Pokemon: Close Combat/Chesnaught: Difference between revisions
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[[File:PKMNCC Chesnaught Portrait.png| | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
|- | |||
| align="center" colspan="2" |[[File:PKMNCC Chesnaught Portrait.png|center|frameless|500px]] | |||
|- | |||
| '''Archetypes:''' || Charge; Big Body | |||
|- | |||
| '''Health:''' || 43 | |||
|- | |||
| '''Endurance:''' || 16 | |||
|- | |||
| '''Endurance Refresh:''' || 5 | |||
|- | |||
| '''Walk Speed:''' || 2.4 / -2.1 | |||
|- | |||
| '''Prejump Frames:''' || 9f | |||
|- | |||
| '''Fastest Attack:''' || 5A (8f) | |||
|} | |||
==Introduction== | ==Introduction== | ||
Chesnaught is a | Protecting a Chespin on his shoulder, Chesnaught believes “The best defense is a good offense”. Chesnaught can do a great job controlling the midrange with long normals while also doing an excellent job of waiting an opponent out, forcing your opponent to make mistakes and getting hard punishes off them using his signature move Bullet Seed (5B) which can help him extend his combos with no meter, or go in while you are super plus on your opponents block. | ||
Chesnaught is a character who can play until timeout. With his high health and endurance. On top of that he has Guard Berry (24B) which adds armor to the startup of his forward advancing moves and restores his health by 11%, An invincible charge input DP and an air parry. Using these tools effectively makes Chesnaught a defensive powerhouse. | |||
Chesnaught's main drawback is his speed and sluggish buttons, he has a slow predictable jump, an 8-frame startup on his 5A, and cannot effectively chase down opponents who are running away or zoning without spending resources. | |||
If you want a weird bulky May/Ramlethal/Happy Chaos fusion then this is the character for you. Patient play, optimization, and effective risk assessment will be sure to land you in the Hall of Fame. Good luck, dynamic duo!! | |||
{{CharacterPickReasons | {{CharacterPickReasons | ||
|tablewidth = 90 | |tablewidth = 90 | ||
|intro = [[file:PKMNCC Chesnaught NavboxIcon.png|40px|link=]] '''Chesnaught''' is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle. | |intro = [[file:PKMNCC Chesnaught NavboxIcon.png|40px|link=]] '''Chesnaught''' is a walking tank with oppressive midrange, with berry buffs that can quickly change the pace of battle. | ||
|pros= | |pros= | ||
*''' | *'''Bulky:''' Chesnaught has the highest endurance value in the game & close to the highest health value which he can recharge with 24B. Chesnaught can afford to sacrifice his health as a means to win the round. | ||
*'''Space Control:''' The creation of thorns, a fast moving projectile, and large buttons like 3A, 6A, and 2B cover ranges the opponent may have difficulty challenging from. | |||
|cons= | |cons= | ||
*'''Sluggish Movement:''' With a lumbering walkspeed, underwhelming forward dash, and larger amount of prejump frames compared to the rest of the cast, it can be difficult for Chesnaught to outmaneuver their opponent. | *'''Sluggish Movement:''' With a lumbering walkspeed, underwhelming forward dash, and larger amount of prejump frames compared to the rest of the cast, it can be difficult for Chesnaught to outmaneuver their opponent. | ||
*''' | *'''Sluggish Buttons:''' Chesnaughts fastest button (5A) has a whopping 8f startup, leading to him often time being stuck in the corner, landing parries is essential. | ||
}} | }} | ||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Chesnaught_5A.png | |image = PKMNCC_Chesnaught_5A.png | ||
|caption = | |caption = | ||
Line 44: | Line 52: | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 4A | |cancel = 4A, Special | ||
|invul = | |invul = | ||
|property = | |property = | ||
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|recovery = 20 | |recovery = 20 | ||
|advantage = -2 [0] | |advantage = -2 [0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 5 | |||
|recovery = 20 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught sticks out his fist for a far standing jab. | |description= Chesnaught sticks out his fist for a far standing jab. | ||
*Chesnaught's fastest button for challenging | *Chesnaught's fastest button for challenging | ||
*Chesnaught's | *Chesnaught's strongest combo starter | ||
*Solid stop-sign in neutral, can be buffered into 6B for knockdown | *Solid stop-sign in neutral, can be buffered into 6B for knockdown | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Chesnaught_4A.png | |image = PKMNCC_Chesnaught_4A.png | ||
|caption = | |caption = You go little man | ||
|hitbox = PKMNCC_Chesnaught_4A1Hitbox.png | |hitbox = PKMNCC_Chesnaught_4A1Hitbox.png | ||
|hitboxCaption = | |hitboxCaption = | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2 | |damage = 2 | ||
|guard = Mid | |guard = Mid | ||
|grddamage = 2 | |grddamage = 2 | ||
Line 87: | Line 102: | ||
|recovery = 21 | |recovery = 21 | ||
|advantage = +2 [-3] | |advantage = +2 [-3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 10 | |||
|active = 14 | |||
|recovery = 21 | |||
|specialRecovery = | |||
}} | |||
|description= Chespin joins Chesnaught in delivering a quick uppercut. | |description= Chespin joins Chesnaught in delivering a quick uppercut. | ||
*Ideal blockstring filler for guard damage | *Ideal blockstring filler for guard damage | ||
*Incredible answer to jumps with quick startup, great hitbox, and lots of active frames | *Incredible answer to jumps with quick startup, great hitbox, and lots of active frames | ||
*Can cancel into 2B or [4]6B on air-hit for a combo into knockdown | *Can cancel into 2B or [4]6B on air-hit for a combo into knockdown | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Chesnaught_6A.png | |image = PKMNCC_Chesnaught_6A.png | ||
|caption = | |caption = | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 4 | ||
|guard = Mid | |guard = Mid | ||
|grddamage = 2 | |grddamage = 2 | ||
|cancel = | |cancel = C Cancel | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 28 | |startup = 28 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 31 | ||
|advantage = | |advantage = +14 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 28 | |||
|active = 6 | |||
|recovery = 31 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught delivers a forward-advancing backhand. | |description= Chesnaught delivers a forward-advancing backhand. | ||
*Chesnaught's furthest button, strong for keeping the opponent at bay and checking dashes | *Chesnaught's furthest button, strong for keeping the opponent at bay and checking dashes | ||
*Combos into | *Combos into 5A, 2A, and 4A. Combos into itself on counterhit. | ||
*Has armor after consuming a Guard Berry. Removed after absorbing a move. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Chesnaught_2A.png | |image = PKMNCC_Chesnaught_2A.png | ||
|caption = | |caption = | ||
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|startup = 9 | |startup = 9 | ||
|active = 7 | |active = 7 | ||
|recovery = | |recovery = 11 | ||
|advantage = + | |advantage = +9 [0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = 7 | |||
|recovery = 11 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught sticks out his leg for a low-hitting kick. | |description= Chesnaught sticks out his leg for a low-hitting kick. | ||
*Ideal blockstring filler for checking the opponent low | *Ideal blockstring filler for checking the opponent low | ||
*Strong for checking | *Strong for checking opponent's who are holding back/upback, and beating out upper body invulnerability | ||
*Can be confirmed into | *Can be confirmed into itself on hit, once | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 3A | |input = 3A | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Chesnaught_3A.png | |image = PKMNCC_Chesnaught_3A.png | ||
|caption = | |caption = | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 16 | ||
|active = 7 | |active = 7 | ||
|recovery = 36 | |recovery = 36 | ||
|advantage = +45 [-25] | |advantage = +45 [-25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 16 | |||
|active = 7 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 36 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught swipes at the ground for a low-hitting sweep. | |description= Chesnaught swipes at the ground for a low-hitting sweep. | ||
*Far-reaching normal that builds a bar on hit | *Far-reaching normal that builds a bar on hit | ||
*Can be cancelled into | *Can be cancelled into 5B on whiff, potentially punishing the opponent for attempting to challenge | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = j5A | |input = j5A | ||
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Chesnaught_J5A.png | |image = PKMNCC_Chesnaught_J5A.png | ||
|caption = | |caption = | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|active = 10 | |active = 10 | ||
|recovery = 6 | |recovery = 6 | ||
|advantage = +27 [+18] | |advantage = +27 [+18] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 18 | |||
|active = 10 | |||
|recovery = 6 | |||
|specialRecovery = 1 | |||
}} | |||
|description= Chesnaught delivers a jump-in hook. | |description= Chesnaught delivers a jump-in hook. | ||
*Advantage assumes done at lowest possible height | *Advantage assumes done at lowest possible height | ||
*High damage combo starter, easily | *High damage combo starter, easily linking into 5A | ||
*Has a generous cross-up box for pressure | *Has a generous cross-up box for pressure | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = j8A | |input = j8A | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Chesnaught_J8A.png | |image = PKMNCC_Chesnaught_J8A.png | ||
|caption = | |caption = | ||
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|recovery = 6 | |recovery = 6 | ||
|advantage = +16 [+11] | |advantage = +16 [+11] | ||
|description= Chesnaught delivers a jumping kick | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
*Advantage assumes done at lowest possible height | |startup = 9 | ||
*Go-to air-to-air for checking approaches | |active = 20 | ||
*Allows for juggles in ideal situations when succeeding as an air-to-air | |recovery = 6 | ||
|specialRecovery = 1 | |||
}} | |||
|description= Chesnaught delivers a jumping kick (with help from Chespin)! | |||
*Advantage assumes done at lowest possible height | |||
*Go-to air-to-air for checking approaches | |||
*Allows for juggles in ideal situations when succeeding as an air-to-air | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Bullet Seed (Eat) | |name = Bullet Seed (Eat) | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_5B1.png | |image = PKMNCC_Chesnaught_5B1.png | ||
|caption = | |caption = | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 45 | ||
|active = | |active = | ||
|recovery = 36 | |recovery = 36 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 45 | |||
|active = | |||
|recovery = 36 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught feeds Chespin a berry. | |description= Chesnaught feeds Chespin a berry. | ||
*Loads | *Loads Bullet Seed for the next 5B press | ||
*Safe when cancelled off of juggled | *Does not load a Bullet Seed if hit while Chespin is eating | ||
*Also safe after landing 6B | *Safe when cancelled off of juggled 6A, on hit | ||
*Also safe after landing 6B | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Bullet Seed (Spit) | |name = Bullet Seed (Spit) | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_5B2.png | |image = PKMNCC_Chesnaught_5B2.png | ||
|caption = | |caption = *WAHHHH THOOOO!* | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = C | |cancel = C Cancel | ||
|invul = | |invul = | ||
|property = Projectile | |property = Projectile | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = + | |advantage = +15 [+6] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 9 | |||
|active = | |||
|recovery = 34 | |||
|specialRecovery = 15 | |||
|isProjectile = true | |||
}} | |||
|description= Chespin spits out seeds. | |description= Chespin spits out seeds. | ||
*Allows for gapless pressure off of any normal, while easily confirming off any hit cancelled into it | *Allows for gapless pressure off of any normal, while easily confirming off any hit cancelled into it | ||
*Also allows for significant extensions when cancelled from | *Also allows for significant extensions when cancelled from 6B | ||
*Clashes with other projectiles making it weak in fireball wars, but functions as a decent zoning option | *Clashes with other projectiles making it weak in fireball wars, but functions as a decent zoning option | ||
*Despite being a projectile, moves that are projectile immune (ex. Bewear | *Despite being a projectile, moves that are projectile immune (ex. Bewear 2B) will lose to this | ||
*Additional hits can whiff on shorter hurtboxes (Falinks, crouching Toxicroak, etc.). | *Additional hits can whiff on shorter hurtboxes (Falinks, crouching Toxicroak, etc.) | ||
*On hit, you can confirm to a 3A to build meter. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Thorn Hammer | |name = Thorn Hammer | ||
|subtitle= | |subtitle = <big>2B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_2B.png | |image = PKMNCC_Chesnaught_2B.png | ||
|caption = | |caption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 5 | |damage = 5 | ||
|grddamage = 4 | |||
|guard = High | |guard = High | ||
|cancel = C | |cancel = C Cancel | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 42 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 43 | ||
|advantage = +6 [-14] | |advantage = +6 [-14] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 42 | |||
|active = 10 | |||
|recovery = 33 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught delivers an overhead slam with their forearm. | |description= Chesnaught delivers an overhead slam with their forearm. | ||
*Strong pressure tool, forces the opponent to stand-block and does tons of guard damage | *Strong pressure tool, forces the opponent to stand-block and does tons of guard damage | ||
*Drops a thorn | *Drops a thorn that deals one damage when stepped on | ||
*Goes decently far, can surprise opponents at midrange. | *Goes decently far, can surprise opponents at midrange | ||
*Has armor after consuming a Guard Berry. Removed after absorbing a move. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Concussion Rush | |name = Concussion Rush | ||
|subtitle= | |subtitle = <big>6B</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_6B.png | |image = PKMNCC_Chesnaught_6B.png | ||
|caption = | |caption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2, 2, 1 | ||
|grddamage = 0 | |grddamage = 0, 0, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5B [Spit], C | |cancel = (Second Hit Only) 5B [Spit], (Third Hit Only) C Cancel | ||
|invul = Projectile | |invul = Projectile | ||
|property = Knockdown | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 11, 6, 9 | |||
|active = 5, 5, 16 | |||
|recovery = 20 | |||
|advantage = 28,43,-21 [-10] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |startup = 11 | ||
|active = 5 | |active = 5 | ||
|inactive2 = 6 | |||
|active3 = 5 | |||
|inactive4 = 9 | |||
|active5 = 16 | |||
|recovery = 20 | |recovery = 20 | ||
|advantage = | |advantage = 28, 43, -21 [-10] | ||
}} | |||
|description= Chesnaught charges forward with his shield. | |description= Chesnaught charges forward with his shield. | ||
*Go-to meterless combo ender, decent screen carry | *Go-to meterless combo ender, decent screen carry | ||
* | *Connects for more hits the closer the opponent is when the move starts | ||
*Great hitbox | *Great hitbox makes it a pseudo-reversal at midrange, beating out other buttons on prediction | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Falling Fortress | |name = Falling Fortress | ||
|subtitle= | |subtitle = <big>jB</big> | ||
|input | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Chesnaught_jB.png | |image = PKMNCC_Chesnaught_jB.png | ||
|caption = | |caption = | ||
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|startup = 10 | |startup = 10 | ||
|active = ∞ | |active = ∞ | ||
|recovery = | |recovery = 20 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 10 | |||
|active = | |||
|recovery = 25 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught throws out their shield mid-air. | |description= Chesnaught throws out their shield mid-air. | ||
*Functions as a parry, allowing Chesnaught to quickly act upon successfully reading the opponent | *Functions as a parry, allowing Chesnaught to quickly act upon successfully reading the opponent | ||
*Can be performed during forward and back dash | *Can be performed during forward and back dash | ||
*Refreshes Chesnaught's endurance on successful parry | |||
}} | }} | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Shield Smash | |name = Shield Smash | ||
|subtitle= | |subtitle = <big>[4]6B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_46B.png | |image = PKMNCC_Chesnaught_46B.png | ||
|caption = | |caption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1, 1, 1, 4 | ||
|grddamage = | |grddamage = 1, 1, 1, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
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|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = 19, 6, 6, 16 | |||
|active = 5, 5, 5, 6 | |||
|recovery = 27 | |||
|advantage = +86 [-8] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 15 | |startup = 15 | ||
|active = 5 | |active = 5 | ||
| | |inactive2 = 6 | ||
| | |active3 = 5 | ||
|description= Chesnaught charges forward with his shield | |inactive4 = 6 | ||
*Chesnaught | |active5 = 5 | ||
* | |inactive6 = 16 | ||
|active7 = 6 | |||
|recovery = 27 | |||
}} | |||
|description= Chesnaught charges forward with his shield and uppercuts the opponent. | |||
*Chesnaught travels nearly fullscreen, great option when reacting to projectiles | |||
*Allows enough time to juggle after this move hits at most heights when the final hit connects late, mainly into 6A or 5B | |||
*Scaling kicks in enough here to reduce the damage of the last hit to 5, so raw Shield Smash is effectively an 8 damage move, not a 9 damage one. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Thorn Upper | |name = Thorn Upper | ||
|subtitle= | |subtitle = <big>[2]8B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC8.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_28B.png | |image = PKMNCC_Chesnaught_28B.png | ||
|caption = | |caption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = C Cancel | ||
|invul = Full | |invul = Full | ||
|property = Knockdown | |property = Knockdown | ||
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|recovery = 38 | |recovery = 38 | ||
|advantage = +76 [-11] | |advantage = +76 [-11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 21 | |||
|active = 5 | |||
|recovery = 38 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught swings his arm in an uppercut, launching a thorn. | |description= Chesnaught swings his arm in an uppercut, launching a thorn. | ||
*Strong combo ender, as the opponent will end up waking on top of the thorn giving you relatively strong oki | *Chesnaught's most reliable reversal, but requires charge | ||
*Drops a thorn on block and on hit that deals one damage when stepped on | |||
*Allows for a juggled combo on counterhit | *Strong combo ender, as the opponent will end up waking on top of the thorn giving you relatively strong oki | ||
*Allows for a juggled combo on counterhit | |||
}} | }} | ||
}} | }} | ||
Line 468: | Line 586: | ||
{{MoveData | {{MoveData | ||
|name = Guard Berry | |name = Guard Berry | ||
|subtitle= | |subtitle = <big>24B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_214B.png | |image = PKMNCC_Chesnaught_214B.png | ||
|caption = | |caption = | ||
Line 490: | Line 608: | ||
|recovery = 40 | |recovery = 40 | ||
|advantage = | |advantage = | ||
|description= Chesnaught exercises self-care | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
*Heals | |startup = 37 | ||
*Armor is not removed until those attacks actually absorb a move, | |active = | ||
*Removes poisoned status, key | |inactive2 = | ||
|active3 = | |||
|recovery = 40 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught exercises self-care via berry. | |||
*Heals 5 HP, refreshes endurance, and adds armor to 6A & 2B. | |||
*Armor is not removed until those attacks actually absorb a move, or your opponent lands a strong blow against you. Carries between rounds. | |||
*Removes poisoned status, key tool against Toxicroak | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | |||
|name = Air Shield Smash | |||
|subtitle = <big>jBB</big> | |||
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Chesnaught_jBB.png | |||
|caption = | |||
|hitbox = PKMNCC_Chesnaught_jBBHitbox.png | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 7 | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = Armor, Knockdown | |||
|cost = 1 | |||
<!------------> | |||
|startup = 24 | |||
|active = 6 | |||
|recovery = 28 | |||
|advantage = +57 [-2] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 24 | |||
|active = 6 | |||
|recovery = 28 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught slams their shield for a counterattack. | |||
*Jumping and using this move immediately in neutral can be a very safe way to approach and can lead to corner carry. | |||
}} | |||
}} | |||
==Super== | ==Super== | ||
{{MoveData | {{MoveData | ||
|name = Spike Cannon | |name = Spike Cannon | ||
|subtitle= | |subtitle = <big>426B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Chesnaught_214214B.png | |image = PKMNCC_Chesnaught_214214B.png | ||
|caption = | |caption = | ||
Line 513: | Line 673: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 14 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 523: | Line 683: | ||
|active = 20 | |active = 20 | ||
|recovery = 89 | |recovery = 89 | ||
|advantage = KDN [- | |advantage = KDN [-60] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 43 | |||
|active = 20 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 89 | |||
|specialRecovery = 10 | |||
}} | |||
|description= Chesnaught launches a huge spike from his back. | |description= Chesnaught launches a huge spike from his back. | ||
*Huge damage, primarily used after antiairs and guard breaks | *Huge damage, primarily used after antiairs and guard breaks | ||
*Can combo from 5B [Spit] in juggle situations ( | *Can combo from 5B [Spit] in juggle situations (like when cancelled from 6B) | ||
*Mainly used to "Cash Out" damage on final round to secure a win. | |||
}} | }} | ||
}} | }} | ||
Line 533: | Line 702: | ||
{{MoveData | {{MoveData | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle= | |subtitle = <big>6C</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Chesnaught_6C.png | |image = PKMNCC_Chesnaught_6C.png | ||
|caption = | |caption = | ||
Line 548: | Line 717: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 41 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 41 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught headbutts the opponent. | |description= Chesnaught headbutts the opponent. | ||
* | *Usually Allows enough time to load 5B or attempt to meaty with 6A | ||
}} | }} | ||
}} | }} | ||
<br>{{MoveData | <br>{{MoveData | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle= | |subtitle = <big>4C</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Chesnaught_4C.png | |image = PKMNCC_Chesnaught_4C.png | ||
|caption = | |caption = | ||
Line 576: | Line 753: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 41 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 8 | |||
|active = 2 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 41 | |||
|specialRecovery = | |||
}} | |||
|description= Chesnaught grabs the opponent and lobs them behind him. | |description= Chesnaught grabs the opponent and lobs them behind him. | ||
* | *Usually Allows enough time to load 5B or attempt to meaty with 6A. | ||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
[BnB] 5A 6B | |||
[5B Stocked] 5A 4A 6B 5B 2B | |||
[ | [6A Starter] 6A 5A 6B | ||
[ | [Grounded] 46B 6A | ||
[ | [Anti-Air] 4A 2B | ||
[ | [Jump In + 5B Stocked] j.5A 5A 4A 6B 5B 2B | ||
[ | [Jump In] j.5A 3A | ||
*Builds 1 Hyper | |||
[ | [5B Stocked + 2 Hyper] 5A 4A 6B 5B 426B | ||
*20 Damage Combo | |||
==Colors== | |||
{{ColorGallery | filePrefix=PKMNCC_Chesnaught_Color | imagewidths= | imageheights=150 | colors= | |||
{{ColorGallery/Color|1| text = A}} | |||
{{ColorGallery/Color|2| text = B}} | |||
{{ColorGallery/Color|3| text = C}} | |||
{{ColorGallery/Color|4| text = D}} | |||
{{ColorGallery/Color|5| text = E}} | |||
}} | |||
{{Navbox-PKMNCC|center|}} | {{Navbox-PKMNCC|center|}} | ||
[[Category:Pokemon: Close Combat]]</noinclude> | [[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 20:12, 9 June 2024
Archetypes: | Charge; Big Body |
Health: | 43 |
Endurance: | 16 |
Endurance Refresh: | 5 |
Walk Speed: | 2.4 / -2.1 |
Prejump Frames: | 9f |
Fastest Attack: | 5A (8f) |
Introduction
Protecting a Chespin on his shoulder, Chesnaught believes “The best defense is a good offense”. Chesnaught can do a great job controlling the midrange with long normals while also doing an excellent job of waiting an opponent out, forcing your opponent to make mistakes and getting hard punishes off them using his signature move Bullet Seed (5B) which can help him extend his combos with no meter, or go in while you are super plus on your opponents block.
Chesnaught is a character who can play until timeout. With his high health and endurance. On top of that he has Guard Berry (24B) which adds armor to the startup of his forward advancing moves and restores his health by 11%, An invincible charge input DP and an air parry. Using these tools effectively makes Chesnaught a defensive powerhouse.
Chesnaught's main drawback is his speed and sluggish buttons, he has a slow predictable jump, an 8-frame startup on his 5A, and cannot effectively chase down opponents who are running away or zoning without spending resources.
If you want a weird bulky May/Ramlethal/Happy Chaos fusion then this is the character for you. Patient play, optimization, and effective risk assessment will be sure to land you in the Hall of Fame. Good luck, dynamic duo!!
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Normals
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You go little man
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Specials
*WAHHHH THOOOO!* *WAHHHH THOOOO!*
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Hyper Moves
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Super
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Throws
Combos
[BnB] 5A 6B
[5B Stocked] 5A 4A 6B 5B 2B
[6A Starter] 6A 5A 6B
[Grounded] 46B 6A
[Anti-Air] 4A 2B
[Jump In + 5B Stocked] j.5A 5A 4A 6B 5B 2B
[Jump In] j.5A 3A
- Builds 1 Hyper
[5B Stocked + 2 Hyper] 5A 4A 6B 5B 426B
- 20 Damage Combo
Colors