws when they occur on the same frame, if an opponent tries to grab Ollie while the charge-up laser is overlapping their hurtbox, the grab will not connect. This is because the laser's hitbox, while not inflicting any hitstun or blockstun, still exists on the screen and prevents the grab from being possible. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=10~ | ||
|active= | |active= | ||
|recovery=Until Landing + 5 | |recovery=Until Landing + 5 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Fast fall | |description= | ||
* Minimum rising startup: 13F | |||
Fast fall. | |||
}} | }} | ||
}} | }} | ||
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|damage=260(80,10x10,80) | |damage=260(80,10x10,80) | ||
|guard=Mid, Air Unblockable | |guard=Mid, Air Unblockable | ||
|startup= | |startup=8 | ||
|active=2 | |active=2 | ||
|recovery=32 | |recovery=32 |
Latest revision as of 18:30, 8 June 2024
Last Updated to Version 4.0.9
Loud, Lovestruck Zombie - Overwhelming Infatuation
Difficulty - ★★★★★★
Introduction
Ollie is a nimble glass cannon who makes up for her short range with an assortment of options to approach her love interests. Though quick to fall apart, she can overwhelm opponents with her boundless fanatic energy.
Ollie is a nimble glass cannon that overwhelms her opponents with her boundless fanatic energy. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
- Very strong for being able to hitconfirm into big damage off of moves Ollie normally would not be able to e.g. 236L, 3H, 214L, and throw. Off-collab enhances her knockdown situations being able to deny wakeup reversals.
- Has a strong 2 bar Off-Collab that is great for taking advantage of Ollie's superchat gain and can be used to brute force through neutral when combined with EX teleport.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236L/M/H
Toggle Hitboxes Toggle Hitboxes
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236G
Toggle Hitboxes Toggle Hitboxes
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214L
Toggle Hitboxes Toggle Hitboxes
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j.214L
Toggle Hitboxes Toggle Hitboxes
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22L
Toggle Hitboxes Toggle Hitboxes
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22S
Toggle Hitboxes Toggle Hitboxes
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j.2S
Toggle Hitboxes Toggle Hitboxes
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Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Colors
Original Outfit
Cosplay 1
Anya Melfissa (Hololive)
Anya Melfissa (Hololive)
Cosplay 2
Hakos Baelz (Hololive)
Hakos Baelz (Hololive)
Cosplay 3
Ironmouse (VShojo)
Ironmouse (VShojo)
Cosplay 4
Kobo Kanaeru (Hololive)
Kobo Kanaeru (Hololive)
Cosplay 5
Olivia (Hololive)
Olivia (Hololive)
Cosplay 6
Squigly (Skullgirls)
Squigly (Skullgirls)
Cosplay 7
Sakura Minamoo (Zombieland Saga)
Sakura Minamoo (Zombieland Saga)
Cosplay 8
Udin (Hololive)
Udin (Hololive)
Cosplay 9
Hanasaki Miyabi (HOLOSTARS)
Hanasaki Miyabi (HOLOSTARS)
Cosplay 10
Kaela Kovalskia (Hololive)
Kaela Kovalskia (Hololive)