Pokemon: Close Combat/Great Tusk: Difference between revisions
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| align="center" colspan="2" |[[File:PKMNCC Great Tusk Portrait.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMNCC Great Tusk Portrait.png|center|frameless|500px]] | ||
|- | |- | ||
| '''Archetypes:''' || | | '''Archetypes:''' || Big body; Mixup | ||
|- | |- | ||
| '''Health:''' || | | '''Health:''' || 43 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 15 | ||
|- | |||
| '''Endurance Refresh:''' || 5 | |||
|- | |- | ||
| '''Walk Speed:''' || 1.5/-1.5 (Rolling: 5.7/-5.7) | | '''Walk Speed:''' || 1.5/-1.5 (Rolling: 5.7/-5.7) | ||
Line 13: | Line 15: | ||
| '''Prejump Frames:''' || 9f | | '''Prejump Frames:''' || 9f | ||
|- | |- | ||
| '''Fastest Attack:''' || 6B ( | | '''Fastest Attack:''' || 6B (7f) | ||
|} | |} | ||
Keep rollin', rollin' rollin'. | |||
==Introduction== | ==Introduction== | ||
Embrace your protohistoric power with Great Tusk! Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. | Embrace your protohistoric power with Great Tusk! Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. They may look slow at first, but once they get up to speed, it's capable of rapidly hitting your opponent from all sides, leaving them with no room to breath. By taking advantage of their roll stance change, Great Tusk can hurtle across the screen and threaten a unique variety of offensive options. Utilize stomps, earthquakes, rolls, and of course your gigantic tusks to catch your opponent unprepared. Their combos are devastating, deleting the opponent's health bar with the help of their three-hit 6B. | ||
However, even the powerful pachyderm has it's shortcomings. It's huge size and slow attacks outside of stance make them quite prone to pressure from opponents, and their combo starters, while devastating, are very risky and can lead to a brutal punish if you're not careful. But if you're looking to hit hard, tank through hits and look cool doing it, Great Tusk is a great choice. | |||
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|pros= | |pros= | ||
*'''Pachyderm Pokes:''' 5A, 4A and jA dominate the screenspace with great hitboxes. | *'''Pachyderm Pokes:''' 5A, 4A and jA dominate the screenspace with great hitboxes. | ||
*'''Sturdy Spinner:''' Great Tusk has | *'''Sturdy Spinner:''' Great Tusk has the highest health value in the entire game alongside Bewear, in addition to a very high endurance, allowing them to shrug off tons of damage. | ||
*'''Mammoth Mixups:''' Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding. | *'''Mammoth Mixups:''' Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding. | ||
*'''Devastating Damage:''' Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches. | *'''Devastating Damage:''' Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches. | ||
*'''Keep Rolling:''' Great Tusk's roll stance allows | *'''Keep Rolling:''' Great Tusk's roll stance allows them to quickly change their playstyle, which can be bewildering to the opponent. | ||
|cons= | |cons= | ||
*'''Lumbering Giant:''' Great Tusk is huge, and | *'''Lumbering Giant:''' Great Tusk is huge, and their movement and attacks are all quite slow outside of stance, making them prone to pressure and combos. | ||
*'''Unorthodox Style:''' Being a stance character, Great Tusk's gameplan can be a bit unobvious with so many options. | *'''Unorthodox Style:''' Being a stance character, Great Tusk's gameplan can be a bit unobvious with so many options. | ||
*'''High Risk, High Reward:''' While Great Tusk gets a lot of damage off | *'''High Risk, High Reward:''' While Great Tusk gets a lot of damage off their combo starters, they are almost all minus on block or unsafe. | ||
*'''Low Meter Build:''' Great Tusk has no ways outside of counter hit to combo into sweep, making | *'''Low Meter Build:''' Great Tusk has no ways outside of counter hit to combo into sweep, making them rely on parry and throw to build meter. | ||
}} | |||
==Roll Stance== | |||
{{MoveData | |||
|input = 44 or 66 | |||
|subtitle = [[File:PKMNCC4.png]] [[File:PKMNCC4.png]] OR [[File:PKMNCC6.png]] [[File:PKMNCC6.png]] | |||
|image = PKMNCC_Great_Tusk_Roll.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 29 | |||
|description= Great Tusk zooms around as a ball.<br> | |||
The following inputs cause Great Tusk to enter roll stance: | |||
*44 or 66 | |||
*j2A | |||
