|
|
(8 intermediate revisions by 2 users not shown) |
Line 4: |
Line 4: |
| '''Kamen Rider BLACK RX''' is the prescription-grade version of Kamen Rider BLACK. | | '''Kamen Rider BLACK RX''' is the prescription-grade version of Kamen Rider BLACK. |
|
| |
|
| BLACK RX is a versatile and powerful rushdown character. Thanks in part to his weapon, the Revolcane, his quick normals also have excellent reach. He's also one of the most terrifying wielders of the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] glitch, suffering no negative effects from using it. This allows him to turn his Rider Gauge into guaranteed damage in neutral, in addition to obscuring his attack range while under its effects. | | BLACK RX is a versatile and powerful rushdown character. Thanks in part to his weapon, the Revolcane, his quick normals also have excellent reach. |
|
| |
|
| Notably, BLACK RX is also the only Showa-era Kamen Rider who uses the Power Up style, and in fact, has access to two Power Up forms: Roborider and Biorider. | | Notably, BLACK RX is the only Showa-era Kamen Rider who uses the Power Up style, and in fact, has access to two Power Up forms: Roborider and Biorider. |
| | |
| | In non-tournament play, he's also one of the most terrifying wielders of the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] glitch, suffering no negative effects from using it. This allows him to turn his Rider Gauge into guaranteed damage in neutral, in addition to obscuring his attack range while under its effects. |
|
| |
|
| <tabber> | | <tabber> |
Line 18: |
Line 20: |
| | pros = | | | pros = |
| * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. | | * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. |
| * '''Finisher Mode Cancel:''' A potent glitch available only to Showa-era Kamen Riders which enables you to time-stop your opponent, among other things. BLACK RX is notably among the best at utilizing this glitch.
| | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | |
| |cons = | | |cons = |
| * '''Low Damage in Base Form:''' BLACK RX has all of the tools he needs to win, but struggles to kill his opponent quickly without transforming. | | * '''Low Damage:''' BLACK RX has all of the tools he needs to win, but struggles to kill his opponent quickly without transforming. |
| * '''Meter Reliant:''' BLACK RX is very hungry for Rider Gauge, and mismanaging said resource can be a fatal mistake.
| |
| * '''Roborider:''' Put plainly, Roborider isn't very good. Although he has Super Armor, he's easily sidestepped and punished on almost every attack he has. Crucially, unlike Biorider, he does not help BLACK RX deal damage in any way. | | * '''Roborider:''' Put plainly, Roborider isn't very good. Although he has Super Armor, he's easily sidestepped and punished on almost every attack he has. Crucially, unlike Biorider, he does not help BLACK RX deal damage in any way. |
| | tablewidth = 80 | | | tablewidth = 80 |
Line 32: |
Line 32: |
| Biorider deals excellent damage and directly pressures the opponent's Guard Gauge with moves that are very difficult to attack against. When he's put on defense, Biorider also has a parry special that helps him to counterattack if his opponent leaves an opening. | | Biorider deals excellent damage and directly pressures the opponent's Guard Gauge with moves that are very difficult to attack against. When he's put on defense, Biorider also has a parry special that helps him to counterattack if his opponent leaves an opening. |
|
| |
|
| Biorider is generally BLACK RX's preferred Power Up form, as Biorider helps cover up one of his base form's only real weaknesses and is a strong character in his own right. | | Biorider is generally BLACK RX's preferred Power Up form, as the Prince of Anger helps cover up one of his base form's only real weaknesses and is a strong character in his own right. |
|
| |
|
| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
Line 38: |
Line 38: |
| | pros = | | | pros = |
| * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. | | * '''Wide Range of Useful Attacks:''' BLACK RX has a wide variety of attacks that move him forward, cover unique angles, and are just plain strong. |
| * '''Finisher Mode Cancel:''' A potent glitch available only to Showa-era Kamen Riders which enables you to time-stop your opponent, among other things. BLACK RX is notably among the best at utilizing this glitch.
| |
| * '''Biorider Brings Raw Power:''' Once he's able to transform into Biorider, BLACK RX hits a lot harder. Although Biorider is not a strict upgrade to BLACK RX, both forms are very strong and being able to switch is a strength in itself. | | * '''Biorider Brings Raw Power:''' Once he's able to transform into Biorider, BLACK RX hits a lot harder. Although Biorider is not a strict upgrade to BLACK RX, both forms are very strong and being able to switch is a strength in itself. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Low Damage in Base Form:''' BLACK RX has all of the tools you need to win, but struggles to kill his opponent quickly without transforming. | | * '''Low Damage in Base Form:''' BLACK RX has all of the tools he needs to win, but struggles to kill his opponent quickly without transforming. |
| * '''Meter Reliant:''' BLACK RX is very hungry for Rider Gauge, and mismanaging said resource can be a fatal mistake.
| |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
Line 466: |
Line 464: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| BLACK RX holds out the Revolcane. An overall superior jumping normal, boasting greater range than most jumping normals in the game, while also having active frames until landing. It's also quite fast, making it a viable crossup tool. | | BLACK RX holds out the Revolcane. An overall superior jumping normal, boasting greater range than most jumping normals in the game, while also having active frames until landing. It's also quite fast, making it a viable cross-up tool. |
| }} | | }} |
| }} | | }} |
Line 603: |
Line 601: |
| ---- | | ---- |
|
| |
|
| BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
|
| |
|
| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
Line 612: |
Line 610: |
| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
|
| |
|
| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
Line 649: |
Line 647: |
| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Roborider 5LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5L.png | | |image=KRSCH_BLACK_RX_Roborider_5L.png |
Line 670: |
Line 668: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 682: |
Line 681: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 4/6LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_46L.png | | |image=KRSCH_BLACK_RX_Roborider_46L.png |
Line 704: |
Line 703: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 716: |
Line 716: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=4/6LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 728: |
Line 729: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider 2/8L</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 2/8L</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_28L.png | | |image=KRSCH_BLACK_RX_Roborider_28L.png |
Line 747: |
Line 748: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider 5HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5H.png | | |image=KRSCH_BLACK_RX_Roborider_5H.png |
Line 768: |
Line 769: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 780: |
Line 782: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider 6H</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 6H</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_6H.png | | |image=KRSCH_BLACK_RX_Roborider_6H.png |
Line 799: |
Line 801: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider 2/8HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 2/8HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_28H.png | | |image=KRSCH_BLACK_RX_Roborider_28H.png |
Line 820: |
Line 822: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 832: |
Line 835: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider JL</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo JL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_jL.png | | |image=KRSCH_BLACK_RX_Roborider_jL.png |
Line 849: |
Line 852: |
| |description= | | |description= |
| Roborider puts his leg out. Has active frames until landing. A very standard jumping normal. | | Roborider puts his leg out. Has active frames until landing. A very standard jumping normal. |
| | }} |
| | }} |
|
| |
|
| jH is identical to this attack. | | ====== <font style="visibility:hidden" size="0">Robo JH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_BLACK_RX_Roborider_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Roboorider puts his leg out. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Roborider 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_5S.png | | |image=KRSCH_BLACK_RX_Roborider_5S.png |
Line 877: |
Line 898: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_dS.png | | |image=KRSCH_BLACK_RX_Roborider_dS.png |
Line 899: |
Line 920: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_jS.png | | |image=KRSCH_BLACK_RX_Roborider_jS.png |
Line 920: |
Line 941: |
|
| |
|
| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Roborider Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_Throw.png | | |image=KRSCH_BLACK_RX_Roborider_Throw.png |
Line 941: |
Line 962: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_DA.png | | |image=KRSCH_BLACK_RX_Roborider_DA.png |
Line 961: |
Line 982: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Roborider Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Robo Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Roborider_RA.png | | |image=KRSCH_BLACK_RX_Roborider_RA.png |
| |caption= | | |caption=Finisher Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
Line 981: |
Line 1,002: |
| ---- | | ---- |
|
| |
|
| BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/Strategy#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
|
| |
|
| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
| **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. | | **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. |
| **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For Roborider, this can be done with Robo Punch (5S) for a powerful single hit. | | **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For BLACK RX, this is commonly used with Kingstone Flash (5S) to do a long-range unblockable. |
| *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. | | *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. |
|
| |
|
| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
|
| |
|
| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
Line 1,024: |
Line 1,045: |
| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Biorider 5LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5L.png | | |image=KRSCH_BLACK_RX_Biorider_5L.png |
Line 1,045: |
Line 1,066: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,057: |
Line 1,079: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5L.png | | |image=KRSCH_BLACK_RX_Biorider_5L.png |
Line 1,079: |
Line 1,101: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH | | |version=5LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,091: |
Line 1,114: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LHH | | |version=5LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,103: |
Line 1,127: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46L.png | | |image=KRSCH_BLACK_RX_Biorider_46L.png |
Line 1,125: |
Line 1,149: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,137: |
Line 1,162: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=4/6LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,149: |
Line 1,175: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 4/6LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46L.png | | |image=KRSCH_BLACK_RX_Biorider_46L.png |
Line 1,171: |
Line 1,197: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LH | | |version=4/6LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,183: |
Line 1,210: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LHH | | |version=4/6LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,195: |
Line 1,223: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 2/8LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28L.png | | |image=KRSCH_BLACK_RX_Biorider_28L.png |
Line 1,216: |
Line 1,244: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LL | | |version=2/8LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,228: |
Line 1,257: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 28LH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 28LH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28L.png | | |image=KRSCH_BLACK_RX_Biorider_28L.png |
