Pokemon: Close Combat/Bewear: Difference between revisions
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(Updated to version 10c) |
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| '''Archetype:''' || Grappler | | '''Archetype:''' || Grappler | ||
|- | |- | ||
| '''Health:''' || | | '''Health:''' || 44 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 14 | ||
|- | |||
| '''Endurance Refresh:''' || 5 | |||
|- | |- | ||
| '''Walk Speed:''' || 3.1/-2.3 (5.7 Running) | | '''Walk Speed:''' || 3.1/-2.3 (5.7 Running) | ||
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Bewear is a bear. Who let him into this game? Bears can't play footsies. | Bewear is a bear. Who let him into this game? Bears can't play footsies. | ||
==Introduction== | ==Introduction== | ||
Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, | Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, sporting the highest health in the game, and with decent speed to boot, he's optimized for tanking hits and more hugging action! | ||
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*'''Powerful Pressure:''' No matter the matchup, once Bewear gets started he can crack the opponent open and run away with the round. | *'''Powerful Pressure:''' No matter the matchup, once Bewear gets started he can crack the opponent open and run away with the round. | ||
*'''High Damage:''' Bewear has easy and very damaging combos, as well as powerful armored command grabs in 5B and 6B. | *'''High Damage:''' Bewear has easy and very damaging combos, as well as powerful armored command grabs in 5B and 6B. | ||
*'''Bulky Bear:''' Bewear has the highest health in the game ( | *'''Bulky Bear:''' Bewear has the highest health in the game (44) and 2nd highest endurance (14), allowing him to take a lot of punishment before tapping out. | ||
*'''Surprising Mobility:''' Despite being a grappler, Bewear is pretty nimble thanks to his unique run (66) and tools like | *'''Surprising Mobility:''' Despite being a grappler, Bewear is pretty nimble thanks to his unique run (66) and tools like 2B & jB. | ||
|cons= | |cons= | ||
*'''Struggles With Zoning:''' Bewear's options to deal with projectiles and general keepaway are quite committal, leading to some skewed matchups. | *'''Struggles With Zoning:''' Bewear's options to deal with projectiles and general keepaway are quite committal, leading to some skewed matchups. | ||
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|subtitle = [[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Bewear_5A.png | |image = PKMNCC_Bewear_5A.png | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Bewear_5AHitbox.png | |hitbox = PKMNCC_Bewear_5AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
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|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 5a (Once) | ||
|invul = | |invul = | ||
|property = | |property = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = Special | |cancel = Special | ||
|invul = Air Attack | |invul = Air Attack | ||
|property = | |property = Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 29 | ||
|advantage = + | |advantage = +14 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 29 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = C Cancel | |cancel = C-Cancel | ||
|invul = | |invul = | ||
|property = | |property = | ||
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|active = 20 | |active = 20 | ||
|recovery = 22 | |recovery = 22 | ||
|advantage = - | |advantage = -5 [-10] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 15 | |startup = 15 | ||
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|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Bewear_2A.png | |image = PKMNCC_Bewear_2A.png | ||
|caption = | |caption = Note the black, soulless eyes | ||
|hitbox = PKMNCC_Bewear_2AHitbox.png | |hitbox = PKMNCC_Bewear_2AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 203: | Line 205: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1 | |damage = 1, 1 | ||
|grddamage = 0 | |grddamage = 0, 1 | ||
|guard = Low | |guard = Low | ||
|cancel = Special, | |cancel = Special, 2A, 4A, 6A | ||
|invul = | |invul = | ||
|property = | |property = | ||
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|startup = 16 | |startup = 16 | ||
|active = 5 | |active = 5 | ||
|recovery = | |recovery = 22 | ||
|advantage = + | |advantage = +7 [-2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 16 | |startup = 16 | ||
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|subtitle = | |subtitle = | ||
|damage = 4/2/1 | |damage = 4/2/1 | ||
|grddamage = 1/0 | |grddamage = 1/0/0 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = Crossup | |property = Crossup, Knockdown (Air Hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 2 | |damage = 2, 2, 2 | ||
|grddamage = | |grddamage = 0 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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<!------------> | <!------------> | ||
|startup = 9 | |startup = 9 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 60 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 9 | |startup = 9 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 60 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = Armored | |property = Armored | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 25 | ||
|active = 45 | |active = 45 | ||
|recovery = | |recovery = 64 | ||
|advantage = + | |advantage = +16 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 25 | ||
|active | |active = 45 | ||
|recovery = 64 | |||
|recovery | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Bewear runs and tackles the opponent. | |description= Bewear runs and tackles the opponent. | ||
*Useful in threatening command throw at unpredictable ranges | *Useful in threatening command throw at unpredictable ranges | ||
* | *Allows for pressure on opponent's wake-up | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1 | |damage = 1, 1, 4 | ||
|grddamage = | |grddamage = 1, 1, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = Projectile | |invul = Projectile | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 10; 8; 8 | |startup = 10; 8; 8 | ||
|active = 8; 8; 8 | |active = 8; 8; 8 | ||
|recovery = | |recovery = 27 | ||
|advantage = + | |advantage = +7 [-10] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
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|inactive4 = 8 | |inactive4 = 8 | ||
|active5 = 8 | |active5 = 8 | ||
|recovery = | |recovery = 27 | ||
}} | }} | ||
|description= Bewear performs a cartwheel. | |description= Bewear performs a cartwheel. | ||
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*Bewear's jump momentum alters when this special is used, potentially baiting anti-airs or changing the side you hit the opponent on | *Bewear's jump momentum alters when this special is used, potentially baiting anti-airs or changing the side you hit the opponent on | ||
*Frame advantage can vary based on which hit of jB hits before Bewear hits the ground | *Frame advantage can vary based on which hit of jB hits before Bewear hits the ground | ||
}} | }} | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = And A Great Big Hug | |name = And A Great Big Hug | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 11 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = 7 | |startup = 7 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 46 | ||
|advantage = - | |advantage = -2 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 46 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Bewear squeezes | |description= Bewear squeezes the opponent maybe a bit too hard. | ||
*Unreactable, deals more damage and faster than his other grabs | *Unreactable, deals more damage and faster than his other grabs | ||
*Can combo out of states where the opponent is left standing, like after 6A | *Can combo out of states where the opponent is left standing, like after 6A | ||
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|input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Bewear_426B.png | |image = PKMNCC_Bewear_426B.png | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Bewear_426B2Hitbox.png | |hitbox = PKMNCC_Bewear_426B2Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8, 8, 1, 1 | ||
|grddamage = 4 | |grddamage = 4, 4, 0, 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 636: | Line 635: | ||
*Bewear's most expensive and highest damage ender | *Bewear's most expensive and highest damage ender | ||
*Fully invincible reversal | *Fully invincible reversal | ||
*Highest Endurance Damage move in the game | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 (30+ HP) / 4 (15+ HP) / 2 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
Line 671: | Line 671: | ||
}} | }} | ||
|description= Bewear hugs and repeatedly squeezes the opponent. | |description= Bewear hugs and repeatedly squeezes the opponent. | ||
*Damage scales | *Damage scales with Bewear's remaining health | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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<br>{{MoveData | <br>{{MoveData | ||
|name = Air Throw | |name = Air Throw | ||
|subtitle = <big> | |subtitle = <big>jC</big> | ||
|input = | |input = [[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Bewear_j6C.png | |image = PKMNCC_Bewear_j6C.png | ||
|caption = | |caption = | ||
Line 724: | Line 723: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = C-Cancel | |cancel = C-Cancel | ||
Line 734: | Line 733: | ||
|active = 8 | |active = 8 | ||
|recovery = | |recovery = | ||
|advantage = +47 | |advantage = +47 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 5 | |startup = 5 | ||
Line 747: | Line 746: | ||
}} | }} | ||
}} | }} | ||
==Combos== | |||
'''<big>BnBs:</big>'''<br> | |||
'''Quick Meter'''<br> | |||
3A x 2A | |||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|normal2=2 | |||
}} | |||
4 Damage, +1 Meter | |||
'''Low Roller'''<br> | |||
3A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|normal2=2 | |||
|special3=2 | |||
}} | |||
9 Damage | |||
'''Corner Slaps'''<br> | |||
4A 4A 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=4 | |||
|normal3=2 | |||
|special4=2 | |||
}} | |||
15 Damage | |||
'''Air to Air'''<br> | |||
jB 6A x 2B | |||
{{Combos-PKMNCC | |||
|special1=5 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
11 Damage | |||
'''<big>1 Meter:</big>'''<br> | |||
'''Bigger Air to Air'''<br> | |||
jB 6A x 426B | |||
{{Combos-PKMNCC | |||
|special1=5 | |||
|normal2=6 | |||
|special3=426 | |||
}} | |||
18 Damage | |||
'''<big>2 Meters:</big>'''<br> | |||
'''Kick Kick Hug'''<br> | |||
6A cc 6A x 624B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|c2=5 | |||
|normal3=6 | |||
|special4=624 | |||
}} | |||
17 Damage | |||
'''<big>3 Meters:</big>'''<br> | |||
'''Kick Kick Kick Hug'''<br> | |||
6A cc 6A cc 6A x 624B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|c2=5 | |||
|normal3=6 | |||
|c4=5 | |||
|normal5=6 | |||
|special6=624 | |||
}} | |||
20 Damage | |||
'''Huge Damage'''<br> | |||
jA 6A cc 4A 4A 2A 2626B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=6 | |||
|c3=5 | |||
|normal4=4 | |||
|normal5=4 | |||
|normal6=2 | |||
|special7=2626 | |||
}} | |||
27 Damage | |||
==Colors== | ==Colors== |
Latest revision as of 19:54, 9 June 2024
Archetype: | Grappler |
Health: | 44 |
Endurance: | 14 |
Endurance Refresh: | 5 |
Walk Speed: | 3.1/-2.3 (5.7 Running) |
Prejump Frames: | 8f |
Fastest Attack: | 2A (7f) |
Bewear is a bear. Who let him into this game? Bears can't play footsies.
Introduction
Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, sporting the highest health in the game, and with decent speed to boot, he's optimized for tanking hits and more hugging action!
However, he struggles greatly with projectiles and long-ranged attacks from the likes of Toxicroak and Poliwrath, and his large frame make him prone to pressure. But Bewear doesn't care! All Bewear wants is fun, and playing him will certainly ensure that you can have plenty of fun, too!
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Pick if you like | Avoid if you dislike |
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Normals
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Note the black, soulless eyes Note the black, soulless eyes
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Tuck N' Roll Tuck N' Roll
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Specials
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Hyper Moves
DONG. DONG. DONG. DONG.
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Super
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Throws
Combos
BnBs:
Quick Meter
3A x 2A