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| '''Kamen Rider Wizard''' uses magic rings to cast spells. This mostly results in someone getting pranked somehow. Usually Wizard. | | '''Kamen Rider Wizard''' uses magic rings to cast spells. This mostly results in someone getting pranked somehow. Usually Wizard. |
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| As he was the newest Kamen Rider when Super Climax Heroes released, Wizard is somewhat of a work-in-progress. He's cobbled together from the early bits of his series, and because Wizard is the only Kamen Rider who never throws a punch (he's wearing magic rings), he demanded a lot of new animation work. As a result, many of his tools are completely unique among the cast, and some barely function, while others are strong enough to prop up the entire character. In spite of his moveset containing such extremes, he's still pretty strong, and functions best as a mid-range zoner who wins through powerful single hits. | | As he was the newest Kamen Rider when ''Super Climax Heroes'' released, Wizard is somewhat of a work-in-progress. He's cobbled together from the early bits of his series, and because Wizard is the only Kamen Rider who never throws a punch (he's wearing magic rings), he demanded a lot of new animation work. As a result, many of his tools are completely unique among the cast, and some barely function, while others are strong enough to prop up the entire character. In spite of his moveset containing such extremes, he's still pretty strong, functioning best as a mid-range zoner who wins through powerful single hits. |
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| Even the styles available to Wizard are kind of strange, as he's the only character in the game to use both Assault as well as any other style without using a unique form, a la [[Kamen Rider: Super Climax Heroes/Fourze|Kamen Rider Fourze's]] Meteor Fusion States or [[Kamen Rider: Super Climax Heroes/W|Kamen Rider W's]] FangJoker. | | Even the styles available to Wizard are kind of strange, as he's the only character in the game to use both Assault as well as any other style without using a unique form, a la [[Kamen Rider: Super Climax Heroes/Fourze|Fourze]]'s Meteor Fusion States or [[Kamen Rider: Super Climax Heroes/W|W]]'s FangJoker. |
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| <tabber> | | <tabber> |
| |-|Form Change Style= | | |-|Form Change Style= |
| When using Form Change, Wizard uses his elemental rings to switch between forms. | | When using Form Change, Wizard uses his elemental rings to switch between forms: |
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| <span style="color: red">Flame Style</span> (Red) is Wizard's basic and most well-rounded form. Its most notable features are Big Magic, a long-range poke that deals heavy damage and is difficult to move around, and a really strong air projectile that can be executed low to the ground. | | *<span style="color: red">'''Flame Style'''</span> (Red) is Wizard's basic and most well-rounded form. Its most notable features are Big Magic, a long-range poke that deals heavy damage and is difficult to move around, and a really strong air projectile that can be executed low to the ground. |
| | | *<span style="color: gold">'''Land Style'''</span> (Yellow) is a heavier and more defensive variant. This form focuses more on defensive projectiles, including an air spread-shot and a wall projectile. |
| <span style="color: yellow">Land Style</span> (Yellow) is a heavier and more defensive variant. This form focuses more on defensive projectiles, including an air spread-shot and a wall projectile. | | *<span style="color: blue">'''Water Style'''</span> (Blue) is a more offensive form. This form has the unblockable Bind Magic and more attacks that advance towards the opponent. |
| | | *<span style="color: green">'''Hurricane Style'''</span> (Green) is a really simple and overpowered character, and using this form is generally banned in competitive play. Hurricane's version of Big Magic is overwhelming, being faster, larger, and dealing a massive amount of the opponent's Guard Gauge even if they do block it. |
| <span style="color: blue">Water Style</span> (Blue) is a more offensive form. This form has the unblockable Bind Magic and more attacks that advance towards the opponent. | |
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| <span style="color: green">Hurricane Style</span> (Green) is a really simple and overpowered character, and using this form is generally banned in competitive play. Hurricane's version of Big Magic is overwhelming, being faster, larger, and dealing a massive amount of the opponent's guard gauge even if they do block it. | |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| | pros = | | | pros = |
| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Flexibility:''' Land Style and Water Style allow you to switch to two very different movesets in matchups where Flame Style might not always be the best fit. | | * '''Flexibility:''' Land Style and Water Style allow Wizard to switch to two very different movesets in matchups where Flame Style might not always be the best fit. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge, forcing him to charge manually. |
| * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| * '''Hurricane Style is Tournament-Banned:''' This may pose a problem if you're playing in a tournament and accidentally switch to Hurricane Style. | | * '''Hurricane Style is Tournament-Banned:''' This may pose a problem if you're playing in a tournament and accidentally switch to Hurricane Style. |
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| }} | | }} |
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| |-|Power Up Style= | | |-|Power Up Style (Flame Dragon)= |
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| With Power Up Style, Wizard gains access to his powered up elemental form, Flame Dragon. His base form with Power Up style is always Flame Style. | | With Power Up Style, Wizard gains access to his powered up elemental form, Flame Dragon. His base form in this style is always Flame Style. |
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| Flame Dragon plays very similarly to Flame Style, but with improved specials and strings. Most importantly, he gains a new 5S utilizing the dragon's fire breath and a Rider Art Followup that increases his damage potential. | | Flame Dragon plays very similarly to Flame Style, but with improved special moves and strings. Most importantly, he gains a new <u>5S</u> utilizing the dragon's fire breath and a Rider Art follow-up that increases his damage potential. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Power Up Style)''' maximizes the strengths of Flame Wizard. | | | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Power Up)''' maximizes the strengths of Flame Style Wizard. |
| | pros = | | | pros = |
| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Flame Dragon is More Well-Rounded:''' Once Wizard reaches his Power Up form, his strings become more useful, allowing him to be a threat at any range. | | * '''Flame Dragon is More Well-Rounded:''' Once Wizard reaches his Power Up form, his strings become more useful, allowing him to be a threat at any range. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. This is especially relevant in this style, where you need 3 stocks of Rider Gauge to Power Up. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. This is especially relevant in this style, where he needs 3 stocks of Rider Gauge to Power Up. |
| * '''Lackluster Strings in Base Form:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings in Base Form:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| | tablewidth = 80 | | | tablewidth = 80 |
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| Wizard's Assault Style plays as a variant of Flame Style with a slightly different array of special moves, most notably those utilizing Copy Magic. | | Wizard's Assault Style plays as a variant of Flame Style with a slightly different array of special moves, most notably those utilizing Copy Magic. |
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| The main practical benefits of Assault Style are that Wizard gains access to a Rider Art Followup that deals massive damage, as well as a new special move during Assault Mode, a unique jS that uses a clone to attack. | | The main practical benefits of Assault Style are that Wizard gains access to a Rider Art follow-up that deals massive damage, as well as a new special move during Assault Mode: a unique <u>jS</u> that uses a clone to attack. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Assault Style)''' plays similarly to Flame Wizard, but gains access to moves using Copy Magic. | | | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Assault)''' spices Flame Style Wizard's kit up with moves using Copy Magic. |
| | pros = | | | pros = |
| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Unburstable Damage:''' Assault Style's Rider Art Followup deals a combo's worth of damage on its own. | | * '''Unburstable Damage:''' Assault Style's Rider Art follow-up deals a combo's worth of damage on its own. |
| * '''Assault Mode Pressure:''' Wizard can use Assault Mode's mechanics and his Assault Mode jS to take control of the match for a short period of time. | | * '''Assault Mode Pressure:''' Wizard can use Assault Mode's mechanics and his Assault Mode <u>jS</u> to take control of the match for a short period of time. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. While Assault Style's mechanics can mitigate this somewhat, it's still an issue he has to face. |
| * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| | tablewidth = 80 | | | tablewidth = 80 |
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| |-|Tag Style (Hurricane Dragon)= | | |-|Tag Style (Hurricane Dragon)= |
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| An even stronger version of the banned Hurricane Wizard, only available through the banned Tag style, this form is only included here for completion's sake. | | An even stronger version of the banned Hurricane Style Wizard, only available through the banned Tag style. This form is only included here for completion's sake. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Hurricane Dragon)''' is a banned character. | | | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Hurricane Dragon)''' is a banned character. |
| | pros = | | | pros = |
| * '''Incredibly Strong Banned Character:''' Hurricane Dragon's Big Magic is even better than Hurricane Style's Big Magic. | | * '''Incredibly Strong Character:''' Hurricane Dragon's Big Magic is even better than Hurricane Style's Big Magic. |
| |cons = | | |cons = |
| * '''Incredibly Strong Banned Character:''' You can't pick him in a tournament or if you want people to like playing with you. | | * '''Incredibly Banned Character:''' You can't pick him in a tournament or if you want people to like playing with you. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Flame Style 5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_5L.png | | |image=KRSCH_Wizard_Flame_Style_5L.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_5L.png | | |image=KRSCH_Wizard_Flame_Style_5L.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style dLLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame dLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_dL.png | | |image=KRSCH_Wizard_Flame_Style_dL.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_dL.png | | |image=KRSCH_Wizard_Flame_Style_dL.png |
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| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Flame Style 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_5H.png | | |image=KRSCH_Wizard_Flame_Style_5H.png |
