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| '''Kamen Rider BLACK RX''' is the prescription-grade version of Kamen Rider BLACK. | | '''Kamen Rider BLACK RX''' is the prescription-grade version of Kamen Rider BLACK. |
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| BLACK RX is a versatile and powerful rushdown character. Thanks in part to his weapon, the Revolcane, his quick normals also have excellent reach. He's also one of the most terrifying wielders of the [[Kamen_Rider:_Super_Climax_Heroes/System#Rider_Art_Throw_Cancel|Finisher Mode Cancel]] glitch, suffering no negative effects from using it, allowing him to turn his Rider Gauge into guaranteed damage in neutral, and obscuring his attack range while under its effects. | | BLACK RX is a versatile and powerful rushdown character. Thanks in part to his weapon, the Revolcane, his quick normals also have excellent reach. |
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| BLACK RX is also notably the only Showa-era Kamen Rider who uses the Power Up style, and in fact, has access to two Power Up forms: Roborider and Biorider. | | Notably, BLACK RX is the only Showa-era Kamen Rider who uses the Power Up style, and in fact, has access to two Power Up forms: Roborider and Biorider. |
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| | In non-tournament play, he's also one of the most terrifying wielders of the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] glitch, suffering no negative effects from using it. This allows him to turn his Rider Gauge into guaranteed damage in neutral, in addition to obscuring his attack range while under its effects. |
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| <tabber> | | <tabber> |
| |-|Power Up Style (Roborider)= | | |-|Power Up Style (Roborider)= |
| In this variation, BLACK RX can transform into Roborider, a gunfighter with superarmor on some of his attacks. | | In this variation, BLACK RX can transform into Roborider, a gunfighter with Super Armor on some of his attacks. |
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| Although he's quite unique, using Roborider is not recommended over Biorider. His moveset is very small and limited, and his projectiles aren't particularly threatening. They call this guy the Prince of Sadness for a reason. | | Although he's quite unique, using Roborider is not recommended over Biorider. His moveset is very small and limited, and his projectiles aren't particularly threatening. They call this guy the Prince of Sadness for a reason. |
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| | pros = | | | pros = |
| * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. | | * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. |
| * '''Finisher Mode Cancel:''' A potent glitch available only to Showa-era Kamen Riders which enables you to time-stop your opponent, among other things. BLACK RX is notably among the best at utilizing this glitch.
| | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | |
| |cons = | | |cons = |
| * '''Low Damage in Base Form:''' BLACK RX has all of the tools you need to win, but struggles to kill his opponent quickly without transforming. | | * '''Low Damage:''' BLACK RX has all of the tools he needs to win, but struggles to kill his opponent quickly without transforming. |
| * '''Meter Reliant:''' BLACK RX is very hungry for Rider Gauge, and mismanaging the Rider Gauge can be a fatal mistake. | | * '''Roborider:''' Put plainly, Roborider isn't very good. Although he has Super Armor, he's easily sidestepped and punished on almost every attack he has. Crucially, unlike Biorider, he does not help BLACK RX deal damage in any way. |
| * '''Roborider:''' Roborider just plain isn't very good. Although he has superarmor, he's easily sidestepped and punished on almost every attack he has. Crucially, unlike Biorider, he does not help BLACK RX deal damage in any way.
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| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| In this variation, BLACK RX can transform into Biorider, a heavier swordfighter that can liquefy himself. | | In this variation, BLACK RX can transform into Biorider, a heavier swordfighter that can liquefy himself. |
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| Biorider deals excellent damage and directly pressures the opponent's guard gauge with moves that are very difficult to attack against. When he's put on defense, Biorider also has a parry special that helps him to counterattack if his opponent leaves an opening. | | Biorider deals excellent damage and directly pressures the opponent's Guard Gauge with moves that are very difficult to attack against. When he's put on defense, Biorider also has a parry special that helps him to counterattack if his opponent leaves an opening. |
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| Biorider is generally BLACK RX's preferred Power Up form, as Biorider helps cover up one of his base form's only real weaknesses and is a strong character in his own right. | | Biorider is generally BLACK RX's preferred Power Up form, as the Prince of Anger helps cover up one of his base form's only real weaknesses and is a strong character in his own right. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| | pros = | | | pros = |
| * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. | | * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. |
| * '''Finisher Mode Cancel:''' A potent glitch available only to Showa-era Kamen Riders which enables you to time-stop your opponent, among other things. BLACK RX is notably among the best at utilizing this glitch.
| | * '''Biorider Brings Raw Power:''' Once he's able to transform into Biorider, BLACK RX hits a lot harder. Although Biorider is not a strict upgrade to BLACK RX, both forms are very strong and being able to switch is a strength in itself. |
| * '''Biorider Brings Raw Power:''' Once he's able to transform into Biorider, BLACK RX hits a lot harder. Although Biorider is not a strict upgrade to BLACK RX, both characters are very strong and being able to switch is a strength in itself. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | |
| |cons = | | |cons = |
| * '''Low Damage in Base Form:''' BLACK RX has all of the tools you need to win, but struggles to kill his opponent quickly without transforming. | | * '''Low Damage in Base Form:''' BLACK RX has all of the tools he needs to win, but struggles to kill his opponent quickly without transforming. |
| * '''Meter Reliant:''' BLACK RX is very hungry for Rider Gauge, and mismanaging the Rider Gauge can be a fatal mistake.
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| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| BLACK RX holds out the Revolcane. An overall superior jumping normal, boasting greater range than most jumping normals in the game, while also having active frames until landing. It's also quite fast, making it a viable crossup tool. | | BLACK RX holds out the Revolcane. An overall superior jumping normal, boasting greater range than most jumping normals in the game, while also having active frames until landing. It's also quite fast, making it a viable cross-up tool. |
| }} | | }} |
| }} | | }} |
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| When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. | | When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. |
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| BLACK RX also has access to the [[Kamen_Rider:_Super_Climax_Heroes/System#Rider_Art_Throw_Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | ---- |
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| | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
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| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
| **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. | | **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. |
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| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
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| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
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| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Roborider 5LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5L.png | | |image=KRSCH_BLACK_RX_Roborider_5L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 4/6LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_46L.png | | |image=KRSCH_BLACK_RX_Roborider_46L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=4/6LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider 2/8L</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 2/8L</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_28L.png | | |image=KRSCH_BLACK_RX_Roborider_28L.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider 5HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5H.png | | |image=KRSCH_BLACK_RX_Roborider_5H.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider 6H</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 6H</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_6H.png | | |image=KRSCH_BLACK_RX_Roborider_6H.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider 2/8HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 2/8HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_28H.png | | |image=KRSCH_BLACK_RX_Roborider_28H.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider JL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo JL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_jL.png | | |image=KRSCH_BLACK_RX_Roborider_jL.png |
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| |description= | | |description= |
| Roborider puts his leg out. Has active frames until landing. A very standard jumping normal. | | Roborider puts his leg out. Has active frames until landing. A very standard jumping normal. |
| | }} |
| | }} |
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| jH is identical to this attack. | | ====== <font style="visibility:hidden" size="0">Robo JH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_BLACK_RX_Roborider_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Roboorider puts his leg out. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Roborider 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5S.png | | |image=KRSCH_BLACK_RX_Roborider_5S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_dS.png | | |image=KRSCH_BLACK_RX_Roborider_dS.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_jS.png | | |image=KRSCH_BLACK_RX_Roborider_jS.png |
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| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Roborider Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_Throw.png | | |image=KRSCH_BLACK_RX_Roborider_Throw.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_DA.png | | |image=KRSCH_BLACK_RX_Roborider_DA.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Roborider Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_RA.png | | |image=KRSCH_BLACK_RX_Roborider_RA.png |
| |caption= | | |caption=Finisher Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
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| When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. | | When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. |
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| BLACK RX also has access to the [[Kamen_Rider:_Super_Climax_Heroes/System#Rider_Art_Throw_Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | ---- |
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| | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
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| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
| **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. | | **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. |
| **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For Roborider, this can be done with Robo Punch (5S) for a powerful single hit. | | **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For BLACK RX, this is commonly used with Kingstone Flash (5S) to do a long-range unblockable. |
| *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. | | *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. |
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| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
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| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
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| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Biorider 5LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5L.png | | |image=KRSCH_BLACK_RX_Biorider_5L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5L.png | | |image=KRSCH_BLACK_RX_Biorider_5L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH | | |version=5LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LHH | | |version=5LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46L.png | | |image=KRSCH_BLACK_RX_Biorider_46L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=4/6LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 4/6LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46L.png | | |image=KRSCH_BLACK_RX_Biorider_46L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LH | | |version=4/6LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LHH | | |version=4/6LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 2/8LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28L.png | | |image=KRSCH_BLACK_RX_Biorider_28L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LL | | |version=2/8LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 28LH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 28LH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28L.png | | |image=KRSCH_BLACK_RX_Biorider_28L.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LH | | |version=2/8LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5H.png | | |image=KRSCH_BLACK_RX_Biorider_5H.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 6HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 6HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_6H.png | | |image=KRSCH_BLACK_RX_Biorider_6H.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=6HH | | |version=6HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 2/8HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28H.png | | |image=KRSCH_BLACK_RX_Biorider_28H.png |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HHH | | |version=2/8HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider JL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio JL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_jL.png | | |image=KRSCH_BLACK_RX_Biorider_jL.png |
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| |description= | | |description= |
| Biorider puts his leg out. Has active frames until landing. A standard jumping normal. | | Biorider puts his leg out. Has active frames until landing. A standard jumping normal. |
| | }} |
| | }} |
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| jH is identical to this attack. | | ====== <font style="visibility:hidden" size="0">Bio JH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_BLACK_RX_Biorider_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Biorider puts his leg out. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Biorider 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5S.png | | |image=KRSCH_BLACK_RX_Biorider_5S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 4/6S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46S.png | | |image=KRSCH_BLACK_RX_Biorider_46S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider 2/8S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28S.png | | |image=KRSCH_BLACK_RX_Biorider_28S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_jS.png | | |image=KRSCH_BLACK_RX_Biorider_jS.png |
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| Biorider curls into a ball of goop and dives at the opponent. | | Biorider curls into a ball of goop and dives at the opponent. |
| | | |
| In many ways, this is a standard divekick that uses animations similar to the ground 4/6S. However, it also alters Biorider's momentum in a way that makes it very crossup-friendly. | | In many ways, this is a standard divekick that uses animations similar to the ground 4/6S. However, it also alters Biorider's momentum in a way that makes it very cross-up-friendly. |
| }} | | }} |
| }} | | }} |
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| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Biorider Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_Throw.png | | |image=KRSCH_BLACK_RX_Biorider_Throw.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_DA.png | | |image=KRSCH_BLACK_RX_Biorider_DA.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Biorider Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_RA.png | | |image=KRSCH_BLACK_RX_Biorider_RA.png |
| |caption= | | |caption=Finisher Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Flight Mode | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. | | When pressing <u>Rider Art</u>, BLACK RX instantly causes a screen freeze, enters Finisher Mode, and the belt icon in the UI begins to spin. When leaving the Rider Art screen freeze, BLACK RX has some invulnerable frames, and it is possible to cause your opponent's attack to whiff. During Finisher Mode, BLACK RX's next special attack that hits will gain a damage boost, and some special attacks freeze the action while the narrator describes the attack. This costs 1 stock of the Rider Gauge. |
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| BLACK RX also has access to the [[Kamen_Rider:_Super_Climax_Heroes/System#Rider_Art_Throw_Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | ---- |
| | |
| | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
| | |
| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
| **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. | | **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. |
| **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For Biorider, this can be done with Liquefy Charge (6S) for an unblockable with quite a bit of range. | | **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For BLACK RX, this is commonly used with Kingstone Flash (5S) to do a long-range unblockable. |
| *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. | | *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. |
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| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
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| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
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| *2/8LL > RC > Finisher Mode Cancel (4H+RA) > run forward > 5S > Climax Time > Rider Finale | | *2/8LL > RC > Finisher Mode Cancel (4H+RA) > run forward > 5S > Climax Time > Rider Finale |
| :A highly situational and frankly very silly combo into Rider Finale that is only possible at the wall. | | :A highly situational and frankly very silly combo into Rider Finale that is only possible at the wall. |
| :This is mostly included for completion's sake, as it's the only way to combo into Liquefy Trap without Spark Cutter. | | :This is mostly included for completion's sake, as Finisher Mode cancel is banned in tournament play. It's the only way to combo into Liquefy Trap without Spark Cutter. |
| | </div> |
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| </div>
| |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider BLACK RX]] | | [[Category:Kamen Rider BLACK RX]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |