Idol Showdown/Sora Tokino: Difference between revisions
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{{Version-IS| | {{Version-IS|4.0.9}} | ||
[[File:IS_Sora_Logo.png|250px]] | [[File:IS_Sora_Logo.png|250px]] | ||
'''Virtuous Pure Idol''' - ''Sonnant Seiso Setplay'' | '''Virtuous Pure Idol''' - ''Sonnant Seiso Setplay'' <br> | ||
'''Difficulty''' - ★★★★★☆ | |||
{{CharacterIntro-IS|char= Sora | {{CharacterIntro-IS|char= Sora | ||
|hp=1000 | |hp=1000 | ||
|backdash= | |backdash=28F (1~5F {{Property-IS|Full}} Invuln) (1~23F {{Property-IS|grab}} Invuln) | ||
|walkspeed=[[Idol_Showdown/Game_Data#Ground_Movement_Data|Slow]] | |walkspeed=[[Idol_Showdown/Game_Data#Ground_Movement_Data|Slow]] | ||
|intro= | |intro= | ||
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'''Sora''' is a setplay zoner that locks down the opponent with her musical prowess. | '''Sora''' is a setplay zoner that locks down the opponent with her musical prowess. | ||
|pros= | |pros= | ||
*'''Anti-Airs''': Has an incredibly large and safe anti-air with 6L that gatlings into 2H for an air unblockable. | *'''Anti-Airs''': Has an incredibly large and safe anti-air with {{Input|6L}} that gatlings into {{Input|2H}} for an air unblockable. | ||
*'''Vortex''': Can set up Re:Play on knockdown which forces the opponent to guess on every wakeup due to the variable detonation timing, instant overheads, and ambiguous cross-ups she can do. | *'''Vortex''': Can set up Re:Play on knockdown which forces the opponent to guess on every wakeup due to the variable detonation timing, instant overheads, and ambiguous cross-ups she can do. | ||
*'''Space Control''': If Sora is able to set up Re:Play traps from afar she can control the pace of the game with On Stage!, detonations, and her amazing set of normals. | *'''Space Control''': If Sora is able to set up Re:Play traps from afar she can control the pace of the game with On Stage!, detonations, and her amazing set of normals. | ||
*'''Reflect''': 22M can reflect projectiles, forcing opponents to be wary of using them as counter-zoning. | *'''Reflect''': {{Input|22M}} can reflect projectiles, forcing opponents to be wary of using them as counter-zoning. | ||
*'''A-Chan''' | |||
|cons= | |cons= | ||
*'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | *'''Low Resourceless Damage Midscreen''': Without meter, corner positioning, or a setup, her damage is on the lower end compared to the rest of the cast. | ||
*'''Limited Defensive Options''': Sora's only invincible reversal is fairly slow and locked behind spending 2 meter | *'''Limited Defensive Options''': Sora's only invincible reversal, {{Input|236S}}, is fairly slow and locked behind spending 2 meter. | ||
*'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | *'''Some Assembly Required''': Requires a knockdown to set up and get her gameplan going along with the situational awareness to know which set up to do and when. Her combos and how her projectiles are used per-matchup can vary wildly based on the opponent's position and her note placements. | ||
|width=100 | |width=100 | ||
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===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File: | * [[File:IS_Roboco_Icon.png|40px]] '''[[Idol Showdown/Collabs#Roboco|Roboco]]''' - Notes go here. | ||
* [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Amelia]]''' - Notes go here. | * [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Amelia]]''' - Notes go here. | ||
* [[File:IS_Miko_Icon.png|40px]] '''[[Idol Showdown/Collabs#Sakura_Miko|Miko]]''' - Notes go here. | |||
}} | }} | ||
}} | }} | ||
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|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery=12 | |recovery=12 | ||
|advHit= | |advHit=0 | ||
|advBlock=- | |advBlock=-3 | ||
|description= Your go-to starter and stagger pressure button | |description= | ||
* Self-Gatling Count: 3 | |||
Your go-to starter and stagger pressure button | |||
*Safer than 2L | *Safer than 2L | ||
*Prorates less than 2L | *Prorates less than 2L | ||
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|active=2 | |active=2 | ||
|recovery=25 | |recovery=25 | ||
|advHit=- | |advHit=-4 | ||
|advBlock=- | |advBlock=-9 | ||
|description= One of Sora's best poking tools in neutral | |description= One of Sora's best poking tools in neutral | ||
*Can confirm into 6M and occasionally 2H | *Can confirm into 6M and occasionally 2H | ||
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|active=9 | |active=9 | ||
|recovery=19 | |recovery=19 | ||
|advHit= | |advHit=-1~+8 | ||
|advBlock=- | |advBlock=-6~+2 | ||
|description= Decent range grounded poke | |description= Decent range grounded poke | ||
*Highest blockstun normal with an amazing disjointed hitbox | *Highest blockstun normal with an amazing disjointed hitbox | ||
