Kamen Rider: Super Climax Heroes/Eternal: Difference between revisions
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![KRSCH Eternal Illustration.png](/images/thumb/7/7b/KRSCH_Eternal_Illustration.png/130px-KRSCH_Eternal_Illustration.png)
Eternal
(→Assault 5L: added "Assault_" to filenames) |
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|description=Eternal pauses in mid-air, then executes a helm-breaker with his knife. Very useful as a fastfall to control your screen position when jumping, as well as being a very strong direct attack. | |description=Eternal pauses in mid-air, then executes a helm-breaker with his knife. Very useful as a fastfall to control your screen position when jumping, as well as being a very strong direct attack. It's advantageous even when blocked, as well as allowing link combos on hit. It even enables Eternal's true infinite combo, done by repeatedly executing it immediately off the ground. | ||
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|image5=KRSCH_Eternal_Assault_5LLLLL.png | |image5=KRSCH_Eternal_Assault_5LLLLL.png | ||
|caption5= | |caption5= | ||
|name=5LLLLL | |name=5LLLLL (Assault Mode) | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">Assault 5LHHH</font> ====== | ====== <font style="visibility:hidden" size="0">Assault 5LHHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=KRSCH_Eternal_Assault_5L.png | ||
|caption= | |caption= | ||
|image2= | |image2=KRSCH_Eternal_Assault_5LH.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=KRSCH_Eternal_Assault_5LHH.png | ||
|caption3= | |caption3= | ||
|image4= | |image4=KRSCH_Eternal_Assault_5LHHH.png | ||
|name=5LHHH | |name=5LHHH (Assault Mode) | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">Style Action</font> ====== | ====== <font style="visibility:hidden" size="0">Style Action</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=KRSCH_Eternal_SA.png | ||
|caption=Assault | |caption=Assault Mode | ||
|name=Style Action | |name=Style Action | ||
|subtitle= | |subtitle= | ||
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:Requires a bit of funky meter management to keep it quick. Try to be as close as possible to 2 stocks of the Rider Gauge, while not setting off Climax Time when activating Assault Mode. | :Requires a bit of funky meter management to keep it quick. Try to be as close as possible to 2 stocks of the Rider Gauge, while not setting off Climax Time when activating Assault Mode. | ||
:The main utility of this combo is to kill before the opponent's Guard Gauge is able to recover from Guard Crush, and thus before they can burst out. | :The main utility of this combo is to kill before the opponent's Guard Gauge is able to recover from Guard Crush, and thus before they can burst out. | ||
*jH repeat xN | |||
:Eternal's true infinite combo. Much more difficult to land and to execute than an RC loop, but being a true infinite as well as a useful pressure sequence, it has its advantages. | |||
</div> | </div> | ||
== Navigation == | == Navigation == |
Revision as of 15:32, 13 June 2024
Introduction
Kamen Rider Eternal is gonna cut ya!!!
Eternal has a very easy time dealing damage. He only needs a little Rider Gauge to turn any clean hit into a touch of death.
He also has the unique Zone Memory Rider Art, giving him access to an invincible teleport that costs Rider Gauge. This is useful both because it helps him close the distance, and because it allows him to punish attacks by making them whiff against its invincibility.
The flip side of this is that Eternal often wants to play fast and loose with his own Guard Gauge. He notably struggles to keep this race up against Power Up Style characters, who can reset their own Guard Gauge by transforming.
Playstyle
Form Select
![KRSCH Eternal Illustration.png](/images/thumb/7/7b/KRSCH_Eternal_Illustration.png/130px-KRSCH_Eternal_Illustration.png)
Normal Moves
5LLL
5LLL
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5LHH
5LHH
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4/6LLL
4/6LLL
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4/6LHH
4/6LHH
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2/8LLL
2/8LLL
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2/8LHH
2/8LHH
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5HH
5HH
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6HHHH
6HHHH
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2/8HHH
5LLL
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jL
jL
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jH
jH
|
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Assault Mode
Assault 5L
5LLLLL (Assault Mode)
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Assault 5LHHH
5LHHH (Assault Mode)
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Special Moves
5S
Unicorn Maximum Drive
5S |
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DS
Double Flash / Bloody Hell Blade
any direction + S |
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JS
Revolving Jump Punch
jS |
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Universal Mechanics
Throw
Throw
4H |
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Dash Action
Dash Action Air Dash Air Dash
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Rider Art
Rider Art Zone Memory Zone Memory
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Style Action
Style Action Assault Mode Assault Mode
|
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Combos
- [6HHH > RC] repeat xN > 6S
- [6HHH > RC] repeat xN > 5HHS
- Basic RC loop. Well worth the damage for any amount of Rider Gauge. Can choose either a special ender to remove red health, or a Quick Charge ender to build an extra stock of Rider Gauge.
- Starting from 2 stocks of Rider Gauge, this loop builds enough meter back over the course of the combo to be a touch of death on most characters, but takes a very long time to actually kill.
- 6HHH > Style Action > 6HHH > RC > 5LHHH > Assault Mode Ends > Climax Time > Rider Finale
- A much faster touch of death combo using Assault Mode's exclusive string to crumple, then trigger Climax Time.
- Requires a bit of funky meter management to keep it quick. Try to be as close as possible to 2 stocks of the Rider Gauge, while not setting off Climax Time when activating Assault Mode.
- The main utility of this combo is to kill before the opponent's Guard Gauge is able to recover from Guard Crush, and thus before they can burst out.
- jH repeat xN
- Eternal's true infinite combo. Much more difficult to land and to execute than an RC loop, but being a true infinite as well as a useful pressure sequence, it has its advantages.