Idol Showdown/Aki Rosenthal: Difference between revisions
Jump to navigation
Jump to search
(→Special Attacks: Reformatted 214X specials, added to 214H description, added hitbox pictures for several specials) |
(→2M) |
||
(200 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Version-IS|4.0.6}} | |||
[[File:IS_Aki_Logo.png|250px]] | [[File:IS_Aki_Logo.png|250px]] | ||
'''Half-Elf From Another World''' - ''Magical Pressure From Afar'' | '''Half-Elf From Another World''' - ''Magical Pressure From Afar'' <br> | ||
'''Difficulty''' - ★★★☆☆☆ | |||
{{ | {{CharacterIntro-IS|char= Aki | ||
|hp=950 | |||
|backdash=21F (1~5F {{Property-IS|Full}} Invuln) (1~15F {{Property-IS|grab}} Invuln) | |||
|walkspeed=[[Idol_Showdown/Game_Data#Ground_Movement_Data|Average]] | |||
|intro= | |||
==Introduction== | ==Introduction== | ||
{{Content Box|content= | |||
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle. | Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle. | ||
{{CharacterPickReasons| | {{CharacterPickReasons| | ||
|intro= | |intro=[[File:IS Aki Icon.png|100px]] | ||
'''Aki''' is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. | |||
|pros= | |pros= | ||
*''' | *'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | ||
*'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability through the move's active frames. | |||
*'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | |||
*''' | *'''Good Meter Build''': Aki builds both meters decently well with her heavy special usage. This leads to her often having a surplus of meter that can be used for assist setups. | ||
*''' | *'''Belly Dancing''' | ||
|cons= | |cons= | ||
|width=100 | |||
}} | |||
===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File: | * [[File:IS_Fauna_Icon.png|40px]] '''[[Idol Showdown/Collabs#Ceres_Fauna|Fauna]]''' - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health. | ||
* [[File: | * [[File:IS_Iroha_Icon.png|40px]] '''[[Idol Showdown/Collabs#Iroha_Kazama|Iroha]]''' - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to {{Input|2H}} unblockable them. | ||
* [[File: | * [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozaru|Subaru]]''' - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning. | ||
* [[File:IS_Marine_Icon.png|40px]] '''[[Idol Showdown/Collabs#Marine_Houshou|Marine]]''' - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping. | |||
}} | |||
}} | |||
== | |||
==Moves== | |||
=== Standing Normals === | === Standing Normals === | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
Line 30: | Line 40: | ||
|image=ISD_Aki_5L.png | |image=ISD_Aki_5L.png | ||
|hitbox=ISD_Aki_5L_Hitbox.png | |hitbox=ISD_Aki_5L_Hitbox.png | ||
|caption= | |caption=It's a low! | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=20 | |damage=20 | ||
|guard= | |guard=Low, Air Unblockable | ||
|startup= | |startup=5 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit= | |advHit=0 | ||
|advBlock=- | |advBlock=-3 | ||
|description=Aki stomps the ground near her | |description= | ||
*Self-Gatling Count: 3 | |||
Aki stomps the ground near her. | |||
}} | }} | ||
}} | }} | ||
Line 49: | Line 61: | ||
|image=ISD_Aki_5M.png | |image=ISD_Aki_5M.png | ||
|hitbox=ISD_Aki_5M_Hitbox.png | |hitbox=ISD_Aki_5M_Hitbox.png | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 58: | Line 70: | ||
|active=4 | |active=4 | ||
|recovery=14 | |recovery=14 | ||
|advHit= | |advHit=+2 | ||
|advBlock=- | |advBlock=-2 | ||
|description=Aki waves above her heard with one of her twintails. Decent anti-air | |invul= (5~12) {{Property-IS|head}} | ||
|description=Aki waves above her heard with one of her twintails. Decent speed anti-air with head invuln that is air unblockable. | |||
}} | }} | ||
}} | }} | ||
Line 74: | Line 87: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=20, | |damage=119(20, 99) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup=13[25] | |startup=13[25] | ||
|active=2(10)3 | |active=2(10)3 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=KD | ||
|advBlock=- | |advBlock=-4 [+4] {+3} | ||
|description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | |description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | ||
*Values in [ ] denote the frame data of MukiRose's attack. | *Normal values denote the frame data of Aki hitting without Muki. | ||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
Line 100: | Line 114: | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-2 | ||
|description=Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air. | |description= | ||
*Self-Gatling Count: 2 | |||
Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air. | |||
}} | }} | ||
}} | }} | ||
Line 112: | Line 128: | ||
|hitbox=ISD_Aki_2M_Hitbox_First.png | |hitbox=ISD_Aki_2M_Hitbox_First.png | ||
|hitboxCaption=frame 12 | |hitboxCaption=frame 12 | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 119: | Line 133: | ||
