Million Arthur: Arcana Blood/Yamaneko Arthur: Difference between revisions
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===Recommended Support Knights=== | ===Recommended Support Knights=== | ||
*'''Pharsalia''': 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend | *'''Pharsalia''': 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend | ||
*'''Scathach''': Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well. | |||
*'''Aife''': Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge. | |||
==Normal Moves== | ==Normal Moves== |
Revision as of 06:14, 21 June 2019
Profile
Name: Yamaneko Arthur
Voice Actress: Ayana Taketatsu
Element: No Element
A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.
Overview
Yamaneko is a zoning character with projectiles on 5D, j.D, and j.2D. While those are only 3 moves, she has a unique unique with her 214D that lets her load special bullets based on the assists she calls by canceling the assist call animation into 214D/j.214D. This gives her lots of ways to augment both her moveset and her access to elemental counterhits, as the loaded bullets carry elemental properties.
Recommended Support Knights
- Pharsalia: 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend
- Scathach: Good for forcing the opponent to move and grants level 2 windball charge for zoning. Can whiff punish with this as well.
- Aife: Another decent zoning assist. There are some blind spots in her attack but placed well gives you a way to push them back and grants level 2 windball charge.
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5A
5AAAA
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5B
5B
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5C
5C
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6C
6C
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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Elemental Attacks
5D
Magic Cannon
5D |
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j.2D
Air Magic Cannon
j.2D |
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Throws
5/6B+C
Forward Throw
5/6B+C |
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4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236
Assault Bash
236A/B/C |
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623
Recoil Spike
623A/B/C |
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214D(1)
Magic Charge
214D during assist recovery |
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Million Skill
236XX
Ultima Laser Cannon
236XX |
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623XX
Coupy's Lovely Charm
623XX |
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Million Excalibur
Angelic Disaster
214XX |
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Combos
Solo Combos
- meterless corner combo
- AAA 236C 5B 5C 236B Lvl 2 assist (air combo)
- AAA 236C 5B JA JB djc JB JC JD (or Assist>214D)
- Fire or ice shot loaded
- Any combo starter > 5d > 236x > super
Support Knight Combos
- 5A > 5B > 5C > 236b > assist > 236xx > pharalsia > 214d any hit (near corner, it could be a normal, 236x or super)
- 5 mana combo with any level 2 combo filler assist fillers, and pharalsia
- AAAA assist 214d 236xx pharalsia 214d any attack if near corner
Videos
Colors
External Links