Pokemon: Close Combat/Blaziken: Difference between revisions
(Created page with "== Character Page Progress == table ==Introduction== Blaziken is an all-arounder shoto character with strong normals for neutral, and a simple strike/throw okizeme. ==Normals== ==Throws== ==Specials== ==Super==") |
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== | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
|- | |||
| align="center" colspan="2" |[[File:PKMNCC Blaziken Portrait.png|center|frameless|500px]] | |||
|- | |||
| '''Archetype:''' || Shoto | |||
|- | |||
| '''Health:''' || 39 | |||
|- | |||
| '''Endurance:''' || 12 | |||
|- | |||
| '''Endurance Refresh:''' || 3 | |||
|- | |||
| '''Walk Speed:''' || 3.5 / -2.5 (5.7 Running) | |||
|- | |||
| '''Prejump Frames:''' || 6f | |||
|- | |||
| '''Fastest Attack:''' || 5A (7f) | |||
|} | |||
The Rotisserie Rushdown | |||
==Introduction== | ==Introduction== | ||
Blaziken is | Blaziken is the ultimate jack of all trades. | ||
His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball. | |||
Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. | |||
Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage. | |||
Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time. | |||
{{CharacterPickReasons | |||
|tablewidth = 90 | |||
|intro = [[file:PKMNCC Blaziken NavboxIcon.png|40px|link=]] '''Blaziken''' is a versatile shoto who can switch between oppressive offense and strong keep-away at a moment's notice. | |||
|pros= | |||
*'''Jack of All Trades:''' Blaziken is good in almost every department; Consistent high damage that is bolstered with meter, great neutral, great pressure, etc. | |||
*'''Strong Conversions off of Stray Hits:''' Any hit that isn't something like a 6A usually leads to high reward and a free mixup for Blaziken, allowing him to run his pressure even more. | |||
*'''Consistency:''' In almost all situations, Blaziken is very consistent in what he can actually do, from advantage to disadvantage. | |||
|cons= | |||
*'''Terribly Tall:''' Being tall makes it easier for other characters to pressure Blaziken. | |||
*'''Volatile Matchups:''' Being a jack of all trades leaves Blaziken outshined in matchups against specialists like Toxicroak and Primeape. | |||
*'''No String into Sweep:''' Blaziken has no consistent way to gain meter, meaning he has to fish for throws and sweeps. | |||
}} | |||
==Normals== | ==Normals== | ||
== | {{MoveData | ||
|name = | |||
|input = 5A | |||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Blaziken_5A.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_5AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 1 | |||
|grddamage = 0 | |||
|guard = Mid | |||
|cancel = 2A, Special | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 7 | |||
|active = 1 | |||
|recovery = 12 | |||
|advantage = +3 [+5] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 7 | |||
|active = 1 | |||
|recovery = 12 | |||
}} | |||
|description= Blaziken performs a simple standing jab. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = 4A | |||
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Blaziken_4A.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_4A1Hitbox.png | |||
|hitboxCaption = | |||
|hitbox2 = PKMNCC_Blaziken_4A2Hitbox.png | |||
|hitboxCaption2 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 2, 3 | |||
|grddamage = 0, 1 | |||
|guard = Mid | |||
|cancel = (First Hit Only) Special, C Cancel | |||
|invul = Upper Body Invul (Frames 1-16) | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = 3(3)8 | |||
|recovery = 37 | |||
|advantage = +6 [-6] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 3 | |||
|inactive2 = 3 | |||
|active3 = 8 | |||
|recovery = 37 | |||
}} | |||
|description= Blaziken does a roundhouse kick to the air. | |||
*Great anti-air because of where it hits along with its upper body invulnerability | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = 6A | |||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Blaziken_6A.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_6AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 3 | |||
|grddamage = 1 | |||
|guard = Mid | |||
|cancel = Special | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 13 | |||
|active = 6 | |||
|recovery = 24 | |||
|advantage = +4 [-5] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 13 | |||
|active = 6 | |||
|recovery = 24 | |||
}} | |||
|description= Blaziken steps forward a bit and hits in front of him with the back of his fist. | |||
*Sees lots of usage in block pressure due to its range | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = 2A | |||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Blaziken_2A.png | |||
|caption = Stanky leg | |||
|hitbox = PKMNCC_Blaziken_2AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 1 | |||
|grddamage = 0 | |||
|guard = Low | |||
|cancel = Special, C Cancel | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 10 | |||
|active = 4 | |||
|recovery = 15 | |||
|advantage = 1 [-1] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 10 | |||
|active = 4 | |||
|recovery = 15 | |||
}} | |||
|description= Blaziken kicks out at the ground. | |||
*Short-ranged cancellable low | |||
*Mostly combo fodder, as it gatlings out of 5a and combos on cancel into 2B | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = 3A | |||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Blaziken_3A.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_3AHitbox.png | |||
|hitboxCaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 1 | |||
|grddamage = 1 | |||
|guard = Low | |||
|cancel = 2B, 24B | |||
|invul = | |||
|property = Knockdown (Ground Hit) | |||
|cost = | |||
<!------------> | |||
|startup = 11 | |||
|active = 8 | |||
|recovery = 40 | |||
|advantage = +40 [-30] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |||
|active = 8 | |||
|recovery = 40 | |||
}} | |||
|description= Blaziken squats down and greatly extends his leg in a low kick. | |||
*Has great range, making it an extremely dangerous tool in neutral combined with his run | |||
*Builds a bar of meter on hit | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = j5A | |||
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Blaziken_j5A.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_j5A1Hitbox.png | |||
|hitboxCaption = | |||
|hitbox2 = PKMNCC_Blaziken_j5a2Hitbox.png | |||
|hitboxCaption2 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 4/3 | |||
|grddamage = 0 | |||
|guard = High | |||
|cancel = jB | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 9 | |||
|active = 25 | |||
|recovery = 6 | |||
|advantage = +20 [+11] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 25 | |||
|recovery = 6 | |||
}} | |||
|description= Blaziken kicks in front of him in the air. | |||
*Advantage assumes done at lowest possible height | |||
*Weak version of jA comes out on frame 19 | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|input = j8A | |||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Blaziken_j8A.png | |||
|caption = 80% combo moment | |||
|hitbox = PKMNCC_Blaziken_j8A1Hitbox.png | |||
|hitboxCaption = | |||
|hitbox2 = PKMNCC_Blaziken_j8a2Hitbox.png | |||
|hitboxCaption2 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|damage = 3, 3 | |||
|grddamage = 1, 1 | |||
|guard = High | |||
|cancel = jB | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 12 | |||
|active = 17 | |||
|recovery = 6 | |||
|advantage = +27 [+11] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 12 | |||
|active = 17 | |||
|recovery = 6 | |||
}} | |||
|description= Blaziken punches the air below him. | |||
*Advantage assumes done at lowest possible height | |||
}} | |||
}} | |||
==Specials== | ==Specials== | ||
{{MoveData | |||
|name = Flame Kick | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_5B.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 1, 3 | |||
|grddamage = 1, 1 | |||
|guard = Mid | |||
|cancel = 5BB, 426B, C Cancel | |||
|invul = | |||
|property = Knockdown (Air Hit), Projectile | |||
|cost = | |||
<!------------> | |||
|startup = 21 | |||
|active = 9 | |||
|recovery = 49 | |||
|advantage = 2 [-17] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 21 | |||
|active = 9 | |||
|recovery = 49 | |||
|isProjectile = true | |||
|startupIsFirstActive = false | |||
}} | |||
|description= Blaziken kicks the air and sends out a spinning fire projectile. | |||
*Advantage assumes done point blank | |||
*Don't use it raw up close | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Sky Uppercut | |||
|subtitle = <big>6B</big> | |||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_6B.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_6B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_6B2Hitbox.png | |||
|hitboxcaption2 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 4 | |||
|grddamage = 1 | |||
|guard = Mid | |||
|cancel = 426B, C Cancel | |||
|invul = Upper Body | |||
|property = Launch, Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 11 | |||
|active = 24 | |||
|recovery = 49 | |||
|advantage = +46 [-34] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |||
|active = 24 | |||
|recovery = 49 | |||
}} | |||
|description= Blaziken uppercuts the air. | |||
*Great vertical but weak horizontal range | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Rising Sun Kick | |||
|subtitle = <big>2B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_2B.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_2B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_2B2Hitbox.png | |||
|hitboxcaption2 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 1, 4 | |||
|grddamage = 1, 1 | |||
|guard = Mid | |||
|cancel = 2BB | |||
|invul = | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 7 | |||
|active = 11(11)11 | |||
|recovery = 48 | |||
|advantage = +45 [-9] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 7 | |||
|active = 11 | |||
|inactive2 = 11 | |||
|active3 = 11 | |||
|recovery = 48 | |||
}} | |||
|description= Blaziken does a two-hit forward-moving tatsu. | |||
*Burst option in neutral to catch opponent off guard | |||
*Certain characters like Mienshao can duck this move and then whiff punish Blaziken afterward | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Blaze Kick | |||
|subtitle = <big>jB</big> | |||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Blaziken_jB.png | |||
|caption = Target Brand Pom jC | |||
|hitbox = PKMNCC_Blaziken_j5B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_j5B2Hitbox.png | |||
|hitboxcaption2 = | |||
|hitbox3 = PKMNCC_Blaziken_j5B3Hitbox.png | |||
|hitboxcaption3 = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 4/2 | |||
|grddamage = 1 | |||
|guard = High | |||
|cancel = | |||
|invul = | |||
|property = Knockdown (Air Hit) | |||
|cost = | |||
<!------------> | |||
|startup = 30 | |||
|active = 22 | |||
|recovery = 23 | |||
|advantage = +12 [+0] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 30 | |||
|active = 22 | |||
|recovery = 23 | |||
}} | |||
|description= Blaziken does a flip kick downward. | |||
*Advantage assumes done at lowest possible height | |||
*Deceptively active, making it sometimes difficult to deal with | |||
}} | |||
}} | |||
==Hyper Moves== | |||
{{MoveData | |||
|name = Flare | |||
|subtitle = <big>5BB</big> | |||
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_5BB.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 2 | |||
|grddamage = 1 | |||
|guard = Mid | |||
|cancel = 426B, C Cancel | |||
|invul = | |||
|property = Projectile | |||
|cost = 1 | |||
<!------------> | |||
|startup = 9 | |||
|active = 64 | |||
|recovery = 50 | |||
|advantage = +31 [-1] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 64 | |||
|recovery = 50 | |||
|isProjectile = true | |||
|startupIsFirstActive = false | |||
}} | |||
|description= Blaziken sends out another fireball. | |||
*Advantage assumes you either got hit point-blank or blocked the previous 5B | |||
*Extremely useful on oki when trying to cover tech options | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Flare (2B) | |||
|subtitle = <big>2BB</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_2BB.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 2 | |||
|grddamage = 0 | |||
|guard = Mid | |||
|cancel = | |||
|invul = | |||
|property = Projectile | |||
|cost = 1 | |||
<!------------> | |||
|startup = 6 | |||
|active = 8 | |||
|recovery = 31 | |||
|advantage = 54 [-6] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 6 | |||
|active = 8 | |||
|recovery = 31 | |||
|isProjectile = true | |||
|startupIsFirstActive = false | |||
}} | |||
|description= Blaziken sends out a fire projectile from his legs. | |||
*Useful in neutral as it sends out a projectile combined with forward movement | |||
*Can be used to make 2B safe | |||
*The fireball sent out can be crouched under | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Solar Uppercut | |||
|subtitle = <big>623B</big> | |||
|input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_623B.png | |||
|caption = The cooler 6B | |||
|hitbox = PKMNCC_Blaziken_623B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_623B2Hitbox.png | |||
|hitbox3 = PKMNCC_Blaziken_623B3Hitbox.png | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 2, 2, 2 | |||
|grddamage = 1, 1 | |||
|guard = Mid | |||
|cancel = (First Hit only) 426B, C Cancel | |||
|invul = Full invincibility frames 1-46 | |||
|property = Launch, Knockdown | |||
|cost = 1 | |||
<!------------> | |||
|startup = 6 | |||
|active = 35 | |||
|recovery = 61 | |||
|advantage = 66 [-57] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 6 | |||
|active = 41 | |||
|recovery = 11 | |||
}} | |||
|description= EX version of 6B. | |||
*Somewhat tricky to punish because of the horizontal movement Blaziken has during it. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Triple Sun Kick | |||
|subtitle = <big>24B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_24B.png | |||
|caption = | |||
|hitbox = PKMNCC_Blaziken_24B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_24B2Hitbox.png | |||
|hitbox3 = PKMNCC_Blaziken_24B3Hitbox.png | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 3, 3, 3 | |||
|grddamage = 1, 1, 4 | |||
|guard = Mid | |||
|cancel = | |||
|invul = | |||
|property = Knockdown | |||
|cost = 1 | |||
<!------------> | |||
|startup = 16 | |||
|active = 5(5)6(5)8 | |||
|recovery = 24 | |||
|advantage = +48 [-6] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 16 | |||
|active = 5 | |||
|inactive2 = 5 | |||
|active3 = 6 | |||
|inactive4 = 5 | |||
|active5 = 8 | |||
|recovery = 45 | |||
}} | |||
|description= Blaziken does 3 advancing kicks to the air. | |||
*Can be crouched under | |||
}} | |||
}} | |||
==Super== | ==Super== | ||
{{MoveData | |||
|name = Rooster Roast | |||
|subtitle = <big>426B</big> | |||
|input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Blaziken_2626B.png | |||
|caption = Useful for cooking | |||
|hitbox = PKMNCC_Blaziken_2626B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Blaziken_2626B2Hitbox.png | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 1x6, 4 | |||
|grddamage = 0x6, 4 | |||
|guard = Mid | |||
|cancel = | |||
|invul = | |||
|property = Launch, Knockdown | |||
|cost = 2 | |||
<!------------> | |||
|startup = 28 [-7 Super Freeze] | |||
|active = 41 | |||
|recovery = 105 | |||
|advantage = +86 [-2] | |||
| | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 28 | |||
|active = 41 | |||
|recovery = 105 | |||
}} | |||
|description= Blaziken breathes out a giant fireball, burning anything near it. | |||
*Lotta damage | |||
}} | |||
}} | |||
==Throws== | |||
{{MoveData | |||
|name = Forward Throw | |||
|subtitle = <big>6C</big> | |||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | |||
|image = PKMNCC_Blaziken_6C.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 2 | |||
|guard = Unblockable | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 41 | |||
|advantage = | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 41 | |||
}} | |||
|description= Blaziken knees the opponent three times and sends them upward. | |||
*One of Blaziken's best tools | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Back Throw | |||
|subtitle = <big>4C</big> | |||
|input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | |||
|image = PKMNCC_Blaziken_4C.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 2 | |||
|guard = Unblockable | |||
|cancel = | |||
|invul = | |||
|property = Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 41 | |||
|advantage = | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|recovery = 41 | |||
}} | |||
|description= Blaziken rolls backward and throws the opponent away. | |||
}} | |||
}} | |||
==Combos== | |||
'''<big>BnBs:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=2 | |||
}} | |||
7 Damage | |||
'''6A Starter'''<br> | |||
6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=2 | |||
}} | |||
8 Damage | |||
'''Counterhit'''<br> | |||
6A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
11 Damage | |||
'''jA Jump-In'''<br> | |||
jA 6A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=2 | |||
}} | |||
12 Damage | |||
'''j8A Jump-In'''<br> | |||
j8A x jB 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=8 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
4A 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=5 | |||
|normal3=2 | |||
|special4=2 | |||
}} | |||
11 Damage | |||
'''<big>1 Meter:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=24 | |||
}} | |||
11 Damage | |||
'''Counterhit'''<br> | |||
623B 6A x 2B | |||
{{Combos-PKMNCC | |||
|special1=623 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
6A x 5B x 5B 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
16 Damage | |||
'''<big>C-Cancel Combos</big>'''<br> | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=9 | |||
|normal6=6 | |||
|special7=2 | |||
}} | |||
13 Damage | |||
High Corner Carry | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 66 x j8A x jB | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=66 | |||
|none6=9 | |||
|normal7=8 | |||
|special8=5 | |||
}} | |||
15 Damage | |||
'''5B C-Cancel (2 Meter)'''<br> | |||
6A x 5B cc 6A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|c3=5 | |||
|normal4=6 | |||
|special5=24 | |||
}} | |||
18 Damage | |||
'''<big>Super Combo</big>'''<br> | |||
6A x 5B x 426B 66 j8A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=426 | |||
|none4=66 | |||
|none5=9 | |||
|normal6=8 | |||
|normal7=6 | |||
|special8=2 | |||
}} | |||
20 Damage | |||
==Colors== | |||
{{ColorGallery | filePrefix=PKMNCC_Blaziken_Color | imagewidths= | imageheights =140 | colors= | |||
{{ColorGallery/Color|1| text = A}} | |||
{{ColorGallery/Color|2| text = B}} | |||
{{ColorGallery/Color|3| text = C}} | |||
{{ColorGallery/Color|4| text = D}} | |||
{{ColorGallery/Color|5| text = E}} | |||
}} | |||
{{Navbox-PKMNCC|center|}} | |||
[[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 22:12, 23 May 2024
Archetype: | Shoto |
Health: | 39 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 3.5 / -2.5 (5.7 Running) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
The Rotisserie Rushdown
Introduction
Blaziken is the ultimate jack of all trades. His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball.
Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage.
Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time.
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Pick if you like | Avoid if you dislike |
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Normals
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Stanky leg
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80% combo moment
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Specials
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Target Brand Pom jC Target Brand Pom jC
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Hyper Moves
The cooler 6B The cooler 6B
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Super
Useful for cooking Useful for cooking
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Throws
Combos
BnBs:
5A Starter
5A x 2A x 2B
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
6A Starter
6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
8 Damage
Counterhit
6A 6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
11 Damage
jA Jump-In
jA 6A x 2B
![PKMNCC8.png](/images/e/ec/PKMNCC8.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
12 Damage
j8A Jump-In
j8A x jB 5A x 2A x 2B