Pokemon: Close Combat/GZapdos: Difference between revisions
IHATECHEESE (talk | contribs) No edit summary |
mNo edit summary |
||
(16 intermediate revisions by 8 users not shown) | |||
Line 5: | Line 5: | ||
| '''Archetype:''' || Rushdown | | '''Archetype:''' || Rushdown | ||
|- | |- | ||
| '''Health:''' || | | '''Health:''' || 37 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 10 | ||
|- | |||
| '''Endurance Refresh:''' || 3 | |||
|- | |- | ||
| '''Walk Speed:''' || 2.7~7.2/-1.9~-5.1 | | '''Walk Speed:''' || 2.7~7.2/-1.9~-5.1 | ||
Line 13: | Line 15: | ||
| '''Prejump Frames:''' || 6f | | '''Prejump Frames:''' || 6f | ||
|- | |- | ||
| '''Fastest Attack:''' || 5A ( | | '''Fastest Attack:''' || 5A (7f) | ||
|} | |} | ||
Zapdos wants food. | Zapdos wants food. | ||
Line 31: | Line 33: | ||
|pros= | |pros= | ||
*'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game. | *'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game. | ||
*'''Great Combo Game:''' Zapdos' aforementioned great mobility works to | *'''Great Combo Game:''' Zapdos' aforementioned great mobility works to their favor in executing devastating combos. | ||
*'''High Damage:''' Zapdos' combos do ton of damage, expect to be hit | *'''High Damage:''' Zapdos' combos do ton of damage, expect to be hit hard when fighting this character. | ||
|cons= | |cons= | ||
*''' | *'''Brittle Bird:''' Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach. | ||
*'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak. | *'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak. | ||
*'''Lack of defensive options:''' Zapdos has | *'''Lack of defensive options:''' Zapdos has zero defensive options aside from system mechanics. Having good defense is a must. | ||
}} | }} | ||
Line 59: | Line 61: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = 2 | |active = 2 | ||
|recovery = 11 | |recovery = 11 | ||
|advantage = +3 [+5] | |advantage = +3 [+5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = 2 | |active = 2 | ||
|recovery = 11 | |recovery = 11 | ||
Line 71: | Line 73: | ||
|description= Zapdos delivers a quick peck at their opponent. | |description= Zapdos delivers a quick peck at their opponent. | ||
*Zapdos' fastest button, ideal for challenging and gaining frame advantage. | *Zapdos' fastest button, ideal for challenging and gaining frame advantage. | ||
* | *Combos into 3A > 5B6A if opponent is counter hit, making it good for catching opponents mashing | ||
}} | }} | ||
}} | }} | ||
Line 87: | Line 89: | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 1+1 | |damage = 1+1 | ||
|grddamage = | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5B | |cancel = 5B | ||
Line 105: | Line 107: | ||
}} | }} | ||
|description= Zapdos pecks the opponent two more times. | |description= Zapdos pecks the opponent two more times. | ||
*The only move that | *The only move that naturally combos from 5A, good for continuing your pressure | ||
}} | }} | ||
}} | }} | ||
Line 121: | Line 123: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2 | |damage = 3+2 | ||
|grddamage = 0+1 | |grddamage = 0+1 | ||
|guard = Mid | |guard = Mid | ||
Line 129: | Line 131: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 15 | ||
|active = 9 | |active = 9 | ||
|recovery = 17 | |recovery = 17 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 15 | ||
|active = 9 | |active = 9 | ||
|recovery = 17 | |recovery = 17 | ||
}} | }} | ||
|advantage = +5 [+3] | |advantage = +5 [+3] | ||
|description= Zapdos swipes at the air with their talons. | |description= Zapdos swipes at the air with their talons. | ||
*One of Zapdos' best confirm tool, giving | *One of Zapdos' best confirm tool, giving two hits to confirm into a special on hit | ||
* | *Sets up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block | ||
}} | }} | ||
}} | }} | ||
Line 156: | Line 157: | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 3 | |damage = 3 | ||
|grddamage = | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = Special, C-Cancel, Throw (startup) | |cancel = Special, C-Cancel, Throw (startup) | ||
Line 163: | Line 164: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 18 | ||
|active = 8 | |active = 8 | ||
|recovery = 21 | |recovery = 21 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 18 | ||
|active = 8 | |active = 8 | ||
|recovery = 21 | |recovery = 21 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|advantage = + | |advantage = +8 [-4] | ||
|description= Zapdos steps forward and strikes horizontally with their talons. | |description= Zapdos steps forward and strikes horizontally with their talons. | ||
* | *The other best confirm tool in neutral, good poke and does a good amount of guard damage | ||
*Covers a large amount of horizontal space and confirms into followups | *Covers a large amount of horizontal space and confirms into followups | ||
* Great button to use as a meaty | *Be sure to hit confirm your followups; you can eat a hefty punish if you don't confirm off of 5B6A | ||
Can be kara canceled into | *Great button to use as a meaty | ||
*Can be kara canceled into 5A, 3A and 2A | |||
}} | }} | ||
}} | }} | ||
Line 215: | Line 213: | ||
}} | }} | ||
|advantage = +1 [+3] | |advantage = +1 [+3] | ||
|description= Zapdos quickly swipes at the opponent with | |description= Zapdos quickly swipes at the opponent with their leg. | ||
*Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A | *Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A | ||
*Confirms into 5B6A when counterhit | *Confirms into 5B6A when counterhit | ||
}} | }} | ||
Line 225: | Line 223: | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_GZapdos_3A.png | |image = PKMNCC_GZapdos_3A.png | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_GZapdos_3A1Hitbox.png | |hitbox = PKMNCC_GZapdos_3A1Hitbox.png | ||
|hitboxCaption = | |hitboxCaption = | ||
Line 256: | Line 254: | ||
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | *Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | ||
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in | *Zapdos has no ways to naturally combo into this move aside from a deep jump-in | ||
*2nd hit is unsafe on block if | *2nd hit is unsafe on block if not confirmed off of the first hit | ||
*First hit will attempt to pull air opponents into the second | |||
*Second hit knocks down air opponents | |||
}} | }} | ||
}} | }} | ||
Line 272: | Line 272: | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = | |damage = 3 | ||
|grddamage = 0/0 | |grddamage = 0/0 | ||
|guard = High | |guard = High | ||
Line 311: | Line 311: | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2+2 | |damage = 2+2 | ||
|grddamage = | |grddamage = 0 | ||
|guard = High | |guard = High | ||
|cancel = Super | |cancel = Super | ||
Line 318: | Line 318: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 5 | |active = 5 | ||
|recovery = 6 | |recovery = 6 | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 8 | ||
|active = 5 | |active = 5 | ||
|recovery = 6 | |recovery = 6 | ||
}} | }} | ||
|advantage = 52 [11] | |advantage = 52 [11] | ||
Line 385: | Line 382: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
Line 441: | Line 438: | ||
}} | }} | ||
|description= Zapdos sweeps a leg upwards. | |description= Zapdos sweeps a leg upwards. | ||
* | *The infamous launcher, the centerpiece of all of his combos | ||
*Wallsplats cornered air opponents | |||
*Very unsafe on block | *Very unsafe on block | ||
}} | }} | ||
Line 459: | Line 457: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 4 | |damage = 6/4 | ||
|grddamage = 2 | |grddamage = 4/2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 467: | Line 465: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = 21 | |active = 21 | ||
|recovery = | |recovery = 29 | ||
|advantage = + | |advantage = +40 [-14] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 8 | ||
|active | |active = 24 | ||
|recovery | |recovery = 29 | ||
}} | }} | ||
|description= Zapdos kicks out upwards. | |description= Zapdos kicks out upwards. | ||
* | *Best anti-air and one of the best neutral tools with huge upwards hitbox for challenging aerials | ||
*Can also be | *Can also be combo filler or looped with 5AA due to the late hitbox not putting opponent into hard knockdown | ||
}} | }} | ||
}} | }} | ||
Line 498: | Line 495: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3+3 | ||
|grddamage = 0+4 | |grddamage = 0+4 | ||
|guard = Mid | |guard = Mid | ||
Line 508: | Line 505: | ||
|startup = 17, 6 | |startup = 17, 6 | ||
|active = 8, 9 | |active = 8, 9 | ||
|recovery = | |recovery = 37 | ||
|advantage = + | |advantage = +47, [-7] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 17 | |startup = 17 | ||
Line 515: | Line 512: | ||
|inactive2 = 6 | |inactive2 = 6 | ||
|active3 = 9 | |active3 = 9 | ||
|recovery = | |recovery = 37 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Zapdos jumps forwards while performing two horizontal kicks. Mostly a combo ender | |description= Zapdos jumps forwards while performing two horizontal kicks. | ||
*Mostly used as a combo ender | |||
}} | }} | ||
}} | }} | ||
Line 538: | Line 536: | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = jB | ||
|invul = | |invul = | ||
|property = | |property = | ||
Line 586: | Line 584: | ||
|startup = 7, 8, 9, 5 | |startup = 7, 8, 9, 5 | ||
|active = 2, 1, 1, 5 | |active = 2, 1, 1, 5 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 80 [+12] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 597: | Line 595: | ||
|inactive6 = 5 | |inactive6 = 5 | ||
|active7 = 5 | |active7 = 5 | ||
|recovery = | |recovery = 18 | ||
}} | }} | ||
|description= Zapdos launches a flurry of horizontal kicks in the air. | |description= Zapdos launches a flurry of horizontal kicks in the air. | ||
*Can | *Can combo into j6B | ||
}} | }} | ||
}} | }} | ||
Line 628: | Line 626: | ||
|startup = 6, 6 | |startup = 6, 6 | ||
|active = 5, 5 | |active = 5, 5 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 80, 7 [5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 6 | |startup = 6 | ||
Line 635: | Line 633: | ||
|inactive2 = 6 | |inactive2 = 6 | ||
|active3 = 5 | |active3 = 5 | ||
|recovery = | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 644: | Line 642: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = | |name = Thunderous Kick | ||
|subtitle = | |subtitle = jB | ||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_GZapdos_jB.png | |image = PKMNCC_GZapdos_jB.png | ||
Line 660: | Line 658: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = 5 | |grddamage = 5 | ||
|guard = High | |guard = High | ||
Line 679: | Line 677: | ||
}} | }} | ||
|description= Zapdos rapidly descends from the sky with a bolt of lightning. | |description= Zapdos rapidly descends from the sky with a bolt of lightning. | ||
*Can be canceled into | *Can be canceled into j6A on block, setting up guard breaks | ||
}} | }} | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Drill Peck | |name = Drill Peck | ||
Line 725: | Line 723: | ||
|input = [[File:PKMNCC2.png]][[File:PKMNCC8.png]][[File:PKMNCC_B.png]] | |input = [[File:PKMNCC2.png]][[File:PKMNCC8.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_GZapdos_2B.png | |image = PKMNCC_GZapdos_2B.png | ||
|caption = | |caption = insane | ||
|hitbox = PKMNCC_GZapdos_28BHitbox.png | |hitbox = PKMNCC_GZapdos_28BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 733: | Line 731: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = jB | ||
|invul = | |invul = | ||
|property = Launch, Knockdown | |property = Launch, Knockdown | ||
Line 752: | Line 750: | ||
}} | }} | ||
|description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards. | |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards. | ||
*Used for | *Used for high damaging "Kilo Loops" | ||
*Can be canceled into any aerial | *Can be canceled into any aerial | ||
}} | }} | ||
Line 770: | Line 768: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6, 1/2x5 | ||
|grddamage = 1, 1x5 | |grddamage = 1, 1x5 | ||
|guard = Mid | |guard = Mid | ||
Line 783: | Line 781: | ||
|advantage = 22 [+1] | |advantage = 22 [+1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 13 | ||
|active | |active = 15 | ||
|recovery | |recovery = 30 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | ||
*26B causes a horizontal launch, 24B causes a smaller knockback | *26B causes a horizontal launch, 24B causes a smaller knockback | ||
*26B inflicts one damage per hit, while 24B inflicts two damage per | |||
*24B an excellent projectile punish and combo starter, while 26B an on-the-ground super and combo ender | |||
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted | *If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted | ||
}} | }} | ||
Line 866: | Line 866: | ||
{{ColorGallery/Color|2| text = B}} | {{ColorGallery/Color|2| text = B}} | ||
{{ColorGallery/Color|3| text = C}} | {{ColorGallery/Color|3| text = C}} | ||
{{ColorGallery/Color|4| text = D}} | |||
}} | }} | ||
Latest revision as of 20:19, 17 June 2024
Archetype: | Rushdown |
Health: | 37 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 2.7~7.2/-1.9~-5.1 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
Zapdos wants food.
Introduction
Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.
![]() |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Normals
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Specials
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Toggle Hitboxes Toggle Hitboxes
|
---|
Hyper Moves
Toggle Hitboxes Toggle Hitboxes
|
---|
insane insane
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Toggle Hitboxes Toggle Hitboxes
|
---|
Throws
Colors