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| == Introduction == | | == Introduction == |
| [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]] | | [[image:KRSCH_Kiva_portrait.png|<center><font size="3"><b>Kamen Rider Kiva</b></font></center>|frame|right]] |
| '''Kamen Rider Kiva''' is a talented violinist who believes all humans are music. | | '''Kamen Rider Kiva''' is a talented violinist who believes all humans are music, and wants them to get buddy-buddy with Fangires. |
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| <tabber> | | <tabber> |
| |-|Power Up Style= | | |-|Power Up Style= |
| In this variation, Kiva has access to his final form, Emperor Form, during which he becomes exceedingly difficult to attack safely. | | In this variation, Kiva has access to his Emperor Form, during which he becomes exceedingly difficult to attack safely. |
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| Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game: Dogga Hammer. Once he's transformed, your opponent has to play scared of him, or else give you a lot of free opportunities to clobber them. | | Emperor Form is a strong character taken on normals alone, but also has one of the fastest moves in the game: Dogga Hammer. Once he's transformed, the opponent has to play scared of him, or else give him a lot of free opportunities to clobber them. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Power Up)''' makes attacking feel like a really bad idea, and then cuts down his opponent while they cower. | | | intro = [[file:KRSCH_Kiva_icon.png|64px]] '''Kamen Rider Kiva (Power Up)''' makes attacking feel like a really bad idea, and then cuts his opponent down while they cower. |
| | pros = | | | pros = |
| * '''Ridiculous Punishment:''' In Emperor Form, Kiva's dS is one of the fastest moves in the game, making almost anything punishable on block. He can even swing successfully between hits in a lot of strings. | | * '''Ridiculous Punishment:''' Emperor Form's Dogga Hammer is one of the fastest moves in the game, making almost anything punishable on block. He can even swing successfully between hits in a lot of strings. |
| * '''High Average Damage:''' Both of Kiva's forms have access to a Rider Art follow-up that deals a lot of damage, and a string that combos into it without RC. | | * '''High Average Damage:''' Both of Kiva's forms have access to a Rider Art follow-up that deals a lot of damage, and a string that combos into it without RC. |
| * '''Strong Normals:''' Even in Base Form, Kiva has a decent set of normals, but once in Emperor Form, his normals are very strong in all situations. | | * '''Strong Normals:''' Even in Base Form, Kiva has a decent set of normals, but once in Emperor Form, his normals are very strong in all situations. |
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| |description= | | |description= |
| This string can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. | | This string can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
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| | This launcher is a pretty useful tool for Support Attack Kiva especially; Combo Jump is fairly expensive, but there's less reason to save Rider Gauge without Emperor Form. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |description= | | |description= |
| Kiva sticks out his knee. Has active frames until landing. | | Kiva sticks out his knee. Has active frames until landing. |
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| | Kiva uniquely has access to his aircombo string (jLHS) without first using a Combo Jump. This allows Kiva to meet opponents in the air with jLHS, giving him one of the game's precious few air-to-airs. This aircombo string is also delayable and has a lot of untechable time, enabling a complex "dustloop" combo. |
| }} | | }} |
| }} | | }} |
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| Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. | | Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. |
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| Occasionally, when hitting the opponent out of an attack at a very specific angle, they will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter.
| | When hitting the opponent out of an attack while they are off-axis, Kiva's final hit will miss and his opponent will be temporarily frozen in place afterward. Kiva can take advantage of this to fully charge his meter before following up with an unburstable combo. |
| }} | | }} |
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| *2LH > Rider Finale | | *2LH > Rider Finale |
| :Because this string crumples, it's an easy point to link Rider Finale. | | :Because this string crumples, it's an easy point to link Rider Finale. |
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| | *6LH > Combo Jump > jL (delay) jH > microwalk > jLHS |
| | :Kiva's aircombo loop. Fits in extra damage using Base Form, so it's an especially useful combo for Support Attack Kiva. |
| | :When landing from the first aircombo, walking in any direction cancels landing recovery and enables you to jump again much sooner. |
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| === Support Attack === | | === Support Attack === |
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| |description= | | |description= |
| Emperor Form's jumping attack, a slash that does not change Kiva's momentum. | | Emperor Form's jumping attack, a slash that does not change Kiva's momentum. |
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| | As with Base Form, Emperor Form also has access to his aircombo string (jLHS) without first using a Combo Jump. It's a little less useful for Emperor Form; jL and jH are slower than Base Form's, so jS often falls out and leaves Kiva punishable if it misses. jLH works as an effective air-to-air nonetheless. |
| }} | | }} |
| }} | | }} |