Line 1,249: |
Line 1,278: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LH | | |version=2/8LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,261: |
Line 1,291: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5H.png | | |image=KRSCH_BLACK_RX_Biorider_5H.png |
Line 1,283: |
Line 1,313: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,295: |
Line 1,326: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,307: |
Line 1,339: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 6HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 6HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_6H.png | | |image=KRSCH_BLACK_RX_Biorider_6H.png |
Line 1,328: |
Line 1,360: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=6HH | | |version=6HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,340: |
Line 1,373: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 2/8HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28H.png | | |image=KRSCH_BLACK_RX_Biorider_28H.png |
Line 1,362: |
Line 1,395: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,374: |
Line 1,408: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HHH | | |version=2/8HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,386: |
Line 1,421: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider JL</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio JL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_jL.png | | |image=KRSCH_BLACK_RX_Biorider_jL.png |
Line 1,403: |
Line 1,438: |
| |description= | | |description= |
| Biorider puts his leg out. Has active frames until landing. A standard jumping normal. | | Biorider puts his leg out. Has active frames until landing. A standard jumping normal. |
| | }} |
| | }} |
|
| |
|
| jH is identical to this attack. | | ====== <font style="visibility:hidden" size="0">Bio JH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_BLACK_RX_Biorider_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Biorider puts his leg out. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Biorider 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_5S.png | | |image=KRSCH_BLACK_RX_Biorider_5S.png |
Line 1,429: |
Line 1,482: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 4/6S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 4/6S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_46S.png | | |image=KRSCH_BLACK_RX_Biorider_46S.png |
Line 1,451: |
Line 1,504: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider 2/8S</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio 2/8S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_28S.png | | |image=KRSCH_BLACK_RX_Biorider_28S.png |
Line 1,473: |
Line 1,526: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_jS.png | | |image=KRSCH_BLACK_RX_Biorider_jS.png |
Line 1,491: |
Line 1,544: |
| Biorider curls into a ball of goop and dives at the opponent. | | Biorider curls into a ball of goop and dives at the opponent. |
| | | |
| In many ways, this is a standard divekick that uses animations similar to the ground 4/6S. However, it also alters Biorider's momentum in a way that makes it very crossup-friendly. | | In many ways, this is a standard divekick that uses animations similar to the ground 4/6S. However, it also alters Biorider's momentum in a way that makes it very cross-up-friendly. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Biorider Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_Throw.png | | |image=KRSCH_BLACK_RX_Biorider_Throw.png |
Line 1,517: |
Line 1,570: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_DA.png | | |image=KRSCH_BLACK_RX_Biorider_DA.png |
Line 1,537: |
Line 1,590: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Biorider Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Bio Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_BLACK_RX_Biorider_RA.png | | |image=KRSCH_BLACK_RX_Biorider_RA.png |
| |caption= | | |caption=Finisher Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Flight Mode | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,557: |
Line 1,610: |
| ---- | | ---- |
|
| |
|
| BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by simultaneously inputting throw (4H) and Rider Art. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: | | In non-tournament play, BLACK RX also has access to the [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|Finisher Mode Cancel]] bug. This is triggered by inputting Rider Art followed by throw (4H) within a 1-2f window. When executed this way, the cinematic camera will trigger, but rather than posing, BLACK RX will instead execute a throw and recover early. This has a number of effects on the match, most notably: |
|
| |
|
| *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. | | *Briefly time-stops the opponent in whatever state they were in when the Rider Art activated. |
| **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. | | **If they were grounded, your throw attempt is guaranteed, but can still be teched by your opponent. |
| **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For Biorider, this can be done with Liquefy Charge (6S) for an unblockable with quite a bit of range. | | **If your opponent was not holding back to block before the superfreeze, an otherwise blockable strike will become unblockable. For BLACK RX, this is commonly used with Kingstone Flash (5S) to do a long-range unblockable. |
| *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. | | *The match is stuck in a "superfrozen" state until another superfreeze occurs or the round ends. During this state, some effects will become invisible, and some affected moves will behave improperly. |
|
| |
|
| In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. | | In practical terms, BLACK RX benefits greatly from this technique. It allows him to go for unblockables at long range, his weapons and projectiles will become invisible, and it does not negatively impact him in any way. |
|
| |
|
| Be careful when using this: if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> | | <b>Be careful when using any of this, as Finisher Mode Cancel is banned in tournament play.</b> Furthermore, if you cancel the throw animation into Power Up's Style Action, BLACK RX will leave the match, never to return. This is a great way to make your friends mad and instantly forfeit a tournament match. <i>YOOP</i> |
| }} | | }} |
| }} | | }} |
Line 1,604: |
Line 1,657: |
| *2/8LL > RC > Finisher Mode Cancel (4H+RA) > run forward > 5S > Climax Time > Rider Finale | | *2/8LL > RC > Finisher Mode Cancel (4H+RA) > run forward > 5S > Climax Time > Rider Finale |
| :A highly situational and frankly very silly combo into Rider Finale that is only possible at the wall. | | :A highly situational and frankly very silly combo into Rider Finale that is only possible at the wall. |
| :This is mostly included for completion's sake, as it's the only way to combo into Liquefy Trap without Spark Cutter. | | :This is mostly included for completion's sake, as Finisher Mode cancel is banned in tournament play. It's the only way to combo into Liquefy Trap without Spark Cutter. |
| | </div> |
|
| |
|
| </div>
| |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider BLACK RX]] | | [[Category:Kamen Rider BLACK RX]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |