Pokemon: Close Combat/GZapdos: Difference between revisions

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(Created page with "500px|right| ==Introduction== {{CharacterPickReasons |tablewidth = 90 |intro = 40px|link= '''GZapdos''' is a |pros= * * * |cons= * * * }} ==Stats== {| class="wikitable" ! style="text-align:left;"|Health ! Guard Heatlh ! Fastest Attack ! Walkspeed ! Prejump |- | | | | | |} ==Normals== {{MoveData |input = 5A |image = PKMNCC_GZapdos_5A.png |caption = |hitbox = PKMNCC_GZapdos_5AHitbox...")
 
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[[File:PKMNCC GZapdos Portrait.png|500px|right|]]
{| class="wikitable" style="float:right; margin-left: 10px;"
|-
| align="center" colspan="2" |[[File:PKMNCC GZapdos Portrait.png|center|frameless|500px]]
|-
| '''Archetype:''' || Rushdown
|-
| '''Health:''' || 37
|-
| '''Endurance:''' || 10
|-
| '''Endurance Refresh:''' || 3
|-
| '''Walk Speed:''' || 2.7~7.2/-1.9~-5.1
|-
| '''Prejump Frames:''' || 6f
|-
| '''Fastest Attack:''' || 5A (7f)
|}
Zapdos wants food.


==Introduction==
==Introduction==
Speed. Galarian Zapdos is speed. With a command run, command jump,  and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.


{{CharacterPickReasons
{{CharacterPickReasons
|tablewidth = 90
|tablewidth = 90
|intro = [[file:PKMNCC GZapdos NavboxIcon.png|40px|link=]] '''GZapdos''' is a
|intro = [[file:PKMNCC GZapdos NavboxIcon.png|40px|link=]] '''G. Zapdos''' is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state.
|pros=
|pros=
*
*'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
*
*'''Great Combo Game:''' Zapdos' aforementioned great mobility works to their favor in executing devastating combos.
*
*'''High Damage:''' Zapdos' combos do ton of damage, expect to be hit hard when fighting this character.
 
|cons=
|cons=
*
*'''Brittle Bird:''' Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
*
*'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak.
*
*'''Lack of defensive options:''' Zapdos has zero defensive options aside from system mechanics. Having good defense is a must.
}}
}}
==Stats==
{| class="wikitable"
! style="text-align:left;"|Health
! Guard Heatlh
! Fastest Attack
! Walkspeed
! Prejump
|-
|
|
|
|
|
|}


==Normals==
==Normals==
{{MoveData
{{MoveData
|input  = 5A  
|input  = 5A  
|subtitle = [[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_5A.png
|image  = PKMNCC_GZapdos_5A.png
|caption =
|caption =
Line 45: Line 56:
   |grddamage  = 0
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    =  
   |cancel    = 5A2, 5B
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 6
   |startup    = 7
   |active    = 1
   |active    = 2
   |recovery  = 12
   |recovery  = 11
   |advantage  = +3 [+5]
   |advantage  = +3 [+5]
   |description= Simple standing jab.  
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Blaziken's second fastest button, behind 4A.
|startup        = 7
|active          = 2
|recovery        = 11
|specialRecovery =
}}
   |description= Zapdos delivers a quick peck at their opponent.
*Zapdos' fastest button, ideal for challenging and gaining frame advantage.
*Combos into 3A > 5B6A if opponent is counter hit, making it good for catching opponents mashing
}}
}}
{{MoveData
|input  = 5AA
|subtitle = [[File:PKMNCC_A.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_5AA.png
|caption =
|hitbox  = PKMNCC_GZapdos_5AA1Hitbox.png
|hitboxCaption =
|hitbox2  = PKMNCC_GZapdos_5AA2Hitbox.png
|hitbox2Caption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |damage    = 1+1
  |grddamage  = 0
  |guard      = Mid
  |cancel    = 5B
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    = 4
  |active    = 6
  |recovery  = 13
  |advantage  = -3 [-1]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 4
|active          = 6
|recovery        = 13
|specialRecovery =
}}
  |description= Zapdos pecks the opponent two more times.
*The only move that naturally combos from 5A, good for continuing your pressure
}}
}}
}}
}}
Line 61: Line 113:
{{MoveData
{{MoveData
|input  = 4A
|input  = 4A
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_4A.png
|image  = PKMNCC_GZapdos_4A.png
|caption =
|caption =
|hitbox  = PKMNCC_GZapdos_4A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_4A1Hitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_GZapdos_4A2Hitbox.png
|hitbox2 = PKMNCC_GZapdos_4A2Hitbox.png
|hitboxCaption2 =
|hitbox2Caption =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2, 2
   |damage    = 3+2
   |grddamage  = 1, 1
   |grddamage  = 0+1
   |guard      = Mid
   |guard      = Mid
   |cancel    = (First Hit Only) 5B, 2B, 6B, 623B, 214B
   |cancel    = Special, C-Cancel
   |invul      = Upper Body Invul (Frames 1-16)
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 7
   |startup    = 15
   |active    = 4(2)6
   |active    = 9
   |recovery  = 34
   |recovery  = 17
   |advantage  = +3 [-2]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |description= Blaziken does a roundhouse kick to the air.
|startup        = 15
*Blaziken's fastest normal, making it a great mash option.
|active          = 9
*Also a great anti-air because of where it hits along with it's upper body invulnerability
|recovery        = 17
}}
   |advantage  = +5 [+3]
   |description= Zapdos swipes at the air with their talons.
*One of Zapdos' best confirm tool, giving two hits to confirm into a special on hit
*Sets up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block
}}
}}
}}
}}
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{{MoveData
{{MoveData
|input  = 6A
|input  = 6A
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_6A.png
|image  = PKMNCC_GZapdos_6A.png
|caption =
|caption =
Line 97: Line 156:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2
   |damage    = 3
   |grddamage  = 2
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    = Special, C-Cancel, Throw (startup)
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Knockdown (Air Hit)
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 9
   |startup    = 18
   |active    = 6
   |active    = 8
   |recovery  = 22
   |recovery  = 21
   |advantage  = +6 [-3]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |description= Blaziken steps forward a bit and hits in front of him with the back of his fist.
|startup        = 18
*Sees lots of usage in block pressure due to it's range.
|active          = 8
|recovery        = 21
|specialRecovery =
}}
   |advantage  = +8 [-4]
   |description= Zapdos steps forward and strikes horizontally with their talons.
*The other best confirm tool in neutral, good poke and does a good amount of guard damage
*Covers a large amount of horizontal space and confirms into followups
*Be sure to hit confirm your followups; you can eat a hefty punish if you don't confirm off of 5B6A
*Great button to use as a meaty
*Can be kara canceled into 5A, 3A and 2A
}}
}}
}}
}}
Line 116: Line 185:
{{MoveData
{{MoveData
|input  = 2A
|input  = 2A
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_2A.png
|image  = PKMNCC_GZapdos_2A.png
|caption =  
|caption =  
Line 123: Line 193:
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    = 2
   |grddamage  = 0
   |grddamage  = 1
   |guard      = Low
   |guard      = Mid
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    = Special
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 8
   |startup    = 9
   |active    = 4
   |active    = 5
   |recovery  = 18
   |recovery  = 17
   |advantage  = 5 [-4]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |description= Short-ranged cancellable low.
|startup        = 9
*Mostly combo fodder, as it gatlings out of 5a and combos on cancel into 2b.
|active          = 5
|inactive2    =
|active3        =
|recovery        = 17
|specialRecovery =
}}
   |advantage  = +1 [+3]
   |description= Zapdos quickly swipes at the opponent with their leg.
*Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A
*Confirms into 5B6A when counterhit
}}
}}
}}
}}
Line 142: Line 221:
{{MoveData
{{MoveData
|input  = 3A
|input  = 3A
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_GZapdos_3A.png
|image  = PKMNCC_GZapdos_3A.png
|caption =
|caption =  
|hitbox  = PKMNCC_GZapdos_3AHitbox.png
|hitbox  = PKMNCC_GZapdos_3A1Hitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2  = PKMNCC_GZapdos_3A2Hitbox.png
|hitbox2Caption =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 1
   |damage    = 1+1
   |grddamage  = 1
   |grddamage  = 1+1
   |guard      = Low
   |guard      = Low
   |cancel    = 5B, 6B, 2B, 214B, 623B, 2626B
   |cancel    = Special (First Hit)
   |invul      =  
   |invul      =  
   |property  = Knockdown
   |property  = Knockdown (Second Hit)
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 11
   |startup    = 10
   |active    = 8
   |active    = 11
   |recovery  = 27
   |recovery  = 31
   |advantage  = +53 [-17]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |description= Universal sweep.
|startup        = 10
*Has great range, making it an extremely dangerous tool in neutral combined with his run.
|active          = 11
|inactive2    =
|active3        =
|recovery        = 31
|specialRecovery =
}}
   |advantage  = 52 [-18]
   |description= Zapdos' kicks at the opponent's legs, knocking them off their feet.
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in
*2nd hit is unsafe on block if not confirmed off of the first hit
*First hit will attempt to pull air opponents into the second
*Second hit knocks down air opponents
}}
}}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|input  = j.5A
|input  = j5A
|image  = PKMNCC_Blaziken_j5A.png
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_GZapdos_j5A.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_j5A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j5A1Hitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_Blaziken_j5a2Hitbox.png
|hitbox2 = PKMNCC_GZapdos_j5A2Hitbox.png
|hitboxCaption2 =
|hitbox2Caption =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 3/2
   |damage    = 3
   |grddamage  = 0
   |grddamage  = 0/0
   |guard      = High
   |guard      = High
   |cancel    = j.B
   |cancel    = Special
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
Line 186: Line 281:
<!------------>
<!------------>
   |startup    = 9
   |startup    = 9
   |active    = 25
   |active    = 19
   |recovery  = 7
   |recovery  = 6
   |advantage  = +20 [+11]
   |advantage  = +20 [+11]
   |description= Blaziken kicks in front of him in the air.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Advantage assumes done at lowest possible height.
|startup        = 9
*Weak version of j.A comes out on frame 19.
|active          = 19
|inactive2    =
|active3        =
|recovery        = 6
|specialRecovery =
}}
   |description= Zapdos reaches out horizontally with their leg in mid-air.
*Standard jump-in normal
*Also strong air-to-air due to its range, confirming well off that scenario with j5B/j6B
}}
}}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|input  = j.8A
|input  = j2A
|image  = PKMNCC_Blaziken_j8A.png
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_GZapdos_j2A.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_j8A1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j2A1Hitbox.png
|hitboxCaption =
|hitboxCaption =
|hitbox2 = PKMNCC_Blaziken_j8a2Hitbox.png
|hitbox2 = PKMNCC_GZapdos_j2A2Hitbox.png
|hitboxCaption2 =
|hitbox2Caption =
|linkname=  
|linkname=  
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |damage    = 2, 2
   |damage    = 2+2
   |grddamage  = 1, 1
   |grddamage  = 0
   |guard      = High
   |guard      = High
   |cancel    = j.B
   |cancel    = Super
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Knockdown (Second Hit)
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    = 12
   |startup    = 8
   |active    = 17
   |active    = 5
   |recovery  = 7
   |recovery  = 6
   |advantage  = +27 [+11]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |description= Blaziken punches the air below him.
|startup        = 8
*Advantage assumes done at lowest possible height.
|active          = 5
|recovery        = 6
}}
   |advantage  = 52 [11]
   |description= Zapdos kicks twice downwards while in the air.
*Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground
*Fast enough to hit as an instant overhead, which can combo into j6B
}}
}}
}}
}}
Line 225: Line 335:
==Specials==
==Specials==
{{MoveData
{{MoveData
|name    = Flame Kick
|name    = Fast Lane
|subtitle=
|subtitle = <big>5B</big>
|input   = 5B
|input = [[File:PKMNCC_B.png]]
|image  = PKMNCC_Blaziken_5B.png
|image  = PKMNCC_GZapdos_5B.png
|caption =
|caption =
|hitbox  =
|hitbox  =
Line 237: Line 347:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    =  
   |grddamage  = 1
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |cancel    = 5BB
   |cancel    = 5A, 6A, 4A, 2
   |invul      =
   |invul      =
   |property  =  
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 20
   |startup    = 15
   |active    = -
   |active    =  
   |recovery  = 51
   |recovery  = 20
   |advantage  = -25 [-41]
   |advantage  =  
   |description= Blaziken kicks the air and sends out a spinning fire projectile.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Advantage assumes done point blank.
|startup        = 15
*Knockdown occurs if it hits an opponent in the air.
|active          =
*Don't use it raw up close or you'll explode.
|recovery        = 20
}}
   |description= Zapdos <span style=color:#D55916>'''sprints'''</span> forward at full speed.
*Zapdos' main mechanic, effectively operates as a stance
*Can be cancelled into a multitude of unique followups
*2 can be input at any time to cancel the stance, allowing Zapdos to mix up the opponent
  }}
  }}
}}
}}
<br>
{{MoveData
{{MoveData
|name    = Sky Uppercut
|name    = 5B5A
|subtitle=
|input = [[File:PKMNCC_A.png]] [[File:PKMNCC_Sprint.png]]
|input   = 6B
|image  = PKMNCC_GZapdos_5B5A.png
|image  = PKMNCC_Blaziken_6B.png
|caption =
|caption =
|hitbox  = PKMNCC_Blaziken_6B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_5B5AHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_6B2Hitbox.png
|hitboxcaption2 =
|linkname=
|linkname=
|data    =
|data    =
Line 274: Line 385:
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
   |cancel    = C Cancel
   |cancel    =  
   |invul      = Upper Body
  |invul      =
  |property  = Knockdown (Air Hit)
  |cost      =
<!------------>
  |startup    = 6
  |active    = 7
  |recovery  = 15
  |advantage  = +8 [-4]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 5
|active          = 7
|recovery        = 17
|specialRecovery =
}}
  |description= Zapdos darts forward.
*Goes through opponent at close range, leading to crossups
*Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked
}}
}}
{{MoveData
|name    = 5B6A
|input = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_Sprint.png]]
|image  = PKMNCC_GZapdos_5B6A.png
|caption =
|hitbox  = PKMNCC_GZapdos_5B6A1Hitbox.png
|hitboxcaption =
|hitbox2  = PKMNCC_GZapdos_5B6A2Hitbox.png
|hitbox2caption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 1+2
  |grddamage  = 1+1
  |guard      = Mid
  |cancel    = 2B, C-Cancel
   |invul      =  
   |property  = Launch, Knockdown
   |property  = Launch, Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 11
   |startup    = 12
  |active    = 13
  |recovery  = 36
  |advantage  = 77 [-17]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 12
|active          = 13
|recovery        = 36
|specialRecovery =
}}
  |description= Zapdos sweeps a leg upwards.
*The infamous launcher, the centerpiece of all of his combos
*Wallsplats cornered air opponents
*Very unsafe on block
}}
}}
{{MoveData
|name    = 5B4A
|input = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_Sprint.png]]
|image  = PKMNCC_GZapdos_5B4A.png
|caption =
|hitbox  = PKMNCC_GZapdos_5B4A1Hitbox.png
|hitboxcaption =
|hitbox2  = PKMNCC_GZapdos_5B4A2Hitbox.png
|hitbox2caption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 6/4
  |grddamage  = 4/2
  |guard      = Mid
  |cancel    =
  |invul      =
  |property  = Knockdown
  |cost      =
<!------------>
  |startup    = 8
  |active    = 21
  |recovery  = 29
  |advantage  = +40 [-14]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
  |startup    = 8
   |active    = 24
   |active    = 24
   |recovery  = 65
   |recovery  = 29
  |advantage  = +30 [-50]
}}
   |description= Blaziken uppercuts the air.
   |description= Zapdos kicks out upwards.
*Great vertical range, but weak horizontal range.
*Best anti-air and one of the best neutral tools with huge upwards hitbox for challenging aerials
*Can also be combo filler or looped with 5AA due to the late hitbox not putting opponent into hard knockdown
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Rising Sun Kick
|name    = Piston Kick
|subtitle=
|subtitle = <big>6B</big>
|input   = 2B
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Blaziken_2B.png
|image  = PKMNCC_GZapdos_6B.png
|caption =  
|caption =
|hitbox  = PKMNCC_Blaziken_2B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_6B1Hitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_2B2Hitbox.png
|hitbox2 = PKMNCC_GZapdos_6B2Hitbox.png
|hitboxcaption2 =
|hitbox2caption =
|linkname=
|linkname=
|data    =
|data    =
Line 303: Line 495:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1, 3
   |damage    = 3+3
   |grddamage  = 1, 2
   |grddamage  = 0+4
   |guard      = Mid
   |guard      = Mid
   |cancel    = 2BB
   |cancel    =  
   |invul      =
   |invul      =  
   |property  = Knockdown
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 7
   |startup    = 17, 6
   |active    = 11(10)11
   |active    = 8, 9
   |recovery  = 24
   |recovery  = 37
   |advantage  = +x [-x]
   |advantage  = +47, [-7]
   |description= Blaziken does a two-hit forward-moving tatsu.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Used as a burst option in neutral to catch people off guard.
|startup        = 17
*Certain characters like Mienshao can duck this move and then whiff punish Blaziken afterward.
|active          = 8
|inactive2      = 6
|active3        = 9
|recovery        = 37
|specialRecovery =
}}
   |description= Zapdos jumps forwards while performing two horizontal kicks.
*Mostly used as a combo ender
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Blaze Kick
|name    = Sky Vault
|subtitle=
|subtitle = <big>2B</big>
|input   = j.B
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Blaziken_jB.png
|image  = PKMNCC_GZapdos_2B.png
|caption = Target Brand Pom j.C
|caption =  
|hitbox  = PKMNCC_Blaziken_j5B1Hitbox.png
|hitbox  =  
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_j5B2Hitbox.png
|hitboxcaption2 =
|hitbox3 = PKMNCC_Blaziken_j5B3Hitbox.png
|hitboxcaption3 = What the fuck
|linkname=
|linkname=
|data    =
|data    =
Line 338: Line 533:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 3
   |damage    =  
   |grddamage  = 1
   |grddamage  =
   |guard      = High
   |guard      =  
   |cancel    =
   |cancel    = jB
   |invul      =
   |invul      =
   |property  =  
   |property  =  
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 30
   |startup    = 20
   |active    = 39
   |active    =  
   |recovery  = 18
   |recovery  = 24
   |advantage  = +9 [+7]
   |advantage  = []
   |description= Blaziken does a flip kick downward.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Advantage assumes done at lowest possible height.
|startup        = 20
*Knockdown occurs when hitting an opponent in the air.
|active          =
*Deceptively active, making it sometimes difficult to deal with.
|recovery        = 24
|specialRecovery =
}}
   |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> into the sky.
*Gains Zapdos access to two new aerial attacks
  }}
  }}
}}
}}
==EX Moves==
{{MoveData
{{MoveData
|name    = Flare
|name    = 2B5A
|subtitle=
|subtitle =
|input   = 5BB
|input = [[File:PKMNCC_A.png]] [[File:PKMNCC_Vaulting.png]]
|image  = PKMNCC_Blaziken_5BB.png
|image  = PKMNCC_GZapdos_2B5A.png
|caption =
|caption =  
|hitbox  =
|hitbox  = PKMNCC_GZapdos_2B5A1Hitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2  = PKMNCC_GZapdos_2B5A2Hitbox.png
|hitbox2caption =
|hitbox3  = PKMNCC_GZapdos_2B5A3Hitbox.png
|hitbox3caption =
|hitbox4  = PKMNCC_GZapdos_2B5A4Hitbox.png
|hitbox4caption =
|linkname=
|linkname=
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |version    =
   |version    =  
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 2+1+1+1
   |grddamage  = 0
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    =
  |cancel    =
   |invul      =
  |invul      =
  |property  = Knockdown (Air Hit)
  |cost      =
<!------------>
  |startup    = 7, 8, 9, 5
  |active    = 2, 1, 1, 5
  |recovery  = 12
  |advantage  = 80 [+12]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 7
|active          = 2
|inactive2      = 8
|active3        = 1
|inactive4      = 9
|active5        = 1
|inactive6      = 5
|active7        = 5
|recovery        = 18
}}
  |description= Zapdos launches a flurry of horizontal kicks in the air.
*Can combo into j6B
}}
}}
{{MoveData
|name    = 2B2A
|subtitle =
|input = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_Vaulting.png]]
|image  = PKMNCC_GZapdos_2B2A.png
|caption =
|hitbox  = PKMNCC_GZapdos_2B2A1Hitbox.png
|hitboxcaption =
|hitbox2  = PKMNCC_GZapdos_2B2A2Hitbox.png
|hitbox2caption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = x(2+2)
  |grddamage  = 1+1
  |guard      = High
   |cancel    =  
   |invul      =  
   |property  =
   |property  =
   |cost      = 1
   |cost      =
<!------------>
<!------------>
   |startup    = 9
   |startup    = 6, 6
   |active    =  
   |active    = 5, 5
   |recovery  = 61
   |recovery  = 12
   |advantage  = +2 [-16]
   |advantage  = 80, 7 [5]
   |description= Blaziken sends out another fireball.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Advantage assumes you either got hit point-blank or blocked the previous 5B.
|startup        = 6
*Extremely useful on oki when trying to cover tech options.
|active          = 5
|inactive2      = 6
|active3        = 5
|recovery        = 18
|specialRecovery =
}}
   |description= Zapdos unloads a downward flurry of kicks.
*Combo Filler
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Flare (2B)
|name    = Thunderous Kick
|subtitle=
|subtitle = jB
|input   = 2BB
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Blaziken_2BB.png
|image  = PKMNCC_GZapdos_jB.png
|caption =
|caption =  
|hitbox  =
|hitbox  = PKMNCC_GZapdos_j5B1Hitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2  = PKMNCC_GZapdos_j5B2Hitbox.png
|hitbox2caption =
|hitbox3  = PKMNCC_GZapdos_j5B3Hitbox.png
|hitbox3caption =
|linkname=
|linkname=
|data    =
|data    =
Line 402: Line 658:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 7
   |grddamage  = 0
   |grddamage  = 5
   |guard      = Mid
   |guard      = High
   |cancel    =  
   |cancel    =
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown (Air Hit)
   |cost      = 1
   |cost      =
<!------------>
<!------------>
   |startup    = 8
   |startup    = 22
   |active    =
   |active    =  
   |recovery  = 53
   |recovery  = 24
   |advantage  =
   |advantage  = 1 [-1]
   |description= Blaziken sends out a fire projectile from his legs.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Useful in neutral as it sends out a projectile combined with forward movement.
|startup        = 22
*Can be used to make 2B safe.
|active          =
*The projectile sent out can be crouched under.
|recovery        = 24
|specialRecovery =
}}
   |description= Zapdos rapidly descends from the sky with a bolt of lightning.
*Can be canceled into j6A on block, setting up guard breaks
  }}
  }}
}}
}}
<br>
 
==Hyper Moves==
{{MoveData
{{MoveData
|name    = Solar Uppercut
|name    = Drill Peck
|subtitle=
|subtitle = <big>j6B</big>
|input   = 623B
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Blaziken_623B.png
|image  = PKMNCC_GZapdos_j.6B.png
|caption = The cooler 6B
|caption =
|hitbox  = PKMNCC_Blaziken_623B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_j6BHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_623B2Hitbox.png
|hitbox3 = PKMNCC_Blaziken_623B3Hitbox.png
|linkname=
|linkname=
|data    =
|data    =
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |version    =  
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2, 2, 1
   |damage    = 1+1
   |grddamage  = 1
   |grddamage  = 1+1
   |guard      = Mid
   |guard      = Mid
   |cancel    = C Cancel
   |cancel    =
   |invul      = Full invincibility frames 1-46
   |invul      =
   |property  =
   |property  =
   |cost      =
   |cost      = 1
<!------------>
<!------------>
   |startup    = 6
   |startup    = 9
   |active    = 41
   |active    = 10
   |recovery  = 70
   |recovery  = 20
   |advantage  = 57 [-60]
   |advantage  = -6 [-8]
   |description= EX version of 6B.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Somewhat tricky to punish because of the horizontal movement Blaziken has during Solar Uppercut.
|startup        = 9
|active          = 10
|recovery        = 20
|specialRecovery =
}}
   |description= Zapdos darts forward in midair.
*Can be canceled into an aerial, also combo filler
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|name    = Triple Sun Kick
|name    = Kilo Vault
|subtitle=
|subtitle = <big>28B</big>
|input   = 24B
|input = [[File:PKMNCC2.png]][[File:PKMNCC8.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Blaziken_24B.png
|image  = PKMNCC_GZapdos_2B.png
|caption =
|caption = insane
|hitbox  = PKMNCC_Blaziken_24B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_28BHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_24B2Hitbox.png
|hitbox3 = PKMNCC_Blaziken_24B3Hitbox.png
|linkname=
|linkname=
|data    =
|data    =
Line 468: Line 731:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2, 2, 2
   |damage    = 2
   |grddamage  = 0, 0, 4
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    =
   |cancel    = jB
   |invul      =
   |invul      =
   |property  =
   |property  = Launch, Knockdown
   |cost      = 1
   |cost      = 1
<!------------>
<!------------>
   |startup    = 16
   |startup    = 8
   |active    = 5(5)6(5)8
   |active    = 10
   |recovery  = 55
   |recovery  = 69
   |advantage  = +38 [-16]
   |advantage  = 50 [-51]
   |description= Blaziken does 3 advancing kicks to the air.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Can be crouched under.
|startup        = 8
|active          = 10
|recovery        = 69
|specialRecovery =
}}
   |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards.
*Used for high damaging "Kilo Loops"
*Can be canceled into any aerial
  }}
  }}
}}
}}
 
<br>
==Super==
{{MoveData
{{MoveData
|name    = Rooster Roast
|name    = Lane Storm
|subtitle=
|subtitle = <big>24B / 26B</big>
|input   = 426B
|input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] OR [[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Blaziken_2626B.png
|image  = PKMNCC_GZapdos_24B.png
|caption = Useful for cooking
|caption =
|hitbox  = PKMNCC_Blaziken_2626B1Hitbox.png
|hitbox  = PKMNCC_GZapdos_24BHitbox.png
|hitboxcaption =
|hitboxcaption =
|hitbox2 = PKMNCC_Blaziken_2626B2Hitbox.png
|linkname=
|linkname=
|data    =
|data    =
Line 500: Line 768:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 1, 2, 2, 2, 2, 2, 2
   |damage    = 6, 1/2x5
   |grddamage  = 0, 1, 1, 1, 1, 1, 1
   |grddamage  = 1, 1x5
   |guard      = Mid
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  = Launch, Knockdown
   |property  = Knockdown
   |cost      = 2
   |cost      = 2
<!------------>
<!------------>
   |startup    = 28 [-20 Super Freeze]
   |startup    = 53 [-40]
   |active    = 27
   |active    = 15
   |recovery  = 99
   |recovery  = 30
   |advantage  = +22 [-3]
   |advantage  = 22 [+1]
   |description= Blaziken breathes out a giant fireball, burning anything near it.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*Lotta damage.
  |startup    = 13
 
  |active    = 15
  |recovery  = 30
|specialRecovery =
}}
   |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.
*26B causes a horizontal launch, 24B causes a smaller knockback
*26B inflicts one damage per hit, while 24B inflicts two damage per
*24B an excellent projectile punish and combo starter, while 26B an on-the-ground super and combo ender
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted
  }}
  }}
}}
}}
Line 521: Line 797:
{{MoveData
{{MoveData
|name    = Forward Throw
|name    = Forward Throw
|subtitle=
|subtitle = <big>6C</big>
|input   = 6C
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]]
|image  = PKMNCC_Blaziken_6C.png
|image  = PKMNCC_GZapdos_6C.png
|caption = I felt a great disturbance in the corner, as if millions of PKMN:CC players cried out in terror and were suddenly silenced.
|caption =  
|hitbox  =
|hitbox  =
|hitboxcaption =
|hitboxcaption =
Line 532: Line 808:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 3  
   |damage    = 3
   |guard      = Unblockable
   |guard      =  
   |cancel    =  
   |cancel    =  
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 8
   |startup    = 8
   |active    = 2  
   |active    = 2
   |recovery  = 41
   |recovery  = 41
   |advantage  =
   |advantage  =
   |description= Blaziken knees the opponent three times and sends them upward.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*One of Blaziken's best tools.
|startup        = 8
*Doesn't count as a knockdown, meaning any dealt guard damage stays.
|active          = 2
|recovery        = 41
}}
   |description= Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them forwards.
  }}
  }}
}}
}}
Line 551: Line 830:
{{MoveData
{{MoveData
|name    = Back Throw
|name    = Back Throw
|subtitle=
|subtitle = <big>4C</big>
|input   = 4C
|input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]]
|image  = PKMNCC_Blaziken_4C.png
|image  = PKMNCC_GZapdos_4C.png
|caption =  
|caption =  
|hitbox  =
|hitbox  =
Line 562: Line 841:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 3
   |guard      = Unblockable
   |guard      =  
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
Line 573: Line 852:
   |recovery  = 41
   |recovery  = 41
   |advantage  =  
   |advantage  =  
   |description= Blaziken rolls backward and throws the opponent away.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 8
|active          = 2
|recovery        = 41
}}
   |description= Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them backwards.
  }}
  }}
}}
}}


==Colors==
==Colors==
 
{{ColorGallery | filePrefix=PKMNCC_GZapdos_Color | imagewidths= | imageheights = | colors=
<gallery>
{{ColorGallery/Color|1| text = A}}
PKMNCC_GZapdos_Color1.png|(A)
{{ColorGallery/Color|2| text = B}}
PKMNCC_GZapdos_Color2.png|(B)
{{ColorGallery/Color|3| text = C}}
</gallery>
{{ColorGallery/Color|4| text = D}}
}}




{{Navbox-PKMNCC|center|}}
{{Navbox-PKMNCC|center|}}
[[Category:Pokemon: Close Combat]]</noinclude>
[[Category:Pokemon: Close Combat]]</noinclude>

Latest revision as of 20:19, 17 June 2024

PKMNCC GZapdos Portrait.png
Archetype: Rushdown
Health: 37
Endurance: 10
Endurance Refresh: 3
Walk Speed: 2.7~7.2/-1.9~-5.1
Prejump Frames: 6f
Fastest Attack: 5A (7f)

Zapdos wants food.

Introduction

Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.

As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.

Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.


Playstyle
PKMNCC GZapdos NavboxIcon.png G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state.
Pick if you like Avoid if you dislike
  • High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
  • Great Combo Game: Zapdos' aforementioned great mobility works to their favor in executing devastating combos.
  • High Damage: Zapdos' combos do ton of damage, expect to be hit hard when fighting this character.
  • Brittle Bird: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
  • No Range: Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak.
  • Lack of defensive options: Zapdos has zero defensive options aside from system mechanics. Having good defense is a must.

Normals

5A
PKMNCC A.png
PKMNCC GZapdos 5A.png
PKMNCC GZapdos 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 5A2, 5B - -
Startup Active Recovery Advantage Cost
7 2 11 +3 [+5] -
Total: 19

Zapdos delivers a quick peck at their opponent.

  • Zapdos' fastest button, ideal for challenging and gaining frame advantage.
  • Combos into 3A > 5B6A if opponent is counter hit, making it good for catching opponents mashing
Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC A.pngPKMNCC A.png
PKMNCC GZapdos 5AA.png
PKMNCC GZapdos 5AA1Hitbox.png
PKMNCC GZapdos 5AA2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 0 Mid 5B - -
Startup Active Recovery Advantage Cost
4 6 13 -3 [-1] -
Total: 22

Zapdos pecks the opponent two more times.

  • The only move that naturally combos from 5A, good for continuing your pressure
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC GZapdos 4A.png
PKMNCC GZapdos 4A1Hitbox.png
PKMNCC GZapdos 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+2 0+1 Mid Special, C-Cancel - -
Startup Active Recovery Advantage Cost
15 9 17 +5 [+3] -
Total: 40

Zapdos swipes at the air with their talons.

  • One of Zapdos' best confirm tool, giving two hits to confirm into a special on hit
  • Sets up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC GZapdos 6A.png
PKMNCC GZapdos 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid Special, C-Cancel, Throw (startup) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
18 8 21 +8 [-4] -
Total: 46

Zapdos steps forward and strikes horizontally with their talons.

  • The other best confirm tool in neutral, good poke and does a good amount of guard damage
  • Covers a large amount of horizontal space and confirms into followups
  • Be sure to hit confirm your followups; you can eat a hefty punish if you don't confirm off of 5B6A
  • Great button to use as a meaty
  • Can be kara canceled into 5A, 3A and 2A
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC GZapdos 2A.png
PKMNCC GZapdos 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
9 5 17 +1 [+3] -
Total: 30

Zapdos quickly swipes at the opponent with their leg.

  • Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A
  • Confirms into 5B6A when counterhit
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC GZapdos 3A.png
PKMNCC GZapdos 3A1Hitbox.png
PKMNCC GZapdos 3A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Low Special (First Hit) - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
10 11 31 52 [-18] -
Total: 51

Zapdos' kicks at the opponent's legs, knocking them off their feet.

  • Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
  • Zapdos has no ways to naturally combo into this move aside from a deep jump-in
  • 2nd hit is unsafe on block if not confirmed off of the first hit
  • First hit will attempt to pull air opponents into the second
  • Second hit knocks down air opponents
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j5A.png
PKMNCC GZapdos j5A1Hitbox.png
PKMNCC GZapdos j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 0/0 High Special - -
Startup Active Recovery Advantage Cost
9 19 6 +20 [+11] -
Total: 33

Zapdos reaches out horizontally with their leg in mid-air.

  • Standard jump-in normal
  • Also strong air-to-air due to its range, confirming well off that scenario with j5B/j6B
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j2A.png
PKMNCC GZapdos j2A1Hitbox.png
PKMNCC GZapdos j2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High Super - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
8 5 6 52 [11] -
Total: 18

Zapdos kicks twice downwards while in the air.

  • Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground
  • Fast enough to hit as an instant overhead, which can combo into j6B
Toggle Hitboxes
Toggle Hitboxes

Specials

Fast Lane
5B
PKMNCC B.png
PKMNCC GZapdos 5B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - 5A, 6A, 4A, 2 - -
Startup Active Recovery Advantage Cost
15 - 20 - -
Total: 34

Zapdos sprints forward at full speed.

  • Zapdos' main mechanic, effectively operates as a stance
  • Can be cancelled into a multitude of unique followups
  • 2 can be input at any time to cancel the stance, allowing Zapdos to mix up the opponent
5B5A
PKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B5A.png
PKMNCC GZapdos 5B5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
6 7 15 +8 [-4] -
Total: 28

Zapdos darts forward.

  • Goes through opponent at close range, leading to crossups
  • Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked
Toggle Hitboxes
Toggle Hitboxes
5B6A
PKMNCC6.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B6A.png
PKMNCC GZapdos 5B6A1Hitbox.png
PKMNCC GZapdos 5B6A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+2 1+1 Mid 2B, C-Cancel - Launch, Knockdown
Startup Active Recovery Advantage Cost
12 13 36 77 [-17] -
Total: 60

Zapdos sweeps a leg upwards.

  • The infamous launcher, the centerpiece of all of his combos
  • Wallsplats cornered air opponents
  • Very unsafe on block
Toggle Hitboxes
Toggle Hitboxes
5B4A
PKMNCC4.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B4A.png
PKMNCC GZapdos 5B4A1Hitbox.png
PKMNCC GZapdos 5B4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6/4 4/2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
8 21 29 +40 [-14] -
Total: 60

Zapdos kicks out upwards.

  • Best anti-air and one of the best neutral tools with huge upwards hitbox for challenging aerials
  • Can also be combo filler or looped with 5AA due to the late hitbox not putting opponent into hard knockdown
Toggle Hitboxes
Toggle Hitboxes


Piston Kick
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 6B.png
PKMNCC GZapdos 6B1Hitbox.png
PKMNCC GZapdos 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+3 0+4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
17, 6 8, 9 37 +47, [-7] -
Total: 76

Zapdos jumps forwards while performing two horizontal kicks.

  • Mostly used as a combo ender
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Toggle Hitboxes


Sky Vault
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - jB - -
Startup Active Recovery Advantage Cost
20 - 24 [] -
Total: 43

Zapdos vaults into the sky.

  • Gains Zapdos access to two new aerial attacks
2B5A
PKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B5A.png
PKMNCC GZapdos 2B5A1Hitbox.png
PKMNCC GZapdos 2B5A2Hitbox.png
PKMNCC GZapdos 2B5A3Hitbox.png
PKMNCC GZapdos 2B5A4Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1 0 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
7, 8, 9, 5 2, 1, 1, 5 12 80 [+12] -
Total: 55

Zapdos launches a flurry of horizontal kicks in the air.

  • Can combo into j6B
Toggle Hitboxes
Toggle Hitboxes
2B2A
PKMNCC2.pngPKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B2A.png
PKMNCC GZapdos 2B2A1Hitbox.png
PKMNCC GZapdos 2B2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
x(2+2) 1+1 High - - -
Startup Active Recovery Advantage Cost
6, 6 5, 5 12 80, 7 [5] -
Total: 39

Zapdos unloads a downward flurry of kicks.

  • Combo Filler
Toggle Hitboxes
Toggle Hitboxes


Thunderous Kick
jB
PKMNCC B.png PKMNCC J.png
PKMNCC GZapdos jB.png
PKMNCC GZapdos j5B1Hitbox.png
PKMNCC GZapdos j5B2Hitbox.png
PKMNCC GZapdos j5B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 5 High - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
22 - 24 1 [-1] -
Total: 45

Zapdos rapidly descends from the sky with a bolt of lightning.

  • Can be canceled into j6A on block, setting up guard breaks
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Drill Peck
j6B
PKMNCC6.pngPKMNCC B.png PKMNCC J.png
PKMNCC GZapdos j.6B.png
PKMNCC GZapdos j6BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid - - -
Startup Active Recovery Advantage Cost
9 10 20 -6 [-8] 1
Total: 38

Zapdos darts forward in midair.

  • Can be canceled into an aerial, also combo filler
Toggle Hitboxes
Toggle Hitboxes


Kilo Vault
28B
PKMNCC2.pngPKMNCC8.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
PKMNCC GZapdos 28BHitbox.png
insane
insane
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid jB - Launch, Knockdown
Startup Active Recovery Advantage Cost
8 10 69 50 [-51] 1
Total: 86

Zapdos vaults upwards.

  • Used for high damaging "Kilo Loops"
  • Can be canceled into any aerial
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Toggle Hitboxes


Lane Storm
24B / 26B
PKMNCC2.pngPKMNCC4.pngPKMNCC B.png OR PKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 24B.png
PKMNCC GZapdos 24BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6, 1/2x5 1, 1x5 Mid - - Knockdown
Startup Active Recovery Advantage Cost
53 [-40] 15 30 22 [+1] 2
Total: 57

Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.

  • 26B causes a horizontal launch, 24B causes a smaller knockback
  • 26B inflicts one damage per hit, while 24B inflicts two damage per
  • 24B an excellent projectile punish and combo starter, while 26B an on-the-ground super and combo ender
  • If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted
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Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC GZapdos 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them forwards.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC GZapdos 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them backwards.

Colors

A
B
C
D


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G. Zapdos
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