Million Arthur: Arcana Blood/Yamaneko Arthur: Difference between revisions

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===Recommended Support Knights===
===Recommended Support Knights===
*'''Pharsalia''': 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend
*'''Pharsalia''': 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend
*'''Scathach''': Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well.
*'''Aife''': Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge.


==Normal Moves==
==Normal Moves==

Revision as of 06:14, 21 June 2019

Yamaneko Arthur

Profile

Name: Yamaneko Arthur
Voice Actress: Ayana Taketatsu
Element: No Element

A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.

Overview

Yamaneko is a zoning character with projectiles on 5D, j.D, and j.2D. While those are only 3 moves, she has a unique unique with her 214D that lets her load special bullets based on the assists she calls by canceling the assist call animation into 214D/j.214D. This gives her lots of ways to augment both her moveset and her access to elemental counterhits, as the loaded bullets carry elemental properties.

Recommended Support Knights

  • Pharsalia: 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend
  • Scathach: Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well.
  • Aife: Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge.

Normal Moves

5A
5A
MAAB Yamaneko 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 6f - - -3 - - -

jump cancelable

5AA
5AA
MAAB Yamaneko 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 9f - - -5 - - -

jump cancelable

5AAA
5AAA
MAAB Yamaneko 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 13f - - -6 - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

5A
5AAAA
MAAB Yamaneko 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 18f - - -12 - - -

Shares it's animation with 236X, does not blockstring from 5AAA

5B
5B
MAAB Yamaneko 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 9f - - -8 - - -

jump cancelable

5C
5C
MAAB Yamaneko 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 13f - - -10 - - -
6C
6C
MAAB Yamaneko 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L(1) H(2) 10f - - -5, -7(hold) - - -

first hit is jump cancelable, there's a 3f gap between the first two hits. First hit is air unblockable, hold down C to stop the second hit from coming out

2A
2A
MAAB Yamaneko 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 7f - - -4 - - -
2B
2B
MAAB Yamaneko 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 8f - - -5 - - -
2C
2C
MAAB Yamaneko 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 13f - - -7 - - -
j.A
j.A
MAAB Yamaneko jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 7f - - - - - -

jump cancelable

j.B
j.B
MAAB Yamaneko jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 9f - - - - - -

jump cancelable. Decent air to ground jumpin.

j.C
j.C
MAAB Yamaneko jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 12f - - - - - -

Large button good for air to airs and air combo ender.

Elemental Attacks

5D
Magic Cannon
5D
MAAB Yamaneko 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 16f - - -10 - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

j.2D
Air Magic Cannon
j.2D
MAAB Yamaneko j2D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 16f - - - - - -

Shoots down. Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Yamaneko FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - -

Uses a bullet, move properties change based on what bullet is loaded, listed data is based on level 1 no element

4B+C
Back Throw
4B+C
MAAB Yamaneko BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

j.B+C
Air Throw
j.B+C
MAAB Yamaneko AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 5f - - - - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

Special Moves

236
Assault Bash
236A/B/C
MAAB Yamaneko 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 15f - - -4 - - -
B - - 19f - - -8 - - -
C - - 23f - - -12 - - -


623
Recoil Spike
623A/B/C
MAAB Yamaneko 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 8f - -13 - - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

B - - 8f - -13 - - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

[C] - - - - - - - - -

Can hold to recover mid-air. Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

214D(1)
Magic Charge
214D during assist recovery
MAAB Yamaneko 214D1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Air ok. Loads bullet. The loaded bullet will be in the primary slot, moving whatever was loaded previously into the secondary slot, and discarding whatever was previously in the secondary slot. If done outside of an assist call it will swap the primary and secondary bullets. Takes about 17f to load a bullet. Bullet loaded will be based on the element and level of the assist called.

Million Skill

236XX
Ultima Laser Cannon
236XX
MAAB Yamaneko MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Uses a bullet, move properties and frame data change based on what bullet is loaded

623XX
Coupy's Lovely Charm
623XX
MAAB Yamaneko MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Stops the opponent from moving with directional inputs. Forces them to use system mechanics to escape reset oki.

Million Excalibur

Angelic Disaster
214XX
MAAB Yamaneko ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Combos

Solo Combos

  • meterless corner combo
  • AAA 236C 5B 5C 236B Lvl 2 assist (air combo)
  • AAA 236C 5B JA JB djc JB JC JD (or Assist>214D)
  • Fire or ice shot loaded
  • Any combo starter > 5d > 236x > super

Support Knight Combos

  • 5A > 5B > 5C > 236b > assist > 236xx > pharalsia > 214d any hit (near corner, it could be a normal, 236x or super)
5 mana combo with any level 2 combo filler assist fillers, and pharalsia
  • AAAA assist 214d 236xx pharalsia 214d any attack if near corner

Videos

Colors

Template:Colors-MAAB

External Links


General
Controls
FAQ
HUD
Support Knights
System
Characters
Twinblade Arthur
Iai Arthur
Thief Arthur
Arthur Blade Protector
Bisclavret
Zechs Siegfried
Nimue
Eternal Flame
Snow White
Riesz
Wildcat Arthur
Koume Sakiyama
Iori Yagami
Fire
Fay
Foible Elle
Balin
Gawain
Mercenary
Claire
Hawkeye
Mordred
Cuchulainn
Ice
Clone Elle
Evaine
Sorcery King
Lancelot
Tor
Constantine
Kriemhild
Pharsalia
Peridod
Wind
Reafe
Enide
Techno-Smith
Galahad
Utahime
Scathach
Aife
Uathach
Kaguya
No Element
Little Grey
Fugou
Akira Oono
Guinevere