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| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has access to an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. | | * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. |
| * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks. | | * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig-Zag Dash Rider Art to cover a lot of distance while evading attacks. |
| * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
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| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has access to an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. | | * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. |
| * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult, to the point that it's common for in-fighters to really struggle. | | * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult, to the point that it's common for in-fighters to really struggle. |
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| |description= | | |description= |
| A downward swipe that knocks the opponent away on hit. | | A downward swipe that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| *5HH > [dLL] repeat xN > dLLL > dS | | *5HH > [dLL] repeat xN > dLLL > dS |
| :A 5HH starter into the infinite combo. | | :A 5HH starter into the infinite combo. |
| | |
| | *(Form Change with XxJaBa Medals) [6HHH] repeat xN |
| | :Xx<span style="color: red">Ja</span><span style="color: green">Ba</span> (Any, Red, Green) Medals also enable an off-color infinite combo. |
| </div> | | </div> |
| <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> | | <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> |
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| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Tajador jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_5S.png | | |image=KRSCH_OOO_Tajador_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Kujaku Phaser | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_dS.png | | |image=KRSCH_OOO_Tajador_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Kujaku Phaser |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
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| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Tajador Rider Art H</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Rider Art H</font> ====== |
| {{MoveData | | {{MoveData |
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| }} | | }} |
|
| |
|
| === Special Moves === | | ====== <font style="visibility:hidden" size="0">Latorata jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Latorata 5S</font> ====== | | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Latorata 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Latorata_5S.png | | |image=KRSCH_OOO_Latorata_5S.png |
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| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Gatakiriba jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_5S.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Head Attack | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_dS.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Head Attack |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
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Line 2,581: |
| }} | | }} |
|
| |
|
| === Special Moves === | | ====== <font style="visibility:hidden" size="0">Shauta jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Shauta 5S</font> ====== | | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Shauta 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Shauta_5S.png | | |image=KRSCH_OOO_Shauta_5S.png |
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Line 3,061: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Sagozou jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_5S.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Launcher | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
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Line 3,077: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Sagozou DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Sagozou jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_dS.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Launcher |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sagozou DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
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Line 3,606: |
| }} | | }} |
|
| |
|
| === Special Moves === | | ====== <font style="visibility:hidden" size="0">Burakawani jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ====== | | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Does not have active frames until landing, and can whiff if it's done too early off the ground, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Burakawani jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Burakawani_5S.png | | |image=KRSCH_OOO_Burakawani_5S.png |
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Line 4,281: |
| |description= | | |description= |
| A downward axe chop. Groundbounces the opponent on hit. | | A downward axe chop. Groundbounces the opponent on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Does not have active frames until landing and can whiff if it's done early, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Mostly identical to jL, but plays a different sound effect on hit. |
| }} | | }} |
| }} | | }} |