*Proto-boosting 4C or 6C | |||
*Parry+6 | |||
*C-Cancelling 4A, 6A or 6B | |||
The following inputs and interactions cause Great Tusk to exit roll stance: | |||
*2 | |||
*j2A | |||
*Using an attack (5A hitting, 5B, jA, jB) | |||
*Colliding with a wall | |||
*Getting hit | |||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Great_Tusk_5A.png | |image = PKMNCC_Great_Tusk_5A.png | ||
|caption = | |caption = | ||
Line 55: | Line 102: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = 3 | |active = 3 | ||
|recovery = 19 | |recovery = 19 | ||
|advantage = 1 [-4] | |advantage = 1 [-4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 12 | ||
|active = 3 | |active = 3 | ||
|recovery = 19 | |recovery = 19 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk extends their trunk forward. | |||
|description= Great Tusk extends | *Typical combo ender into 6B | ||
*Strong poke in neutral that can buffered into knockdowns | |||
*Typical combo ender into | |||
* | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Great_Tusk_4A.png | |image = PKMNCC_Great_Tusk_4A.png | ||
|caption = | |caption = | ||
Line 94: | Line 137: | ||
|cancel = 5a, Special | |cancel = 5a, Special | ||
|invul = Upper Body | |invul = Upper Body | ||
|property = | |property = Launcher | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 12 | |startup = 12 | ||
|active = | |active = 16 | ||
|recovery = | |recovery = 15 | ||
|advantage = - | |advantage = -1 [-6] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 12 | |startup = 12 | ||
|active = | |active = 16 | ||
|recovery = 15 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk swings | |description= Great Tusk swings their trunk upwards. | ||
*Go-to combo starter when aiming to confirm and stay safe, utilized by cancelling into 5a | *Go-to combo starter when aiming to confirm and stay safe, utilized by cancelling into 5a | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Great_Tusk_6A.png | |image = PKMNCC_Great_Tusk_6A.png | ||
|caption = | |caption = | ||
Line 126: | Line 167: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = C Cancel, 426B | |cancel = C-Cancel, 426B | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
Line 137: | Line 178: | ||
|active = 7 | |active = 7 | ||
|recovery = 31 | |recovery = 31 | ||
|advantage = + | |advantage = +76 [-11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 26 | |startup = 26 | ||
|active = 7 | |active = 7 | ||
|recovery = 31 | |recovery = 31 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk uppercuts with | |description= Great Tusk uppercuts with their tusk. | ||
*Mainly used as combo fodder, as it cancels from | *Mainly used as combo fodder, as it cancels from their 2A | ||
*Typically best way to extend combos when you have meter to spend | *Typically best way to extend combos when you have meter to spend | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Great_Tusk_2A.png | |image = PKMNCC_Great_Tusk_2A.png | ||
|caption = | |caption = | ||
Line 165: | Line 205: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = High | |guard = High | ||
Line 174: | Line 214: | ||
<!------------> | <!------------> | ||
|startup = 33 | |startup = 33 | ||
|active = | |active = 17 | ||
|recovery = | |recovery = 15 | ||
|advantage = | |advantage = 2 [0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 33 | |startup = 33 | ||
|active = | |active = 17 | ||
|recovery = 15 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk brings | |description= Great Tusk brings their tusk down on the head of the opponent. | ||
*Tusk's grounded overhead, important to threaten as a mixup | *Tusk's grounded overhead, important to threaten as a mixup | ||
*Unsafe on hit and block unless cancelled | *Unsafe on hit and block unless cancelled | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 3A | |input = 3A | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Great_Tusk_3A.png | |image = PKMNCC_Great_Tusk_3A.png | ||
|caption = | |caption = | ||
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|startup = 14 | |startup = 14 | ||
|active = 27 | |active = 27 | ||
|recovery = 31 | |recovery = 31 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk sweeps the ground with | |description= Great Tusk sweeps the ground with their trunk. | ||
*Tusk's grounded low, important to threaten as a mixup | *Tusk's grounded low, important to threaten as a mixup | ||
