Jump Jousts Jam/Raven: Difference between revisions
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* '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential. | * '''Special:''' Raven's special is a lingering projectile that can break through armor and deals Restrain, which gives her access to consistent 2-3 damage combos. This gives her great corner pressuring and whiff punish potential. | ||
* '''Assist Counterplay:''' Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option. | * '''Assist Counterplay:''' Raven's high and floaty jumps, particularly her back jump, allow her to avoid assists without committing to a punishable option. | ||
*'''Evasiveness:''' Raven's 6A launching her backwards allows her to threaten space without heavily committing and | * '''Evasiveness:''' Raven's 6A launching her backwards allows her to threaten space without heavily committing. Her other options, 5A and 4A, are good at stuffing approaches due to invulnerability. | ||
* | * | ||
|cons= | |cons= | ||
* '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | * '''Light Weight:''' Raven's lower gravity leaves her in greater disadvantage on hit than some of the cast. | ||
*''' | * '''Meter Reliance:''' Raven uses special to control space and set up checkmates and is notably more vulnerable without it. | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=70 | ||
| startup= | | startup=30 | ||
| active= | | active=30-38 | ||
| landinglag= | | landinglag=27 | ||
| description= Raven ducks into a portal before returning with an invincible strike. | | magnitude=15 | ||
| properties= Invincible 4-34 | |||
| description= Raven ducks into a portal before returning with an invincible strike. A strong option for anti-airing approaches, but will often be very punishable on whiff, including when the opponent crosses Raven up. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=65 | ||
| startup= | | startup=8 | ||
| active= | | active=8-16 | ||
| landinglag= | | landinglag=14 | ||
| description= Decently disjointed poke that sends Raven flying backwards. | | magnitude=13 | ||
| properties= | |||
| description= Decently disjointed poke that sends Raven flying backwards. Raven's key spacing tool since her float allows her to mix up the timing of this move with potentially low risk depending on the matchup. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle= 45 (Middle) 65 (Top) 80 (Bottom | ||
| startup= | | startup=5 | ||
| active= | | active=5-41 | ||
| landinglag= | | landinglag=12 | ||
| properties= Bullet Break | | magnitude=12 | ||
| description= | | properties= Bullet Break 5-41, Armor Break 5-41, Invincible 5-13 | ||
| description= A great defensive option, the backwards movement, short invincibility, and high knockback can make this move very strong at stuffing certain approach options. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=45 | ||
| startup= | | startup=10 | ||
| active= | | active=~ | ||
| landinglag= | | landinglag=14 | ||
| magnitude= | | magnitude=? | ||
| properties=Restrain, Armor Break, 180f Lifespan | | properties=Restrain 1.5, Armor Break, 180f Lifespan | ||
| description= This is Raven's most important move. | | description= This is Raven's most important move. Gives Raven a strong whiff punish tool and armor breaker allowing her to convert a bar into solid damage. Long projectile lifespan allows Raven to use it to camp or obtain pressure/checkmate scenarios, especially in the corner. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=3 | | damage=3 | ||
| angle= | | angle=70 (Startup) 75 (Palm) 65 (Arm) 180 (Fingers) | ||
| startup= | | startup=5 | ||
| active= | | active=30f | ||
| landinglag= | | landinglag=12 | ||
| magnitude= | | magnitude=18 (Startup) 20 (Strong) 17 (Late) | ||
| description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. | | properties= Invuln 0-21, Armor Break, Ground Bounce | ||
| description= Raven summons a hand a set distance away from her. Ideally, meter is spent on her special instead, since you can squeeze out more damage for less meter with an optimized combo. All hitboxes besides the early one ground bounce. The fingers hitbox launches them backwards. | |||
}} | }} | ||
}} | }} | ||
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== Composition == | == Composition == | ||
Raven essentially needs to be run as an | Raven essentially needs to be run as an '''Anchor''' character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads. | ||
'''Assist''' | |||
Raven generally wants to run assists which cover long ranges she may have trouble covering, such as Sam and Penumbra. Penumbra in particular can be strong due to her giving Raven high damage potential off her setups. | |||
'''Teammates''' | |||
Raven generally can be run alongside any point character provided they are able to gain a life lead and push to corner, including Garnet, Beast Boy, and potentially Finn. Raven can also work well with Bugs Bunny to get potentially incredibly high damage off singular interactions. | |||
== Colors == | == Colors == | ||
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{{ColorGallery | filePrefix=JJJ_RavenColor | imagewidths =150| colors= | {{ColorGallery | filePrefix=JJJ_RavenColor | imagewidths =150| colors= | ||
{{ColorGallery/Color|1| text= Color 1}} | {{ColorGallery/Color|1| text= Color 1}} | ||
{{ColorGallery/Color|2| text= Color 2<hr>}} | {{ColorGallery/Color|2| text= Color 2<hr>{{Small|Happiness Emoticlone}}}} | ||
{{ColorGallery/Color|3| text= Color 3<hr>{{Small|Lady Legasus}}}} | {{ColorGallery/Color|3| text= Color 3<hr>{{Small|Lady Legasus}}}} | ||
{{ColorGallery/Color|4| text= Color 4<hr>{{Small|Trigon}}}} | {{ColorGallery/Color|4| text= Color 4<hr>{{Small|Trigon}}}} | ||
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|[https://twitter.com/TableLol Table<br>]|| style="text-align:center;"| | |[https://twitter.com/TableLol Table<br>]|| style="text-align:center;"| | ||
[[File:JJJ_RavenColor2.png|150px]] | [[File:JJJ_RavenColor2.png|150px]] | ||
| North America || | | North America || Active || Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. | ||
|} | |} |
Latest revision as of 15:24, 23 February 2024
Raven | |
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Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Raven essentially needs to be run as an Anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Assist
Raven generally wants to run assists which cover long ranges she may have trouble covering, such as Sam and Penumbra. Penumbra in particular can be strong due to her giving Raven high damage potential off her setups.
Teammates
Raven generally can be run alongside any point character provided they are able to gain a life lead and push to corner, including Garnet, Beast Boy, and potentially Finn. Raven can also work well with Bugs Bunny to get potentially incredibly high damage off singular interactions.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Table |
North America | Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |