|
|
(3 intermediate revisions by one other user not shown) |
Line 2: |
Line 2: |
| == Introduction == | | == Introduction == |
| [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]] | | [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]] |
| '''Kamen Rider Kiva''' is a talented violinist who believes all humans are music. | | '''Kamen Rider Kiva''' is a talented violinist who believes all humans are music, and wants them to get buddy-buddy with Fangires. |
|
| |
|
| <tabber> | | <tabber> |
| |-|Power Up Style= | | |-|Power Up Style= |
| In this variation, Kiva has access to his final form, Emperor Form, during which he becomes exceedingly difficult to attack safely. | | In this variation, Kiva has access to his Emperor Form, during which he becomes exceedingly difficult to attack safely. |
|
| |
|
| Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game: Dogga Hammer. Once he's transformed, your opponent has to play scared of him, or else give you a lot of free opportunities to clobber them. | | Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game: Dogga Hammer. Once he's transformed, the opponent has to play scared of him, or else give him a lot of free opportunities to clobber them. |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Power Up)''' makes attacking feel like a really bad idea, and then cuts down his opponent while they cower. | | | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Power Up)''' makes attacking feel like a really bad idea, and then cuts his opponent down while they cower. |
| | pros = | | | pros = |
| * '''Ridiculous Punishment:''' In Emperor Form, Kiva's dS is one of the fastest moves in the game, making almost anything punishable on block. He can even swing successfully between hits in a lot of strings. | | * '''Ridiculous Punishment:''' Emperor Form's Dogga Hammer is one of the fastest moves in the game, making almost anything punishable on block. He can even swing successfully between hits in a lot of strings. |
| * '''High Average Damage:''' Both of Kiva's forms have access to a Rider Art follow-up that deals a lot of damage, and a string that combos into it without RC. | | * '''High Average Damage:''' Both of Kiva's forms have access to a Rider Art follow-up that deals a lot of damage, and a string that combos into it without RC. |
| * '''Strong Normals:''' Even in Base Form, Kiva has a decent set of normals, but once in Emperor Form, his normals are very strong in all situations. | | * '''Strong Normals:''' Even in Base Form, Kiva has a decent set of normals, but once in Emperor Form, his normals are very strong in all situations. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''No Offensive Gimmicks:''' Kiva is leaning entirely on his normals and one useful special. If you wanna get through the opponent's guard, you've gotta do it the same way as everyone else. | | * '''No Offensive Gimmicks:''' Kiva is leaning entirely on his normals and one useful special. If you wanna get through the opponent's guard, you've gotta do it the same way as everyone else. |
Line 45: |
Line 45: |
| <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_Kiva_Illustration.png|130px|link=]]<br><center>'''Base Form'''</center></div> | | <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_Kiva_Illustration.png|130px|link=]]<br><center>'''Base Form'''</center></div> |
| <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_Kiva_Emperor_Form_Illustration.png|130px|link=]]<br><center>'''Emperor Form'''</center></div> | | <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_Kiva_Emperor_Form_Illustration.png|130px|link=]]<br><center>'''Emperor Form'''</center></div> |
| <div id="movelist-toggle-3" class="movelist-toggle-button">[[image:KRSCH_Kiva_Support_Attack_Illustration.png|130px|link=]]<br><center>'''Support Attack'''</center></div>
| |
| </div> | | </div> |
| <div id="movelist-1" class="movelist"><!-- Base Form Move List --> | | <div id="movelist-1" class="movelist"><!-- Base Form Move List --> |
Line 212: |
Line 211: |
| |description= | | |description= |
| This string can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. | | This string can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
| | |
| | This launcher is a pretty useful tool for Support Attack Kiva especially; Combo Jump is fairly expensive, but there's less reason to save Rider Gauge without Emperor Form. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 470: |
Line 471: |
| |description= | | |description= |
| Kiva sticks out his knee. Has active frames until landing. | | Kiva sticks out his knee. Has active frames until landing. |
| | |
| | Kiva uniquely has access to his aircombo string (jLHS) without first using a Combo Jump. This allows Kiva to meet opponents in the air with jLHS, giving him one of the game's precious few air-to-airs. This aircombo string is also delayable and has a lot of untechable time, enabling a complex "dustloop" combo. |
| }} | | }} |
| }} | | }} |
Line 616: |
Line 619: |
| Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. |
|
| |
|
| Occasionally, when hitting the opponent out of an attack at a very specific angle, they will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter.
| | When hitting the opponent out of an attack while they are off-axis, Kiva's final hit will miss and his opponent will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter before following up with an unburstable combo. |
| }} | | }} |
| }} | | }} |
Line 625: |
Line 628: |
| |caption=Power Up | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Power Up Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 637: |
Line 640: |
| |description= | | |description= |
| Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. | | Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Support Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Kiva_Support_Attack_Illustration.png |
| | |caption= |
| | |image2=KRSCH_Kiva_Support_Attack.png |
| | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| | |
| | Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage. |
| | This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Combos == | | == Combos == |
| | === Base Form === |
| *6HH > RC > 2LH > 5S | | *6HH > RC > 2LH > 5S |
| *6HH > RC > 2LH > RA follow-up | | *6HH > RC > 2LH > RA follow-up |
| :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art follow-up deals more damage. | | :Standard combo with one RC. It's usually best to save your meter (especially when going for Emperor Form), but the Rider Art follow-up deals more damage. |
|
| |
|
| *2LH > Rider Finale | | *2LH > Rider Finale |
| :Because this string crumples, it's an easy point to link Rider Finale. | | :Because this string crumples, it's an easy point to link Rider Finale. |
| | |
| | *6LH > Combo Jump > jL (delay) jH > microwalk > jLHS |
| | :Kiva's aircombo loop. Fits in extra damage using Base Form, so it's an especially useful combo for Support Attack Kiva. |
| | :When landing from the first aircombo, walking in any direction cancels landing recovery and enables you to jump again much sooner. |
| | |
| | === Support Attack === |
| | *6HH > RC > Style Action > 2LH > 2HH > Striker Hits |
| | :Basic combo that uses Kiva's striker. Delaying the strings can buy time for the fireballs to connect. |
| | |
| | *6HH > RC > Style Action > 2LH > Micro-Sidewalk > 5S > Striker Hits |
| | :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage. |
| | :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. |
| </div> | | </div> |
| <div id="movelist-2" class="movelist"><!-- Emperor Form Move List --> | | <div id="movelist-2" class="movelist"><!-- Emperor Form Move List --> |
Line 1,088: |
Line 1,129: |
| |description= | | |description= |
| Emperor Form's jumping attack, a slash that does not change Kiva's momentum. | | Emperor Form's jumping attack, a slash that does not change Kiva's momentum. |
| | |
| | As with Base Form, Emperor Form also has access to his aircombo string (jLHS) without first using a Combo Jump. It's a little less useful for Emperor Form; jL and jH are slower than Base Form's, so jS often falls out and leaves Kiva punishable if it misses. jLH works as an effective air-to-air nonetheless. |
| }} | | }} |
| }} | | }} |
Line 1,281: |
Line 1,324: |
| :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. | | :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. |
| </div> | | </div> |
| <div id="movelist-3" class="movelist"><!-- Support Attack Move List -->
| |
| == Move List ==
| |
| === Normal Moves ===
| |
|
| |
| === Special Moves ===
| |
| ====== <font style="visibility:hidden" size="0">Support 5S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_5S.png
| |
| |caption=
| |
| |name=Bloody Punch
| |
| |subtitle=5S
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva throws a lunging straight punch. Does a lot of damage, but has no tracking, and it's very bad on block and on whiff. Mostly sees use as a meterless combo ender.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support DS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_dS.png
| |
| |caption=
| |
| |name=Catena Release
| |
| |subtitle=Any direction + S
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva poses, breaks the chains binding his leg, and changes the stage's visuals for a set duration. While under this effect, Kiva deals more damage. This is very quick to execute, so you may as well sneak it in sometimes.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support JS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_jS.png
| |
| |caption=
| |
| |name=Diving Kick
| |
| |subtitle=jS
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva backflips, and then divekicks. A little slower and a little more evasive than a normal divekick, and still very unsafe on block.
| |
| }}
| |
| }}
| |
|
| |
| == Universal Mechanics ==
| |
| ====== <font style="visibility:hidden" size="0">Support Throw</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_Throw.png
| |
| |caption=
| |
| |input=4H
| |
| |name=Throw
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva's throw. Deals notably low damage for a throw.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Dash Action</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_DA.png
| |
| |caption=Air Dash
| |
| |name=Dash Action
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_RA.png
| |
| |caption=High Speed Dash
| |
| |name=Rider Art
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish.
| |
|
| |
| Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Style Action</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_Support_Attack.png
| |
| |caption=Support Attack
| |
| |name=Style Action
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun.
| |
|
| |
| Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage.
| |
| This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun.
| |
| }}
| |
| }}
| |
|
| |
| ==Combos==
| |
| *6HH > RC > 2LH > 5S
| |
| *6HH > RC > 2LH > RA follow-up
| |
| :Standard combo with one RC. It's often best to save your meter, but the Rider Art follow-up deals more damage.
| |
|
| |
| *2LH > Rider Finale
| |
| :Because this string crumples, it's an easy point to link Rider Finale.
| |
|
| |
| *6HH > RC > Style Action > 2LH > 2HH > Striker Hits
| |
| :Basic combo that uses Kiva's striker. Delaying the strings can buy time for the fireballs to connect.
| |
|
| |
| *6HH > RC > Style Action > 2LH > Micro-Sidewalk > 5S > Striker Hits
| |
| :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage.
| |
| :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH.
| |
| </div>
| |
|
| |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Kiva]] | | [[Category:Kamen Rider Kiva]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |