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Pokemon: Close Combat/Scrafty: Difference between revisions
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(Updated to version 10c) |
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(70 intermediate revisions by 10 users not shown) | |||
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| align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | ||
|- | |- | ||
| '''Archetype:''' || | | '''Archetype:''' || Item | ||
|- | |- | ||
| '''Health:''' || 40 | | '''Health:''' || 40 | ||
|- | |- | ||
| ''' | | '''Endurance:''' || 14 | ||
|- | |||
| '''Endurance Refresh:''' || 4 | |||
|- | |- | ||
| '''Walk Speed:''' || 1.8/-1.4 | | '''Walk Speed:''' || 1.8/-1.4 | ||
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==Introduction== | ==Introduction== | ||
1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops. | |||
However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO. | |||
Overall -wha- AAAaaaahhhhhhh! | |||
Overall | ''Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...'' | ||
<span style="position:absolute;left:500px;top:-100px">[[Image:Scraftyhood.png|500x226px]]</span> | |||
<span style="position:absolute;left:200px;top:200px">[[Image:Scraggy.png|150x150px]]</span> | |||
{{CharacterPickReasons | {{CharacterPickReasons | ||
|tablewidth = 90 | |tablewidth = 90 | ||
|intro = [[File:PKMNCC Scrafty | |intro = [[File:PKMNCC Scrafty NavboxIcon.png|40px|link=]] '''Scrafty''' | ||
|pros= | |pros= | ||
*'''Chaotic Items:''' fun and chaotic items which can make every matchup or game unique to play. | *'''Chaotic Items:''' Scrafty has a host of fun and chaotic items which can make every matchup or game unique to play. | ||
*'''Good Meter Usage:''' | *'''Good Meter Usage:''' With a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items. | ||
*'''Complex Combos:''' Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items. | *'''Complex Combos:''' Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items. | ||
|cons= | |cons= | ||
*'''Complex Design:''' | *'''Complex Design:''' In comparison to the rest of the cast, Scrafty's kit is quite broad and unique, utilising certain aspects of the game most other characters ignore. | ||
*'''Item Storage Setup:''' | *'''Item Storage Setup:''' Many of Scrafty's good combos and block strings require time to store your preferred item. | ||
*'''Lack of Good Cancels:''' Scrafty can cancel many of their normals into specials and supers, but not into another normal. Without reserving items through 5B or 24B, their special cancels are quite unsafe on block. | |||
}} | }} | ||
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|input = 5A | |input = 5A | ||
|subtitle = [[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_5A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_5AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 59: | Line 62: | ||
|subtitle = | |subtitle = | ||
|damage = 2 | |damage = 2 | ||
|grddamage = | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = Special | |cancel = Special | ||
Line 67: | Line 70: | ||
<!------------> | <!------------> | ||
|startup = 10 | |startup = 10 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 21 | ||
|advantage = | |advantage = 3 [-2] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 21 | ||
}} | }} | ||
|description= | |description= Scrafty whips his tail out in front of him. | ||
*A good special-cancellable poke | |||
*Most reliable combo ender due to its range | |||
}} | }} | ||
}} | }} | ||
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|input = 4A | |input = 4A | ||
|subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC4.png]][[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_4A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_4AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |hitbox2 = | ||
Line 96: | Line 101: | ||
|subtitle = | |subtitle = | ||
|damage = 1 | |damage = 1 | ||
|grddamage = | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = Special | |cancel = Special | ||
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|recovery = 13 | |recovery = 13 | ||
}} | }} | ||
|description= | |description= Scrafty kicks up some dust. | ||
*Destroys projectiles | |||
*Fast and generally safe on whiff or block | |||
*Primarily used to anti air, but can be used in combos where 5A would not hit | |||
*Lacks horizontal range to the point of having less range than their own throw | |||
}} | }} | ||
}} | }} | ||
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|input = 6A | |input = 6A | ||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_6A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_6A1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Scrafty_6A2Hitbox.png | |||
|hitbox2caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
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|subtitle = | |subtitle = | ||
|damage = 2+2 | |damage = 2+2 | ||
|grddamage = | |grddamage = 2+1 | ||
|guard = | |guard = High | ||
|cancel = C-Cancel | |cancel = C-Cancel | ||
|invul = | |invul = | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 27 | ||
|active = 10 | |active = 10 | ||
|recovery = 20 | |recovery = 20 | ||
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| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 27 | ||
|active = 10 | |active = 10 | ||
|recovery = 20 | |recovery = 20 | ||
}} | }} | ||
|description= | |description= An overhead hitting headbutt. | ||
*Great combo starter, especially against opponents blocking low. | |||
*Safe on block, allowing you to do defensive RPS. | |||
}} | }} | ||
}} | }} | ||
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|input = 2A | |input = 2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_2A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_2A1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |hitbox2 = PKMNCC_Scrafty_2A2Hitbox.png | ||
|hitboxcaption2 = | |hitboxcaption2 = | ||
|linkname= | |linkname= | ||
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|subtitle = | |subtitle = | ||
|damage = 4 (2 far) | |damage = 4 (2 far) | ||
|grddamage = | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 2A2A | |cancel = 2A2A, 26B | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
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|recovery = 33 | |recovery = 33 | ||
}} | }} | ||
|description= | |description= Scrafty lunges forward headfirst. | ||
*Can be spaced to be safe, allowing Scrafty to confirm on hit while representing little risk. | |||
*Scrafty's fastest way to move forward on the ground, a solid tool for escaping the corner. | |||
}} | }} | ||
}} | }} | ||
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|input = 2A2A | |input = 2A2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_2A2A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_2A2AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |hitbox2 = | ||
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|subtitle = | |subtitle = | ||
|damage = 4 | |damage = 4 | ||
|grddamage = | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
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|recovery = 32 | |recovery = 32 | ||
}} | }} | ||
|description= | |description= Scrafty launches off the ground in an upward headbutt. | ||
*Can whiff on far connects of 2A. | |||
*A fantastic anti-air if you catch the opponent neutral jumping. | |||
*Enables great juggle combos on counterhit (when frame-trapped from 2A) | |||
}} | }} | ||
}} | }} | ||
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|input = 3A | |input = 3A | ||
|subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC3.png]][[File:PKMNCC_A.png]] | ||
|image = | |image = PKMNCC_Scrafty_3A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_3AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
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|subtitle = | |subtitle = | ||
|damage = 1 | |damage = 1 | ||
|grddamage = | |grddamage = 1 | ||
|guard = Low | |guard = Low | ||
|cancel = | |cancel = | ||
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|recovery = 28 | |recovery = 28 | ||
}} | }} | ||
|description= | |description= Scrafty grabs at the opponent's feet to trip them. | ||
*Enables a juggle combo on hit, essential part of Scrafty's offensive RPS as his only low. | |||
*Only builds a bar if Scrafty does not do the juggle combo. | |||
}} | }} | ||
}} | }} | ||
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|subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |subtitle = [[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|input = | |input = | ||
|image = | |image = PKMNCC_Scrafty_j5A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_j5AHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |hitbox2 = | ||
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|subtitle = | |subtitle = | ||
|damage = 3 | |damage = 3 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = High | ||
|cancel = | |cancel = 26B | ||
|invul = | |invul = | ||
|property = | |property = | ||
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|recovery = 8 | |recovery = 8 | ||
}} | }} | ||
|description= | |description= Scrafty kicks out in the air. | ||
*Can be used as an overhead-hitting safe jump when used with jB. | |||
}} | }} | ||
}} | }} | ||
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|input = j2A | |input = j2A | ||
|subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | |subtitle = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]] [[File:PKMNCC_J.png]] | ||
|image = | |image = PKMNCC_Scrafty_j2A.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_j2A1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Scrafty_j2A2Hitbox.png | |||
|hitbox2caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
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|subtitle = | |subtitle = | ||
|damage = 2+2 | |damage = 2+2 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = High | ||
|cancel = | |cancel = 26B | ||
|invul = | |invul = | ||
|property = Knockdown ( | |property = Knockdown (first hit) | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 13, | |startup = 13, 26 | ||
|active = 4, 5 | |active = 4, 5 | ||
|recovery = 8 | |recovery = 8 | ||
|advantage = +49 [+8] | |advantage = +49 [+8] | ||
|description= | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 13 | |||
|active = 4 | |||
|inactive2 = 26 | |||
|active3 = 5 | |||
|recovery = 8 | |||
}} | |||
|description= Scrafty kicks out twice at the ground beneath him. | |||
*First hit knocks down and pauses momentum. | |||
*Can enable juggle combos when only the first hit connects close to the ground. | |||
}} | }} | ||
}} | }} | ||
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==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Contraband | ||
|subtitle = <big>5B</big> | |subtitle = <big>5B</big> | ||
|input = [[File:PKMNCC_B.png]] | |input = [[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Scrafty_5B.png | |||
|caption = How's he run with all that stuff in there!? | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC/Status | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = crouch (1,2,3) | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 17 | |||
|active = | |||
|recovery = 16 | |||
|advantage = | |||
|description= Scrafty rifles through his pants in search of a smuggled item. | |||
*Cycles through 9 different items, all of which have their own unique uses | |||
*Pressing down cancels the search and stores the item you want for later | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Smuggled Stash | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]][[File:PKMNCC_B.png]] | |||
|image = | |image = | ||
|caption = | |caption = Instant OTG | ||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC/Status | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = crouch (1,2,3) | |||
|invul = | |||
|property = | |||
|cost = 1 | |||
<!------------> | |||
|startup = 17 | |||
|active = | |||
|recovery = 16 | |||
|advantage = | |||
|description= Almost exactly the same as 5B. | |||
*Cycle starts from Spring and removes any items from before it. It also has its own queue from 5B. | |||
*Cancelling the animation to store the item uses meter, but using the item does not. This means that scrafty can use five springs back to back, one from 5B, one store from 24B, and three from raw 24B. | |||
}} | |||
}} | |||
<tabber> | |||
|-|Air Balloon= | |||
{{MoveData | |||
|name = Air Balloon | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B1.png | |||
|resizeImage = true | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 1 | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 34 | |||
|active = ∞ | |||
|recovery = 35 | |||
|advantage = | |||
|description= The only happy birthday you'll get in a 1v1 fighter. | |||
*Only hits airborne opponents, but hangs in the air long enough to dissuade your opponent from jumping. | |||
}} | |||
}} | |||
|-|Lucky Punch= | |||
{{MoveData | |||
|name = Lucky Punch | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B2.png | |||
|resizeImage = true | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 5 | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 16 | |||
|active = 36 | |||
|recovery = 35 | |||
|advantage = +22[-32] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 16 | |||
|active = 36 | |||
|recovery = 35 | |||
}} | |||
|description= A good ranged springloaded punch that deals good guard damage. | |||
*Scrafty's most reliable frame-trap after blocked 6B. Combos in corner. | |||
*Destroys projectiles | |||
}} | |||
}} | |||
|-|Smoke Ball= | |||
{{MoveData | |||
|name = Smoke Ball | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B3.png | |||
|resizeImage = true | |||
|caption = Chaos | |||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 340: | Line 522: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 21 | ||
|active = | |active = 281 (smoke active frames) | ||
|recovery = | |recovery = 26 | ||
|advantage = | |advantage = | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 21 | ||
|active | |active = 1 | ||
|recovery | |recovery = 26 | ||
}} | }} | ||
|description= | |description= Why does Scrafty have a smoke ball? Who gave it to them? Where'd it come from? | ||
*Overhead in smoke? This item has your back. Want to get meter from a sweep or throw? This is the item for you. | |||
*Harder to play around without game audio, especially after getting hit. | |||
}} | }} | ||
}} | }} | ||
|-|Poison Barb= | |||
{{MoveData | {{MoveData | ||
|name = | |name = Poison Barb | ||
|subtitle = <big> | |subtitle = <big>5B</big> | ||
|input = | |input = [[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Scrafty_5B4.png | ||
|resizeImage = true | |||
|caption = | |caption = | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 375: | Line 564: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1 | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = poison | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 13 | ||
|active = | |active = 250 (poison barb active time) | ||
|recovery = | |recovery = 35 | ||
|advantage = | |advantage = +49[+40] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 13 | ||
|active | |active = 1 | ||
|recovery | |recovery = 35 | ||
}} | }} | ||
|description= | |description= Scrafty throws a poison barb into the air. | ||
*Similar to Chesnaught's spike, except it deals poison damage as well. | |||
}} | }} | ||
}} | }} | ||
|-|Eject Button= | |||
{{MoveData | {{MoveData | ||
|name = | |name = Eject Button | ||
|subtitle = <big> | |subtitle = <big>5B</big> | ||
|input = | |input = [[File:PKMNCC_B.png]] | ||
| | |image = PKMNCC_Scrafty_5B5.png | ||
|caption = | |resizeImage = true | ||
|hitbox = | |caption = i heard you liked combos | ||
|hitbox = | |||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
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|subtitle = | |subtitle = | ||
|damage = 2 | |damage = 2 | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 15 | |||
|active = 5 | |||
|recovery = 28 | |||
|advantage = +106[+5] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 15 | |||
|active = 5 | |||
|recovery = 28 | |||
}} | |||
|description= Scrafty hits a suspicious button which summons an equally suspicious spring from the ground beneath the opponent. | |||
*The go to combo extender that hits OTG | |||
}} | |||
}} | |||
|-|Iron Ball= | |||
{{MoveData | |||
|name = Iron Ball | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B6.png | |||
|resizeImage = true | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 3 | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 6, 38 | |||
|active = 5, infinite | |||
|recovery = 25 | |||
|advantage = +103[+33] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 6 | |||
|active = 5 | |||
|recovery = 25 | |||
}} | |||
|description= Ball. | |||
*After Scrafty swings the iron ball around, it rolls along the ground until it's completely until it reaches the corner of the screen. | |||
*Great combo extender, especially when used with 2A. | |||
*Frame chart refers to the initial throwing of the iron ball. | |||
}} | |||
}} | |||
|-|Light Ball= | |||
{{MoveData | |||
|name = Light Ball | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B7.png | |||
|resizeImage = true | |||
|caption = Do NOT go towards the light | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 5x3 | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 99,128,157 | |||
|active = 8,8,8 | |||
|recovery = 35 (Scrafty's recovery) | |||
|advantage = +134[40] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 0 | |||
|active = 0 | |||
|recovery = 35 | |||
}} | |||
|description= Another ball | |||
*Scrafty throws an electrifying ball into the air which strikes downwards 3 times | |||
*Slows down near the combo, allowing for extended pressure. | |||
}} | |||
}} | |||
|-|Flame Orb= | |||
{{MoveData | |||
|name = Flame Orb | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B8.png | |||
|resizeImage = true | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 10,9 | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = Knockdown, OTG | |||
|cost = | |||
<!------------> | |||
|startup = 9,185 | |||
|active = 75,40 | |||
|recovery = 35 (Scrafty's recovery) | |||
|advantage = +134[54] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 0 | |||
|active = 0 | |||
|recovery = 35 | |||
}} | |||
|description= Ha, you thought I'd say ball again, but this one is an orb. | |||
*Great combo extender tool that deals good damage, but only works with the correct setup | |||
*Can hit OTG, enabling you to combo this move off of options like Throw | |||
}} | |||
}} | |||
|-|Leftovers= | |||
{{MoveData | |||
|name = Leftovers | |||
|subtitle = <big>5B</big> | |||
|input = [[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_5B9.png | |||
|resizeImage = true | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|hitbox2 = | |||
|hitbox2caption = | |||
|hitbox3 = | |||
|hitbox3caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 60 | ||
|active = | |active = | ||
|recovery = | |recovery = 23 | ||
|advantage = | |advantage = | ||
|description= | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 60 | |||
|active = 0 | |||
|recovery = 23 | |||
}} | |||
|description= Scrafty eats lunch. | |||
*Heals Scrafty 6 health alongside some endurance. | |||
}} | }} | ||
}} | |||
</tabber> | |||
<br> | |||
{{MoveData | |||
|name = Scraggy Swing | |||
|subtitle = <big>6B</big> | |||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_6B.png | |||
|caption = <big>SCRAGGY NOOOO</big> | |||
|hitbox = PKMNCC_Scrafty_6B1Hitbox.png | |||
|hitboxcaption = | |||
|hitbox2 = PKMNCC_Scrafty_6B2Hitbox.png | |||
|hitbox2caption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = 3,3 | |||
|grddamage = | |||
|guard = Mid | |||
|cancel = 5B | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 22,38 | |||
|active = 5,23 | |||
|recovery = 50 | |||
|advantage = 58[-17] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 22,38 | |||
|active = 5,23 | |||
|recovery = 50 | |||
}} | |||
|description= Scrafty swings a Scraggy into the opponent. | |||
*Can be cancelled into 5B, enabling new combos and frametraps with whatever item he pulls out. | |||
}} | |||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = | |name = Double Feint | ||
|subtitle = <big>2B</big> | |subtitle = <big>2B</big> | ||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Scrafty_2B.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_2BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 438: | Line 848: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = 4C/6C | ||
|invul = Full | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 37 | |||
|active = 11 | |||
|recovery = 34 | |||
|advantage = 48[-20] | |||
| | |||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 37 | |||
|active = 11 | |||
|recovery = 34 | |||
}} | |||
|description= Scrafty dodges on the spot, swinging back with his pants. | |||
*Completely invulnerable (starting on frame 3), Scrafty's best meterless reversal | |||
*Can be cancelled into throw after the spotdodge animation to catch people waiting to block the hit | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Shedded Chute | |||
|subtitle = <big>jB</big> | |||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |||
|image = PKMNCC_Scrafty_j5B.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC/Status | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = down (1,2,3) | |||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|description= | |description= Scrafty pulls out a parachute to slow his descent. | ||
*Can influence direction by holding forwards to backwards | |||
*Can cancel the chute by holding down or pressing jB again | |||
*Great for safe jumps and pressure | |||
}} | }} | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Knock-It-Off! | ||
|subtitle = <big> | |subtitle = <big>22B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC2.png]] [[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Scrafty_22B.png | ||
|caption = | |caption = Nice meter you got there | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_22BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 468: | Line 918: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown, Armor, Meter Deplete | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 44 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 41 | ||
|advantage = | |advantage = +73[-7] | ||
|description= | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 44 | |||
|active = 5 | |||
|recovery = 41 | |||
}} | |||
|description= For one meter, Scrafty headbutts the opponent, depleting their meter by one. | |||
*Armor activates at frame one, Scrafty's best reversal. Does not beat throws, but freezes the screen like parry | |||
*Can be combo'd into from Eject Button | |||
*Turns around when it counters an opponent that hits Scrafty while crossed-up | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = | |name = Wind Rider | ||
|subtitle = <big> | |subtitle = <big>24B / 26B</big> | ||
|input = [[File: | |input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]]'''/'''[[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Scrafty_j5B.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = | ||
Line 494: | Line 953: | ||
|linkname= | |linkname= | ||
|data = | |data = | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC/Status | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|description= | |description= Scrafty pulls out a parachute and accelerates horizontally in the air. | ||
*Scrafty becomes invulnerable | |||
*Once the movement ends, Scrafty is no longer invulnerable, drops off the Chute, and is able to use air attacks | |||
*Can be canceled into from jA, the first hit of j2A, and the second hit of 2A | |||
}} | }} | ||
}} | }} | ||
Line 515: | Line 977: | ||
==Super== | ==Super== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Bad Rep Riot | ||
|subtitle = <big> | |subtitle = <big>426B</big> | ||
|input = [[File: | |input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Scrafty_426B.png | ||
|caption = | |caption = <big>GET EM' BOYS</big> | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_426BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 527: | Line 989: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 12 | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = Unblockable | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = 2 | |cost = 2 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 79 [-68] | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 50 | ||
|advantage = | |advantage = 128 | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 79 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 50 | ||
}} | }} | ||
|description= | |description= Scrafty summons the Scraggy Squad at mid-screen to beat up the opponent | ||
*Acts as a mid-screen command grab super that can be used to whiff punish the opponent | |||
*Scrafty can move and even store items while the Scraggy does the dirty work. | |||
*Gives just enough time to pull Eject Button to enable a follow-up combo. | |||
}} | }} | ||
}} | }} | ||
Line 554: | Line 1,019: | ||
|subtitle = <big>6C</big> | |subtitle = <big>6C</big> | ||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = | |image = PKMNCC_Scrafty_6C.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_6CHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 581: | Line 1,046: | ||
}} | }} | ||
|description= | |description= | ||
*Applies Poison status on opponent if Leftovers is eaten before-hand, drastically increasing the reward. | |||
}} | }} | ||
}} | }} | ||
Line 588: | Line 1,054: | ||
|subtitle = <big>4C</big> | |subtitle = <big>4C</big> | ||
|input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | |input = [[File:PKMNCC4.png]][[File:PKMNCC_C.png]] | ||
|image = | |image = PKMNCC_Scrafty_4C.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Scrafty_4CHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 619: | Line 1,085: | ||
==Combos== | ==Combos== | ||
A = normal attack, B = special attack, cc = C-cancel, xx = cancel | A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with. <br> | ||
<br> | |||
'''Combo Theory:'''<br> | |||
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension. <br> | |||
<br> | |||
'''Midscreen:'''<br> | |||
<br> | |||
6A, 3A Gains 1 meter<br> | |||
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)<br> | |||
6A, 5A, Scraggy Swing<br> | |||
<br> | |||
'''Corner Contraband Combos, you will need specific items stored from Contraband:'''<br> | |||
<br> | |||
Spring:<br> | |||
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr<br> | |||
<br> | |||
Iron Ball:<br> | |||
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)<br> | |||
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)<br> | |||
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)<br> | |||
<br> | |||
Flame Orb:<br> | |||
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)<br> | |||
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)<br> | |||
<br> | |||
'''Enders:'''<br> | |||
<br> | |||
After Contraband: Balloon:<br> | |||
,2A, 2A2A<br> | |||
,Double Feint<br> | |||
,jc, j2A<br> | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | imagewidths= | imageheights = | {{ColorGallery | filePrefix=PKMNCC_Scrafty_Color | imagewidths= | imageheights =130 | colors= | ||
{{ColorGallery/Color|1| text = A}} | {{ColorGallery/Color|1| text = A}} | ||
{{ColorGallery/Color|2| text = B}} | {{ColorGallery/Color|2| text = B}} | ||
{{ColorGallery/Color|3| text = C}} | |||
}} | }} | ||
{{Navbox-PKMNCC|center|}} | {{Navbox-PKMNCC|center|}} | ||
[[Category:Pokemon: Close Combat]]</noinclude> | [[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 20:26, 9 June 2024
Archetype: | Item |
Health: | 40 |
Endurance: | 14 |
Endurance Refresh: | 4 |
Walk Speed: | 1.8/-1.4 |
Dash Speed: | 4.5/-4.5 |
Prejump Frames: | 6f |
Fastest Attack: | 4A/3A(8f) *(Iron Ball 6f) |
Never gives up on the squad.
Introduction
1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops.
However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO.
Overall -wha- AAAaaaahhhhhhh!
Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...
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Pick if you like | Avoid if you dislike |
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Normals
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Specials
How's he run with all that stuff in there!? How's he run with all that stuff in there!?
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Instant OTG Instant OTG
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Chaos Chaos
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i heard you liked combos i heard you liked combos
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Do NOT go towards the light Do NOT go towards the light
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SCRAGGY NOOOO SCRAGGY NOOOO
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Hyper Moves
Nice meter you got there Nice meter you got there
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Super
GET EM' BOYS GET EM' BOYS
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Throws
Toggle Hitboxes Toggle Hitboxes
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Combos
A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with.
Combo Theory:
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension.
Midscreen:
6A, 3A Gains 1 meter
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)
6A, 5A, Scraggy Swing
Corner Contraband Combos, you will need specific items stored from Contraband:
Spring:
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr
Iron Ball:
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)
Flame Orb:
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)
Enders:
After Contraband: Balloon:
,2A, 2A2A
,Double Feint
,jc, j2A
Colors