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| == Introduction == | | == Introduction == |
| [[image:KRSCH_Decade_portrait.png|<center><font size="3"><b>Kamen Rider Decade</b></font></center>|frame|right]] | | [[image:KRSCH_Decade_portrait.png|<center><font size="3"><b>Kamen Rider Decade</b></font></center>|frame|right]] |
| '''Kamen Rider Decade''' is just passing through. Luckily, he is polite enough to remind you. | | '''Kamen Rider Decade''' is just passing through. He is just polite enough to remind you. |
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| Decade has the power of all prior main Kamen Riders at his disposal, which makes him lore-wise one of the strongest Kamen Riders. This translates to his playstyle as a jack of all trades, capable of fighting well from any range. | | Decade has the power of all prior main Kamen Riders at his disposal, which makes him lore-wise one of the strongest Kamen Riders. This translates to his playstyle as a jack of all trades, capable of fighting well from any range. |
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| Decade then selects his Final Form Ride, which he uses in-match as a special move that costs Rider Gauge. Final Form Rides allow Decade to specialize further for any given matchup, and his further 9 options are detailed below. | | Decade then selects his Final Form Ride, which he uses in-match as a special move that costs Rider Gauge. Final Form Rides allow Decade to specialize further for any given matchup, and his further 9 options are detailed below. |
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| Thanks to these options, Form Change Decade is able to really and truly flex two movesets at will, at the cost of being especially vulnerable to Guard Crush. Form Change Decade is recommended for players who like having a wide range of tools and testing their own defensive skills. | | Thanks to these options, Decade is able to really and truly flex two movesets at will, at the cost of being especially vulnerable to Guard Crush. This variation is recommended for players who like having a wide range of tools and testing their own defensive skills. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| Decade Complete functions like an exaggeration of Decade's strengths in Base Form. His strings are broadly improved, and he gains a number of high privileges. Among them are a strong air projectile, a fully invulnerable divekick, and a grounded projectile normal that he can RC and follow behind. | | Decade Complete functions like an exaggeration of Decade's strengths in Base Form. His strings are broadly improved, and he gains a number of high privileges. Among them are a strong air projectile, a fully invulnerable divekick, and a grounded projectile normal that he can RC and follow behind. |
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| Players who want to experience Decade's own unique strengths should try this variation. | | Players who want to experience Decade's own unique strengths should try this version. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| ====== <font style="visibility:hidden" size="0">5S</font> ====== | | ====== <font style="visibility:hidden" size="0">5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Decade_5S.png | | |image=KRSCH_Decade_Complete_5S.png |
| |caption= | | |caption= |
| | |image2=KRSCH_Decade_Complete_5SS.png |
| | |caption2= |
| |name=Ride Booker Sword (Complete) | | |name=Ride Booker Sword (Complete) |
| |input=5SS | | |input=5S~S |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5S |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5S~S |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| ====== <font style="visibility:hidden" size="0">4/6S</font> ====== | | ====== <font style="visibility:hidden" size="0">4/6S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Decade_46S.png | | |image=KRSCH_Decade_Complete_46S.png |
| |caption= | | |caption= |
| |name=Ride Booker Gun (Complete) | | |name=Ride Booker Gun (Complete) |
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| :Complete Form can get good mileage out of comboing multiple heavy strings with RC. | | :Complete Form can get good mileage out of comboing multiple heavy strings with RC. |
| :5HHHH's stagger will cause 5S to launch, but comboing Rider Art Followup is reliable even on stagger. | | :5HHHH's stagger will cause 5S to launch, but comboing Rider Art Followup is reliable even on stagger. |
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| </div> | | </div> |
| == Navigation == | | == Navigation == |