*At max range can be - | *At max range can be -2 on block similar to how Korone's 5M works, but can be meatied to be extremely plus | ||
*Abnormally high amount of active frames with very low recovery relative to the rest of the cast | *Abnormally high amount of active frames with very low recovery relative to the rest of the cast | ||
*Confirms into 3H even at near max range | *Confirms into 3H even at near max range | ||
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This move has special properties that give it different pushback depending on what point in the active frames it made contact with the opponent: | This move has special properties that give it different pushback depending on what point in the active frames it made contact with the opponent: | ||
*Frames 1-2: Large pushback (- | *Frames 1-2: Large pushback (-6~-5 on block) | ||
*Frames 3-7: Minimal pushback (- | *Frames 3-7: Minimal pushback (-4~0 on block) | ||
*Frames 8-9: Large pushback (+ | *Frames 8-9: Large pushback (+1~+2 on block) | ||
The tip of this normal will always land on the "minimal pushback" frames and be - | The tip of this normal will always land on the "minimal pushback" frames and be -2 on block, other frame advantages are only achievable via meaty on oki. Effective startup is 13 frames for the "tip range" version of the move. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=25 | |damage=25 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=6 | |startup=6 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit= | |advHit=0 | ||
|advBlock=-3 | |advBlock=-3 | ||
|description= Another stagger pressure normal and go-to starter | |description= | ||
* Self-Gatling Count: 2 | |||
Another stagger pressure normal and go-to starter | |||
*Slightly longer range than 5L | *Slightly longer range than 5L | ||
}} | }} | ||
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|active=4(4)2 | |active=4(4)2 | ||
|recovery=27 | |recovery=27 | ||
|advHit=- | |advHit=-2 | ||
|advBlock=- | |advBlock=-7 | ||
|description= A multi-hitting normal | |description= A multi-hitting normal | ||
*'''NOT''' a low | *'''NOT''' a low | ||
*Both hits jump cancelable on block and hit | *Both hits jump cancelable on block and hit | ||
*Use this after setting up a note to high/low mix your opponents with either jump cancel {{input|jL}} or a delayed {{input|3H}} | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=85 | |damage=85 | ||
|guard=Air Unblockable | |guard=Mid, Air Unblockable | ||
|startup=13 | |startup=13 | ||
|active=6 | |active=6 | ||
|recovery=25 | |recovery=25 | ||
|advHit= | |advHit=Launch | ||
|advBlock=- | |advBlock=-17 | ||
|invul= (5~18) {{Property-IS|head}} | |invul= (5~18) {{Property-IS|head}} | ||
|description= The God Button. This normal does it all. | |description= The God Button. This normal does it all. | ||
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|image=IS_Sora_3H.png | |image=IS_Sora_3H.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= | |caption= Let the fun begin. | ||
|name=3H | |name=3H | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=95 | |damage=95 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
|recovery=25 | |recovery=25 | ||
|advHit= | |advHit=HKD | ||
|advBlock=- | |advBlock=-16 | ||
|description= The universal sweep | |description= The universal sweep | ||
*Primarily used to end combos and set up 214x okizeme | *Primarily used to end combos and set up 214x okizeme | ||
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|description= Sora's horizontally gigantic air-to-air | |description= Sora's horizontally gigantic air-to-air | ||
*Vertically small and subject to being low-profiled | *Vertically small and subject to being low-profiled | ||
*Useful as a corner combo extension | |||
}} | }} | ||
}} | }} | ||
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|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=28 + 4L* | ||
|advHit=+11 to +20 | |advHit=+11 to +20 | ||
|advBlock=+2 to +11 | |advBlock=+2 to +11 | ||
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|image=IS_Sora_6L.png | |image=IS_Sora_6L.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= Step and Go! | |caption= | ||
| | |name=Step and Go! | ||
|input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|L}} | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
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|active=3 | |active=3 | ||
|recovery=16 | |recovery=16 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-3 | ||
|invul= (6~24) {{Property-IS|head}} | |invul= (6~24) {{Property-IS|head}} | ||
|description= The second God Button | |description= The second God Button | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=IS_Sora_6M_2.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= VFX-Calibur - Strike Air | |caption= | ||
| | |name=VFX-Calibur - Strike Air | ||
|input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|advHit= | |advHit=KD | ||
|advBlock=- | |advBlock=-11 | ||
|description= The third God Button | |description= The third God Button | ||
*Soft knockdown on hit | *Soft knockdown on hit | ||
*Another great poking tool | *Another great poking tool | ||
*More recovery than 5M and subject to being jumped over | *More recovery than 5M and subject to being jumped over | ||
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|image=IS_Sora_6H.png | |image=IS_Sora_6H.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= Tokino Soda | |caption= | ||
| | |name=Tokino Soda | ||
|input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
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|guard=High | |guard=High | ||
|startup=21 | |startup=21 | ||
|active=4(6) | |active=4(6)3 | ||
|recovery= | |recovery=24 | ||
|advHit= | |advHit=-2 | ||
|advBlock=-7 | |advBlock=-7 | ||
|description= Soda-chan is Sora's best starter and an overhead | |description= Soda-chan is Sora's best starter and an overhead | ||
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}} | }} | ||
=== | === Universal Mechanics === | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=IS_Sora_LM.png | |image=IS_Sora_LM.png | ||
|resizeImage=no | |resizeImage=no | ||
|caption= | |caption= So you are the enemy then? | ||
|name=Throw | |name=Throw | ||
|input= | |input={{NotationIcon-IS|l}} '''+''' {{NotationIcon-IS|m}} '''or''' {{NotationIcon-IS|g}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
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|startup=7 | |startup=7 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit=+40 | |advHit=+40 | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
*Total Frames: | *Total Frames: 39 | ||
Sora's throw. Grants 236L okizeme. | Sora's throw. Grants 236L okizeme. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Overhead | |name=Overhead | ||
|input= | |input={{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup= | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=19 | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock= | |advBlock=-3 | ||
|invul= (6~ | |invul= (6~36) {{Property-IS|grab}} | ||
|description= | |description= Universal overhead. | ||
*Outshone by j.L or 6H as other overhead options | *Outshone by j.L or 6H as other overhead options | ||
*Has niche applications throw-baiting | *Has niche applications throw-baiting | ||
*Has niche applications in corner combo routing | *Has niche applications in corner combo routing | ||
*Confirm into 5L or 2L on counterhitting a grab tech only in the corner | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Superchat Reversal</font> ====== | |||
{{MoveData | |||
|image=IS_Sora_5H.png | |||
|hitbox=IS_Sora_SCR_hitbox.png | |||
|caption= | |||
|name=Superchat Reversal | |||
|input=(blocking) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |||
{{AttackData-IS | |||
|damage=0 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=23 | |||
|advHit=0 | |||
|advBlock=-10 | |||
|invul= (1~17) {{Property-IS|full}} | |||
|description= | |||
*Superchat Reversal | |||
}} | }} | ||
}} | }} | ||
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|caption= Go my children, and hold down the neutral. | |caption= Go my children, and hold down the neutral. | ||
|name=Re:Play | |name=Re:Play | ||
|input= | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/''' {{NotationIcon-IS|m}} '''/''' {{NotationIcon-IS|h}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
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*Manually detonates with a second 214L input | *Manually detonates with a second 214L input | ||
*Primarily used in combos and midscreen okizeme | *Primarily used in combos and midscreen okizeme | ||
*Disappears if Sora is hit | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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*Primarily used in corner okizeme | *Primarily used in corner okizeme | ||
*Some combo utility | *Some combo utility | ||
*Disappears if Sora is hit | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|description= | |description= | ||
*Grants 2 superchats on use | *Grants 2 superchats on use | ||
*Chip Damage: 32 (from increased chip damage scaling of 0.4x) | |||
*Projectile detonation happens exactly 5 frames after recovery, or 15 frames after input | *Projectile detonation happens exactly 5 frames after recovery, or 15 frames after input | ||
*The L and the M notes will only be detonated by their respective grounded L and M inputs | *The L and the M notes will only be detonated by their respective grounded L and M inputs | ||
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{{AttackData-IS | {{AttackData-IS | ||
|version=H (Automatic Detonate) | |version=H (Automatic Detonate) | ||
|damage=12, 120 | |damage=132(12, 120) | ||
|guard=Mid | |guard=Mid | ||
|startup=0~180 | |startup=0~180 | ||
|active=1(5)1 | |active=1(5)1 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=Launch | ||
|advBlock=- | |advBlock=-7~ | ||
|description= | |description= | ||
*Chip Damage: 60 (from increased chip damage scaling of 0.5x) | |||
*Projectile detonates upon reaching an opponent or automatically after 180 frames | *Projectile detonates upon reaching an opponent or automatically after 180 frames | ||
*Detonation hits twice | *Detonation hits twice | ||
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|caption= | |caption= | ||
|name=On Stage! | |name=On Stage! | ||
|input= | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/''' {{NotationIcon-IS|m}} '''/''' {{NotationIcon-IS|h}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=L (Low) | |version=L (Low) | ||
|damage= | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=20 | |recovery=20 | ||
|advHit= | |advHit=+5~ | ||
|advBlock= | |advBlock=+1~ | ||
|description= On Stage! (Low) is a slow, horizontal, forward-moving projectile | |description= On Stage! (Low) is a slow, horizontal, forward-moving projectile | ||
*Projectile expires once reaching around 85% of the screen length | *Projectile expires once reaching around 85% of the screen length | ||
*Susceptible to being jumped over due to the startup | *Susceptible to being jumped over due to the startup | ||
*Grants 2 superchats on use | *Grants 2 superchats on use | ||
*Disappears if Sora is hit | *Disappears if Sora is hit | ||
*Has a projectile durability of 1x1 | |||
[[File:IS_Sora_236L_diagram_small_2.png]] | |||
[[File: | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=M (High) | |version=M (High) | ||
|damage= | |damage=18x2 → 18x3 | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=25 | |recovery=25 | ||
|advHit= | |advHit=-3~ | ||
|advBlock= | |advBlock=+1~ | ||
|description= On Stage! (High) is a fast forward-moving projectile that controls the space in front of Sora at a 45° angle as it travels upward | |description= On Stage! (High) is a fast forward-moving projectile that controls the space in front of Sora at a 45° angle as it travels upward | ||
* | *'''Always whiffs on crouching opponents''' | ||
*Can gain one extra hit depending on how long it is active | *Can gain one extra hit depending on how long it is active | ||
*Projectile expires at around 70% of the screen if Sora's back is to the wall | *Projectile expires at around 70% of the screen if Sora's back is to the wall | ||
*Grants 3 superchats on use | *Grants 3 superchats on use | ||
*Disappears if Sora is hit | *Disappears if Sora is hit | ||
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*At medium range to long range has projectile durability of 1x3 | *At medium range to long range has projectile durability of 1x3 | ||
[[File: | [[File:IS_Sora_236M_diagram_small_2.png]] | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
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|active=Until Expiration | |active=Until Expiration | ||
|recovery=37 | |recovery=37 | ||
|advHit=+ | |advHit=+13~ | ||
|advBlock= | |advBlock=+9~ | ||
|description= Parallel Time is a slow-moving multi-hitting projectile | |description= Parallel Time is a slow-moving multi-hitting projectile | ||
*Can be - | *Can be -17 on block when used at point blank in the corner as only 1 hit of the projectile lands | ||
*Projectile expires once reaching around 85% of the screen length | *Projectile expires once reaching around 85% of the screen length | ||
*Used full-screen as a safe approach option | *Used full-screen as a safe approach option | ||
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*Has a projectile durability of 1x3 | *Has a projectile durability of 1x3 | ||
[[File: | [[File:IS_Sora_236H_diagram_small_2.png]] | ||
}} | }} | ||
}} | }} | ||
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|caption3=22H | |caption3=22H | ||
|resizeImage=no | |resizeImage=no | ||
|name= | |name=A-chan! | ||
|input={{NotationIcon-IS|2}}{{NotationIcon-IS|2}}'''+'''{{NotationIcon-IS|l}}'''/'''{{NotationIcon-IS|m}}'''/'''{{NotationIcon-IS|h}} | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
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|active=6 | |active=6 | ||
|recovery=10 | |recovery=10 | ||
|advHit=+ | |advHit=+10 | ||
|advBlock=0 | |advBlock=0 | ||
|description= A-egis Reflector! is one of Sora's most unique moves | |description= A-egis Reflector! is one of Sora's most unique moves | ||
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{{MoveData | {{MoveData | ||
|name=Rakka-Chan | |name=Rakka-Chan | ||
|input= | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Sora_22S.png | |image=IS_Sora_22S.png | ||
|caption= | |caption= | ||
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|guard=Low | |guard=Low | ||
|startup=10 | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=HKD | ||
|advBlock=-14~-10 | |advBlock=-14~-10 | ||
|description= A decent-ranged disjointed faceplant attack that causes hard knockdown | |description= A decent-ranged disjointed faceplant attack that causes hard knockdown | ||
*Costs 1 Star Meter and grants 10 superchats on use | *Costs 1 Star Meter and grants 10 superchats on use | ||
*Confirmable off 6M at any range except the very tip, can then be Superchat Cancelled into 236M for a full combo | *Confirmable off 6M at any range except the very tip, can then be Superchat Cancelled into 236M for a full combo | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Blue Sky Symphony | |name=Blue Sky Symphony | ||
|input= | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | ||
|resizeImage=no | |resizeImage=no | ||
|image=IS_Sora_236S.png | |image=IS_Sora_236S.png | ||
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|damage=285(12,24x13) | |damage=285(12,24x13) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active=9 | |active=9 | ||
|recovery=21 | |recovery=21 | ||
|advHit= | |advHit=KD | ||
|advBlock=-20 | |advBlock=-20 | ||
|description= Blue Sky Symphony is Sora's | |invul= (1~22) {{Property-IS|full}} | ||
|description= Blue Sky Symphony is Sora's invincible reversal | |||
*Minimum damage: 122 | *Minimum damage: 122 | ||
*Costs 2 Star Meter and grants 5 superchats on use | *Costs 2 Star Meter and grants 5 superchats on use | ||
* | *Relatively long startup for a reversal, but a fairly large amount of invuln frames | ||
*Has limited use as a reversal and is primarily used to end combos | *Has limited use as a reversal and is primarily used to end combos | ||
*Can follow-up with | *Can follow-up with 214L auto-detonation | ||
}} | }} | ||
}} | }} | ||
</gallery> | |||
==Colors== | ==Colors== | ||
Line 686: | Line 717: | ||
{{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small|Tsukino Mito (Nijisanji)}}}} | {{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small|Tsukino Mito (Nijisanji)}}}} | ||
{{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|Athena Asamiya (SNK)}}}} | {{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|Athena Asamiya (SNK)}}}} | ||
{{ColorGallery/Color|8| text= Cosplay 7<hr>{{Small|Kizuna AI ( | |||
Kizuna AI株式会社)}}}} | |||
{{ColorGallery/Color|9| text= Cosplay 8<hr>{{Small|Mirai Akari (GOOM STUDIO)}}}} | |||
{{ColorGallery/Color|10| text= Cosplay 9<hr>{{Small|Streetwear Costume (Hololive)}}}} | |||
{{ColorGallery/Color|11| text= Cosplay 10<hr>{{Small|Hoshino Ai (Oshi no Ko)}}}} | |||
}} | }} | ||
Latest revision as of 13:56, 15 June 2024
Virtuous Pure Idol - Sonnant Seiso Setplay
Difficulty - ★★★★★☆
Introduction
Sora Tokino is an idol who sets the stage with her musical lockdown. She orchestrates her array of musical projectiles to set up safe approach opportunities and enforce 'respect' from her kouhai. Sora is capable of good keepout and space control through moves such as 5M, 6M, and the note projectiles. 6L and 2H are strong anti airs making it very hard to get in on her. Off of a HKD however, she turns into a setplay monster capable of opening you up with oppresive pressure and multiple high/low and left/right mixups anywhere on screen. 22H costs 1 Bar of meter, but summons A-chan to lock them down, giving you time to run a free 50/50 mixup anywhere on screen, or set notes so that you can run even more mixups after. A-chan can be destroyed if hit though, so just throwing out 22H isn't a very good idea. j.L is also a 9 frame overhead which you can cancel into off of any jump cancelable move like 2M. It doesn't give a combo on hit, but there are setups off of a HKD that lets you confirm it off of a note detonate or certain assists. All her oki leads to mixup/pressure and she is rewarded with loopable oki when guessing right. She has the best control over her airdrift in the game which enables ambigous left/right mixups. Soras combos grant both high Super Chat and Meter Gain, and since her resourceless combos already enable strong setups, most will go into assists for conversions, pressure and neutral utility. In exchange for her good neutral and pressure, she is weak on defense due to her slow buttons and lack of access to an invincible reversal. When being pressured, she generally has to block and wait it out. She has lower damage than the rest of the cast. A lot of her strongest oki and combo routes are locked behind execution barriers.
Sora is a setplay zoner that locks down the opponent with her musical prowess. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6L
6M
6H
Universal Mechanics
Throw
Overhead
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
214X
236X
22X
214S
Super Star Attack
236S
</gallery>
Colors
AZKi (Hololive)
Airani Iofifteen (Hololive)
Yoruno Sora
First design
Tsukino Mito (Nijisanji)
Athena Asamiya (SNK)
Kizuna AI ( Kizuna AI株式会社)
Mirai Akari (GOOM STUDIO)
Streetwear Costume (Hololive)
Hoshino Ai (Oshi no Ko)