*Very unsafe on block, but builds Great Tusk a bar on hit | *Very unsafe on block, but builds Great Tusk a bar on hit | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = j5A | |input = j5A | ||
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Great_Tusk_j5A.png | |image = PKMNCC_Great_Tusk_j5A.png | ||
|caption = | |caption = | ||
Line 243: | Line 281: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = High | |guard = High | ||
Line 253: | Line 291: | ||
|startup = 16 | |startup = 16 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 6 | ||
|advantage = + | |advantage = +27 [+25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 16 | |startup = 16 | ||
|active = 15 | |active = 15 | ||
|recovery = 6 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk does an aerial slam with | |description= Great Tusk does an aerial slam with their tusk. | ||
*Advantage assumes done at lowest possible height | *Advantage assumes done at lowest possible height | ||
*Main jump-in, incredible frame advantage and hitbox | *Main jump-in, incredible frame advantage and hitbox | ||
}} | }} | ||
}} | }} | ||
Line 271: | Line 307: | ||
{{MoveData | {{MoveData | ||
|input = j2A | |input = j2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Great_Tusk_j2A.png | |image = PKMNCC_Great_Tusk_j2A.png | ||
|caption = | |caption = | ||
Line 288: | Line 325: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 22 | ||
|description= Great Tusk curls into a ball before hitting the ground. | |description= Great Tusk curls into a ball before hitting the ground. | ||
*Enters roll stance as soon as Great Tusk | *Enters roll stance as soon as Great Tusk lands | ||
*If j2A is used while rolling, Great Tusk will exit roll stance | |||
*Using the move to exit roll stance roughly resembles Tusk's jB animation, useful as a mixup | |||
*Great for staying unpredictable and surprising the opponent | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 5A while rolling | |input = 5A while rolling | ||
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_Rolling.png]] | |||
|image = PKMNCC_Great_Tusk_665A.png | |image = PKMNCC_Great_Tusk_665A.png | ||
|caption = | |caption = | ||
Line 310: | Line 348: | ||
|damage = 3 | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = 5B | ||
|invul = | |invul = | ||
|property = | |property = | ||
Line 318: | Line 356: | ||
|startup = 10 | |startup = 10 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 33 | ||
|advantage = +75 [-20] | |advantage = +75 [-20] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = 15 | |active = 15 | ||
|recovery = 33 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk charges forward when rolling. | |description= Great Tusk charges forward when rolling. | ||
*High risk, high reward launcher | *High risk, high reward launcher | ||
* | *Great Tusk rapidly accelerates in the direction it's facing | ||
*Causes a | *Causes a 3-damage stalactite to fall on the opponent if Great Tusk collides with a wall | ||
*Often referred to as 66A | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = Change direction while rolling | |input = Change direction while rolling | ||
|subtitle = [[File:PKMNCC4.png]] OR [[File:PKMNCC6.png]] [[File:PKMNCC_Rolling.png]] | |||
|image = PKMNCC_Great_Tusk_664.png | |image = PKMNCC_Great_Tusk_664.png | ||
|caption = | |caption = | ||
Line 348: | Line 386: | ||
|damage = 1 | |damage = 1 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 356: | Line 394: | ||
|startup = 34 | |startup = 34 | ||
|active = 10 | |active = 10 | ||
|recovery = | |recovery = 15 | ||
|advantage = + | |advantage = +17 [+3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 34 | |startup = 34 | ||
|active = 10 | |active = 10 | ||
|recovery = 15 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Dust sprays violently outwards when Great Tusk makes a sharp turn. | |description= Dust sprays violently outwards when Great Tusk makes a sharp turn. | ||
* | *Can juggle opponents in the air after C-Cancelling 6A | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Whirling Fortress | |name = Whirling Fortress | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Great_Tusk_5B.png | |image = PKMNCC_Great_Tusk_5B.png | ||
|caption = get off me | |caption = get off me | ||
Line 385: | Line 421: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 4 | |grddamage = 4 | ||
|guard = Mid | |guard = Mid | ||
Line 396: | Line 432: | ||
|active = 30 | |active = 30 | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = + | |advantage = +29 [-25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 24 | |startup = 24 | ||
|active = 30 | |active = 30 | ||
|recovery = 34 | |recovery = 34 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk spins on the spot. | |description= Great Tusk spins on the spot. | ||
* | *Reliable meterless reversal, blowing up frametraps and untrue meaties | ||
*Destroys projectiles | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Heavy Slam | |name = Heavy Slam | ||
|subtitle= | |subtitle = <big>5B while rolling</big> | ||
|input | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_Rolling.png]] | ||
|image = PKMNCC_Great_Tusk_665B.png | |image = PKMNCC_Great_Tusk_665B.png | ||
|caption = | |caption = | ||
Line 424: | Line 459: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Low | |guard = Low | ||
Line 439: | Line 474: | ||
|startup = 23 | |startup = 23 | ||
|active = 10 | |active = 10 | ||
|recovery = 18 | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk uses the momentum from | |description= Great Tusk uses the momentum from their roll to slam down on the opponent. | ||
*Important mixup to threaten low | |||
*Has excellent range | |||
*Can be followed up with 6B or 6A in the corner | |||
*Often referred to as 66B | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Stampede | |name = Stampede | ||
|subtitle= | |subtitle = <big>6B</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Great_Tusk_6B.png | |image = PKMNCC_Great_Tusk_6B.png | ||
|caption = | |caption = | ||
Line 468: | Line 505: | ||
|grddamage = 1, 1, 1 | |grddamage = 1, 1, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = C-Cancel | |cancel = C-Cancel, 426B | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7, 9, 10 | ||
|active = 7, 7, | |active = 7, 7, 14 | ||
|recovery = | |recovery = 35 | ||
|advantage = + | |advantage = +44 [-10] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = 7 | |active = 7 | ||
|inactive2 = 9 | |inactive2 = 9 | ||
|active3 = 7 | |active3 = 7 | ||
|inactive4 = 10 | |inactive4 = 10 | ||
|active5 = | |active5 = 14 | ||
|recovery = | |recovery = 35 | ||
}} | }} | ||
|description= Great Tusk charges forward to deliver a devastating three-hit combo. | |description= Great Tusk charges forward to deliver a devastating three-hit combo. | ||
*Great Tusk's fastest attack | |||
*Standard combo finisher | |||
*Only the second hit can be C-Cancelled | |||
*Only the final hit can cancel into Headlong Rush | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Quaking Stomp | |name = Quaking Stomp | ||
|subtitle= | |subtitle = <big>2B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Great_Tusk_2B.png | |image = PKMNCC_Great_Tusk_2B.png | ||
|caption = | |caption = | ||
Line 518: | Line 559: | ||
|startup = 21 | |startup = 21 | ||
|active = 10 | |active = 10 | ||
|recovery = 28 | |recovery = 28 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | |description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | ||
*An enemy hit by this attack will be knocked towards Great Tusk | *An enemy hit by this attack will be knocked towards Great Tusk | ||
*Great Tusk is invulnerable during the startup of the stomp as well as during the active frames | *Great Tusk takes reduced damage during the move | ||
*Has armor against standard projectiles while charging starting frame | *Great Tusk is invulnerable during the startup of the stomp as well as during the active frames | ||
*Getting hit by a projectile will instantly increase 2B's charge to the next level | *Has armor against standard projectiles while charging starting frame 5 | ||
*Recovers damage taken from armored projectiles | |||
*Getting hit by a projectile will instantly increase 2B's charge to the next level | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Quaking Stomp (Mid Charge) | |name = Quaking Stomp (Mid Charge) | ||
|subtitle= | |subtitle = <big>2B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Great_Tusk_2B.png | |image = PKMNCC_Great_Tusk_2B.png | ||
|caption = | |caption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Low | |guard = Low | ||
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|startup = 39 | |startup = 39 | ||
|active = 10 | |active = 10 | ||
|recovery = 28 | |recovery = 28 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= | ||
