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Pokemon: Close Combat/Scrafty: Difference between revisions
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(Updated to version 10c) |
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{| class="wikitable" style="float:right; margin-left: 10px;" | |||
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| align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMCC Scrafty Portrait.png.png|center|frameless|500px]] | ||
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''Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...'' | ''Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...'' | ||
<span style="position:absolute;left:500px;top:-100px">[[Image:Scraftyhood.png|500x226px]]</span> | |||
<span style="position:absolute;left:200px;top:200px">[[Image:Scraggy.png|150x150px]]</span> | |||
{{CharacterPickReasons | {{CharacterPickReasons | ||
|tablewidth = 90 | |tablewidth = 90 | ||
|intro = [[File:PKMNCC Scrafty | |intro = [[File:PKMNCC Scrafty NavboxIcon.png|40px|link=]] '''Scrafty''' | ||
|pros= | |pros= | ||
*'''Chaotic Items:''' Scrafty has a host of fun and chaotic items which can make every matchup or game unique to play. | *'''Chaotic Items:''' Scrafty has a host of fun and chaotic items which can make every matchup or game unique to play. | ||
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<!------------> | <!------------> | ||
|startup = 10 | |startup = 10 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 21 | ||
|advantage = | |advantage = 3 [-2] | ||
| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 21 | ||
}} | }} | ||
|description= Scrafty whips his tail out in front of him. | |description= Scrafty whips his tail out in front of him. | ||
*A good special-cancellable poke | *A good special-cancellable poke | ||
*Most reliable combo ender due to its range | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= Scrafty kicks up some dust. | |description= Scrafty kicks up some dust. | ||
*Destroys projectiles | |||
*Fast and generally safe on whiff or block | *Fast and generally safe on whiff or block | ||
*Primarily used to anti air, but can be used in combos where 5A would not hit | *Primarily used to anti air, but can be used in combos where 5A would not hit | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 27 | ||
|active = 10 | |active = 10 | ||
|recovery = 20 | |recovery = 20 | ||
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| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 27 | ||
|active = 10 | |active = 10 | ||
|recovery = 20 | |recovery = 20 | ||
}} | }} | ||
|description= An overhead hitting headbutt. | |description= An overhead hitting headbutt. | ||
*Great combo starter, especially against | *Great combo starter, especially against opponents blocking low. | ||
*Safe on block, allowing you to do defensive RPS. | |||
}} | }} | ||
}} | }} | ||
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|grddamage = 2 | |grddamage = 2 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 2A2A | |cancel = 2A2A, 26B | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
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}} | }} | ||
|description= Scrafty lunges forward headfirst. | |description= Scrafty lunges forward headfirst. | ||
*Can be | *Can be spaced to be safe, allowing Scrafty to confirm on hit while representing little risk. | ||
*Scrafty's fastest way to move forward on the ground, a solid tool for escaping the corner. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= Scrafty launches off the ground in an upward headbutt. | |description= Scrafty launches off the ground in an upward headbutt. | ||
*Can whiff on far connects of 2A. | |||
*A fantastic anti-air if you catch the opponent neutral jumping. | |||
*Enables great juggle combos on counterhit (when frame-trapped from 2A) | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= Scrafty grabs at the opponent's feet to trip them. | |description= Scrafty grabs at the opponent's feet to trip them. | ||
*Enables a juggle combo on hit, essential part of Scrafty's offensive RPS as his only low. | |||
*Only builds a bar if Scrafty does not do the juggle combo. | |||
}} | }} | ||
}} | }} | ||
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|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = 26B | ||
|invul = | |invul = | ||
|property = | |property = | ||
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}} | }} | ||
|description= Scrafty kicks out in the air. | |description= Scrafty kicks out in the air. | ||
*Can be used as an overhead hitting safe jump when used with jB. | *Can be used as an overhead-hitting safe jump when used with jB. | ||
}} | }} | ||
}} | }} | ||
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|grddamage = 0 | |grddamage = 0 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = 26B | ||
|invul = | |invul = | ||
|property = Knockdown (first hit) | |property = Knockdown (first hit) | ||
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}} | }} | ||
|description= Scrafty kicks out twice at the ground beneath him. | |description= Scrafty kicks out twice at the ground beneath him. | ||
*First hit knocks down and pauses momentum | *First hit knocks down and pauses momentum. | ||
*Can enable juggle combos when only the first hit connects close to the ground. | |||
}} | }} | ||
}} | }} | ||
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|advantage = | |advantage = | ||
|description= The only happy birthday you'll get in a 1v1 fighter. | |description= The only happy birthday you'll get in a 1v1 fighter. | ||
*Only hits airborne opponents, but hangs in the air long enough to dissuade your opponent from jumping. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= A good ranged springloaded punch that deals good guard damage. | |description= A good ranged springloaded punch that deals good guard damage. | ||
*Scrafty's most reliable frame-trap after blocked 6B. Combos in corner. | |||
*Destroys projectiles | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= Another ball | |description= Another ball | ||
*Scrafty throws an electrifying ball into the air which strikes downwards. | *Scrafty throws an electrifying ball into the air which strikes downwards 3 times | ||
*Slows down near the combo, allowing for extended pressure. | |||
}} | }} | ||
}} | }} | ||
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|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown, OTG | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
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|description= Ha, you thought I'd say ball again, but this one is an orb. | |description= Ha, you thought I'd say ball again, but this one is an orb. | ||
*Great combo extender tool that deals good damage, but only works with the correct setup | *Great combo extender tool that deals good damage, but only works with the correct setup | ||
*Can hit OTG, enabling you to combo this move off of options like Throw | |||
}} | }} | ||
}} | }} | ||
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|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 5B | ||
|invul = | |invul = | ||
|property = | |property = | ||
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}} | }} | ||
|description= Scrafty swings a Scraggy into the opponent. | |description= Scrafty swings a Scraggy into the opponent. | ||
*Can be cancelled into 5B, enabling new combos and frametraps with whatever item he pulls out. | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 4C/6C | ||
|invul = | |invul = Full | ||
|property = | |property = | ||
|cost = | |cost = | ||
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|recovery = 34 | |recovery = 34 | ||
}} | }} | ||
|description= | |description= Scrafty dodges on the spot, swinging back with his pants. | ||
*Completely invulnerable (starting on frame 3), Scrafty's best meterless reversal | |||
*Can be cancelled into throw after the spotdodge animation to catch people waiting to block the hit | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name = Shedded | |name = Shedded Chute | ||
|subtitle = <big>jB</big> | |subtitle = <big>jB</big> | ||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
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|description= Scrafty pulls out a parachute to slow his descent. | |description= Scrafty pulls out a parachute to slow his descent. | ||
*Can influence direction by holding forwards to backwards | *Can influence direction by holding forwards to backwards | ||
*Can cancel the chute by holding down | *Can cancel the chute by holding down or pressing jB again | ||
*Great for safe jumps | *Great for safe jumps and pressure | ||
}} | }} | ||
}} | }} | ||
== | ==Hyper Moves== | ||
{{MoveData | {{MoveData | ||
|name = Knock-It-Off | |name = Knock-It-Off! | ||
|subtitle = <big>22B</big> | |subtitle = <big>22B</big> | ||
|input = [[File:PKMNCC2.png]][[File:PKMNCC2.png]] [[File:PKMNCC_B.png]] | |input = [[File:PKMNCC2.png]][[File:PKMNCC2.png]] [[File:PKMNCC_B.png]] | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|grddamage = | |grddamage = | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = Knockdown, | |property = Knockdown, Armor, Meter Deplete | ||
|cost = 1 | |cost = 1 | ||
<!------------> | <!------------> | ||
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}} | }} | ||
|description= For one meter, Scrafty headbutts the opponent, depleting their meter by one. | |description= For one meter, Scrafty headbutts the opponent, depleting their meter by one. | ||
*Armor activates at frame one, Scrafty's best reversal. Does not beat throws, but freezes the screen like parry | |||
*Can be combo'd into from Eject Button | |||
*Turns around when it counters an opponent that hits Scrafty while crossed-up | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = Wind Rider | |||
|subtitle = <big>24B / 26B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC4.png]]'''/'''[[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Scrafty_j5B.png | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC/Status | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = 1 | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|description= Scrafty pulls out a parachute and accelerates horizontally in the air. | |||
*Scrafty becomes invulnerable | |||
*Once the movement ends, Scrafty is no longer invulnerable, drops off the Chute, and is able to use air attacks | |||
*Can be canceled into from jA, the first hit of j2A, and the second hit of 2A | |||
}} | }} | ||
}} | }} | ||
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==Super== | ==Super== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Bad Rep Riot | ||
|subtitle = <big>426B</big> | |subtitle = <big>426B</big> | ||
|input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | |input = [[File:PKMNCC4.png]][[File:PKMNCC2.png]][[File:PKMNCC6.png]][[File:PKMNCC_B.png]] | ||
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|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = 2 | |cost = 2 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 79 [-68] | ||
|active = 5 | |active = 5 | ||
|recovery = 50 | |recovery = 50 | ||
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| | | | ||
framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 79 | ||
|active = 5 | |active = 5 | ||
|recovery = | |recovery = 50 | ||
}} | }} | ||
|description= Scrafty summons the Scraggy Squad at mid-screen to beat up the opponent | |description= Scrafty summons the Scraggy Squad at mid-screen to beat up the opponent | ||
*Acts as a mid-screen command grab super that can be used to whiff punish the opponent | *Acts as a mid-screen command grab super that can be used to whiff punish the opponent | ||
*Scrafty can move and even store items while the Scraggy does the dirty work. | *Scrafty can move and even store items while the Scraggy does the dirty work. | ||
*Gives just enough time to pull Eject Button to enable a follow-up combo. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
|description= | |description= | ||
*Applies Poison status on opponent if Leftovers is eaten before-hand, drastically increasing the reward. | |||
}} | }} | ||
}} | }} | ||
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{{ColorGallery/Color|1| text = A}} | {{ColorGallery/Color|1| text = A}} | ||
{{ColorGallery/Color|2| text = B}} | {{ColorGallery/Color|2| text = B}} | ||
{{ColorGallery/Color|3| text = C}} | |||
}} | }} | ||
{{Navbox-PKMNCC|center|}} | {{Navbox-PKMNCC|center|}} | ||
[[Category:Pokemon: Close Combat]]</noinclude> | [[Category:Pokemon: Close Combat]]</noinclude> |
Latest revision as of 20:26, 9 June 2024
Archetype: | Item |
Health: | 40 |
Endurance: | 14 |
Endurance Refresh: | 4 |
Walk Speed: | 1.8/-1.4 |
Dash Speed: | 4.5/-4.5 |
Prejump Frames: | 6f |
Fastest Attack: | 4A/3A(8f) *(Iron Ball 6f) |
Never gives up on the squad.
Introduction
1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops.
However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO.
Overall -wha- AAAaaaahhhhhhh!
Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...
Scrafty |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Hyper Moves
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Super
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Throws
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Combos
A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with.
Combo Theory:
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension.
Midscreen:
6A, 3A Gains 1 meter
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)
6A, 5A, Scraggy Swing
Corner Contraband Combos, you will need specific items stored from Contraband:
Spring:
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr
Iron Ball:
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)
Flame Orb:
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)
Enders:
After Contraband: Balloon:
,2A, 2A2A
,Double Feint
,jc, j2A
Colors