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| == Introduction == | | == Introduction == |
| [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]] | | [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]] |
| '''Kamen Rider OOO''' counts the medals one two and three. | | '''Kamen Rider OOO''' (pronounced ''Os'') counts the medals one two and three. |
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| OOO (pronounced ''Os'') has many forms and playstyles. Most of these fight at close range, whether as a quick striker or a defensive powerhouse, but he also has access to forms with more ranged options and unique harrassment tools. Wherever and however he plans to fight, it's going to be pretty nasty when he hits you thanks to his wide selection of powerful combos and oki options. | | OOO has many forms and playstyles. Most of these fight at close range, whether as a quick striker or a defensive powerhouse, but he also has access to forms with more ranged options and unique harrassment tools. Wherever and however he plans to fight, it's going to be pretty nasty when he hits you thanks to his wide selection of powerful combos and oki options. |
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| <tabber> | | <tabber> |
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| In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. | | In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. |
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| After choosing this style, OOO is presented with a unique menu, through which OOO chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 6: | | After choosing this style, OOO is presented with a unique menu, through which he chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 5: |
| *'''<span style="color: red">Ta</span><span style="color: yellow">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos.
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| *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. | | *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. |
| *'''<span style="color: yellow">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. | | *'''<span style="color: gold">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. |
| *'''<span style="color: green">GataKiriBa Combo</span>''' (Green Combo) is based on insects. Unique to this Combo Form, OOO gains a Super Jump Rider Art with a one-of-a-kind fastfall follow-up. | | *'''<span style="color: green">GataKiriBa Combo</span>''' (Green Combo) is based on insects. Unique to this Combo Form, OOO gains a Super Jump Rider Art with a one-of-a-kind fastfall follow-up. |
| *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. | | *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. |
| *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains Super Armor at all times, as well as the Earthquake Rider Art. | | *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains Super Armor at all times, as well as the Earthquake Rider Art. |
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| | '''<span style="color: red">Ta</span><span style="color: gold">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos. |
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| The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! | | The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! |
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| |cons = | | |cons = |
| * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. | | * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. |
| * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a situation by switching to the perfect form for that situation. | | * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a given situation by switching to the perfect form for it. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (Power Up BuraKaWani)''' slithers into close range and obliterates his opponents. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. | | * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. |
| * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks. | | * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig-Zag Dash Rider Art to cover a lot of distance while evading attacks. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Reliant on In-Fighting:''' This form of OOO goes all-in on point-blank combat, and may have a hard time if he can't get or stay in, or against characters who run away effectively. | | * '''Reliant on In-Fighting:''' This form of OOO goes all-in on point-blank combat, and may have a hard time if he can't get or stay in, or against characters who run away effectively. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (Power Up PuToTyra)''' uses the power of dinosaurs to do unblockables. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. | | * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. |
| * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult. It's common for in-fighters to really struggle with PuToTyra. | | * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult, to the point that it's common for in-fighters to really struggle. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Struggles with Runaway:''' PuToTyra's tools excel at making life difficult for opponents who want to attack him, but he can struggle to deal with strong ranged options. | | * '''Struggles with Runaway:''' PuToTyra's tools excel at making life difficult for opponents who want to attack him, but he can struggle to deal with strong ranged options. |
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| |description= | | |description= |
| A downward swipe that knocks the opponent away on hit. | | A downward swipe that knocks the opponent away on hit. |
| | }} |
| | }} |
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| | ====== <font style="visibility:hidden" size="0">Tatoba jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| }} | | }} |
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| == Combos == | | ====== <font style="visibility:hidden" size="0">Tatoba Power Up Style Action</font> ====== |
| *dLL > [dLL] repeat xN > dLLL > dS | | {{MoveData |
| :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life. | | |image=KRSCH_Putotyra_SA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle=Power Up Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, OOO transforms into his selected form (the reptile-based BuraKaWani Combo, or the dinosaur-based berserk PuToTyra Combo) at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
| | |
| | == Combos == |
| | *dLL > [dLL] repeat xN > dLLL > dS |
| | :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life. |
| :You can reliably combo into Rider Finale instead of dS, as well. | | :You can reliably combo into Rider Finale instead of dS, as well. |
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| *5HH > [dLL] repeat xN > dLLL > dS | | *5HH > [dLL] repeat xN > dLLL > dS |
| :A 5HH starter into the infinite combo. | | :A 5HH starter into the infinite combo. |
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| | *(Form Change with XxJaBa Medals) [6HHH] repeat xN |
| | :Xx<span style="color: red">Ja</span><span style="color: green">Ba</span> (Any, Red, Green) Medals also enable an off-color infinite combo. |
| | </div> |
| <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> | | <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> |
| == Move List == | | == Move List == |
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| }} | | }} |
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| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Tajador jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_5S.png | | |image=KRSCH_OOO_Tajador_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Kujaku Phaser | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_dS.png | | |image=KRSCH_OOO_Tajador_jL.png |
| |caption= | | |caption= |
| |input=any direction + S
| | |name=jH |
| |name=Tajaspinner | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO shoots a fireball directly forward. A projectile rekka, this can be repeated up to 3 times total, dealing a pretty silly amount of damage if it hits on its own. Can also be a useful combo ender for the TaJaDor Combo. | | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Tajador JS</font> ====== | | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_jS.png | | |image=KRSCH_OOO_Tajador_5S.png |
| |caption= | | |caption= |
| |input=jS | | |input=5S |
| |name=Prominence Drop | | |name=Kujaku Phaser |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| In most ways, a standard divekick. However, this one also stalls in the air for a little bit before diving, and then dives at a very steep angle. Can be useful to catch an opponent unaware.
| | OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. |
| }} | | }} |
| }} | | }} |
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| == Universal Mechanics ==
| | ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== |
| ====== <font style="visibility:hidden" size="0">Tajador Throw</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_Throw.png | | |image=KRSCH_OOO_Tajador_dS.png |
| |caption= | | |caption= |
| |input=4H | | |input=any direction + S |
| |name=Throw | | |name=Tajaspinner |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw. | | OOO shoots a fireball directly forward. A projectile rekka, this can be repeated up to 3 times total, dealing a pretty silly amount of damage if it hits on its own. Can also be a useful combo ender for the TaJaDor Combo. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Tajador Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_DA.png | | |image=KRSCH_OOO_Tajador_jS.png |
| |caption=Air Dash | | |caption= |
| |name=Dash Action | | |input=jS |
| | |name=Prominence Drop |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge.
| | In most ways, a standard divekick. However, this one also stalls in the air for a little bit before diving, and then dives at a very steep angle. Can be useful to catch an opponent unaware. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Tajador Rider Art</font> ====== | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Tajador Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_RA.png | | |image=KRSCH_OOO_Tajador_Throw.png |
| |caption= | | |caption= |
| |name=Rider Art | | |input=4H |
| |subtitle=Flight Mode | | |name=Throw |
| | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate.
| | OOO's throw. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Tajador Rider Art L</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_RA_L.png | | |image=KRSCH_OOO_Tajador_DA.png |
| |caption= | | |caption=Air Dash |
| |name=L during Flight Mode | | |name=Dash Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador Rider Art</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_RA.png |
| | |caption=Flight Mode |
| | |name=Rider Art |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador Rider Art L</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_RA_L.png |
| | |caption= |
| | |name=L during Flight Mode |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Tajador Rider Art H</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Rider Art H</font> ====== |
| {{MoveData | | {{MoveData |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| |description= | | |description= |
| A spinning high kick that knocks the opponent away on hit. | | A spinning high kick that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Latorata_RA.png | | |image=KRSCH_OOO_Latorata_RA.png |
| |caption=High Speed Dash | | |caption=High-Speed Dash |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
Line 1,581: |
Line 1,728: |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 1,613: |
Line 1,760: |
| :The first hit of dHHH launches, so this link starter only works if the first hit of the string whiffs or is blocked. | | :The first hit of dHHH launches, so this link starter only works if the first hit of the string whiffs or is blocked. |
| </div> | | </div> |
| <div id="movelist-4" class="movelist"><!-- Gatakiriba Combo Move | | <div id="movelist-4" class="movelist"><!-- Gatakiriba Combo Move --> |
| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
Line 1,937: |
Line 2,084: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Gatakiriba jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_5S.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Head Attack | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,955: |
Line 2,100: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_dS.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |input=any direction + S | | |name=jH |
| |name=Spinning Slash | | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Head Attack |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_dS.png |
| | |caption= |
| | |input=any direction + S |
| | |name=Spinning Slash |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 2,068: |
Line 2,255: |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 2,391: |
Line 2,578: |
| |description= | | |description= |
| A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. | | A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
Line 2,483: |
Line 2,710: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Shauta_DA.png | | |image=KRSCH_OOO_Shauta_DA.png |
| |caption= | | |caption=Air Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
Line 2,503: |
Line 2,730: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Shauta_RA.png | | |image=KRSCH_OOO_Shauta_RA.png |
| |caption= | | |caption=Zig-Zag Dash (Variant) |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Zig-Zag Dash | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 2,523: |
Line 2,750: |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 2,834: |
Line 3,061: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Sagozou jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_5S.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Launcher | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 2,852: |
Line 3,077: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sagozou jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Launcher |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. |
| }} | | }} |
| }} | | }} |
Line 2,943: |
Line 3,210: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_RA.png | | |image=KRSCH_OOO_Sagozou_RA.png |
| |caption= | | |caption=Earthquake |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Earthquake | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 2,963: |
Line 3,230: |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 3,339: |
Line 3,606: |
| }} | | }} |
|
| |
|
| === Special Moves === | | ====== <font style="visibility:hidden" size="0">Burakawani jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ====== | | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Does not have active frames until landing, and can whiff if it's done too early off the ground, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Burakawani jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Burakawani_5S.png | | |image=KRSCH_OOO_Burakawani_5S.png |
Line 3,470: |
Line 3,777: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Burakawani_SA.png | | |image=KRSCH_Burakawani_SA.png |
| |caption= | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 3,483: |
Line 3,790: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing <u>Style Action</u>, OOO transforms into his reptile-based form, BuraKaWani Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| |
|
| |
| While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | | While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |
Line 3,910: |
Line 4,215: |
| |active= | | |active= |
| |recovery= | | |recovery= |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An axe swipe follow-up. Can whiff unless 6H was executed very close. | | An axe swipe follow-up. Can whiff unless 6H was executed very close. |
| }} | | }} |
| | {{AttackData-KRSCH |
| | |version=6HHH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A tail strike. Knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra 2/8HHH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_28H.png |
| | |image2=KRSCH_OOO_Putotyra_28HH.png |
| | |image3=KRSCH_OOO_Putotyra_28HHH.png |
| | |caption= |
| | |name=2/8HHH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |version=2/8H |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A downward axe chop. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=2/8HH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO does a quick toe kick. Has notably short recovery time. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=2/8HHH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A downward axe chop. Groundbounces the opponent on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=6HHH
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 3,926: |
Line 4,300: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A tail strike. Knocks the opponent away on hit.
| | OOO holds out the axe. Does not have active frames until landing and can whiff if it's done early, but still a useful jumping attack. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Putotyra 2/8HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Putotyra_28H.png | | |image=KRSCH_OOO_Putotyra_jL.png |
| |image2=KRSCH_OOO_Putotyra_28HH.png
| |
| |image3=KRSCH_OOO_Putotyra_28HHH.png
| |
| |caption= | | |caption= |
| |name=2/8HHH | | |name=jH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8H
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 3,949: |
Line 4,320: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A downward axe chop.
| | OOO holds out the axe. Mostly identical to jL, but plays a different sound effect on hit. |
| }}
| |
| {{AttackData-KRSCH
| |
| |version=2/8HH
| |
| |header=no
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| OOO does a quick toe kick. Has notably short recovery time.
| |
| }}
| |
| {{AttackData-KRSCH
| |
| |version=2/8HHH
| |
| |header=no
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| A downward axe chop. Groundbounces the opponent on hit.
| |
| }} | | }} |
| }} | | }} |
Line 4,170: |
Line 4,515: |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Putotyra_SA.png | | |image=KRSCH_Putotyra_SA.png |
| |caption= | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
Line 4,183: |
Line 4,528: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing <u>Style Action</u>, OOO transforms into his dinosaur-based berzerk form, PuToTyra Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| |
|
| |
| While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | | While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |