Pokemon: Close Combat/Blaziken: Difference between revisions
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| '''Archetype:''' || Shoto | | '''Archetype:''' || Shoto | ||
|- | |- | ||
| '''Health:''' || | | '''Health:''' || 39 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 12 | ||
|- | |- | ||
| '''Walk Speed:''' || 3.5 / -2.5 | | '''Endurance Refresh:''' || 3 | ||
|- | |||
| '''Walk Speed:''' || 3.5 / -2.5 (5.7 Running) | |||
|- | |- | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
Line 35: | Line 37: | ||
*'''Terribly Tall:''' Being tall makes it easier for other characters to pressure Blaziken. | *'''Terribly Tall:''' Being tall makes it easier for other characters to pressure Blaziken. | ||
*'''Volatile Matchups:''' Being a jack of all trades leaves Blaziken outshined in matchups against specialists like Toxicroak and Primeape. | *'''Volatile Matchups:''' Being a jack of all trades leaves Blaziken outshined in matchups against specialists like Toxicroak and Primeape. | ||
*'''No String into Sweep:''' Blaziken has no consistent way to gain meter, meaning he has to fish for throws and | *'''No String into Sweep:''' Blaziken has no consistent way to gain meter, meaning he has to fish for throws and sweeps. | ||
}} | }} | ||
==Normals== | ==Normals== | ||
Line 85: | Line 86: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2, | |damage = 2, 3 | ||
|grddamage = | |grddamage = 0, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = (First Hit Only) Special, C Cancel | |cancel = (First Hit Only) Special, C Cancel | ||
Line 94: | Line 95: | ||
<!------------> | <!------------> | ||
|startup = 8 | |startup = 8 | ||
|active = 3(3) | |active = 3(3)8 | ||
|recovery = | |recovery = 37 | ||
|advantage = + | |advantage = +6 [-6] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
Line 102: | Line 103: | ||
|active = 3 | |active = 3 | ||
|inactive2 = 3 | |inactive2 = 3 | ||
|active3 = | |active3 = 8 | ||
|recovery = | |recovery = 37 | ||
}} | }} | ||
|description= Blaziken does a roundhouse kick to the air. | |description= Blaziken does a roundhouse kick to the air. | ||
*Great anti-air because of where it hits along with | *Great anti-air because of where it hits along with its upper body invulnerability | ||
}} | }} | ||
}} | }} | ||
Line 161: | Line 162: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = 4 | |active = 4 | ||
|recovery = | |recovery = 15 | ||
|advantage = | |advantage = 1 [-1] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 10 | ||
|active | |active = 4 | ||
|recovery | |recovery = 15 | ||
}} | }} | ||
|description= Blaziken kicks out at the ground. | |description= Blaziken kicks out at the ground. | ||
Line 223: | Line 224: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 3 | |damage = 4/3 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
Line 251: | Line 252: | ||
|subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |subtitle = [[File:PKMNCC8.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Blaziken_j8A.png | |image = PKMNCC_Blaziken_j8A.png | ||
|caption = | |caption = 80% combo moment | ||
|hitbox = PKMNCC_Blaziken_j8A1Hitbox.png | |hitbox = PKMNCC_Blaziken_j8A1Hitbox.png | ||
|hitboxCaption = | |hitboxCaption = | ||
Line 259: | Line 260: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3, 3 | ||
|grddamage = 1, 1 | |grddamage = 1, 1 | ||
|guard = High | |guard = High | ||
Line 296: | Line 297: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, | |damage = 1, 3 | ||
|grddamage = 1, 1 | |grddamage = 1, 1 | ||
|guard = Mid | |guard = Mid | ||
Line 304: | Line 305: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 21 | ||
|active = 9 | |active = 9 | ||
|recovery = | |recovery = 49 | ||
|advantage = | |advantage = 2 [-17] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 21 | ||
|active | |active = 9 | ||
|recovery | |recovery = 49 | ||
|isProjectile = true | |isProjectile = true | ||
|startupIsFirstActive = false | |startupIsFirstActive = false | ||
Line 373: | Line 374: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, | |damage = 1, 4 | ||
|grddamage = 1, | |grddamage = 1, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 2BB | |cancel = 2BB | ||
Line 383: | Line 384: | ||
|startup = 7 | |startup = 7 | ||
|active = 11(11)11 | |active = 11(11)11 | ||
|recovery = | |recovery = 48 | ||
|advantage = + | |advantage = +45 [-9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 390: | Line 391: | ||
|inactive2 = 11 | |inactive2 = 11 | ||
|active3 = 11 | |active3 = 11 | ||
|recovery = | |recovery = 48 | ||
}} | }} | ||
|description= Blaziken does a two-hit forward-moving tatsu. | |description= Blaziken does a two-hit forward-moving tatsu. | ||
Line 415: | Line 416: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4/2 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = High | |guard = High | ||
Line 424: | Line 425: | ||
<!------------> | <!------------> | ||
|startup = 30 | |startup = 30 | ||
|active = | |active = 22 | ||
|recovery = | |recovery = 23 | ||
|advantage = + | |advantage = +12 [+0] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 30 | ||
|active | |active = 22 | ||
|recovery | |recovery = 23 | ||
}} | }} | ||
|description= Blaziken does a flip kick downward. | |description= Blaziken does a flip kick downward. | ||
Line 438: | Line 439: | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Flare | |name = Flare | ||
Line 462: | Line 463: | ||
|startup = 9 | |startup = 9 | ||
|active = 64 | |active = 64 | ||
|recovery = | |recovery = 50 | ||
|advantage = +31 [-1] | |advantage = +31 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 9 | |startup = 9 | ||
|active = 64 | |active = 64 | ||
|recovery = | |recovery = 50 | ||
|isProjectile = true | |isProjectile = true | ||
|startupIsFirstActive = false | |startupIsFirstActive = false | ||
Line 519: | Line 520: | ||
|name = Solar Uppercut | |name = Solar Uppercut | ||
|subtitle = <big>623B</big> | |subtitle = <big>623B</big> | ||
|input = [[File:PKMNCC6.png]][[File: | |input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Blaziken_623B.png | |image = PKMNCC_Blaziken_623B.png | ||
|caption = The cooler 6B | |caption = The cooler 6B | ||
Line 537: | Line 538: | ||
|invul = Full invincibility frames 1-46 | |invul = Full invincibility frames 1-46 | ||
|property = Launch, Knockdown | |property = Launch, Knockdown | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = 6 | |startup = 6 | ||
Line 568: | Line 569: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3, 3, 3 | ||
|grddamage = | |grddamage = 1, 1, 4 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 638: | Line 639: | ||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Blaziken_6C.png | |image = PKMNCC_Blaziken_6C.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 664: | Line 665: | ||
|description= Blaziken knees the opponent three times and sends them upward. | |description= Blaziken knees the opponent three times and sends them upward. | ||
*One of Blaziken's best tools | *One of Blaziken's best tools | ||
}} | }} | ||
}} | }} | ||
Line 700: | Line 700: | ||
}} | }} | ||
}} | }} | ||
==Combos== | |||
'''<big>BnBs:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=2 | |||
}} | |||
7 Damage | |||
'''6A Starter'''<br> | |||
6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=2 | |||
}} | |||
8 Damage | |||
'''Counterhit'''<br> | |||
6A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
11 Damage | |||
'''jA Jump-In'''<br> | |||
jA 6A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=2 | |||
}} | |||
12 Damage | |||
'''j8A Jump-In'''<br> | |||
j8A x jB 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=8 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
4A 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=5 | |||
|normal3=2 | |||
|special4=2 | |||
}} | |||
11 Damage | |||
'''<big>1 Meter:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=24 | |||
}} | |||
11 Damage | |||
'''Counterhit'''<br> | |||
623B 6A x 2B | |||
{{Combos-PKMNCC | |||
|special1=623 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
6A x 5B x 5B 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
16 Damage | |||
'''<big>C-Cancel Combos</big>'''<br> | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=9 | |||
|normal6=6 | |||
|special7=2 | |||
}} | |||
13 Damage | |||
High Corner Carry | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 66 x j8A x jB | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=66 | |||
|none6=9 | |||
|normal7=8 | |||
|special8=5 | |||
}} | |||
15 Damage | |||
'''5B C-Cancel (2 Meter)'''<br> | |||
6A x 5B cc 6A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|c3=5 | |||
|normal4=6 | |||
|special5=24 | |||
}} | |||
18 Damage | |||
'''<big>Super Combo</big>'''<br> | |||
6A x 5B x 426B 66 j8A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=426 | |||
|none4=66 | |||
|none5=9 | |||
|normal6=8 | |||
|normal7=6 | |||
|special8=2 | |||
}} | |||
20 Damage | |||
==Colors== | ==Colors== |
Latest revision as of 22:12, 23 May 2024
Archetype: | Shoto |
Health: | 39 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 3.5 / -2.5 (5.7 Running) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
The Rotisserie Rushdown
Introduction
Blaziken is the ultimate jack of all trades. His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball.
Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage.
Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time.
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Pick if you like | Avoid if you dislike |
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Normals
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Stanky leg
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80% combo moment
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Specials
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Target Brand Pom jC Target Brand Pom jC
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Hyper Moves
The cooler 6B The cooler 6B
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Super
Useful for cooking Useful for cooking
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Throws
Combos
BnBs:
5A Starter
5A x 2A x 2B
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
6A Starter
6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
8 Damage
Counterhit
6A 6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
11 Damage
jA Jump-In
jA 6A x 2B
![PKMNCC8.png](/images/e/ec/PKMNCC8.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
12 Damage
j8A Jump-In
j8A x jB 5A x 2A x 2B