*An enemy hit by this attack will be knocked towards Great Tusk. | *An enemy hit by this attack will be knocked towards Great Tusk | ||
*Mid and full charge stomp can hit enemies that are right next to the ground, even if they're in an airborne state. Doing so results in smaller knockback | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Quaking Stomp (Full Charge) | |name = Quaking Stomp (Full Charge) | ||
|subtitle= | |subtitle = <big>2B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Great_Tusk_2BFull.png | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Great_Tusk_2B3Hitbox.png | |hitbox = PKMNCC_Great_Tusk_2B3Hitbox.png | ||
Line 580: | Line 620: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 11 | ||
|grddamage = 4 | |grddamage = 4 | ||
|guard = Low | |guard = Low | ||
Line 595: | Line 635: | ||
|startup = 65 | |startup = 65 | ||
|active = 10 | |active = 10 | ||
|recovery = 19 | |recovery = 19 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= | ||
*An enemy hit by this attack will be knocked towards Great Tusk. | *An enemy hit by this attack will be knocked towards Great Tusk | ||
*Mid and full charge stomp can hit enemies that are right next to the ground, even if they're in an airborne state. Doing so results in smaller knockback | |||
}} | }} | ||
}} | }} | ||
Line 607: | Line 646: | ||
{{MoveData | {{MoveData | ||
|name = Crashing Footfalls | |name = Crashing Footfalls | ||
|subtitle= | |subtitle = <big>jB</big> | ||
|input | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Great_Tusk_jB.png | |image = PKMNCC_Great_Tusk_jB.png | ||
|caption = | |caption = | ||
Line 620: | Line 659: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = High | |guard = High | ||
Line 635: | Line 674: | ||
|startup = 32 | |startup = 32 | ||
|active = 20 | |active = 20 | ||
|recovery = 34 | |recovery = 34 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk delivers a mid-air stomp to the opponent's dome. | |description= Great Tusk delivers a mid-air stomp to the opponent's dome. | ||
*This variation of the attack | *This variation of the attack triggers when jB is inputted before Tusk has reached the apex of their jump | ||
*Has a hit of armor--triggering the armor will make the move immediately unleash the stomp and hit the opponent | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Crashing Footfalls (Ground) | |name = Crashing Footfalls (Ground) | ||
|subtitle= | |subtitle = <big>jB</big> | ||
|input | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Great_Tusk_jB.png | |image = PKMNCC_Great_Tusk_jB.png | ||
|caption = | |caption = | ||
Line 659: | Line 697: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Low | |guard = Low | ||
Line 667: | Line 705: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 5 (+ | |startup = 5 (+13 in air) | ||
|active = 15 | |active = 15 | ||
|recovery = 34 | |recovery = 34 | ||
Line 674: | Line 712: | ||
|startup = 5 | |startup = 5 | ||
|active = 15 | |active = 15 | ||
|recovery = 34 | |recovery = 34 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk stomps the ground, causing a quake around them. | |description= Great Tusk stomps the ground, causing a quake around them. | ||
*This variation of the attack | *This variation of the attack triggers when jB is inputted after Tusk has reached the apex of their jump | ||
*Mixes up the opponent by hitting low | |||
}} | }} | ||
}} | }} | ||
==Hyper Moves== | |||
{{MoveData | {{MoveData | ||
|name = Don Drift | |name = Don Drift | ||
|subtitle= | |subtitle = <big>6B while rolling</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_Rolling.png]] | ||
|image = PKMNCC_Great_Tusk_666B.png | |image = PKMNCC_Great_Tusk_666B.png | ||
|caption = | |caption = | ||
Line 716: | Line 750: | ||
|startup = 12 | |startup = 12 | ||
|active = 42 | |active = 42 | ||
|recovery = 62 | |recovery = 62 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Great Tusk drifts into a spinning U-turn, plowing into anyone | |description= Great Tusk drifts into a spinning U-turn, plowing into anyone in their way. | ||
*Great cross-up tool, but punishable on block | |||
*Invulnerable during frames 12-42. This is extended by an additional 45 frames when Tusk gets close enough to an opponent to cross them up | |||
}} | }} | ||
}} | }} | ||
==Super== | ==Super== | ||
{{MoveData | {{MoveData | ||
|name = Headlong Rush | |name = Headlong Rush | ||
|subtitle= | |subtitle = <big>426B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Great_Tusk_426B.png | |image = PKMNCC_Great_Tusk_426B.png | ||
|caption = | |caption = murder | ||
|hitbox = PKMNCC_Great_Tusk_426BHitbox.png | |hitbox = PKMNCC_Great_Tusk_426BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 741: | Line 773: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 21 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = | |guard = | ||
Line 753: | Line 785: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +52 [-24] | |advantage = +52 [-24] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 91 | |||
|active = 27 | |||
|inactive2 = 26 | |||
|active3 = 15 | |||
|recovery = 34 | |||
}} | |||
|description= Great Tusk lets out a bellowing roar before charging forward, taking the opponent all the way to the corner and delivering a barrage of blows. | |description= Great Tusk lets out a bellowing roar before charging forward, taking the opponent all the way to the corner and delivering a barrage of blows. | ||
*Damage scales in combos--it will often be doing less damage than the full 21 | |||
*The only three-meter super in Close Combat | |||
}} | }} | ||
}} | }} | ||
==Throws== | ==Throws== | ||
{{MoveData | {{MoveData | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle= | |subtitle = <big>6C</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Great_Tusk_6C.png | |image = PKMNCC_Great_Tusk_6C.png | ||
|caption = | |caption = | ||
Line 779: | Line 819: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 61 | |||
}} | |||
|description= Great Tusk spins the opponent around before tossing them forward. | |description= Great Tusk spins the opponent around before tossing them forward. | ||
*Excellent range | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Proto Boost (Forward) | |name = Proto Boost (Forward) | ||
|subtitle= | |subtitle= <big>B during forward throw</big> | ||
|input = | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_Throwing.png]] | ||
|image = PKMNCC_Great_Tusk_6CB.png | |image = PKMNCC_Great_Tusk_6CB.png | ||
|caption = | |caption = | ||
Line 806: | Line 852: | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|description= Great Tusk spins the opponent around before tossing them up into the air | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |||
|active = 2 | |||
|recovery = 61 | |||
}} | |||
|description= Great Tusk spins the opponent around before tossing them up into the air and swapping to roll stance to pursue them. | |||
*Excellent combo starter | |||
*Leads to 66A>4A>6A>6B in the corner for 15 total damage | |||
*While the move costs just one meter, Great Tusk also doesn't gain meter for performing a throw when Proto Boosting | |||
}} | }} | ||
}} | }} | ||
<br>{{MoveData | <br>{{MoveData | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle= | |subtitle = <big>4C</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Great_Tusk_4C.png | |image = PKMNCC_Great_Tusk_4C.png | ||
|caption = | |caption = | ||
Line 835: | Line 889: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 61 | |||
}} | |||
|description= Great Tusk thumps the opponent into the ground before tossing them backwards. | |description= Great Tusk thumps the opponent into the ground before tossing them backwards. | ||
}} | }} | ||
Line 842: | Line 901: | ||
{{MoveData | {{MoveData | ||
|name = Proto Boost (Back) | |name = Proto Boost (Back) | ||
|subtitle= | |subtitle= <big>B during back throw</big> | ||
|input = | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_Throwing.png]] | ||
|image = PKMNCC_Great_Tusk_4CB.png | |image = PKMNCC_Great_Tusk_4CB.png | ||
|caption = | |caption = | ||
Line 853: | Line 912: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 11 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 862: | Line 921: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|description= Great Tusk thumps the opponent into the ground before spinning directly on top of them, swapping into roll stance | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |||
|active = 2 | |||
|recovery = 61 | |||
}} | |||
|description= Great Tusk thumps the opponent into the ground before spinning directly on top of them, swapping into roll stance. | |||
*Huge damage | |||
*While the move costs just one meter, Great Tusk also doesn't gain meter for performing a throw when Proto Boosting | |||
