Kamen Rider: Super Climax Heroes/Garren: Difference between revisions
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Garren
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'''Kamen Rider Garren''' is here to kick ass and take names, but the only name he's managed to take so far is SAYOKOOOOOOOO. | '''Kamen Rider Garren''' is here to kick ass and take names, but the only name he's managed to take so far is SAYOKOOOOOOOO. | ||
Garren is something of a graceless power zoner. His main strength is | Garren is something of a graceless power zoner. His main strength is being able to convert long-ranged hits into a full combo, leading into massive damage. Some of his strings have him tumble backwards while firing, a trait that synergizes well with the Assault Style's access to free Rider Cancels. | ||
This adds up to a very charming and unique take on the Kamen Rider zoner | This adds up to a very charming and unique take on the Kamen Rider zoner: a slapstick guy falling all over the place who, nonetheless, can absolutely explode you. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
A generic Dash Shot type Dash Action. Costs .5 stocks of the Rider Gauge and can chain into itself up to 3 shots. Dash Shot tracks the opponent's position when firing, including vertically, so although these shots aren't homing, they can be used to snipe the opponent out of the air. | A generic Dash Shot-type Dash Action. Costs .5 stocks of the Rider Gauge and can chain into itself up to 3 shots. Dash Shot tracks the opponent's position when firing, including vertically, so although these shots aren't homing, they can be used to snipe the opponent out of the air. | ||
Dash Shot recovers instantly when its user returns to neutral. | Dash Shot recovers instantly when its user returns to neutral. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Standard Super Jump type Rider Art. Costs .5 stocks of the Rider Gauge. | Standard Super Jump-type Rider Art. Costs .5 stocks of the Rider Gauge. | ||
}} | }} | ||
}} | }} | ||
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:Garren's Dash Action loop, and his main important combo. | :Garren's Dash Action loop, and his main important combo. | ||
:You can also connect most grounded hits into this using RC. | :You can also connect most grounded hits into this using RC. | ||
</div> | </div> | ||
== Navigation == | == Navigation == |
Revision as of 14:21, 20 June 2024
Introduction
Kamen Rider Garren is here to kick ass and take names, but the only name he's managed to take so far is SAYOKOOOOOOOO.
Garren is something of a graceless power zoner. His main strength is being able to convert long-ranged hits into a full combo, leading into massive damage. Some of his strings have him tumble backwards while firing, a trait that synergizes well with the Assault Style's access to free Rider Cancels.
This adds up to a very charming and unique take on the Kamen Rider zoner: a slapstick guy falling all over the place who, nonetheless, can absolutely explode you.
Playstyle
Form Select
Move List
Normal Moves
5LLL
5LLL
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5LH
5LH
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4/6LLL
4/6LLL
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4/6LH
4/6LH
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2/8LL
2/8LL
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2/8LH
2/8LH
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5HH
5HH
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6HHH
6HHH
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2/8H
2/8H
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Assault Mode
Assault 5LLLL
5LLLL (Assault Mode)
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Assault 5LHHH
5LHHH (Assault Mode)
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Special Moves
5S
Fire Bullet
5S~S~S |
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DS
Fire Upper
any direction + S |
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JS
Burning Smash
jS |
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Universal Mechanics
Throw
Throw
4H |
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Dash Action
Dash Action
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Rider Art
Rider Art
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Style Action
Style Action
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Combos
- jS > jS
- jS > Rider Finale
- Garren's jS crumples, which gives him some important links but not a full combo.
- [5S~S > DA] > repeat xN > 5S~S~S
- Garren's Dash Action loop, and his main important combo.
- You can also connect most grounded hits into this using RC.