Idol Showdown/Korone Inugami: Difference between revisions
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{{Version-IS|4.0.10}} | |||
[[File:IS_Korone_Logo.png|250px]] | [[File:IS_Korone_Logo.png|250px]] | ||
'''Retro Fighting Dog''' - ''High Endurance Brawling'' | '''Retro Fighting Dog''' - ''High Endurance Brawling'' <br> | ||
'''Difficulty''' - ★☆☆☆☆☆ | |||
{{CharacterIntro-IS|char= Korone | |||
|hp=1050 | |||
|backdash=24F (1~5F {{Property-IS|Full}} Invuln) (1~19F {{Property-IS|grab}} Invuln) | |||
|walkspeed=[[Idol_Showdown/Game_Data#Ground_Movement_Data|Average]] | |||
|intro= | |||
==Introduction== | ==Introduction== | ||
{{Content Box|content= | |||
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her. | Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her. | ||
{{ | {{CharacterPickReasons | ||
== | |intro=[[File:IS_Korone_Icon.png|100px]] | ||
'''Korone Inugami''' is a rushdown-styled "shoto" character with high-mobility tools that support an aggressive gameplan. | |||
|pros= | |||
* '''Simple and Straightforward Characters''': Korone has a fairly simple gameplan and relatively low execution requirements. Tools such as {{input|j.S}} can be used for many things, such as approaching, resetting pressure, and punishing with relatively low risk, making her an easy character to pick up. | |||
* '''Multiple Reversal Options''': Korone has access to a fully invulnerable DP with {{input|22H}}, a fully invulnerable super with {{input|214S}}, and a high damage ultra low profile super with {{input|236S}} | |||
* '''Good Pokes''': Korone's {{input|5M}} is a fast, long, disjointed and low-recovery poke that moves her forward. She also has access to basic projectiles with {{input|236X}}. | |||
* '''Strong Pressure''': Korone's {{input|2L}} and {{input|5L}} have lower pushback on block than average which gives her access to strong stagger pressure while her 0 on block {{input|2M}} and command dash {{input|22S}} offer solid ways to reset pressure. | |||
|cons= | |||
|width=100 | |||
}} | |||
===Recommended Collabs=== | |||
'''Note''': As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else! | |||
* [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Amelia]]''' | |||
:*Amelia's L+H time slow is very flexible in how it can be used combined with Korone's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. It even lets her convert her rising {{input|j.L}} instant overhead into a full combo! | |||
:*Her 214S makes Korone's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. | |||
* [[File:IS_Roboco_Icon.png|40px]] '''[[Idol Showdown/Collabs#Roboco|Roboco]]''' | |||
:*Hidden Missiles; gives her free pressure. Beam can be combod into for big damage. | |||
}} | |||
}} | |||
== Moves == | |||
=== Standing Normals === | === Standing Normals === | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
Line 20: | Line 48: | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=12 | ||
|advHit= | |advHit=0 | ||
|advBlock= | |advBlock=-3 | ||
|description= | |description= | ||
* Self-Gatling Count: 3 | |||
Her fastest normal, good for abare. Otherwise used for combo filler/hitconfirms. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_5M.png | |image=IS_Korone_5M.png | ||
|caption= | |caption= Sol f.S says hi | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 36: | Line 66: | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active=6 | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit=-1 | ||
|advBlock= | |advBlock=-5 | ||
|description= | |description= | ||
Korone's main spacing tool and combo starter. A far reaching | Korone's main spacing tool and combo starter. A far-reaching, low recovery poke that's decently fast and relatively safe on block when spaced. | ||
}} | }} | ||
}} | }} | ||
Line 55: | Line 85: | ||
|damage=80 | |damage=80 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|advHit= | |advHit= +1 | ||
|advBlock= | |advBlock= -4 | ||
|description= | |description=Moves forward and swings with a huge hammer. Unlike {{input|5M}}, this can catch low profile moves. Connects from 5M even at maximum range on hit and block. | ||
}} | }} | ||
}} | }} | ||
Line 73: | Line 103: | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=25 | |damage=25 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=6 | |startup=6 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit= | |advHit= 0 | ||
|advBlock= | |advBlock= -3 | ||
|description= | |description= | ||
* Self-Gatling Count: 2 | |||
Korone's fastest low hitting normal, with not much range and slightly slower speed make it a pretty average normal. | |||
}} | }} | ||
}} | }} | ||
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|damage=65 | |damage=65 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit= +5 | ||
|advBlock= | |advBlock= 0 | ||
|description= | |description= A even on block normal that can stagger into Korone's other options. Does not hit low. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=IS_Korone_2H.png | |image=IS_Korone_2H.png | ||
|caption= | |caption=Swings Low | ||
|image2=IS_Korone_2H_2.png | |||
|caption2=Swings High | |||
|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=90 | |damage=90 | ||
|guard=Mid | |guard=Mid, Air Unblockable | ||
|startup=12 | |startup=12 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=25 | ||
|advHit= | |advHit= +6 | ||
|advBlock= | |advBlock= -15 | ||
|description= | |invul= (5~40) {{Property-IS|head}} | ||
|description= | |||
2H is a fantastic anti-air and combo piece for Korone, it's consistency and vertical coverage makes it the go-to choice for challenging jump ins and relaunching opponents in a juggle. It also has head invulnerability that lasts all the way through the move's recovery. | |||
*Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | |||
*chaining 2H after a magic series (LMH) will whiff midscreen, so only do this in the corner (drop the H from your string to combo into 2H midscreen) | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=95 | |damage=95 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=24 | ||
|advHit= | |advHit= +40 (HKD) | ||
|advBlock= | |advBlock= -17 | ||
|description= | |description= Korone's sweep. Her only way of securing a hard knockdown. | ||
This move's hurtbox low profiles many character's normals and projectiles allowing Korone to punish options that otherwise would have been safe. | |||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active=7 | |active=7 | ||
|recovery= | |recovery=Until Landing + 2 | ||
|advHit= | |advHit=+5 | ||
|advBlock= | |advBlock=+2 | ||
|description= | |description= Korone's fastest air normal. The disjointed hitbox extends further than her knee suggests. | ||
Capable of doing an instant overhead that can hit crouching opponents. | |||
}} | }} | ||
}} | }} | ||
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|startup=8 | |startup=8 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=23 + 3L* | ||
|advHit= | |advHit=+10 | ||
|advBlock= | |advBlock=+6 | ||
|description= | |description=Korone's longest reaching air normal. The hitbox extends a bit behind her allowing for cross-ups. | ||
Uniquely has low enough recovery frames to whiff while rising and recover in the air. If this happens, then Korone will be able to hit another air button or use air chainsaw before touching the ground. If additional air moves are done after the air recovery, Korone will not experience the 3 frames of landing recovery tied to normal jumping Medium moves. | |||
}} | }} | ||
}} | }} | ||
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|damage=90 | |damage=90 | ||
|guard=High | |guard=High | ||
|startup= | |startup=14 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=+12 | ||
|advBlock= | |advBlock=+3 | ||
|description= | |description=Until Landing + 4 | ||
*Hitting an airborne opponent will spike them down into a soft knockdown | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Orayo! | |name=Orayo! | ||
|input= | |input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} | ||
|image=IS_Korone_6M.png | |image=IS_Korone_6M.png | ||
|caption= | |caption= Initial Attack | ||
|image2=IS_Korone_6MM.png | |image2=IS_Korone_6MM.png | ||
|caption2= | |caption2= Follow-up | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 206: | Line 252: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit= -1 | ||
|advBlock= | |advBlock= -4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=6M~M | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit= -5 | ||
|advBlock= | |advBlock= -9 | ||
|description= | |description= A quick-advancing hook punch. Input the command in succession for a follow-up attack. | ||
* {{input|6M}} can cancel into {{input|5H}}, {{input|2H}}, {{input|3H}}, or specials. | |||
* {{input|6M~M}} can only cancel into {{input|3H}} or specials. | |||
* Useful for strike/throw mix-up. | |||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | === Universal Mechanics === | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input= | |input={{NotationIcon-IS|l}} '''+''' {{NotationIcon-IS|m}} '''or''' {{NotationIcon-IS|g}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 239: | Line 288: | ||
|guard=- | |guard=- | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=KD | ||
|description= | |description= | ||
*Total Frames: 39 | |||
Korone's universal grab. | |||
}} | }} | ||
}} | }} | ||
Line 252: | Line 303: | ||
|caption= | |caption= | ||
|name=Overhead | |name=Overhead | ||
|input= | |input={{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup= | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=+2 | ||
|advBlock= | |advBlock=-3 | ||
|description=Universal Overhead | |invul= (6~36) {{Property-IS|grab}} | ||
|description= | |||
*Uniquely has an animation that does not leave the ground until frame 11 which makes it harder to react to | |||
Universal Overhead. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Superchat Reversal</font> ====== | |||
{{MoveData | |||
|image=IS_Korone_6M.png | |||
|hitbox=IS_Korone_SCR_hitbox.png | |||
|caption= | |||
|name=Superchat Reversal | |||
|input=(blocking) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |||
{{AttackData-IS | |||
|damage=0 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=23 | |||
|advHit=0 | |||
|advBlock=-10 | |||
|invul= (1~17) {{Property-IS|full}} | |||
|description= | |||
*Superchat Reversal | |||
}} | }} | ||
}} | }} | ||
== Special Attacks == | |||
====== <font style="visibility:hidden" size="0"> | === Special Attacks === | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | |||
{{MoveData | {{MoveData | ||
|name=Yubi! | |name=Yubi! | ||
|input= | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
| | |image=IS_Korone_236X.png | ||
| | |||
| | |||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=L | |version=L / 5S (Slow) | ||
|damage= | |damage=60 | ||
|guard=All | |guard=All | ||
|startup= | |startup=18 | ||
|active= | |active=Until Offscreen | ||
|recovery= | |recovery=36 | ||
|advHit= | |advHit=-10~ | ||
|advBlock= | |advBlock=-13~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | |||
* Disappears if Korone is hit | |||
* Has a projectile durability of 1x1 | |||
[[File:IS_Korone_236L_diagram_small3.png]] | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version=M | |version=M / 5S + M (Fast) | ||
|damage= | |damage=60 | ||
|guard=All | |guard=All | ||
|startup= | |startup=16 | ||
|active= | |active=Until Offscreen | ||
|recovery= | |recovery=36 | ||
|advHit= | |advHit=-10~ | ||
|advBlock= | |advBlock=-13~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | |||
* Disappears if Korone is hit | |||
* Has a projectile durability of 1x1 | |||
[[File:IS_Korone_236M_diagram_small3.png]] | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version=H | |version=H / 5S + H (Yubi Yubi) | ||
|damage= | |damage=60x2 | ||
|guard=All | |guard=All | ||
|startup= | |startup=14 | ||
|active= | |active=Until Offscreen | ||
|recovery= | |recovery=28 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=+4~ | ||
|description= * | |description= | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Does not disappear if Korone is hit | |||
* Has a projectile durability of 1x2 | |||
[[File:IS_Korone_236H_diagram_small3.png]] | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|name=DOOG | |name=DOOG | ||
|input= | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
| | |image=IS_Korone_214X.png | ||
| | |||
| | |||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=L | |version=L / 4S (Short) | ||
|damage= | |damage=60(10x3,10x3) | ||
|guard=All | |guard=All | ||
|startup= | |startup=9 | ||
|active= | |active=3(9)3 | ||
|recovery= | |recovery=14 | ||
|advHit= | |advHit= 0 | ||
|advBlock= | |advBlock= -3 | ||
|invul= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version=M | |version=M / 4S + M (Far) | ||
|damage= | |damage=96(8x3, 8x3, 8x3, 8x3) | ||
|guard=All | |guard=All | ||
|startup= | |startup=14 | ||
|active= | |active=3(4)3(9)3(4)3 | ||
|recovery= | |recovery=25 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock= -14 | ||
|invul= (14~51) {{Property-IS|projectile}} | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version=H | |version=H / 4S + H (DOOG ETERNAL) | ||
|damage= | |damage= 140(5x24, 20) | ||
|guard=All | |guard=All | ||
|startup= | |startup=24 | ||
|active= | |active=3(10)3(10)3(10)3(10)3(10)3(10)3(10)3(10)3 | ||
|recovery= | |recovery=28 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock=-18 | ||
|description= * | |description=Forward moving, chainsaw attack. | ||
* {{input|L}} version: Immediately starts chainsawing, finishes half screen. Grants 3 superchats on use. | |||
* {{input|M}} version: Dashes forward, finishes 1/2 screen. Grants 3 superchats on use. | |||
* {{input|H}} version: Dashes forward, goes full screen, ends with launcher. Costs 1 Star Meter and grants 5 superchats on use. | |||
Can go under high projectiles, as Korone ducks after startup. All versions of the special can bypass low projectiles after startup - for example, Botan's Low Poi (grenade). | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|name=Super Koro Punch | |name=Super Koro Punch | ||
|input= | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image3=IS_Korone_22X.png | |image3=IS_Korone_22X.png | ||
|caption3=Super Koro Punch 64 | |caption3=Super Koro Punch 64 | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=L | |version=L / 2S | ||
|damage=60 | |damage=60 | ||
|guard= | |guard=mid, aub | ||
|startup= | |startup=5 | ||
|active= | |active=11 | ||
|recovery= | |recovery=30 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock=-19 | ||
|invul= (3~19) {{Property-IS|head}} | |||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= | |damage=46x3 | ||
|guard= | |guard=mid, aub | ||
|startup= | |startup=6 | ||
|active= | |active=14 | ||
|recovery= | |recovery=38 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock=-18 | ||
|invul=(3~15) {{Property-IS|head}} | |||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= | |damage=32x5 | ||
|guard=Mid | |guard=Mid, Air Unblockable | ||
|startup= | |startup=10 | ||
|active= | |active=18 | ||
|recovery= | |recovery=49 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock=-31 | ||
|description= * | |invul=(1~18) {{Property-IS|full}} | ||
|description= DP that is also used for juggles, only the {{input|H}} version has full invulnerability. | |||
* {{input|L}} version: Short anti-air DP. Grants 5 superchats on use. | |||
* {{input|M}} version: Further-reaching anti-air DP. Grants 5 superchats on use. | |||
* {{input|H}} version: Frame 1 fully invulnerable DP. Costs 1 Star Meter and grants 5 superchats on use. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.214X</font> ====== | |||
{{MoveData | |||
|name=DOOG From Above | |||
|input='''Air Only''' {{NotationIcon-IS|s}} | |||
|image=IS_Korone_j.214X.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|damage=96(12x8) | |||
|guard=All | |||
|startup=10 | |||
|active=3(2)3(2)3(2)3 | |||
|recovery=Until Landing + 11 | |||
|advHit=+5~+11 | |||
|advBlock=-8~-2 | |||
|description= | |||
* Grants 2 superchats on use | |||
* Has a minimum height usage restriction when done from neutral of around 1 character height | |||
Propels Korone forward with a swinging active chainsaw hitbox. This be used to punish projectiles or whiffed normals in neutral. Generally safe against both normal and instant block, but can be made more safe when used closer to the ground. | |||
This move has a minimum height restriction while rising, but not while falling. Frame advantage varies depending on if it is blocked standing or crouching with stand blocking generally making the move more minus on block compared to crouching blocking. | |||
Standing block frame advantage breakdown: | |||
* Near-apex height j.S standing block: -8 ~ -7 (can be up to -9 on taller characters like Botan and Coco since it hits them earlier) | |||
* Falling middle height j.S standing block: -6 ~ -4 | |||
* Falling near-ground j.S standing block: -3 ~ -2 | |||
Crouching block frame advantage breakdown: | |||
* Near-apex height j.S crouching block: -5 ~ -4 | |||
* Falling middle height j.S crouching block: -4 ~ -3 | |||
* Falling near-ground j.S crouching block: -3 ~ -2 | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Doggy Dash | |name=Doggy Dash | ||
|input= | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_22S.png | |image=IS_Korone_22S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=25 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |invul= | ||
* | |description= | ||
A low-traveling command dash. It allows Korone to continue her pressure when the opponent is being overly defensive. | * Grants 3 superchats on use | ||