*Hold away from the opponent during the ending of the move to roll away rather than towards them | |||
}} | }} | ||
}} | }} | ||
<br> | |||
==Combos== | |||
'''<big>BnBs:</big>'''<br> | |||
'''Normal to Special Confirm'''<br> | |||
4A x 5A x 6B | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=5 | |||
|special3=6 | |||
}} | |||
7 Damage | |||
'''Jump in Combo'''<br> | |||
jA 4A x 5A x 6B | |||
{{Combos-PKMNCC | |||
|none1=9 | |||
|normal2=5 | |||
|normal3=4 | |||
|normal4=5 | |||
|special5=6 | |||
}} | |||
11 Damage | |||
'''Corner Slam'''<br> | |||
66B 6A | |||
{{Combos-PKMNCC | |||
|special1=66 | |||
|normal2=6 | |||
}} | |||
12 Damage | |||
'''Roll Launcher'''<br> | |||
66A 4A 6B | |||
{{Combos-PKMNCC | |||
|none1=66 | |||
|normal2=5 | |||
|normal3=4 | |||
|special4=6 | |||
}} | |||
7 Damage | |||
'''<big>1 Meters:</big>'''<br> | |||
'''Proto Boost in the Corner'''<br> | |||
6C (Proto Boost) 66A 4A 6A 6B | |||
{{Combos-PKMNCC | |||
|c1=6 | |||
|special2=5 | |||
|normal3=5 | |||
|normal4=4 | |||
|normal5=6 | |||
|special6=6 | |||
}} | |||
16 Damage | |||
'''<big>2 Meters:</big>'''<br> | |||
'''Corner Slam Extension'''<br> | |||
66B 6A cc jA 4A 6B 6B | |||
{{Combos-PKMNCC | |||
|special1=66 | |||
|normal2=6 | |||
|c3=5 | |||
|none4=9 | |||
|normal5=5 | |||
|normal6=4 | |||
|special7=6 | |||
|special8=6 | |||
}} | |||
25 Damage | |||
Follow [https://docs.google.com/document/d/1rzTuDQDmI0nG_F0YcewQb40MXbcBJEMxfbXrEKLfr9A/edit this link] from @FlippySpatula for a far more in-depth breakdown of Great Tusk's combos! | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=PKMNCC_Great_Tusk_Color | imagewidths= | imageheights =120 | colors= | |||
{{ColorGallery/Color|1| text = A}} | |||
{{ColorGallery/Color|2| text = B}} | |||
{{ColorGallery/Color|3| text = C}} | |||
{{ColorGallery/Color|4| text = D}} | |||
}} | |||
{{Navbox-PKMNCC|center|}} | {{Navbox-PKMNCC|center|}} | ||
[[Category:Pokemon: Close Combat]]</noinclude> | [[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 22:03, 13 June 2024
Archetypes: | Big body; Mixup |
Health: | 43 |
Endurance: | 15 |
Endurance Refresh: | 5 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (7f) |
Keep rollin', rollin' rollin'.
Introduction
Embrace your protohistoric power with Great Tusk! Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. They may look slow at first, but once they get up to speed, it's capable of rapidly hitting your opponent from all sides, leaving them with no room to breath. By taking advantage of their roll stance change, Great Tusk can hurtle across the screen and threaten a unique variety of offensive options. Utilize stomps, earthquakes, rolls, and of course your gigantic tusks to catch your opponent unprepared. Their combos are devastating, deleting the opponent's health bar with the help of their three-hit 6B.
However, even the powerful pachyderm has it's shortcomings. It's huge size and slow attacks outside of stance make them quite prone to pressure from opponents, and their combo starters, while devastating, are very risky and can lead to a brutal punish if you're not careful. But if you're looking to hit hard, tank through hits and look cool doing it, Great Tusk is a great choice.
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Roll Stance
Normals
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Specials
get off me get off me
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Hyper Moves
Super
murder murder
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Throws
Combos
BnBs:
Normal to Special Confirm
4A x 5A x 6B
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
Jump in Combo
jA 4A x 5A x 6B
![PKMNCC9.png](/images/d/de/PKMNCC9.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
11 Damage
Corner Slam
66B 6A
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
12 Damage
Roll Launcher
66A 4A 6B
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
1 Meters:
Proto Boost in the Corner
6C (Proto Boost) 66A 4A 6A 6B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC C.png](/images/a/a9/PKMNCC_C.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
16 Damage
2 Meters:
Corner Slam Extension
66B 6A cc jA 4A 6B 6B
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC C.png](/images/a/a9/PKMNCC_C.png)
![PKMNCC9.png](/images/d/de/PKMNCC9.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
25 Damage
Follow this link from @FlippySpatula for a far more in-depth breakdown of Great Tusk's combos!
Colors