Idol Showdown/Korone Inugami: Difference between revisions
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|image=IS_Korone_2H.png | |image=IS_Korone_2H.png | ||
|hitbox=ISD_Korone_2H_Hitbox.png | |hitbox=ISD_Korone_2H_Hitbox.png | ||
|hitboxCaption= | |hitboxCaption=Swings Low | ||
|caption=Swings Low | |caption=Swings Low | ||
|image2=IS_Korone_2H_2.png | |image2=IS_Korone_2H_2.png | ||
|hitbox2=ISD_Korone_2H_Hitbox_2.png | |||
|hitboxCaption2=Swings High | |||
|caption2=Swings High | |caption2=Swings High | ||
|name=2H | |name=2H | ||
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*Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | *Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | ||
* | *Chaining 2H after a magic series (LMH) will whiff midscreen, so only do this in the corner (drop the H from your string to combo into 2H midscreen) | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Yubi! | |name=Yubi! | ||
|hitbox= | |hitbox=ISD_Korone_236L_Hitbox.png | ||
|hitboxCaption=Yubi! | |hitboxCaption=Yubi! | ||
|hitbox2=ISD_Korone_236H_Hitbox.png | |hitbox2=ISD_Korone_236M_Hitbox.png | ||
| | |hitboxCaption2=Yubi! | ||
|hitbox3=ISD_Korone_236H_Hitbox.png | |||
|hitboxCaption3=Yubi Yubi! | |||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=IS_Korone_236X.png | |image=IS_Korone_236X.png | ||
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{{MoveData | {{MoveData | ||
|name=DOOG | |name=DOOG | ||
|hitbox= | |hitbox=ISD_Korone_214L_Hitbox.png | ||
|hitboxCaption= | |hitboxCaption= | ||
|hitbox2= | |hitbox2=ISD_Korone_214M_Hitbox.png | ||
|hitboxCaption2= | |hitboxCaption2= | ||
|hitbox3=ISD_Korone_214H_Hitbox.png | |||
|hitboxCaption3= | |||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=IS_Korone_214X.png | |image=IS_Korone_214X.png | ||
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{{MoveData | {{MoveData | ||
|name=Super Koro Punch | |name=Super Koro Punch | ||
|hitbox= | |hitbox=ISD_Korone_22L_Hitbox.png | ||
|hitboxCaption= | |hitboxCaption= | ||
|hitbox2=ISD_Korone_22M_Hitbox.png | |||
|hitboxCaption2= | |||
|hitbox3=ISD_Korone_22H_Hitbox.png | |||
|hitboxCaption3= | |||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image3=IS_Korone_22X.png | |image3=IS_Korone_22X.png | ||
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|name=X-Potato | |name=X-Potato | ||
|hitbox=ISD_Korone_236S_Hitbox.png | |hitbox=ISD_Korone_236S_Hitbox.png | ||
|hitboxCaption= | |hitboxCaption= X | ||
|hitbox2=ISD_Korone_236S_Hitbox_2.png | |||
|hitboxCaption2= Potato | |||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_236S_1.png | |image=IS_Korone_236S_1.png | ||
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|hitbox=ISD_Korone_214S_Hitbox.png | |hitbox=ISD_Korone_214S_Hitbox.png | ||
|hitboxCaption= | |hitboxCaption= | ||
|hitbox2=ISD_Korone_214S_Hitbox_2.png | |||
|hitboxCaption2= | |||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | ||
|image=IS_Korone_236S_2.png | |image=IS_Korone_236S_2.png |
Revision as of 01:50, 28 June 2024
Retro Fighting Dog - High Endurance Brawling
Difficulty - ★☆☆☆☆☆
Introduction
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.
![]() Korone Inugami is a rushdown-styled "shoto" character with high-mobility tools that support an aggressive gameplan. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
- Amelia's L+H time slow is very flexible in how it can be used combined with Korone's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. It even lets her convert her rising j.L instant overhead into a full combo!
- Her 214S makes Korone's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage.
- Hidden Missiles; gives her free pressure. Beam can be combod into for big damage.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M Sol f.S says hi
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H Swings Low Swings Low Swings High Swings High
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6M
Initial Attack eekum Follow-up bokum
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236X
Yubi! Yubi! Yubi Yubi!
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Toggle Hitboxes Toggle Hitboxes
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214X
Toggle Hitboxes Toggle Hitboxes
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22X
Super Koro Punch 64
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Toggle Hitboxes Toggle Hitboxes
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j.214X
Toggle Hitboxes Toggle Hitboxes
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22S
Toggle Hitboxes Toggle Hitboxes
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Super Star Attack
X X Potato
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Colors
Nekomata Okayu (Hololive)
Sakura Miko (Hololive)
Ayunda Risu (Hololive)
Third 2D Costume
Sonic (Sonic The Hedgehog)
M. Bison (Street Fighter)
Korone's Casual Costume (Hololive)
Shirakami Fubuki (Hololive)
JP (Street Fighter 6)
Ookami Mio (Hololive)