Pokemon: Close Combat/Blaziken: Difference between revisions
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{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|damage = 2, 3 | |damage = 2, 3 | ||
|grddamage = | |grddamage = 0, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = (First Hit Only) Special, C Cancel | |cancel = (First Hit Only) Special, C Cancel | ||
Line 97: | Line 97: | ||
|active = 3(3)8 | |active = 3(3)8 | ||
|recovery = 37 | |recovery = 37 | ||
|advantage = +6 [- | |advantage = +6 [-6] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
Line 107: | Line 107: | ||
}} | }} | ||
|description= Blaziken does a roundhouse kick to the air. | |description= Blaziken does a roundhouse kick to the air. | ||
*Great anti-air because of where it hits along with | *Great anti-air because of where it hits along with its upper body invulnerability | ||
}} | }} | ||
}} | }} | ||
Line 307: | Line 307: | ||
|startup = 21 | |startup = 21 | ||
|active = 9 | |active = 9 | ||
|recovery = | |recovery = 49 | ||
|advantage = | |advantage = 2 [-17] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 21 | |startup = 21 | ||
|active = 9 | |active = 9 | ||
|recovery = | |recovery = 49 | ||
|isProjectile = true | |isProjectile = true | ||
|startupIsFirstActive = false | |startupIsFirstActive = false | ||
Line 375: | Line 375: | ||
|subtitle = | |subtitle = | ||
|damage = 1, 4 | |damage = 1, 4 | ||
|grddamage = 1, | |grddamage = 1, 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 2BB | |cancel = 2BB | ||
Line 384: | Line 384: | ||
|startup = 7 | |startup = 7 | ||
|active = 11(11)11 | |active = 11(11)11 | ||
|recovery = | |recovery = 48 | ||
|advantage = + | |advantage = +45 [-9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 391: | Line 391: | ||
|inactive2 = 11 | |inactive2 = 11 | ||
|active3 = 11 | |active3 = 11 | ||
|recovery = | |recovery = 48 | ||
}} | }} | ||
|description= Blaziken does a two-hit forward-moving tatsu. | |description= Blaziken does a two-hit forward-moving tatsu. | ||
Line 439: | Line 439: | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Flare | |name = Flare | ||
Line 463: | Line 463: | ||
|startup = 9 | |startup = 9 | ||
|active = 64 | |active = 64 | ||
|recovery = | |recovery = 50 | ||
|advantage = +31 [-1] | |advantage = +31 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 9 | |startup = 9 | ||
|active = 64 | |active = 64 | ||
|recovery = | |recovery = 50 | ||
|isProjectile = true | |isProjectile = true | ||
|startupIsFirstActive = false | |startupIsFirstActive = false | ||
Line 520: | Line 520: | ||
|name = Solar Uppercut | |name = Solar Uppercut | ||
|subtitle = <big>623B</big> | |subtitle = <big>623B</big> | ||
|input = [[File:PKMNCC6.png]][[File: | |input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]] | ||
|image = PKMNCC_Blaziken_623B.png | |image = PKMNCC_Blaziken_623B.png | ||
|caption = The cooler 6B | |caption = The cooler 6B | ||
Line 538: | Line 538: | ||
|invul = Full invincibility frames 1-46 | |invul = Full invincibility frames 1-46 | ||
|property = Launch, Knockdown | |property = Launch, Knockdown | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = 6 | |startup = 6 | ||
Line 639: | Line 639: | ||
|input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | |input = [[File:PKMNCC6.png]][[File:PKMNCC_C.png]] | ||
|image = PKMNCC_Blaziken_6C.png | |image = PKMNCC_Blaziken_6C.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 665: | Line 665: | ||
|description= Blaziken knees the opponent three times and sends them upward. | |description= Blaziken knees the opponent three times and sends them upward. | ||
*One of Blaziken's best tools | *One of Blaziken's best tools | ||
}} | }} | ||
}} | }} | ||
Line 701: | Line 700: | ||
}} | }} | ||
}} | }} | ||
==Combos== | |||
'''<big>BnBs:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=2 | |||
}} | |||
7 Damage | |||
'''6A Starter'''<br> | |||
6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=2 | |||
}} | |||
8 Damage | |||
'''Counterhit'''<br> | |||
6A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
11 Damage | |||
'''jA Jump-In'''<br> | |||
jA 6A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=2 | |||
}} | |||
12 Damage | |||
'''j8A Jump-In'''<br> | |||
j8A x jB 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|none1=8 | |||
|normal2=8 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
4A 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=5 | |||
|normal3=2 | |||
|special4=2 | |||
}} | |||
11 Damage | |||
'''<big>1 Meter:</big>'''<br> | |||
'''5A Starter'''<br> | |||
5A x 2A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=24 | |||
}} | |||
11 Damage | |||
'''Counterhit'''<br> | |||
623B 6A x 2B | |||
{{Combos-PKMNCC | |||
|special1=623 | |||
|normal2=6 | |||
|special3=2 | |||
}} | |||
13 Damage | |||
'''Corner Only'''<br> | |||
6A x 5B x 5B 5A x 2A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=5 | |||
|normal4=5 | |||
|normal5=2 | |||
|special6=2 | |||
}} | |||
16 Damage | |||
'''<big>C-Cancel Combos</big>'''<br> | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=9 | |||
|normal6=6 | |||
|special7=2 | |||
}} | |||
13 Damage | |||
High Corner Carry | |||
'''6B C-Cancel (1 Meter)'''<br> | |||
5A x 2A x 6B cc 66 x j8A x jB | |||
{{Combos-PKMNCC | |||
|normal1=5 | |||
|normal2=2 | |||
|special3=6 | |||
|c4=5 | |||
|none5=66 | |||
|none6=9 | |||
|normal7=8 | |||
|special8=5 | |||
}} | |||
15 Damage | |||
'''5B C-Cancel (2 Meter)'''<br> | |||
6A x 5B cc 6A x 24B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|c3=5 | |||
|normal4=6 | |||
|special5=24 | |||
}} | |||
18 Damage | |||
'''<big>Super Combo</big>'''<br> | |||
6A x 5B x 426B 66 j8A 6A x 2B | |||
{{Combos-PKMNCC | |||
|normal1=6 | |||
|special2=5 | |||
|special3=426 | |||
|none4=66 | |||
|none5=9 | |||
|normal6=8 | |||
|normal7=6 | |||
|special8=2 | |||
}} | |||
20 Damage | |||
==Colors== | ==Colors== |
Latest revision as of 22:12, 23 May 2024
Archetype: | Shoto |
Health: | 39 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 3.5 / -2.5 (5.7 Running) |
Prejump Frames: | 6f |
Fastest Attack: | 5A (7f) |
The Rotisserie Rushdown
Introduction
Blaziken is the ultimate jack of all trades. His neutral is above average, having a great anti air in 4A, a fireball in Flame Kick, and a run to help close up space. His damage is consistently high, and bolstered when bar comes into play. On pressure he's no joke either; he has one of the most useful throws in the game in 6C along with great normals like 6A and a terrifying overhead in the form of Blaze Kick, making him a terrifying, near-unstoppable snowball.
Blaziken is not perfect however; he struggles to consistently gain meter. Unlike other characters, Blaziken is unable to combo into his sweep from his normals, forcing him to work harder for meter gain. Along with that, some matchups force Blaziken to play the opponent's game, namely Primeape and Toxicroak either completely changing how Blaziken plays neutral or forcing him to take unnecessary risks to not take further damage.
Overall, Blaziken is great for those wanting to play someone both strong, consistent, and straightforward. While gaining meter can be difficult, once you gain it, the opponent is in for a rough time.
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Pick if you like | Avoid if you dislike |
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Normals
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Stanky leg
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80% combo moment
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Specials
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Target Brand Pom jC Target Brand Pom jC
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Hyper Moves
The cooler 6B The cooler 6B
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Super
Useful for cooking Useful for cooking
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Throws
Combos
BnBs:
5A Starter
5A x 2A x 2B
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
6A Starter
6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
8 Damage
Counterhit
6A 6A x 2B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
11 Damage
jA Jump-In
jA 6A x 2B
![PKMNCC8.png](/images/e/ec/PKMNCC8.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
12 Damage
j8A Jump-In
j8A x jB 5A x 2A x 2B