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| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Flame Style dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame dHHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_dH.png | | |image=KRSCH_Wizard_Flame_Style_dH.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style jL</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_jL.png | | |image=KRSCH_Wizard_Flame_Style_jL.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style jH</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_jH.png | | |image=KRSCH_Wizard_Flame_Style_jH.png |
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| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Flame Style 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_5S.png | | |image=KRSCH_Wizard_Flame_Style_5S.png |
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| |version=Assault Style | | |version=Assault Style |
| |subtitle=Defend Magic | | |subtitle=Defend Magic |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style 4/6S</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 4/6S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_46S.png | | |image=KRSCH_Wizard_Flame_Style_46S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style 2/8S</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame 2/8S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_28S.png | | |image=KRSCH_Wizard_Flame_Style_28S.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_jS.png | | |image=KRSCH_Wizard_Flame_Style_jS.png |
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| Wizard halts his air momentum and shoots a fireball down at a shallow angle. A crucial zoning tool that can be used very low to the ground, and which turns to face the opponent even when it's used at an awkward angle. | | Wizard halts his air momentum and shoots a fireball down at a shallow angle. A crucial zoning tool that can be used very low to the ground, and which turns to face the opponent even when it's used at an awkward angle. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=Assault | | |version=Assault |
| |subtitle=Copy Magic | | |subtitle=Copy Magic |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Flame Style Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_Throw.png | | |image=KRSCH_Wizard_Flame_Style_Throw.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_DA.png | | |image=KRSCH_Wizard_Flame_Style_DA.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Style_RA.png | | |image=KRSCH_Wizard_Flame_Style_RA.png |
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| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=Normal |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | }} |
| | {{AttackData-KRSCH |
| | |version=Assault |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
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| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. |
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| In Form Change Style or Power Up Style, the Rider Art Followup simply uses Big Magic. When using the followup after using High Speed Dash in a direction besides forward, Wizard will face the opponent before using Big Magic. | | In Form Change Style or Power Up Style, the Rider Art follow-up simply uses Big Magic. When using the followup after using High Speed Dash in a direction besides forward, Wizard will face the opponent before using Big Magic. |
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| However, in Assault Style, the Rider Art Followup is a spinning kick that is very useful as a whiff punisher or combo ender. On hit, this causes a cinematic and deals a massive amount of unscaled damage. | | However, in Assault Style, the Rider Art follow-up is a spinning kick that is very useful as a whiff punisher or combo ender. On hit, this causes a cinematic and deals a massive amount of unscaled damage. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Power Up | | |version=Power Up |
| | |header=no |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N/A |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Assault | | |version=Assault |
| | |header=no |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N/A |
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| *5LH > Combo Jump > jLHHS | | *5LH > Combo Jump > jLHHS |
| *5LH > Combo Jump > jLHH > land > 5S | | *5LH > Combo Jump > jLHH > land > 5S |
| *(Assault Style only) 5LH > Combo Jump > jLHH > land > Rider Art Followup | | *(Assault Style only) 5LH > Combo Jump > jLHH > land > Rider Art follow-up |
| *(Near Wall) 5LH > Combo Jump > jLHH > land > Climax Time > run forward > Rider Finale | | *(Near Wall) 5LH > Combo Jump > jLHH > land > Climax Time > run forward > Rider Finale |
| :Wizard's aircombo is a crucial tool for his combo damage, and allows him a variety of followups. | | :Wizard's aircombo is a crucial tool for his combo damage, and allows him a variety of followups. |
| :Finishing the aircombo is the best damage option, but ending in 5S instead will reduce your opponent's Rider Gauge and can be useful for controlling their options. | | :Finishing the aircombo is the best damage option, but ending in 5S instead will reduce your opponent's Rider Gauge and can be useful for controlling their options. |
| :In Assault Style specifically, Rider Art Followup is usually the best combo ender as long as you have meter. The most consistent way to juggle it is to wait a little and hit during the opponent's second groundbounce. | | :In Assault Style specifically, Rider Art follow-up is usually the best combo ender as long as you have meter. The most consistent way to juggle it is to wait a little and hit during the opponent's second groundbounce. |
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| *(Form Change or Power Up Style only) dLL > RC > 5S > 5S | | *(Form Change or Power Up Style only) dLL > RC > 5S > 5S |
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| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Land Style 5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Land 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_5L.png | | |image=KRSCH_Wizard_Land_Style_5L.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Land Style 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Land 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_5L.png | | |image=KRSCH_Wizard_Land_Style_5L.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Land Style dLLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Land dLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_dL.png | | |image=KRSCH_Wizard_Land_Style_dL.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Land Style dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Land dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_dL.png | | |image=KRSCH_Wizard_Land_Style_dL.png |
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| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Land Style 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Land 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_5H.png | | |image=KRSCH_Wizard_Land_Style_5H.png |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Land Style dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Land dHHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_dH.png | | |image=KRSCH_Wizard_Land_Style_dH.png |
Line 1,014: |
Line 1,028: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style jL</font> ====== | | ====== <font style="visibility:hidden" size="0">Land jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_jL.png | | |image=KRSCH_Wizard_Land_Style_jL.png |
Line 1,034: |
Line 1,048: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style jH</font> ====== | | ====== <font style="visibility:hidden" size="0">Land jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_jH.png | | |image=KRSCH_Wizard_Land_Style_jH.png |
Line 1,055: |
Line 1,069: |
|
| |
|
| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Land Style 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Land 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_5S.png | | |image=KRSCH_Wizard_Land_Style_5S.png |
Line 1,082: |
Line 1,096: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Land DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_dS.png | | |image=KRSCH_Wizard_Land_Style_dS.png |
Line 1,105: |
Line 1,119: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Land JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_jS.png | | |image=KRSCH_Wizard_Land_Style_jS.png |
Line 1,129: |
Line 1,143: |
|
| |
|
| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Land Style Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Land Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_Throw.png | | |image=KRSCH_Wizard_Land_Style_Throw.png |
Line 1,150: |
Line 1,164: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Land Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_DA.png | | |image=KRSCH_Wizard_Land_Style_DA.png |
Line 1,172: |
Line 1,186: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Land Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Land_Style_RA.png | | |image=KRSCH_Wizard_Land_Style_RA.png |
Line 1,190: |
Line 1,204: |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. |
|
| |
|
| Land Style's Rider Art Followup simply uses Drill Magic (dS). | | Land Style's Rider Art follow-up simply uses Drill Magic (dS). |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Land Style Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Land Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
Line 1,234: |
Line 1,248: |
| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Water Style 5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Water 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_5L.png | | |image=KRSCH_Wizard_Water_Style_5L.png |
Line 1,283: |
Line 1,297: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Water 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_5L.png | | |image=KRSCH_Wizard_Water_Style_5L.png |
Line 1,432: |
Line 1,446: |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Water Style 5HHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Water 5HHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_5H.png | | |image=KRSCH_Wizard_Water_Style_5H.png |
Line 1,495: |
Line 1,509: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Water dHHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_dH.png | | |image=KRSCH_Wizard_Water_Style_dH.png |
Line 1,558: |
Line 1,572: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style jL</font> ====== | | ====== <font style="visibility:hidden" size="0">Water jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_jL.png | | |image=KRSCH_Wizard_Water_Style_jL.png |
Line 1,578: |
Line 1,592: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style jH</font> ====== | | ====== <font style="visibility:hidden" size="0">Water jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_jH.png | | |image=KRSCH_Wizard_Water_Style_jH.png |
Line 1,599: |
Line 1,613: |
|
| |
|
| === Special Moves === | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Water Style 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Water 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_5S.png | | |image=KRSCH_Wizard_Water_Style_5S.png |
Line 1,645: |
Line 1,659: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Water JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_jS.png | | |image=KRSCH_Wizard_Water_Style_jS.png |
Line 1,667: |
Line 1,681: |
|
| |
|
| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Water Style Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Water Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_Throw.png | | |image=KRSCH_Wizard_Water_Style_Throw.png |
Line 1,688: |
Line 1,702: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Water Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_DA.png | | |image=KRSCH_Wizard_Water_Style_DA.png |
Line 1,708: |
Line 1,722: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Water Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Water_Style_RA.png | | |image=KRSCH_Wizard_Water_Style_RA.png |
Line 1,728: |
Line 1,742: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Water Style Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Water Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
Line 1,761: |
Line 1,775: |
| == Move List == | | == Move List == |
| === Normal Moves === | | === Normal Moves === |
| ====== <font style="visibility:hidden" size="0">Hurricane Style 5LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_5L.png | | |image=KRSCH_Wizard_Hurricane_Style_5L.png |
Line 1,810: |
Line 1,824: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane 5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_5L.png | | |image=KRSCH_Wizard_Hurricane_Style_5L.png |
Line 1,859: |
Line 1,873: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style dLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane dLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_dL.png | | |image=KRSCH_Wizard_Hurricane_Style_dL.png |
Line 1,894: |
Line 1,908: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_dL.png | | |image=KRSCH_Wizard_Hurricane_Style_dL.png |
Line 1,943: |
Line 1,957: |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Hurricane Style 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_5H.png | | |image=KRSCH_Wizard_Hurricane_Style_5H.png |
Line 1,992: |
Line 2,006: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane dHHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_dH.png | | |image=KRSCH_Wizard_Hurricane_Style_dH.png |
Line 2,055: |
Line 2,069: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style jL</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_jL.png | | |image=KRSCH_Wizard_Hurricane_Style_jL.png |
Line 2,075: |
Line 2,089: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style jH</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_jH.png | | |image=KRSCH_Wizard_Hurricane_Style_jH.png |
Line 2,117: |
Line 2,131: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_dS.png | | |image=KRSCH_Wizard_Hurricane_Style_dS.png |
| |caption= | | |caption=The reason this form's banned |
| |input=any direction + S | | |input=any direction + S |
| |name=Big Magic | | |name=Big Magic |
Line 2,134: |
Line 2,148: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Hurricane's version of Big Magic is the reason it's banned. It's a lightning-fast fullscreen poke that guard crushes if it's blocked twice. You don't need any other moves. | | Hurricane's version of Big Magic is a lightning-fast fullscreen poke that guard crushes if it's blocked twice. You don't need any other moves. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_jS.png | | |image=KRSCH_Wizard_Hurricane_Style_jS.png |
Line 2,160: |
Line 2,174: |
|
| |
|
| == Universal Mechanics == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Hurricane Style Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_Throw.png | | |image=KRSCH_Wizard_Hurricane_Style_Throw.png |
Line 2,181: |
Line 2,195: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_DA.png | | |image=KRSCH_Wizard_Hurricane_Style_DA.png |
Line 2,201: |
Line 2,215: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Style_RA.png | | |image=KRSCH_Wizard_Hurricane_Style_RA.png |
Line 2,221: |
Line 2,235: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Hurricane Style Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image= | | |image= |
Line 2,824: |
Line 2,838: |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. | | High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. |
|
| |
|
| This Rider Art Followup is a spinning kick that is very useful as a whiff punisher or combo ender. On hit, this causes a cinematic and deals a massive amount of damage. | | This Rider Art follow-up is a spinning kick that is very useful as a whiff punisher or combo ender. On hit, this causes a cinematic and deals a massive amount of damage. |
| }} | | }} |
| }} | | }} |
Line 2,852: |
Line 2,866: |
| == Combos == | | == Combos == |
| *5S > 5S | | *5S > 5S |
| *5S > Rider Art Followup | | *5S > Rider Art follow-up |
| *5S > Rider Finale | | *5S > Rider Finale |
| :Flame Dragon's 5S deals a lot of damage and is also a potent starter thanks to its crumple. | | :Flame Dragon's 5S deals a lot of damage and is also a potent starter thanks to its crumple. |
Line 2,863: |
Line 2,877: |
| :dLL is the only close range string that has enough hitstun to combo into 5S as a crumple. | | :dLL is the only close range string that has enough hitstun to combo into 5S as a crumple. |
|
| |
|
| *dHHH > RC > 5S > Rider Art Followup | | *dHHH > RC > 5S > Rider Art follow-up |
| :This long-range alternative deals a lot of damage from a projectile starter. | | :This long-range alternative deals a lot of damage from a projectile starter. |
|
| |
|
Line 3,284: |
Line 3,298: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Hurricane Dragon Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Dragon Throw</font> ====== |
| {{MoveData | | {{MoveData |
Line 3,314: |
Line 3,328: |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage=N/A |
| |guard=N/A | | |guard=N/A |
| |startup= | | |startup= |
Line 3,328: |
Line 3,342: |
| ====== <font style="visibility:hidden" size="0">Hurricane Dragon Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Dragon Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Dragon_RA.png | | |image= |
| |caption= | | |caption= |
| |name=Rider Art | | |name=Rider Art |
Line 3,335: |
Line 3,349: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard= |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,355: |
Line 3,369: |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard= |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,369: |
Line 3,383: |
| *dHHHHH > 5S | | *dHHHHH > 5S |
| :This string links into 5S. | | :This string links into 5S. |
| | </div> |
|
| |
|
| </div>
| |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Wizard]] | | [[Category:Kamen Rider Wizard]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |