Pokemon: Close Combat/Falinks: Difference between revisions
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| '''Archetypes:''' || Zoner; Puppet | | '''Archetypes:''' || Zoner; Puppet | ||
|- | |- | ||
| '''Health:''' || | | '''Health:''' || 39 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 14 (No Retreat: 6) | ||
|- | |- | ||
| '''Walk Speed:''' || 2.8 / -2 (No Retreat: 4 / -1) | | '''Endurance Refresh:''' || 4 | ||
|- | |||
| '''Walk Speed:''' || 2.8 / -2 (No Retreat: 4 / -1) (Running: 4.8 / -4.8) | |||
|- | |- | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
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Pon-Pon-Pata-Pon | Pon-Pon-Pata-Pon | ||
==Introduction== | ==Introduction== | ||
'''Pata-Pata-Poké-MON!''' | |||
Rally the troops! The Brass Spartans march into combat! Falinks is a complex character that blurs the line between a zoner and a puppet character. The main Falink, whose brave leadership qualities have earned them the title of "Captain," strategically employs their brethren in versatile ways to control space and disrupt the opponent's game plan. The troops boast several powerful keep-away tools, such as j.2A, Chainspear, and Upward Chainspear, which you'd expect from a zoner. These moves are potent and have disjointed hitboxes away from the Captain, making them challenging to punish in neutral. Furthermore, the Captain displays strong tactical flexibility by deploying some of their troops (Private Lil Link and Lieutenant Big Link) who detach from the main troop. The moves 3A (deploying Lil Link) and 2A (deploying Big Link) change properties after tossing their comrades. The deployed troops can be commanded to attack via 5A and to retreat using Defensive Formation. Any troops not attached to the main stallion cannot be attacked, leading to scenarios where opponents must carefully navigate past them to reach the Captain. However, do not underestimate the strength in numbers: keeping the troops deployed can limit the range and alter the properties of Falinks's zoning tools. Falinks requires a delicate balance between these two aspects of zoning and disruption to use efficiently. | Rally the troops! The Brass Spartans march into combat! Falinks is a complex character that blurs the line between a zoner and a puppet character. The main Falink, whose brave leadership qualities have earned them the title of "Captain," strategically employs their brethren in versatile ways to control space and disrupt the opponent's game plan. The troops boast several powerful keep-away tools, such as j.2A, Chainspear, and Upward Chainspear, which you'd expect from a zoner. These moves are potent and have disjointed hitboxes away from the Captain, making them challenging to punish in neutral. Furthermore, the Captain displays strong tactical flexibility by deploying some of their troops (Private Lil Link and Lieutenant Big Link) who detach from the main troop. The moves 3A (deploying Lil Link) and 2A (deploying Big Link) change properties after tossing their comrades. The deployed troops can be commanded to attack via 5A and to retreat using Defensive Formation. Any troops not attached to the main stallion cannot be attacked, leading to scenarios where opponents must carefully navigate past them to reach the Captain. However, do not underestimate the strength in numbers: keeping the troops deployed can limit the range and alter the properties of Falinks's zoning tools. Falinks requires a delicate balance between these two aspects of zoning and disruption to use efficiently. | ||
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*'''No Retreat!:''' Falinks' super enables them to charge forward and overwhelm opponents in a flurry of follow-ups. | *'''No Retreat!:''' Falinks' super enables them to charge forward and overwhelm opponents in a flurry of follow-ups. | ||
|cons= | |cons= | ||
*'''Tactical Trade-offs:''' Having Links deployed means Falinks' attacks that utilize the whole | *'''Tactical Trade-offs:''' Having Links deployed means Falinks' attacks that utilize the whole squadron will generally have weaker range and damage. | ||
*'''Combat Fatigue:''' Falinks has a lot going on - some players will prefer a more straightforward character. | *'''Combat Fatigue:''' Falinks has a lot going on - some players will prefer a more straightforward character. | ||
*'''Heavy Casualties:''' While No Retreat allows Falinks to dramatically improve their somewhat weak offense, it also makes their | *'''Heavy Casualties:''' While No Retreat allows Falinks to dramatically improve their somewhat weak offense, it also makes their Endurance the worst in the game, setting you up for potential disaster. | ||
*'''Corner Reliant:''' Falinks requires the corner to gain the most out of their confirms. This can be seen by their somewhat underwhelming midscreen damage potential. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_5A.png | |image = PKMNCC_Falinks_5A.png | ||
|caption = | |caption = | ||
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|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 6A | |cancel = 4A, 6A | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 1 | ||
|recovery = 8 | |recovery = 8 | ||
|advantage = + | |advantage = +7 [+9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = | |active = 1 | ||
|recovery = 8 | |recovery = 8 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Falinks quickly jabs with a shield-arm which can | |description= Falinks quickly jabs with a shield-arm which can absorb projectiles. This move also commands any deployed Links to attack. | ||
*If the deployed Link lands its attack (even on block) it will automatically retreat to the Captain. | *If the deployed Link lands its attack (even on block) it will automatically retreat to the Captain. | ||
*The startup of this move can be canceled into other moves such as specials, allowing you to attack in unison with deployed Links. | *The startup of this move can be canceled into other moves such as specials, allowing you to attack in unison with deployed Links. | ||
* | *During No Retreat: One of the little Links will follow up with a tackle after the Captain's jab. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 4A | |input = 4A | ||
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_4A2.png | |image = PKMNCC_Falinks_4A2.png | ||
|caption = | |caption = | ||
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{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 1 | |damage = 1 | ||
|grddamage = | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 2A, 3A, Special | |cancel = 2A, 3A, Special | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 6 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = -4 | |advantage = +1 [-4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 8 | ||
|active = 6 | |active = 6 | ||
|recovery = 14 | |recovery = 14 | ||
|specialRecovery = | |specialRecovery = | ||
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{{MoveData | {{MoveData | ||
|input = 6A | |input = 6A | ||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_6A.png | |image = PKMNCC_Falinks_6A.png | ||
|caption = | |caption = | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 11 | ||
|active = 7 | |active = 7 | ||
|recovery = 15 | |recovery = 15 | ||
|advantage = 1 [-4] | |advantage = 1 [-4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 11 | ||
|active = 7 | |active = 7 | ||
|recovery = 15 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Falinks thrusts forward with | |description= Falinks thrusts forward with ashield-arm which can absorb projectiles. | ||
* Moves Falinks forward, can be used injunction with deployed troops to control space. | *Moves Falinks forward, can be used injunction with deployed troops to control space. | ||
*This move can lead to strong throw game by following up with either throw or Chainspear to keep your opponent on their toes. | |||
*A decent tool to combo into 6B however this move is not recommended on block as it leads to options that are unsafe on block. | *A decent tool to combo into 6B however this move is not recommended on block as it leads to options that are unsafe on block. | ||
*This move truly shines during No Retreat: helping Falinks close the gap while the follow-up Lil Link tackle is largely disjointed, allowing for safe pressure. | *This move truly shines during No Retreat: helping Falinks close the gap while the follow-up Lil Link tackle is largely disjointed, allowing for safe pressure. | ||
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{{MoveData | {{MoveData | ||
|input = 2A (with Big Link) | |input = 2A (with Big Link) | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_2A (throwLink).png | |image = PKMNCC_Falinks_2A (throwLink).png | ||
|caption = Watch your Head | |caption = Watch your Head | ||
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|damage = 1 | |damage = 1 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = High | |guard = Mid -> High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
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|description= The Captain throws Big Link in an aerial arc. | |description= The Captain throws Big Link in an aerial arc. | ||
* Can only be performed when Big Link is following the Captain. | * Can only be performed when Big Link is following the Captain. | ||
* | * On the upward part of the arc the move is treated a Mid, however as Big Link descends they become a High. | ||
* Big Link only deals endurance damage during its descent. | |||
* Unchangeable anti-air option, covers a much more vertical angle where Upward Chainspear would fail. | |||
* Deploys Big Link on the field, causing them to perform a slow attack whenever 5A, 2A, or j5a are used. After one of Big Link's attacks hits an opponent, they will return to following the Captain. | * Deploys Big Link on the field, causing them to perform a slow attack whenever 5A, 2A, or j5a are used. After one of Big Link's attacks hits an opponent, they will return to following the Captain. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 2A | |input = 2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_2A.png | |image = PKMNCC_Falinks_2A.png | ||
|caption = | |caption = | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
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{{MoveData | {{MoveData | ||
|input = 5A/2A/j5A while Big Link is Deployed | |input = 5A/2A/j5A while Big Link is Deployed | ||
|subtitle = [[File:PKMNCC_A.png]] OR [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_BLA.png | |image = PKMNCC_Falinks_BLA.png | ||
|imageSize = 130px | |||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_BLAHitbox.png | |hitbox = PKMNCC_Falinks_BLAHitbox.png | ||
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|startup = 41 | |startup = 41 | ||
|active = 5 | |active = 5 | ||
|recovery = 70 | |recovery = 70 | ||
|specialRecovery = | |specialRecovery = | ||
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|description= Big Link strikes upward with their horn. | |description= Big Link strikes upward with their horn. | ||
* Can only be performed when Big Link is deployed on the field. | * Can only be performed when Big Link is deployed on the field. | ||
* After landing a strike on the opponent (on hit or block), will return to the Captain (an active hitbox that is a low and deals 1 damage). | |||
* Big Link has the property of launching grounded opponents or juggling airborne ones directly vertically, allowing for strong combo opportunity. | |||
* NR Big Link: The knockback of Big Link's strike great increases and automatically combos into it's return hitbox. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input = 3A (with Lil Link) | |input = 3A (with Lil Link) | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_3A (throwLink).png | |image = PKMNCC_Falinks_3A (throwLink).png | ||
|caption = Watch your Toes | |caption = Watch your Toes | ||
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|active = | |active = | ||
|recovery = 49 | |recovery = 49 | ||
|advantage = +54 [- | |advantage = +54 [-31] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 15 | |startup = 15 | ||
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|input = 3A | |input = 3A | ||
|image = PKMNCC_Falinks_3A.png | |image = PKMNCC_Falinks_3A.png | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_3AHitbox.png | |hitbox = PKMNCC_Falinks_3AHitbox.png | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input = 5A/2A/j5A while Lil Link is Deployed | |input = 5A/2A/j5A while Lil Link is Deployed | ||
|subtitle = [[File:PKMNCC_A.png]] OR [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |||
|image = PKMNCC_Falinks_LLA.png | |image = PKMNCC_Falinks_LLA.png | ||
|imageSize = 115px | |||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_LLAHitbox.png | |hitbox = PKMNCC_Falinks_LLAHitbox.png | ||
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}} | }} | ||
|description= Lil Link lashes out with what's left of their horn. | |description= Lil Link lashes out a headbutt with what's left of their horn. | ||
* Can only be performed when Lil Link is deployed on the field. | * Can only be performed when Lil Link is deployed on the field. | ||
* After landing a strike on the opponent (on hit or block), will return to the Captain (an active hitbox that is a low and deals 2 damage). | |||
* NR Lil Link: The Lil Link will headbutt twice instead of once. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|input = j5A | |input = j5A | ||
|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Falinks_j5A1.png | |image = PKMNCC_Falinks_j5A1.png | ||
|caption = Absolutely TERRIFYING after a Super. Literal Rain of Hitboxes upon the enemy | |caption = Absolutely TERRIFYING after a Super. Literal Rain of Hitboxes upon the enemy | ||
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|startup = 10 | |startup = 10 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 6 | ||
|advantage = +12 [+7] | |advantage = +12 [+7] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
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|description= Falinks swipes their horn through the air in a downward arc. | |description= Falinks swipes their horn through the air in a downward arc. | ||
*Advantage assumes done at the lowest possible height. | *Advantage assumes done at the lowest possible height. | ||
* Similar to 5A: This move also commands any deployed Links to attack. | *Similar to 5A: This move also commands any deployed Links to attack. | ||
*If | *If blocked by a grounded opponent you should always cancel into j.5B as this move by itself on block is a guarantee punish. | ||
*Allows for instant overheads versus taller opponents: making Falinks pressure much more dangerous. | *Allows for instant overheads versus taller opponents: making Falinks pressure much more dangerous. | ||
*No Retreat: All Links following the Captain will perform an additional attack (+1 additional attack for each). | *No Retreat: All Links following the Captain will perform an additional attack (+1 additional attack for each). | ||
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{{MoveData | {{MoveData | ||
|input = j8A (with Full Links) | |input = j8A (with Full Links) | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Falinks_j8A (+BL +LL).png | |image = PKMNCC_Falinks_j8A (+BL +LL).png | ||
|caption = | |caption = | ||
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{{MoveData | {{MoveData | ||
|input = j8A (with Big Link) | |input = j8A (with Big Link) | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Falinks_j8A (+BL).png | |image = PKMNCC_Falinks_j8A (+BL).png | ||
|caption = | |caption = | ||
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*Advantage assumes done at the lowest possible height. | *Advantage assumes done at the lowest possible height. | ||
*Nearly identical to j8A with Full Links but with a smaller hitbox and slightly faster startup. | *Nearly identical to j8A with Full Links but with a smaller hitbox and slightly faster startup. | ||
}} | }} | ||
}} | }} | ||
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|input = j8A (with Lil Link) | |input = j8A (with Lil Link) | ||
|image = PKMNCC_Falinks_j8A (+LL).png | |image = PKMNCC_Falinks_j8A (+LL).png | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|caption = | |caption = | ||
|hitbox = PKMNCC_Falinks_j8AHitbox (+LL).png | |hitbox = PKMNCC_Falinks_j8AHitbox (+LL).png | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 4 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
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{{MoveData | {{MoveData | ||
|input = j8A | |input = j8A | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Falinks_j8A.png | |image = PKMNCC_Falinks_j8A.png | ||
|caption = | |caption = | ||
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|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
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{{MoveData | {{MoveData | ||
|name = Chainspear (with Full Links) | |name = Chainspear (with Full Links) | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_5B (+BL +LL).png | |image = PKMNCC_Falinks_5B (+BL +LL).png | ||
|caption = Falinks Neutral in a nutshell | |caption = Falinks Neutral in a nutshell | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
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{{MoveData | {{MoveData | ||
|name = Chainspear (with Big Link) | |name = Chainspear (with Big Link) | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_5B (+BL).png | |image = PKMNCC_Falinks_5B (+BL).png | ||
|caption = Also Falinks Neutral in a Nutshell | |caption = Also Falinks Neutral in a Nutshell | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
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|active = 12 | |active = 12 | ||
|recovery = 45 | |recovery = 45 | ||
|advantage = +51 [- | |advantage = +51 [-17] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 22 | |startup = 22 | ||
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|description= | |description= | ||
*Will be performed when Big Link is following the Captain and Lil Link is deployed. | *Will be performed when Big Link is following the Captain and Lil Link is deployed. | ||
*It's important to note that for all variants of Clawspear whilst Big Link is following: Clawspear will deal an additional point of damage to both regular health (3 damage) and | *It's important to note that for all variants of Clawspear whilst Big Link is following: Clawspear will deal an additional point of damage to both regular health (3 damage) and endurance (2 damage). | ||
*This variant is identical to the variant with Full Links with a slightly lesser range. | *This variant is identical to the variant with Full Links with a slightly lesser range. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Chainspear (with Lil Link) | |name = Chainspear (with Lil Link) | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_5B (+LL).png | |image = PKMNCC_Falinks_5B (+LL).png | ||
|caption = | |caption = A move that reminds one of Falinks' neutral~ | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
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{{MoveData | {{MoveData | ||
|name = Chainspear | |name = Chainspear | ||
|subtitle= | |subtitle = <big>5B</big> | ||
|input | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_5B.png | |image = PKMNCC_Falinks_5B.png | ||
|caption = Are you sick of this move? Great! *Chainspears Again* | |caption = Are you sick of this move? Great! *Chainspears Again* | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
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|active = 12 | |active = 12 | ||
|recovery = 45 | |recovery = 45 | ||
|advantage = +51 [- | |advantage = +51 [-24] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 12 | |startup = 12 | ||
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{{MoveData | {{MoveData | ||
|name = Upward Chainspear (with Full Links) | |name = Upward Chainspear (with Full Links) | ||
|subtitle= | |subtitle = <big>4B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+BL +LL).png | |image = PKMNCC_Falinks_4B (+BL +LL).png | ||
|caption = Nice jump in, would be a real shame if I were to invalidate that entirely | |caption = Nice jump in, would be a real shame if I were to invalidate that entirely | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
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|startup = 23 | |startup = 23 | ||
|active = 12 | |active = 12 | ||
|recovery = 45 | |recovery = 45 | ||
|specialRecovery = | |specialRecovery = | ||
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*Widely regarded as one of if not the best anti-air option in the entire game. It's large, in charge, and entirely disjointed. | *Widely regarded as one of if not the best anti-air option in the entire game. It's large, in charge, and entirely disjointed. | ||
*Hash combo potential as followup or you can choose to close the gap and use the great oki this move provides you. | *Hash combo potential as followup or you can choose to close the gap and use the great oki this move provides you. | ||
*Upward Chainspear isn't a complete catchall: there is a blindspot directly vertical to Falinks (in which can use 2A[+BL]). | *Upward Chainspear isn't a complete catchall: there is a blindspot directly vertical to Falinks (in which can use 2A[+BL]). | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = Upward Chainspear (with Big Link) | |name = Upward Chainspear (with Big Link) | ||
|subtitle= | |subtitle = <big>4B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+BL).png | |image = PKMNCC_Falinks_4B (+BL).png | ||
|caption = | |caption = | ||
Line 769: | Line 788: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 783: | Line 802: | ||
|startup = 22 | |startup = 22 | ||
|active = 12 | |active = 12 | ||
|recovery = 45 | |recovery = 45 | ||
|specialRecovery = | |specialRecovery = | ||
Line 792: | Line 809: | ||
*Will be performed when Big Link is following the Captain and Lil Link is deployed. | *Will be performed when Big Link is following the Captain and Lil Link is deployed. | ||
*Almost identical to the Full Links Upward Clawspear with a near unnoticeable loss in range. | *Almost identical to the Full Links Upward Clawspear with a near unnoticeable loss in range. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = Upward Chainspear (with Lil Link) | |name = Upward Chainspear (with Lil Link) | ||
|subtitle= | |subtitle = <big>4B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B (+LL).png | |image = PKMNCC_Falinks_4B (+LL).png | ||
|caption = | |caption = | ||
Line 808: | Line 824: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 822: | Line 838: | ||
|startup = 18 | |startup = 18 | ||
|active = 12 | |active = 12 | ||
|recovery = 45 | |recovery = 45 | ||
|specialRecovery = | |specialRecovery = | ||
Line 830: | Line 844: | ||
|description= | |description= | ||
*Will be performed when Lil Link is following the Captain and Big Link is deployed. | *Will be performed when Lil Link is following the Captain and Big Link is deployed. | ||
*Fast but weaker variant than the Upward Clawspears that include Big Link. | *Fast but weaker variant than the Upward Clawspears that include Big Link. | ||
}} | }} | ||
Line 836: | Line 849: | ||
{{MoveData | {{MoveData | ||
|name = Upward Chainspear | |name = Upward Chainspear | ||
|subtitle= | |subtitle = <big>4B</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_4B.png | |image = PKMNCC_Falinks_4B.png | ||
|caption = | |caption = THANK ARCEUS we can finally move to the next move | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 847: | Line 860: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 869: | Line 882: | ||
|description= | |description= | ||
*Will be performed when both Big Link and Lil Link are deployed. | *Will be performed when both Big Link and Lil Link are deployed. | ||
*This is technically the fastest variant, but the lack of range means that this option is only a good antiair (instead of an excellent one). This variant is also very difficult to follow up. | *This is technically the fastest variant, but the lack of range means that this option is only a good antiair (instead of an excellent one). This variant is also very difficult to follow up. | ||
}} | }} | ||
Line 876: | Line 888: | ||
{{MoveData | {{MoveData | ||
|name = Defensive Formation | |name = Defensive Formation | ||
|subtitle= | |subtitle = <big>2B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_2B.png | |image = PKMNCC_Falinks_2B.png | ||
|caption = | |caption = | ||
Line 889: | Line 901: | ||
|damage = 1x | |damage = 1x | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5B, 6B, | |cancel = 5B, 6B, 24B, 268B, Forward Dash | ||
|invul = 1-10 | |invul = 1-10 | ||
|property = | |property = | ||
Line 908: | Line 920: | ||
|description= Falinks regroups, calling back all deployed Links and briefly assuming a guarded position. | |description= Falinks regroups, calling back all deployed Links and briefly assuming a guarded position. | ||
*Deployed Links start returning instantly and are active hitboxes even if Defensive Formation is interrupted. | *Deployed Links start returning instantly and are active hitboxes even if Defensive Formation is interrupted. | ||
*Retreating Links do not hit ground opponents, but can hit opponents in the air to allow for juggles. | |||
*This move can be cancelled into specials or dashes: allowing Falinks to escape danger or even punish opponents trying to capitalize on the noticeably end lag. | *This move can be cancelled into specials or dashes: allowing Falinks to escape danger or even punish opponents trying to capitalize on the noticeably end lag. | ||
* | *Invulnerability starts '''after''' the startup and then last for 10 frames. | ||
}} | }} | ||
}} | }} | ||
Line 916: | Line 929: | ||
{{MoveData | {{MoveData | ||
|name = Frontline Push | |name = Frontline Push | ||
|subtitle= | |subtitle = <big>6B</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_6B.png | |image = PKMNCC_Falinks_6B.png | ||
|caption = CHARGE! | |caption = CHARGE! | ||
Line 927: | Line 940: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, 1, 1, | |damage = 1, 1, 1, 3 | ||
|grddamage = | |grddamage = 0, 0, 0, 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = C-Cancel, 22B | |cancel = C-Cancel, 22B | ||
Line 938: | Line 951: | ||
|active = 6 | |active = 6 | ||
|recovery = 37 | |recovery = 37 | ||
|advantage = +76 [- | |advantage = +76 [-11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 6 | |startup = 6 | ||
|active = 6 | |active = 6 | ||
|recovery = 37 | |recovery = 37 | ||
|specialRecovery = | |specialRecovery = | ||
Line 958: | Line 969: | ||
{{MoveData | {{MoveData | ||
|name = Hoplite Hop | |name = Hoplite Hop | ||
|subtitle= | |subtitle = <big>jB</big> | ||
|input | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Falinks_j5B.png | |image = PKMNCC_Falinks_j5B.png | ||
|caption = The Surprise Cross Up Tool | |caption = The Surprise Cross Up Tool | ||
Line 990: | Line 1,001: | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Hoplite Thrust | |name = Hoplite Thrust | ||
|subtitle= | |subtitle = <big>623B</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_623B.png | |image = PKMNCC_Falinks_623B.png | ||
|caption = | |caption = Invincible startup and surprisingly good cross-up option | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 1,004: | Line 1,015: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 2 | |damage = 2 (x3) | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
Line 1,016: | Line 1,027: | ||
|recovery = 2 | |recovery = 2 | ||
|advantage = [] | |advantage = [] | ||
|description= Falinks dashes diagonally upward from the ground, then performs up to two more aerial dashes. | |description= Falinks dashes diagonally upward from the ground, then performs up to two more aerial dashes depending on the direction held. | ||
*This is undeniably one of the best options for Falinks as an antiair or wakeup option: | *The length and duration of the dash is proportional to the number of attached Falinks in the troop. | ||
* | *This is undeniably one of the best options for Falinks as an antiair or wakeup option: The start up is completely invincible and is an easy confirm into followup | ||
*On block this move fails and Falinks is tumbles through the air. Blocking this unsafe options allows the opponent a huge punish. | |||
*Example Followup: Hoplite Hop > 6 > 3 > Chainspear (easier to land with Big Link deployed) | *Example Followup: Hoplite Hop > 6 > 3 > Chainspear (easier to land with Big Link deployed) | ||
}} | }} | ||
Line 1,025: | Line 1,037: | ||
{{MoveData | {{MoveData | ||
|name = Clawspear (with Full Links) | |name = Clawspear (with Full Links) | ||
|subtitle= | |subtitle = <big>24B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+BL +LL).png | |image = PKMNCC_Falinks_214B (+BL +LL).png | ||
|caption = T H E C L A W | |caption = T H E C L A W | ||
Line 1,036: | Line 1,048: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
Line 1,050: | Line 1,062: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,064: | Line 1,074: | ||
{{MoveData | {{MoveData | ||
|name = Clawspear (with Big Link) | |name = Clawspear (with Big Link) | ||
|subtitle= | |subtitle = <big>24B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+BL).png | |image = PKMNCC_Falinks_214B (+BL).png | ||
|caption = | |caption = | ||
Line 1,075: | Line 1,085: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
Line 1,089: | Line 1,099: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,103: | Line 1,111: | ||
{{MoveData | {{MoveData | ||
|name = Clawspear (with Lil Link) | |name = Clawspear (with Lil Link) | ||
|subtitle= | |subtitle = <big>24B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B (+LL).png | |image = PKMNCC_Falinks_214B (+LL).png | ||
|caption = | |caption = | ||
Line 1,114: | Line 1,122: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
Line 1,128: | Line 1,136: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,141: | Line 1,147: | ||
{{MoveData | {{MoveData | ||
|name = Clawspear | |name = Clawspear | ||
|subtitle= | |subtitle = <big>24B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_214B.png | |image = PKMNCC_Falinks_214B.png | ||
|caption = | |caption = | ||
Line 1,152: | Line 1,158: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
Line 1,166: | Line 1,172: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,175: | Line 1,179: | ||
*Will be performed when both Big Link and Lil Link are deployed. | *Will be performed when both Big Link and Lil Link are deployed. | ||
*Throws the enemy forward in a way such follow ups are possible (such as Upward Chainspear). | *Throws the enemy forward in a way such follow ups are possible (such as Upward Chainspear). | ||
*This move deals a base damage of 2 and deals more damage and gains more range with each additional Links attached to the main troop. Big Links +3, Lil Links +2 (total Maximum of 7 damage) | |||
}} | }} | ||
}} | }} | ||
Line 1,180: | Line 1,185: | ||
{{MoveData | {{MoveData | ||
|name = Upward Clawspear (with Full Links) | |name = Upward Clawspear (with Full Links) | ||
|subtitle= | |subtitle = <big>24B8</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+BL +LL).png | |image = PKMNCC_Falinks_2148B (+BL +LL).png | ||
|caption = A E R I A L C L A W | |caption = A E R I A L C L A W | ||
Line 1,191: | Line 1,196: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 1,220: | Line 1,225: | ||
{{MoveData | {{MoveData | ||
|name = Upward Clawspear (with Big Link) | |name = Upward Clawspear (with Big Link) | ||
|subtitle= | |subtitle = <big>24B8</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+BL).png | |image = PKMNCC_Falinks_2148B (+BL).png | ||
|caption = | |caption = | ||
Line 1,231: | Line 1,236: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 1,259: | Line 1,264: | ||
{{MoveData | {{MoveData | ||
|name = Upward Clawspear (with Lil Link) | |name = Upward Clawspear (with Lil Link) | ||
|subtitle= | |subtitle = <big>24B8</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B (+LL).png | |image = PKMNCC_Falinks_2148B (+LL).png | ||
|caption = Loop de doo | |caption = Loop de doo | ||
Line 1,270: | Line 1,275: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 1,284: | Line 1,289: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,298: | Line 1,301: | ||
{{MoveData | {{MoveData | ||
|name = Upward Clawspear | |name = Upward Clawspear | ||
|subtitle= | |subtitle = <big>24B8</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]][[File:PKMNCC8.png]] | ||
|image = PKMNCC_Falinks_2148B.png | |image = PKMNCC_Falinks_2148B.png | ||
|caption = | |caption = | ||
Line 1,309: | Line 1,312: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 1,323: | Line 1,326: | ||
|startup = 18 | |startup = 18 | ||
|active = 14 | |active = 14 | ||
|recovery = 47 | |recovery = 47 | ||
}} | }} | ||
Line 1,333: | Line 1,333: | ||
*Throws the enemy forward. | *Throws the enemy forward. | ||
*Cannot hit a grounded opponent. | *Cannot hit a grounded opponent. | ||
*This move deals a base damage of 2 and deals more damage and gains more range with each additional Links attached to the main troop. Big Links +3, Lil Links +2 (total Maximum of 7 damage) | |||
}} | }} | ||
}} | }} | ||
Line 1,339: | Line 1,340: | ||
{{MoveData | {{MoveData | ||
|name = No Retreat | |name = No Retreat | ||
|subtitle= | |subtitle = <big>22B</big> | ||
|input | |input = [[File:PKMNCC2.png]][[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Falinks_22B.png | |image = PKMNCC_Falinks_22B.png | ||
|caption = Never Back Down Never What? | |caption = Never Back Down Never What? | ||
Line 1,362: | Line 1,363: | ||
|recovery = -3 | |recovery = -3 | ||
|advantage = | |advantage = | ||
|description= Falinks enters No Retreat mode, causing the Links to perform follow up strikes after most normals. This mode also increases Falinks' forward movement, at the cost of decreasing their backwards movement and | |description= Falinks enters No Retreat mode, causing the Links to perform follow up strikes after most normals. This mode also increases Falinks' forward movement, at the cost of decreasing their backwards movement and endurance. | ||
*2A (with Big Link), 3A (with Lil Link), and all variations of j.8A will not cause the Links to perform follow up attacks. | *2A (with Big Link), 3A (with Lil Link), and all variations of j.8A will not cause the Links to perform follow up attacks. | ||
*A great option off Forward Throw or 3A (+LL). It's recommended to be used in conjuction with oki rather than a neutral tool. | *A great option off Forward Throw or 3A (+LL). It's recommended to be used in conjuction with oki rather than a neutral tool. | ||
*Staggering between normals such as 4A (which moves Falinks forward as well as now having a disjointed followup) and the spammable 5A: its very hard for opponents to guess where the gap is. Mix up your timing with 6A and 3A to punish parry and mash options. | *Staggering between normals such as 4A (which moves Falinks forward as well as now having a disjointed followup) and the spammable 5A: its very hard for opponents to guess where the gap is. Mix up your timing with 6A and 3A to punish parry and mash options. | ||
}} | }} | ||
}} | }} | ||
Line 1,373: | Line 1,373: | ||
{{MoveData | {{MoveData | ||
|name = Forward Throw | |name = Forward Throw | ||
|subtitle= | |subtitle = <big>6C</big> | ||
|input | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Falinks_6C.png | |image = PKMNCC_Falinks_6C.png | ||
|caption = | |caption = | ||
Line 1,398: | Line 1,398: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = 41 | |recovery = 41 | ||
|specialRecovery = | |specialRecovery = | ||
Line 1,405: | Line 1,403: | ||
|description= The Links toss the opponent into the air, letting the Captain deliver a flying headbutt. | |description= The Links toss the opponent into the air, letting the Captain deliver a flying headbutt. | ||
* | *Provides a very threatening corner presence for Falinks allowing them to threaten their strong damage output off either 3A(+LL) or an instantaneous Hoplite Hop. | ||
*Typically the option you're threaten off strike throw option from 6A along with Defensive Formation and Chainspear Variants | |||
}} | }} | ||
}} | }} | ||
Line 1,411: | Line 1,410: | ||
{{MoveData | {{MoveData | ||
|name = Back Throw | |name = Back Throw | ||
|subtitle= | |subtitle = <big>4C</big> | ||
|input | |input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Falinks_4C.png | |image = PKMNCC_Falinks_4C.png | ||
|caption = | |caption = | ||
Line 1,436: | Line 1,435: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = 41 | |recovery = 41 | ||
}} | }} | ||
|description= The Links throw the opponent back toward the Captain, who bashes them further backwards into the air with a horn strike. | |description= The Links throw the opponent back toward the Captain, who bashes them further backwards into the air with a horn strike. | ||
* If Big Link is following the Captain, they will perform an extra attack at the end of the throw. | * If Big Link is following the Captain, they will perform an extra attack at the end of the throw. | ||
* In the corner: this move threaten a meaty 2A(+BL) that leaves to devastating pressure. The timing is tight however, a late Big Link Throw results in an easy parry punish for an aware opponent. | |||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
For Notation Purposes: | For Notation Purposes: | ||
W(+FL) - Refers to move W all Falinks are | W(+FL) - Refers to move W all Falinks are attached to the Captain<br> | ||
X(+BL) - Refers to move X when Big Link is attached to the Captain<br> | X(+BL) - Refers to move X when Big Link is attached to the Captain<br> | ||
Y(-LL) - Refers to move Y when Little Link is NOT attached to the Captain.<br> | Y(-LL) - Refers to move Y when Little Link is NOT attached to the Captain.<br> | ||
Z(-BL/+LL) - Refers to move Z when Big Links is NOT attached to the Captain but Little Links is attached to the Captain.<br> | Z(-BL/+LL) - Refers to move Z when Big Links is NOT attached to the Captain but Little Links is attached to the Captain.<br> | ||
-------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------- | ||
'''Easy Go To Combos'''<br> | '''<big>Easy Go To Combos</big>'''<br> | ||
5A > | 5A > 6A > Chainspear<br> | ||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=6 | |||
|special3=5 | |||
}} | |||
5A (2x) > 6A > Frontline Push<br> | 5A (2x) > 6A > Frontline Push<br> | ||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=6 | |||
}} | |||
4A > 4A > 3A(-LL)<br> | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=4 | |||
|normal3=3 | |||
}} | |||
3A(+LL) > Defensive Formation > Chainspear<br> | 3A(+LL) > Defensive Formation > Chainspear<br> | ||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|special2=2 | |||
|special3=5 | |||
}} | |||
2A(+BL) > 5A > 6A > Chainspear<br> | 2A(+BL) > 5A > 6A > Chainspear<br> | ||
2A(+BL) > 4A > Frontline Push<br> | {{Combos-PKMNCC | ||
|normal1=2 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=5 | |||
}} | |||
2A(+BL) > 4A > 2A(-BL) Frontline Push<br> | |||
{{Combos-PKMNCC | |||
|normal1=2 | |||
|normal2=4 | |||
|normal=4=2 | |||
|special4=6 | |||
}} | |||
'''Anti Air Punish'''<br> | '''<big>Corner Combos</big>'''<br> | ||
Upward Chainspear> Chainspear<br> | 5A (2x) > 6A > Frontline Push > 6A (2x) > Frontline Push <br> | ||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=6 | |||
|normal5=6 | |||
|normal6=6 | |||
|special7=6 | |||
}} | |||
'''[1 Meter]'''<br> | |||
2A (+BL) > 4A > 6A (2x) > Frontline Push > C-Cancel > 6A (2x) > Frontline Push <br> | |||
''Note: you must be far enough away for the thrown Big Link to end up in the corner for any followup.'' <br> | |||
{{Combos-PKMNCC | |||
|normal1=2 | |||
|normal2=4 | |||
|normal3=6 | |||
|normal4=6 | |||
|special5=6 | |||
|c6=5 | |||
|normal7=6 | |||
|normal8=6 | |||
|special9=6 | |||
}} | |||
2A (+BL) short distance > 4A > 2A (-BL) > (Big Link Followup) > 6A (Big Link Return Hitbox) > 6A (2x) > Frontline Push <br> | |||
''Note: you must be far enough away for the thrown Big Link to end up in the corner to extend the combo. Furthermore, a Upward Clawspear can be cancelled into after 2A (-BL) to optimize the route, although the timing is strict'' <br> | |||
{{Combos-PKMNCC | |||
|normal1=2 | |||
|normal2=4 | |||
|normal3=2 | |||
|normal4=6 | |||
|normal5=6 | |||
|normal6=6 | |||
|special7=6 | |||
}} | |||
3A ( +LL) not pointblack > 5A (Lil Link Followup) > 6A (Lil Link Return Hitbox) > 2A (+BL) > 6A > Frontline Push > Defensive Formation (Big Link Return Hitbox) > Frontline Push<br> | |||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|normal2=5 | |||
|normal3=6 | |||
|normal4=2 | |||
|normal5=6 | |||
|special6=6 | |||
|special7=2 | |||
|special8=6 | |||
}} | |||
Optimal meterless: | |||
3A ( +LL) pointblank > 5A (Lil Link Followup) > 6A (Lil Link Return Hitbox) > 8 > j.8a > 66 4A> 2A (+BL) > 6A (2x)> Frontline Push > Defensive Formation (Big Link Return Hitbox) > Frontline Push<br> | |||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|normal2=5 | |||
|normal3=6 | |||
|none4=8 | |||
|normal5=8 | |||
|none6=66 | |||
|normal7=4 | |||
|normal8=2 | |||
|normal9=6 | |||
|normal10=6 | |||
|special11=6 | |||
|special12=2 | |||
|special13=6 | |||
}} | |||
Frontline Push > 6A > Upward Chainspear (+FL) > Upward Clawspear (+FL) | |||
{{Combos-PKMNCC | |||
|special1=6 | |||
|normal2=6 | |||
|special3=4 | |||
|special4=24 | |||
|none4=8 | |||
}} | |||
'''<big>Anti Air Punish</big>'''<br> | |||
Upward Chainspear > Chainspear<br> | |||
{{Combos-PKMNCC | |||
|special1=4 | |||
|special2=5 | |||
}} | |||
Upward Clawspear (-BL) > jA8 (-BL) <br> | |||
{{Combos-PKMNCC | |||
|special1=24 | |||
|none2=8 | |||
|normal3=8 | |||
}} | |||
'''[CORNER ONLY / 1 METER]'''<br> | |||
jA8 > Upward Chainspear> Chainspear<br> | jA8 > Upward Chainspear> Chainspear<br> | ||
{{Combos-PKMNCC | |||
|normal1=8 | |||
|special2=4 | |||
|special3=5 | |||
}} | |||
'''[CORNER ONLY / 2 METER]'''<br> | |||
Upward Clawspear (-BL) > Upward Clawspear (-BL) > Chainspear (Style Points!)<br> | Upward Clawspear (-BL) > Upward Clawspear (-BL) > Chainspear (Style Points!)<br> | ||
{{Combos-PKMNCC | |||
|special1=24 | |||
|none2=8 | |||
|special3=24 | |||
|none4=8 | |||
|special5=5 | |||
}} | |||
'''No Retreat Combos'''<br> | '''<big>No Retreat Combos</big>'''<br> | ||
4A > 5A > 6A> Frontline Push<br> | 4A > 5A > 6A > Frontline Push<br> | ||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=6 | |||
}} | |||
5A > 6A > 3A(+LL)<br> | 5A > 6A > 3A(+LL)<br> | ||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=6 | |||
|normal3=3 | |||
}} | |||
'''[Corner Only]'''<br> | |||
Frontline Push > 4A > 2A(+BL) > Frontline Push | |||
{{Combos-PKMNCC | |||
|special1=6 | |||
|normal2=4 | |||
|normal3=2 | |||
|special4=6 | |||
}} | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=PKMNCC_Falinks_Color | imagewidths= | imageheights= | colors= | |||
{{ColorGallery/Color|1| text = A}} | |||
{{ColorGallery/Color|2| text = B}} | |||
{{ColorGallery/Color|3| text = C}} | |||
{{ColorGallery/Color|4| text = D}} | |||
}} | |||
{{Navbox-PKMNCC|center|}} | {{Navbox-PKMNCC|center|}} | ||
[[Category:Pokemon: Close Combat]]</noinclude> | [[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 09:27, 28 June 2024
Archetypes: | Zoner; Puppet |
Health: | 39 |
Endurance: | 14 (No Retreat: 6) |
Endurance Refresh: | 4 |
Walk Speed: | 2.8 / -2 (No Retreat: 4 / -1) (Running: 4.8 / -4.8) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (5f) |
Pon-Pon-Pata-Pon
Introduction
Pata-Pata-Poké-MON!
Rally the troops! The Brass Spartans march into combat! Falinks is a complex character that blurs the line between a zoner and a puppet character. The main Falink, whose brave leadership qualities have earned them the title of "Captain," strategically employs their brethren in versatile ways to control space and disrupt the opponent's game plan. The troops boast several powerful keep-away tools, such as j.2A, Chainspear, and Upward Chainspear, which you'd expect from a zoner. These moves are potent and have disjointed hitboxes away from the Captain, making them challenging to punish in neutral. Furthermore, the Captain displays strong tactical flexibility by deploying some of their troops (Private Lil Link and Lieutenant Big Link) who detach from the main troop. The moves 3A (deploying Lil Link) and 2A (deploying Big Link) change properties after tossing their comrades. The deployed troops can be commanded to attack via 5A and to retreat using Defensive Formation. Any troops not attached to the main stallion cannot be attacked, leading to scenarios where opponents must carefully navigate past them to reach the Captain. However, do not underestimate the strength in numbers: keeping the troops deployed can limit the range and alter the properties of Falinks's zoning tools. Falinks requires a delicate balance between these two aspects of zoning and disruption to use efficiently.
Outside of the troop nuances, Falinks has other shortcomings. Their own short-range normal attacks and vulnerabilities in disadvantage can lead to a swift defeat for Falinks in combat. Falinks excels in neutral but relies on metered options to perform well in advantage and to escape disadvantage. The sweep 3A variants (with and without Lil Links deployed) require different setups to confirm into, making meter gain somewhat of a hassle at times. Falinks has a vast amount of different approaches to playing; no two Falinks players will play Falinks the same. All this nuance comes together to create a combat troop that is challenging to pick up and play but satisfying to master. Tally-ho!
Falinks is an unique character who can control the battlefield with deployable units before using their install super to rush down the opponent. |
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Normals
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Specials
Hyper Moves
Super
Throws
Combos
For Notation Purposes:
W(+FL) - Refers to move W all Falinks are attached to the Captain
X(+BL) - Refers to move X when Big Link is attached to the Captain
Y(-LL) - Refers to move Y when Little Link is NOT attached to the Captain.
Z(-BL/+LL) - Refers to move Z when Big Links is NOT attached to the Captain but Little Links is attached to the Captain.
Easy Go To Combos
5A > 6A > Chainspear
5A (2x) > 6A > Frontline Push
4A > 4A > 3A(-LL)
3A(+LL) > Defensive Formation > Chainspear
2A(+BL) > 5A > 6A > Chainspear
2A(+BL) > 4A > 2A(-BL) Frontline Push
Corner Combos
5A (2x) > 6A > Frontline Push > 6A (2x) > Frontline Push
[1 Meter]
2A (+BL) > 4A > 6A (2x) > Frontline Push > C-Cancel > 6A (2x) > Frontline Push
Note: you must be far enough away for the thrown Big Link to end up in the corner for any followup.
2A (+BL) short distance > 4A > 2A (-BL) > (Big Link Followup) > 6A (Big Link Return Hitbox) > 6A (2x) > Frontline Push
Note: you must be far enough away for the thrown Big Link to end up in the corner to extend the combo. Furthermore, a Upward Clawspear can be cancelled into after 2A (-BL) to optimize the route, although the timing is strict
3A ( +LL) not pointblack > 5A (Lil Link Followup) > 6A (Lil Link Return Hitbox) > 2A (+BL) > 6A > Frontline Push > Defensive Formation (Big Link Return Hitbox) > Frontline Push
Optimal meterless:
3A ( +LL) pointblank > 5A (Lil Link Followup) > 6A (Lil Link Return Hitbox) > 8 > j.8a > 66 4A> 2A (+BL) > 6A (2x)> Frontline Push > Defensive Formation (Big Link Return Hitbox) > Frontline Push