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| <tabber> | | <tabber> |
| |-|Form Change Style= | | |-|Form Change Style (Astroswitches)= |
| In this variation, Fourze is an extremely customizable character who overwhelms his opponent with an array of powerful special moves. This style is chosen with the first option in the Form Change Style menu. | | In this variation, Fourze is an extremely customizable character who overwhelms his opponent with an array of powerful special moves. This style is chosen with the first option in the Form Change Style menu. |
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| |cons = | | |cons = |
| * '''Slow and Stubby Normals:''' Because his basic strikes are lacking, Fourze may struggle to play normal strike/throw offense, even with his opponent pinned down. | | * '''Slow and Stubby Normals:''' Because his basic strikes are lacking, Fourze may struggle to play normal strike/throw offense, even with his opponent pinned down. |
| * '''Base Switches are Just Okay:''' Fourze has an additional layer of flexibility, but his default Special Attacks just aren't as strong as the Astroswitches exclusive to Form Change Style. | | * '''Base Switches are Just Okay:''' Fourze has an additional layer of flexibility, but his default Special Moves just aren't as strong as the Astroswitches in this style. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| In this variation, Fourze gains access to his Elek States form. In it, he wields Billy the Rod, rushing the opponent down and limiting their options. This version of Fourze is chosen as the second option in the Form Change Style menu. | | In this variation, Fourze gains access to his Elek States form. In it, he wields Billy the Rod, rushing the opponent down and limiting their options. This version of Fourze is chosen as the second option in the Form Change Style menu. |
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| The defining aspect of Elek States is that his <u>5S</u> and <u>4/6S</u> drain the opponent's meter. His <u>5S</u> even crumples the opponent, allowing a second Special Attack as a follow-up. | | The defining aspect of Elek States is that his <u>5S</u> and <u>4/6S</u> drain the opponent's meter. His <u>5S</u> even crumples the opponent, allowing a second Special Move as a follow-up. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| | pros = | | | pros = |
| * '''Stick Normals:''' Choosing Elek States trades away the major weakness of Fourze's Base States. His normals are quick and allow for link combos, turning him into a close range threat. | | * '''Stick Normals:''' Choosing Elek States trades away the major weakness of Fourze's Base States. His normals are quick and allow for link combos, turning him into a close range threat. |
| * '''Drains Meter:''' Elek States drains one stock of the opponent's Rider Gauge upon hitting a Special Attack and can hit up to two in one combo, dramatically limiting the opponent's metered options. | | * '''Drains Meter:''' Elek States drains one stock of the opponent's Rider Gauge upon hitting a Special Move and can hit up to two in one combo, dramatically limiting the opponent's metered options. |
| * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. | | * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. |
| |cons = | | |cons = |
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| * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. | | * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. |
| * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. | | * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. |
| * '''Base States Fourze:''' Without Astroswitches, Base States Fourze is left with slow and stubby normals, along with unsafe special moves. Getting out of Base States as soon as possible is a priority. | | * '''Base States Fourze:''' Without Astroswitches, Base States Fourze is left with slow and stubby normals, along with unsafe Special Moves. Getting out of Base States as soon as possible is a priority. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| *6LHH > RA follow-up | | *6LHH > RA follow-up |
| :Essential combo. 6LHH builds about .49 of a Rider Gauge stock, so it's very rare that you won't have the meter for RA. | | :Essential combo. 6LHH builds about .49 of a Rider Gauge stock, so it's very rare that you won't have the meter for RA. |
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| | *6LHH > Rider Finale |
| | :Thanks to 6LHH's crumple, this is a common point where Cosmic States is able to link Rider Finale. |
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| | *6LH > repeat xN |
| | :Cosmic States' true infinite combo. It's often better to go for a shorter combo that deals more damage, but showing that you can do this infinite will force the opponent to burst early. |
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| | *6LH > 6LHH > RA follow-up |
| | :A combo that stays short, while guaranteeing an RA followup. |
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| *2HH > RC > 6LHH > RA follow-up | | *2HH > RC > 6LHH > RA follow-up |
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| *2HH > Style Action (Base States) > 5HH > 2LH > Style Action (Cosmic States) > 5HH > RC > 6LHH > RA follow-up | | *2HH > Style Action (Base States) > 5HH > 2LH > Style Action (Cosmic States) > 5HH > RC > 6LHH > RA follow-up |
| :Un-transform re-transform combo. May be useful if you have a lot of extra meter, ie after Climax Time is initiated. | | :Un-transform re-transform combo. May be useful if you have a lot of extra meter, ie after Climax Time is initiated. |
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| *6LHH > Rider Finale
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| :Thanks to 6LHH's crumple, this is a common point where Cosmic States is able to link Rider Finale.
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| *2HH > Style Action (Base States) > 5HH > 2LH > RC > 5HH > 2LH > Style Action (Cosmic States) > 6LHH > Climax Time > Rider Finale | | *2HH > Style Action (Base States) > 5HH > 2LH > RC > 5HH > 2LH > Style Action (Cosmic States) > 6LHH > Climax Time > Rider Finale |
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| </div> | | </div> |
| <div id="movelist-5" class="movelist"><!-- Magnet States Move List --> | | <div id="movelist-5" class="movelist"><!-- Magnet States Move List --> |
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| == Move List == | | == Move List == |
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