|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-4 | ||
|description=Aki flips one of her twintails for a | |invul= | ||
|description=Aki flips one of her twintails for a ranged attack. | |||
}} | }} | ||
}} | }} | ||
Line 138: | Line 153: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=25, | |damage=129(25, 104) | ||
|guard=Low, | |guard=Low,Air Unblockable | ||
|startup=17 [25] | |startup=17 [25] | ||
|active=3(5)5 | |active=3(5)5 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=Launch | ||
|advBlock=-7 [+ | |advBlock=-7 [+19] {+15} | ||
|description=Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that | |invul= (6~19) {{Property-IS|head}} | ||
*Values in [ ] denote the frame data of MukiRose's attack. | |description= | ||
*Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | |||
Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that leaves the opponent in a completely air untechable state until they touch the ground. MukiRose's kick may sometimes whiff on standing opponents if they are short enough. When kara cancelled into throw or UOH, MukiRose's attack will still come out. <br> | |||
*Normal values denote the frame data of Aki hitting without Muki. | |||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
Line 159: | Line 178: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=65 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=12 | |startup=12 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=HKD | ||
|advBlock=- | |advBlock=-14 | ||
|description=Sweep | |description=Sweep that has extreme low profile and leads to combos on hit when combined with other specials. | ||
}} | }} | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
Line 182: | Line 202: | ||
|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery=2 | |recovery=Until Landing + 2 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
Line 200: | Line 220: | ||
|hitbox4=ISD_Aki_jM_f29_Hitbox.png | |hitbox4=ISD_Aki_jM_f29_Hitbox.png | ||
|hitboxCaption4=frame 29 (hit 3) | |hitboxCaption4=frame 29 (hit 3) | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=28x3 | ||
|guard= | |guard=High, High, High | ||
|startup=13 | |startup=13 | ||
|active=4( | |active=4(2)4(2)4 | ||
|recovery= | |recovery=Until Landing + 6 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Aki stabs in front of herself with her twintails three times. Longest-ranged of her air normals with a good number of active frames. Great for keeping the opponent out and will also hit crouchers | |description=Aki stabs in front of herself with her twintails three times. Longest-ranged of her air normals with a good number of active frames. Great for keeping the opponent out and will also hit crouchers. | ||
}} | }} | ||
}} | }} | ||
Line 227: | Line 247: | ||
|startup=16 | |startup=16 | ||
|active=4 | |active=4 | ||
|recovery=4 | |recovery=Until Landing + 4 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Aki performs an axe kick. Causes a hard knockdown on air hit. | |description=Aki performs an axe kick. Causes a hard knockdown on air hit. Will restand the opponent if they are low enough to the ground, allowing for combo pick-ups. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 260: | ||
|image=ISD_Aki_j2M.png | |image=ISD_Aki_j2M.png | ||
|hitbox=ISD_Aki_j2M_Hitbox.png | |hitbox=ISD_Aki_j2M_Hitbox.png | ||
|caption= | |caption=Do press this. | ||
|name=Aki-Drill | |name=Aki-Drill | ||
|input= | |input='''Air Only''' {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|m}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 248: | Line 268: | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=Until Landing | ||
|recovery= | |recovery=Until Landing + 9 | ||
|advHit= | |advHit=-2 ~ +11 | ||
|advBlock=+ | |advBlock=-7 ~ +6 | ||
|description=Dive kick. Causes a techable knockdown on air hit. | |description=Dive kick. Causes a techable knockdown on air hit. Has enough advantage when hitting at certain angles to continue into a combo on the ground. | ||
}} | }} | ||
}} | }} | ||
Line 262: | Line 282: | ||
|caption=Get over here | |caption=Get over here | ||
|name=Twin Tail Hook | |name=Twin Tail Hook | ||
|input= | |input={{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 270: | Line 290: | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|advHit= | |advHit=0 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | |description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | ||
Line 284: | Line 304: | ||
|hitboxCaption2=frame 19 | |hitboxCaption2=frame 19 | ||
|name=Aki-Chopper | |name=Aki-Chopper | ||
|input= | |input={{NotationIcon-IS|3}} '''+''' {{NotationIcon-IS|m}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 292: | Line 312: | ||
|active=4 | |active=4 | ||
|recovery=23 | |recovery=23 | ||
|advHit= | |advHit=-4 | ||
|advBlock=- | |advBlock=-9 | ||
|description=Aki flips one of her twintails for a long-ranged, | |description=Aki flips one of her twintails for a long-ranged, special cancellable attack that visually looks very similar to {{Input|2M}}. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ===Universal Mechanics=== | ||
=====<font style="visibility:hidden" size="0">Throw</font> ===== | |||
{{MoveData | {{MoveData | ||
|image=ISD_Aki_Grab.png | |image=ISD_Aki_Grab.png | ||
Line 306: | Line 327: | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input= | |input={{NotationIcon-IS|l}} '''+''' {{NotationIcon-IS|m}} '''or''' {{NotationIcon-IS|g}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=140 | |damage=140 | ||
|guard= | |guard=- | ||
|startup=7 | |startup=7 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit= | |advHit= | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description= | ||
*Total Frames: 39 | |||
Aki's universal grab. | |||
}} | }} | ||
}} | }} | ||
===== <font style="visibility:hidden" size="0">Overhead</font> ===== | |||
{{MoveData | {{MoveData | ||
|image=ISD_Aki_jL.png | |image=ISD_Aki_jL.png | ||
Line 327: | Line 350: | ||
Wait, why is this hitbox more disjointed than jL? | Wait, why is this hitbox more disjointed than jL? | ||
|name=Overhead | |name=Overhead | ||
|input= | |input={{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup= | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery=19 | |recovery=19 | ||
|advHit= | |advHit=+2 | ||
|advBlock=+1 | |advBlock=-3 | ||
|invul= (6~36) {{Property-IS|grab}} | |||
|description= | |||
Universal overhead. | |||
}} | |||
}} | |||
===== <font style="visibility:hidden" size="0">Superchat Reversal</font> ===== | |||
{{MoveData | |||
|image=ISD_Aki_5H.png | |||
|hitbox=ISD_Aki_SCR_Hitbox.png | |||
|caption= | |||
|name=Superchat Reversal | |||
|input=(blocking) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |||
{{AttackData-IS | |||
|damage=0 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=23 | |||
|advHit=0 | |||
|advBlock=-10 | |||
|invul= (1~17) {{Property-IS|full}} | |||
|description= | |description= | ||
*Superchat Reversal | |||
}} | }} | ||
}} | }} | ||
== Special Attacks == | === Special Attacks === | ||
====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | |||
{{MoveData | |||
|name=Praise | |||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |||
|image=ISD_Aki_236X.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|version=Good Boy | |||
|damage=60 | |||
|guard=Mid | |||
|startup=34 | |||
|active=Until Expiration | |||
|recovery=7 | |||
|advHit=+19~ | |||
|advBlock=+16~ | |||
|description= | |||
* Grants 2 superchats on use | |||
Aki produces a light beam projectile that starts high and then travels downwards. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to have an extra hit. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version=Nice Boy | |||
|damage=60 | |||
|guard=Mid | |||
|startup=31 | |||
|active=Until Expiration | |||
|recovery=10 | |||
|advHit=+16~ | |||
|advBlock=+13~ | |||
|description= | |||
* Grants 2 superchats on use | |||
Aki produces a light beam projectile that starts high then travels downwards. This move travels faster than the light version but does not go as far. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version= Hey Baby! | |||
|damage=60, 60 | |||
|guard=Mid, Mid | |||
|startup=28 | |||
|active=Until Expiration | |||
|recovery=14 | |||
|advHit=+25~ | |||
|advBlock=+22~ | |||
|description= | |||
* Grants 2 superchats on use | |||
* Projectile does not disappear if Aki is hit | |||
Produces a 2 hit projectile that swirls once before travelling in a straight line. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | ====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Degrade | ||
|input= | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_236X.png | |image=ISD_Aki_236X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version= | |version=Bad Boy | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+15~ | ||
|advBlock= | |advBlock=+12~ | ||
|description=Aki produces a light beam projectile that starts | |description= | ||
* Using [[#22S|Hypnotic Hips]] causes the | * Grants 2 superchats on use | ||
Aki produces a light beam projectile that starts low and then travels upwards. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to have an extra hit. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Naughty Boy | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+15~ | ||
|advBlock= | |advBlock=+12~ | ||
|description=Aki produces a light beam projectile that starts low | |description= | ||
* Using [[#22S|Hypnotic Hips]] causes the | * Grants 2 superchats on use | ||
Aki produces a light beam projectile that starts low then travels upwards. This move goes at a higher angle than the light version. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Ara Ara! | ||
|damage=60, 60 | |damage=60, 60 | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=42 | ||
|advHit= | |advHit=+58~ | ||
|advBlock= | |advBlock=+55~ | ||
|description=Produces | |description= | ||
* Using [[#22S|Hypnotic Hips]] causes | * Grants 2 superchats on use | ||
* Projectile does not disappear if Aki is hit | |||
* Projectile becomes active 18 frames after Aki recovers (60 frames in total taking into account startup) | |||
Produces a flash of light that after a short delay turns into a 2 hit projectile that travels upwards. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | }} | ||
}} | }} | ||
Line 395: | Line 500: | ||
====== <font style="visibility:hidden" size="0">214L</font> ====== | ====== <font style="visibility:hidden" size="0">214L</font> ====== | ||
{{MoveData | {{MoveData | ||
|name=Muki | |name=Muki! | ||
|input= | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_214X.png | |image=ISD_Aki_214X.png | ||
|caption=Summons her own personal assist | |caption=Summons her own personal assist | ||
Line 402: | Line 507: | ||
{{MoveData | {{MoveData | ||
|name=Muki Fist! | |name=Muki Fist! | ||
|input= | |hitbox=ISD_Aki_214L_Hitbox.png | ||
|input=22L | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 411: | Line 517: | ||
|recovery=10 | |recovery=10 | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock=- | |advBlock=-1 | ||
|description=Aki summons MukiRose to perform a fast, decently ranged gut punch. This move has slightly more range than 2M and is a solid | |description= | ||
* Grants 3 superchats on use | |||
* Disappears if Aki is hit | |||
Aki summons MukiRose to perform a fast, decently ranged gut punch. This move has slightly more range than {{Input|2M}} and is a solid hit-confirm tool for her pokes. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Muki Pound! | |name=Muki Pound! | ||
|input= | |hitbox=ISD_Aki_214M_f30_Hitbox.png | ||
|hitboxCaption=frame 30 | |||
|hitbox2=ISD_Aki_214M_f37_Hitbox.png | |||
|hitboxCaption2=frame 37 | |||
|hitbox3=ISD_Aki_214M_f39_Hitbox.png | |||
|hitboxCaption3=frame 39 | |||
|input=22M | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100, 100(g) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active=9,2(g) | ||
|recovery= | |recovery=25 | ||
|advHit=+ | |advHit=+27 | ||
|advBlock=+ | |advBlock=+23 | ||
|description=Aki summons MukiRose to perform a dive kick from the sky. | |description= | ||
* | * Grants 3 superchats on use | ||
* Disappears if Aki is hit | |||
* Muki becomes active in the air 6 frames after Aki recovers (31 frames in total taking into account startup) | |||
* Muki generally makes contact with a standing opponent 10 frames after Aki recovers (35 frames in total taking into account startup) | |||
Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | |||
* Muki has 2 sections of active hitboxes and the second section will only hit opponents that are knocked down (g). This will result in opponents sometimes taking 200 damage total if they swatted out of the air by Muki. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Muki Knock-Up! | |name=Muki Knock-Up! | ||
|input= | |hitbox=ISD_Aki_214H_Hitbox_Backfist.png | ||
|hitbox2=ISD_Aki_214H_Hitbox_Uppercut1.png | |||
|hitbox3=ISD_Aki_214H_Hitbox_Uppercut2.png | |||
|input=22H | |||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=80, 100 | |damage=180(80, 100) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active=4(16)2 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=+50 | ||
|description=Aki summons MukiRose to perform a spinning backhand into an uppercut | |description= | ||
* Grants 5 superchats on use | |||
* Disappears if Aki is hit | |||
* Muki becomes active between the 18th and 20th frame of Aki's recovery and leaves a 4 frame gap between each punch | |||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. | |||
}} | }} | ||
}} | }} | ||
Line 451: | Line 578: | ||
{{MoveData | {{MoveData | ||
|name=Elven Flash | |name=Elven Flash | ||
|input= | |input={{NotationIcon-IS|2}} '''Charge''' {{NotationIcon-IS|8}} '''+'''{{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_22X.png | |image=ISD_Aki_22X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=Close | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=33 | |||
|advHit= | |||
|advBlock= | |||
|invul= (14~15) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a short distance | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |||
|version=Far | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=34 | |||
|advHit= | |||
|advBlock= | |||
|invul= (15~16) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a long distance. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |||
|version=Elven Hyper Flash | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=33 | |||
|advHit= | |||
|advBlock= | |||
|invul= (1~26) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a long distance with invulnerability. | |||
| | |||
| | |||
}} | }} | ||
}} | }} | ||
Line 550: | Line 625: | ||
{{MoveData | {{MoveData | ||
|name=Hypnotic Hips | |name=Hypnotic Hips | ||
|input= | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | ||
|image=ISD_Aki_22S.png | |image=ISD_Aki_22S.png | ||
|hitbox=ISD_Aki_22S_Hitbox.png | |hitbox=ISD_Aki_22S_Hitbox.png | ||
Line 560: | Line 635: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=56 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Aki performs a belly dance that powers up her | |invul= (12~32) {{Property-IS|projectile}} | ||
|description= | |||
* Grants 5 superchats on use | |||
* Has projectile invulnerability for 20 frames after the 12th frame. | |||
Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | |||
}} | }} | ||
}} | }} | ||
Line 570: | Line 649: | ||
{{MoveData | {{MoveData | ||
|name=Going Down | |name=Going Down | ||
|input= | |input='''Air Only'''{{NotationIcon-IS|s}} | ||
|image=ISD_Aki_22X.png | |image=ISD_Aki_22X.png | ||
|caption= | |caption= | ||
Line 579: | Line 658: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Aki will teleport down from the air to the ground with very low recovery. This is the only attack that she can cancel her air normals into. There is no minimum height for this teleport, so Aki can tiger knee it to perform a grounded 'fake-out' teleport that doesn't go anywhere | |description=Aki will teleport down from the air to the ground with very low recovery. This is the only attack that she can cancel her air normals into. There is no minimum height for this teleport, so Aki can tiger knee it to perform a grounded 'fake-out' teleport that doesn't go anywhere. This move is also extremely useful for getting out of the air back down to the ground without having to protect yourself with an air normal that would project a hurtbox. | ||
}} | }} | ||
}} | }} | ||
==Super Star Attack== | ===Super Star Attack=== | ||
{{MoveData | {{MoveData | ||
|name=Bottoms Up! | |name=Bottoms Up! | ||
|input= | |input={{NotationIcon-IS|236}} '''+'''{{NotationIcon-IS|s}} | ||
|image=ISD_Aki_236S.png | |image=ISD_Aki_236S.png | ||
|hitbox=ISD_Aki_236S_Hitbox.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=205 | |damage=205 (19, 8x12, 90, 0) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=230 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (1~10) {{Property-IS|full}} | |||
|description= | |description= | ||
*Minimum damage: | * Minimum damage: 93 | ||
Aki | * Grants 5 superchats on use | ||
Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | |||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
Line 645: | Line 698: | ||
{{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small|Alternate 2D Outfit}}}} | {{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small|Alternate 2D Outfit}}}} | ||
{{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|Morrigan (Darkstalkers)}}}} | {{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|Morrigan (Darkstalkers)}}}} | ||
{{ColorGallery/Color|8| text= Cosplay 7<hr>{{Small|Hatsune Miku}}}} | |||
{{ColorGallery/Color|9| text= Cosplay 8<hr>{{Small|Yuzuki Choco (Hololive)}}}} | |||
{{ColorGallery/Color|10| text= Cosplay 9<hr>{{Small|Aki's Splatoon Outfit (Hololive)}}}} | |||
{{ColorGallery/Color|11| text= Cosplay 10<hr>{{Small|Aki (Street Fighter 6)}}}} | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{CharacterSubnav-IS}} | |||
{{Navbox-IS}} | {{Navbox-IS}} | ||
[[Category:Aki Rosenthal]] | [[Category:Aki Rosenthal]] | ||
[[Category:Idol Showdown]] | [[Category:Idol Showdown]] |
Latest revision as of 10:32, 23 June 2024
Last Updated to Version 4.0.6
Half-Elf From Another World - Magical Pressure From Afar
Difficulty - ★★★☆☆☆
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M
5M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
5H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2L
2L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
2M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
2H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
3H
3H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.L
j.L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
j.M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
j.H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
|
---|
6M
Toggle Hitboxes Toggle Hitboxes
|
---|
3M
Toggle Hitboxes Toggle Hitboxes
|
---|
Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Overhead
Toggle Hitboxes Toggle Hitboxes
|
---|
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
236L/M/H
236L/M/H
214L
| ||||||||||
22L
22S
Toggle Hitboxes Toggle Hitboxes
|
---|
j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
|
---|
Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)