Under Night In-Birth/UNIST/Linne/Combos: Difference between revisions
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{{NavigationSub-UNI}} | {{NavigationSub-UNI}} | ||
== | ==Midscreen Starter== | ||
BnBs can be '''ended''' the following ways. | BnBs can be '''ended''' the following ways. | ||
6CCC - hard knockdown ender | 6CCC - hard knockdown ender | ||
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LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender | LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender | ||
Meterless: | Meterless: | ||
'''5/2A:''' | '''5/2A:''' | ||
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63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner. | 63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner. | ||
==Corner Starter== | |||
¯\_(ツ)_/¯ | ¯\_(ツ)_/¯ | ||
==Throw Starter== | |||
¯\_(ツ)_/¯ | ¯\_(ツ)_/¯ | ||
{{UNIST}} | ==External Links== | ||
*[https://www.evernote.com/shard/s499/sh/4fa59617-d2c7-40d2-9b75-1971be1e7b36/7042b59dea15c7937eec2e39fb60302f Linne Combo guide] by Hiari | |||
{{Navbox-UNIST}} | |||
[[Category:Under Night In-Birth Exe:Latest]] | [[Category:Under Night In-Birth Exe:Latest]] | ||
[[Category:Linne]] | [[Category:Linne]] |
Latest revision as of 09:23, 3 February 2020
Midscreen Starter
BnBs can be ended the following ways. 6CCC - hard knockdown ender 6CC>214B~A/B - More damaging, allows for opponent to air tech. 6CC>63214A - adds some damage, can add a EXS/IW after.
j.B>j.6B are interchangeable unless stated otherwise.
NormalBnB=214B~A>j.236B>j.B>j.6B>j.C>j.2B>2C>Ender
ShortBnB=214B~A>6B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB=214B~A>6B>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
LongBnB2=214B~A>6B>63214A>5B>j.B>j.6B>j.C>j.2B>2C>ender
Meterless:
5/2A:
5/2A>5/2B>5/2C>NormalBnB
5/2B:
5/2B>5C>2C>NormalBnB 5B CH>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos
5/2C:
5C>LongBnB 5C>2C>LongBnB2 2C>5C>63214A>5B>j.236B>j.B>j.6B>j.C>j.2B>2C>ender
j.2B:
j.2B>5/2B>5/2C>NormalBnb
j.C:
Assault j.C>5B>5C>ShortBnB Assault j.C CH>5B>5C>LongBnb Doesn't work on: Nanase, Eltnum, Chaos jump Assault j.C>j.B>5B>5C>214B~A>6B>j.C>j.2B>2C>ender j.C>5B>5C>2C>NormalBnB j.C>j.B>5/2B>5/2C>NormalBnB
j.6B:
j.6B/j.6[B]>5/2B>5/2C>NormalBnB Assault j.6B>5/2B>5/2C>214B~A>6B>j.C>j.2B>2C>ender Assault j.6[B]>5/2B>5/2C>ShortBnB
236A/B and TK j.236A/B:
236A/B>dash cancel>2C>NormalBnB change 2C to 5B if you do standing 236 point blank
Force Function: FF>CS>6CC>63214B>5B>j.B>j.6B>j.C>j.2B>2C>ender
Overhead (5C~[C]):
5C~[C}>214B~A>6B>63214A>5B>j.236B>j.6B>j.B>j.C>j.2B>2C>ender Note: This is a combo where you HAVE to j.6B before j.B
63214A/B:
63214B>5A>2C>NormalBnB Note: only works on crouching opponent, easiest to space if they are in the corner.
Corner Starter
¯\_(ツ)_/¯
Throw Starter
¯\_(ツ)_/¯
External Links
- Linne Combo guide by Hiari