Kamen Rider: Super Climax Heroes/Meteor: Difference between revisions
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![KRSCH Meteor Illustration.png](/images/thumb/0/08/KRSCH_Meteor_Illustration.png/130px-KRSCH_Meteor_Illustration.png)
Meteor
![KRSCH Meteor Storm Illustration.png](/images/thumb/a/ae/KRSCH_Meteor_Storm_Illustration.png/130px-KRSCH_Meteor_Storm_Illustration.png)
Meteor Storm
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'''Kamen Rider Meteor''' yells WATAAAHHHH. He can also do it while carrying a big stick. | '''Kamen Rider Meteor''' yells WATAAAHHHH. He can also do it while carrying a big stick. | ||
Meteor is a close to mid-range fighter with strong up-close tools, including numerous multi-hitting normals, high combo potential and devastating damage. His powerful close-range tools are held back by a weak ranged presence and poor defensive stats, but he can make up for it with the use of his Power Up form, Meteor Storm. | Meteor is a close-to-mid-range fighter with strong up-close tools, including numerous multi-hitting normals, high combo potential, and devastating damage. His powerful close-range tools are held back by a weak ranged presence and poor defensive stats, but he can make up for it with the use of his Power Up form, Meteor Storm. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:KRSCH_Meteor_icon.png|64px]] '''Kamen Rider Meteor''' is a close-range pressure character with terrifying combos and stagger pressure. | | intro = [[file:KRSCH_Meteor_icon.png|64px]] '''Kamen Rider Meteor''' is a close-range pressure character with terrifying combos and stagger pressure. | ||
| pros = | | pros = | ||
* '''Powerful Close Range Presence:''' With strong multi-hit normals that easily convert into full combos with or without | * '''Powerful Close Range Presence:''' With strong multi-hit normals that easily convert into full combos with or without Rider Gauge, Meteor can play a fearsome pressure game that can wear down the opponent's Guard Gauge and force them into scary strike/throw mixup situations. | ||
* '''Amazing Combo Potential:''' Meteor has powerful extended combos thanks to multiple practical linking options and the unique ability to chain two crumple stuns together, giving him powerful conversions that deal significant damage or (more likely) force the opponent to commit to a burst as soon as | * '''Amazing Combo Potential:''' Meteor has powerful extended combos thanks to multiple practical linking options and the unique ability to chain two crumple stuns together, giving him powerful conversions that deal significant damage or (more likely) force the opponent to commit to a burst as soon as he touches them. | ||
* '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. | |||
|cons = | |cons = | ||
* '''Weak Ranged Presence:''' With only one projectile at his disposal and very little in the way of long-range normals, Meteor has to rely on basic movement options to find his way in, which can be a tall order in a game with such powerful defensive movement as this one. | * '''Weak Ranged Presence:''' With only one projectile at his disposal and very little in the way of long-range normals, Meteor has to rely on basic movement options to find his way in, which can be a tall order in a game with such powerful defensive movement as this one. | ||
* '''Poor Defence:''' Meteor's defence rating is on the lower side, meaning mistakes get punished a lot harder for him than many other characters, forcing him to commit to bursts when other characters may be able to get away with saving | * '''Poor Defence:''' Meteor's defence rating is on the lower side, meaning mistakes get punished a lot harder for him than many other characters, forcing him to commit to bursts when other characters may be able to get away with saving their Guard Gauge. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 233: | Line 234: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor jumps forward with a double kick. Decent range, but lacking follow ups mean that this string is rarely ever worth the time. Can pick up knocked down opponents, but Meteor lacks hard knockdowns to convert from. | Meteor jumps forward with a double kick. Decent range, but lacking follow-ups mean that this string is rarely ever worth the time. Can pick up knocked down opponents, but Meteor lacks hard knockdowns to convert from. | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
Line 269: | Line 270: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor jumps forward with a double kick. Decent range, but lacking follow ups mean that this string is rarely ever worth the time. Can pick up knocked down opponents, but Meteor lacks hard knockdowns to convert from. | Meteor jumps forward with a double kick. Decent range, but lacking follow-ups mean that this string is rarely ever worth the time. Can pick up knocked down opponents, but Meteor lacks hard knockdowns to convert from. | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
Line 370: | Line 371: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor moves forward with a fairly fast straight punch. Decent range and speed make it good for a mid range whiff punisher, but it needs a Rider Cancel to get combo follow ups. | Meteor moves forward with a fairly fast straight punch. Decent range and speed make it good for a mid range whiff punisher, but it needs a Rider Cancel to get combo follow-ups. | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
Line 396: | Line 397: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor follows up with a hook into another backfist. Can be RC'd on the third hit of the string to move into combo follow ups, increasing the string's potency as a whiff punisher. | Meteor follows up with a hook into another backfist. Can be RC'd on the third hit of the string to move into combo follow-ups, increasing the string's potency as a whiff punisher. | ||
}} | }} | ||
}} | }} | ||
Line 422: | Line 423: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Lunching forward punch similar to 6H. A tad slower on startup, but much more rewarding on hit thanks to its follow ups. | Lunching forward punch similar to 6H. A tad slower on startup, but much more rewarding on hit thanks to its follow-ups. | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
Line 448: | Line 449: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
A high heel kick that plays a key part in Meteor's combos thanks to huge frame advantage on hit, allowing for easy combo follow ups int 6LHH. | A high heel kick that plays a key part in Meteor's combos thanks to huge frame advantage on hit, allowing for easy combo follow-ups int 6LHH. | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
Line 501: | Line 502: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
A downward angled kick that is decent for air-to-ground, but lacks active frames | A downward angled kick that is decent for air-to-ground, but lacks active frames. | ||
}} | }} | ||
}} | }} | ||
Line 565: | Line 566: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor performs a quick one inch punch that causes a crumple stun. Unique in that the first hit restands an opponent currently in a crumple stun animation, allowing him to perform double crumple combos, though it can only be used once per combo in this way. Another key combo extender for the character. | Meteor performs a quick one-inch-punch that causes a crumple stun. Unique in that the first hit restands an opponent currently in a crumple stun animation, allowing him to perform double crumple combos, though it can only be used once per combo in this way. Another key combo extender for the character. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|input=jS | |input=jS | ||
|name= | |name=Meteor Strike | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 607: | Line 608: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor's throw. Causes a hard knockdown, but does not provide any combo follow ups. | Meteor's throw. Causes a hard knockdown, but does not provide any combo follow-ups. | ||
}} | }} | ||
}} | }} | ||
Line 627: | Line 628: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor airdashes. A generic mobility tool | Meteor airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|damage= | |damage= | ||
|guard= | |guard=N | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 647: | Line 648: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Upon pressing <u>Rider Art</u>, Meteor crouches and forms into a blue shooting star that flies around aimlessly for a bit before rushing into the opponent, initiating a cutscene on contact. The move is unblockable, but it does barely any damage, and while it does drain one bar of your opponent's meter, it also costs one full bar of meter to perform. Largely not worth it at all. | Upon pressing <u>Rider Art</u>, Meteor crouches and forms into a blue shooting star that flies around aimlessly for a bit before rushing into the opponent, initiating a cutscene on contact. Gains full invulnerability once Meteor jumps that lasts until fully recovered. The move is unblockable, but it does barely any damage, and while it does drain one bar of your opponent's meter, it also costs one full bar of meter to perform. Largely not worth it at all. | ||
}} | }} | ||
}} | }} | ||
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== Move List == | == Move List == | ||
=== Normal Moves === | === Normal Moves === | ||
====== <font style="visibility:hidden" size="0">Storm | ====== <font style="visibility:hidden" size="0">Storm 5LL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_5L.png | |image=KRSCH_Meteor_Storm_5L.png | ||
Line 690: | Line 691: | ||
|image2=KRSCH_Meteor_Storm_5LL.png | |image2=KRSCH_Meteor_Storm_5LL.png | ||
|caption2= | |caption2= | ||
|name=5LL | |||
|name= | |||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 718: | Line 718: | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Storm | ====== <font style="visibility:hidden" size="0">Storm 5LHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_5L.png | |image=KRSCH_Meteor_Storm_5L.png | ||
|caption= | |caption= | ||
|image2=KRSCH_Meteor_Storm_5LH.png | |image2=KRSCH_Meteor_Storm_5LH.png | ||
|image3=KRSCH_Meteor_Storm_5LHH.png | |||
|caption2= | |caption2= | ||
|name= | |name=5LHH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 766: | Line 754: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Can be followed up with a Combo Jump into its aircombo follow-up string, jLHHS. | |||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=5LHH | ||
|header=no | |||
|damage= | |damage= | ||
|guard=Y | |guard=Y | ||
Line 792: | Line 769: | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Storm 4/6LL</font> ====== | |||
{{MoveData | |||
|image=KRSCH_Meteor_Storm_46L.png | |||
|caption= | |||
|image2=KRSCH_Meteor_Storm_46LL.png | |||
|caption2= | |||
|name=4/6LL | |||
|subtitle= | |||
|data= | |||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=4/6L | ||
|damage= | |damage= | ||
|guard=Y | |guard=Y | ||
Line 806: | Line 793: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=4/6LL | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 816: | Line 803: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Storm 4/ | ====== <font style="visibility:hidden" size="0">Storm 4/6LHHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_46L.png | |image=KRSCH_Meteor_Storm_46L.png | ||
|caption= | |caption= | ||
|image2= | |image2=KRSCH_Meteor_Storm_46LH.png | ||
|caption2= | |caption2= | ||
|image3= | |image3=KRSCH_Meteor_Storm_46LHH.png | ||
|name=4/ | |image4=KRSCH_Meteor_Storm_46LHHH.png | ||
|name=4/6LHHH | |||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 843: | Line 831: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=4/ | |version=4/6LH | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 856: | Line 844: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=4/ | |version=4/6LHH | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 868: | Line 856: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=4/ | |version=4/6LHHH | ||
|header=no | |||
|damage= | |damage= | ||
|guard=Y | |guard=Y | ||
Line 891: | Line 867: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Storm 2/8LLL</font> ====== | |||
{{MoveData | |||
|image=KRSCH_Meteor_Storm_28L.png | |||
|caption= | |||
|image2=KRSCH_Meteor_Storm_28LL.png | |||
|image3=KRSCH_Meteor_Storm_28LLL.png | |||
|caption2= | |||
|name=2/8LLL | |||
|subtitle= | |||
|data= | |||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=2/8L | ||
|damage= | |damage= | ||
|guard=Y | |guard=Y | ||
Line 907: | Line 894: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=2/8LL | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 917: | Line 904: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version= | |version=2/8LLL | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 930: | Line 917: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Storm 2/ | ====== <font style="visibility:hidden" size="0">Storm 2/8LHHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_28L.png | |image=KRSCH_Meteor_Storm_28L.png | ||
|caption= | |caption= | ||
|image2= | |image2=KRSCH_Meteor_Storm_28LH.png | ||
|image3=KRSCH_Meteor_Storm_28LHH.png | |||
|image4=KRSCH_Meteor_Storm_28LHHH.png | |||
|caption2= | |caption2= | ||
|name=2/ | |name=2/8LHHH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 956: | Line 945: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=2/ | |version=2/8LH | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 968: | Line 957: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=2/ | |version=2/8LHH | ||
|header=no | |||
|damage= | |damage= | ||
|guard=Y | |guard=Y | ||
Line 992: | Line 971: | ||
}} | }} | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=2/ | |version=2/8LHHH | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 1,006: | Line 985: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Storm | ====== <font style="visibility:hidden" size="0">Storm 5HHHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_5H.png | |image=KRSCH_Meteor_Storm_5H.png | ||
Line 1,013: | Line 992: | ||
|caption2= | |caption2= | ||
|image3=KRSCH_Meteor_Storm_5HHH.png | |image3=KRSCH_Meteor_Storm_5HHH.png | ||
|name= | |image4=KRSCH_Meteor_Storm_5HHHH.png | ||
|name=5HHHH | |||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,043: | Line 1,023: | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=5HHH | |version=5HHH | ||
|header=no | |||
|damage= | |||
|guard=Y | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-KRSCH | |||
|version=5HHHH | |||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 1,056: | Line 1,049: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Storm | ====== <font style="visibility:hidden" size="0">Storm 6HHH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_6H.png | |image=KRSCH_Meteor_Storm_6H.png | ||
|caption= | |caption= | ||
|image2=KRSCH_Meteor_Storm_6HH.png | |image2=KRSCH_Meteor_Storm_6HH.png | ||
| | |image3=KRSCH_Meteor_Storm_6HHH.png | ||
|name= | |name=6HHH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,079: | Line 1,072: | ||
{{AttackData-KRSCH | {{AttackData-KRSCH | ||
|version=6HH | |version=6HH | ||
|header=no | |||
|damage= | |||
|guard=Y | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-KRSCH | |||
|version=6HHH | |||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 1,144: | Line 1,150: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Doesn't have active frames until landing. | |||
}} | }} | ||
}} | }} | ||
Line 1,164: | Line 1,170: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Has active frames until landing. | |||
}} | }} | ||
}} | }} | ||
Line 1,174: | Line 1,180: | ||
|caption= | |caption= | ||
|input=5S | |input=5S | ||
|name= | |name=Fire Meteor Tornado | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,195: | Line 1,201: | ||
|caption= | |caption= | ||
|input=4/6S | |input=4/6S | ||
|name=Storm | |name=Meteor Storm Punisher | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,207: | Line 1,213: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
A projectile that moves along the ground and continues seeking the opponent for a comically long amount of time. Meteor Storm's main tool for annoying the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 1,216: | Line 1,222: | ||
|caption= | |caption= | ||
|input=2/8S | |input=2/8S | ||
|name= | |name=Meteor Storm Punisher (Zig-Zag) | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,228: | Line 1,234: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Similar to Meteor Storm Punisher, but instead of tracking, it moves forward in a zig-zag pattern. It's best to avoid this move in most scenarios, since it also locks out the seeking version of the move until it fully disappears. | |||
}} | }} | ||
}} | }} | ||
Line 1,237: | Line 1,243: | ||
|caption= | |caption= | ||
|input=jS | |input=jS | ||
|name= | |name=Meteor Strike | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,277: | Line 1,283: | ||
{{MoveData | {{MoveData | ||
|image=KRSCH_Meteor_Storm_DA.png | |image=KRSCH_Meteor_Storm_DA.png | ||
|caption= | |caption=Guard Dash | ||
|name=Dash Action | |name=Dash Action | ||
|subtitle= | |subtitle= | ||
Line 1,290: | Line 1,296: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor | Meteor runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. | ||
}} | }} | ||
}} | }} | ||
Line 1,310: | Line 1,316: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Upon pressing <u>Rider Art</u>, Meteor crouches and forms into a blue shooting star that flies around aimlessly for a bit before rushing into the opponent, initiating a cutscene on contact. The move is unblockable, but it does barely any damage, and while it does drain one bar of your opponent's meter, it also costs one full bar of meter to perform. Largely not worth it at all. | Upon pressing <u>Rider Art</u>, Meteor crouches and forms into a blue shooting star that flies around aimlessly for a bit before rushing into the opponent, initiating a cutscene on contact. Gains full invulnerability once Meteor jumps that lasts until fully recovered. The move is unblockable, but it does barely any damage, and while it does drain one bar of your opponent's meter, it also costs one full bar of meter to perform. Largely not worth it at all. | ||
}} | }} | ||
}} | }} | ||
Line 1,330: | Line 1,336: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Meteor Storm transforms back into Meteor at no cost the Rider Gauge. As with all Power Up style transformations, this can be used to cancel grounded normal attacks and blockstun. | Meteor Storm transforms back into Meteor at no cost of the Rider Gauge. As with all Power Up style transformations, this can be used to cancel grounded normal attacks and blockstun. | ||
}} | }} | ||
}} | }} |
Latest revision as of 19:16, 21 June 2024
Introduction
Kamen Rider Meteor yells WATAAAHHHH. He can also do it while carrying a big stick.
Meteor is a close-to-mid-range fighter with strong up-close tools, including numerous multi-hitting normals, high combo potential, and devastating damage. His powerful close-range tools are held back by a weak ranged presence and poor defensive stats, but he can make up for it with the use of his Power Up form, Meteor Storm.
Playstyle
Form Select
![KRSCH Meteor Illustration.png](/images/thumb/0/08/KRSCH_Meteor_Illustration.png/130px-KRSCH_Meteor_Illustration.png)
![KRSCH Meteor Storm Illustration.png](/images/thumb/a/ae/KRSCH_Meteor_Storm_Illustration.png/130px-KRSCH_Meteor_Storm_Illustration.png)
Move List
Normal Moves
5LL
5LL
|
---|
5LHH
5LHH
|
---|
46LLL
4/6LLL
|
---|
46LHH
4/6LLL
|
---|
28LL
2/8LL
|
---|
28LH
2/8LH
|
---|
5HHH
5HHH
|
---|
6HHH
6HHH
|
---|
28HHHH
2/8HHHH
|
---|
jL
jL
|
---|
jH
jH
|
---|
Special Moves
5S
Jupiter Hammer
5S |
---|
46S
Saturn Sorcery
4/6S |
---|
28S
Mars Breaker
2/8S |
---|
JS
Meteor Strike
jS |
---|
Universal Mechanics
Throw
Throw
4H |
---|
Dash Action
Dash Action Air Dash Air Dash
|
---|
Rider Art
Rider Art Shooting Star Attack Shooting Star Attack
|
---|
Style Action
Style Action Power Up Power Up
|
---|
Combos
- 28HHH > 46LHH > 2S 5S
- Meteor's primary combo. You can swap the 28HHH for 5H if you want an easier time with the link, but it's generally more worth it to get down the link timing from 28HHH. Note that this combo can also be started from a 46S hit at medium distances.
- 5LH > j.LHH > land 5S
- Slightly more damaging follow up to his Aerial Combo than the j.S ender. You want to slightly delay the Aerial Combo so you can land at roughly the same time as your opponent, otherwise they will be able to tech roll and avoid the follow-up.
- 5HH > 46LL > SA > 46LHH > 28LHH > SA > 28HHH > 46LHH > 2SP (Climax Time) > Finale
- A highly situational touch of death combo. Not particularly useful, but does a good job of showcasing how Meteor's combos generally fit together, including with the use of Power Up cancels.
Move List
Normal Moves
Storm 5LL
5LL
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Storm 5LHH
5LHH
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Storm 4/6LL
4/6LL
|
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Storm 4/6LHHH
4/6LHHH
|
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Storm 2/8LLL
2/8LLL
|
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Storm 2/8LHHH
2/8LHHH
|
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Storm 5HHHH
5HHHH
|
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Storm 6HHH
6HHH
|
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Storm 2/8HH
2/8HH
|
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Storm jL
jL
|
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Storm jH
jH
|
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Special Moves
Storm 5S
Fire Meteor Tornado
5S |
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Storm 46S
Meteor Storm Punisher
4/6S |
---|
Storm 28S
Meteor Storm Punisher (Zig-Zag)
2/8S |
---|
Storm JS
Meteor Strike
jS |
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Universal Mechanics
Storm Throw
Throw
4H |
---|
Dash Action
Dash Action Guard Dash Guard Dash
|
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Storm Rider Art
Rider Art Shooting Star Attack Shooting Star Attack
|
---|
Storm Style Action
Style Action Power Up Power Up
|
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Combos
insert combos here