A low-traveling command dash. It allows Korone to continue her pressure when the opponent is being overly defensive or confirm counterhits from a distance. | |||
}} | }} | ||
}} | }} | ||
=== | === Super Star Attack === | ||
{{MoveData | {{MoveData | ||
|name= | |name=X-Potato | ||
|input= | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | ||
|image= | |image=IS_Korone_236S_1.png | ||
|caption= | |caption=X | ||
|data= | |data={{AttackData-IS | ||
|damage=308(10, 45x2, 10x10, 100x2) | |||
|damage= | |||
|guard=All | |guard=All | ||
|startup= | |startup=7 | ||
|active= | |active=7 | ||
|recovery= | |recovery=44 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock= | ||
|description= * | |description= | ||
*Minimum Damage: 138 | |||
*Costs 2 Star Meter and grants 5 superchats on use | |||
A quick charging attack that leads into a damaging X-Potato barrage. Does not have invulnerability. Very high minimum damage. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Furious Claws | ||
|input= | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | ||
|image= | |image=IS_Korone_236S_2.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | |||
|damage= | |header=yes | ||
|damage=212(40, 35x3, 67) | |||
|guard=All | |guard=All | ||
|startup= | |startup=8 | ||
|active= | |active=8(13)8(24)6(9)6(9)6 | ||
|recovery= | |recovery=44 | ||
|advHit= | |advHit=KD | ||
|advBlock= | |advBlock=-38 | ||
|description=A | |invul= (1~9) {{Property-IS|full}} | ||
|description= | |||
*Minimum Damage: 85 | |||
*Costs 2 Star Meter and grants 5 superchats on use | |||
A rising uppercut attack that has full invuln on startup. | |||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=IS_Korone_Color_ | colors= | {{ColorGallery | filePrefix=IS_Korone_Color_ | colors= | ||
{{ColorGallery/Color|1| text= Original Outfit}} | {{ColorGallery/Color|1| text= Original Outfit}} | ||
{{ColorGallery/Color|2| text= Cosplay 1<hr>{{Small|Okayu | {{ColorGallery/Color|2| text= Cosplay 1<hr>{{Small|Nekomata Okayu (Hololive)}}}} | ||
{{ColorGallery/Color|3| text= Cosplay 2<hr>{{Small|Miko | {{ColorGallery/Color|3| text= Cosplay 2<hr>{{Small|Sakura Miko (Hololive)}}}} | ||
{{ColorGallery/Color|4| text= Cosplay 3<hr>{{Small|Risu | {{ColorGallery/Color|4| text= Cosplay 3<hr>{{Small|Ayunda Risu (Hololive)}}}} | ||
{{ColorGallery/Color|6| text= Cosplay 4<hr>{{Small|Third 2D Costume}}}} | {{ColorGallery/Color|6| text= Cosplay 4<hr>{{Small|Third 2D Costume}}}} | ||
{{ColorGallery/Color|5| text= Cosplay 5<hr>{{Small|Sonic}}}} | {{ColorGallery/Color|5| text= Cosplay 5<hr>{{Small|Sonic (Sonic The Hedgehog)}}}} | ||
{{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|M. Bison (Street Fighter)}}}} | {{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|M. Bison (Street Fighter)}}}} | ||
{{ColorGallery/Color|8| text= Cosplay 7<hr>{{Small|Korone's Casual Costume (Hololive)}}}} | |||
{{ColorGallery/Color|9| text= Cosplay 8<hr>{{Small|Shirakami Fubuki (Hololive)}}}} | |||
{{ColorGallery/Color|10| text= Cosplay 9<hr>{{Small|JP (Street Fighter 6)}}}} | |||
{{ColorGallery/Color|11| text= Cosplay 10<hr>{{Small|Ookami Mio (Hololive)}}}} | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{CharacterSubnav-IS}} | |||
{{Navbox-IS}} | {{Navbox-IS}} | ||
[[Category:Korone Inugami]] | [[Category:Korone Inugami]] | ||
[[Category:Idol Showdown]] | [[Category:Idol Showdown]] |
Revision as of 12:47, 17 June 2024
Retro Fighting Dog - High Endurance Brawling
Difficulty - ★☆☆☆☆☆
Introduction
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.
Korone Inugami is a rushdown-styled "shoto" character with high-mobility tools that support an aggressive gameplan. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Amelia's L+H time slow is very flexible in how it can be used combined with Korone's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. It even lets her convert her rising j.L instant overhead into a full combo!
- Her 214S makes Korone's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage.
- Hidden Missiles; gives her free pressure. Beam can be combod into for big damage.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6M
Universal Mechanics
Throw
Overhead
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236X
214X
22X
j.214X
22S
Super Star Attack
Colors
Nekomata Okayu (Hololive)
Sakura Miko (Hololive)
Ayunda Risu (Hololive)
Third 2D Costume
Sonic (Sonic The Hedgehog)
M. Bison (Street Fighter)
Korone's Casual Costume (Hololive)
Shirakami Fubuki (Hololive)
JP (Street Fighter 6)
Ookami Mio (Hololive)