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| | __NOTOC__ |
| | == Introduction == |
| | [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]] |
| | '''Kamen Rider OOO''' (pronounced ''Os'') counts the medals one two and three. |
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| | OOO has many forms and playstyles. Most of these fight at close range, whether as a quick striker or a defensive powerhouse, but he also has access to forms with more ranged options and unique harrassment tools. Wherever and however he plans to fight, it's going to be pretty nasty when he hits you thanks to his wide selection of powerful combos and oki options. |
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| <tabber> | | <tabber> |
| |-|Form Change Style= | | |-|Form Change Style= |
| [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]]
| | In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. |
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| == Introduction ==
| | After choosing this style, OOO is presented with a unique menu, through which he chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 5: |
| '''Kamen Rider OOO (Form Change)''' is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is.
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| After choosing this style, OOO is presented with a unique menu, through which OOO chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 6:
| | *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. |
| *'''<span style="color: red">Ta</span><span style="color: yellow">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos.
| | *'''<span style="color: gold">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. |
| *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable followup, and a tracking projectile 5S. | | *'''<span style="color: green">GataKiriBa Combo</span>''' (Green Combo) is based on insects. Unique to this Combo Form, OOO gains a Super Jump Rider Art with a one-of-a-kind fastfall follow-up. |
| *'''<span style="color: yellow">LaToraTa Combo</span>''' (Yellow Combo) is based on big cats. OOO's speediest Combo Form, it allows him to move forward the quickest. | |
| *'''<span style="color: green">GataKiriBa Combo</span>''' (Green Combo) is based on insects. Unique to this Combo Form, OOO gains a Super Jump Rider Art with a one-of-a-kind fastfall followup. | |
| *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. | | *'''<span style="color: blue">ShaUTa Combo</span>''' (Blue Combo) is based on sea creatures. It features long range whip attacks. |
| *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains superarmor at all times, as well as the Earthquake Rider Art. | | *'''<span style="color: gray">SaGoZou Combo</span>''' (Gray Combo) is based on large mammals. Unique to this Combo Form, OOO gains Super Armor at all times, as well as the Earthquake Rider Art. |
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| | '''<span style="color: red">Ta</span><span style="color: gold">To</span><span style="color: green">Ba</span> Combo''' (Red/Yellow/Green) is a bit of a special case. It can be considered OOO's "base form," and he always carries the medals to access TaToBa whether or not you choose their associated combos. |
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| The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! | | The easiest way to conceptualize OOO's moveset is by primarily thinking of the Combo Forms. Because the full Combo Forms also gain bonuses or new tools altogether, they're likely what you'll spend most of your time playing with. As such, this page will detail the Combo Form movesets primarily, though we encourage you to have fun mixing and matching! |
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| It's also worth noting up front that SaGoZou's superarmor is very weird. As with all armor, some attacks will arbitrarily break the armor. However, SaGoZou cannot be knocked down, and normals which would launch or knock down instead put OOO into grounded hitstun. As such, it makes a lot of normal combos drop, but it also enables character-specific combos (including infinites) against SaGoZou. | | It's also worth noting up front that SaGoZou's Super Armor is very weird. While some attacks will arbitrarily break the armor, SaGoZou cannot be knocked down, and normals which would launch or knock down instead put OOO into grounded hitstun. As such, it makes a lot of normal combos drop, but it also enables character-specific combos (including infinites) against SaGoZou. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| * '''Extreme Flexibility:''' OOO can essentially pull whatever parts he wants from 3-5 movesets at any given time. Even just sticking to Combo Forms gives him up to 4 distinct movesets that offer a wide range of options. | | * '''Extreme Flexibility:''' OOO can essentially pull whatever parts he wants from 3-5 movesets at any given time. Even just sticking to Combo Forms gives him up to 4 distinct movesets that offer a wide range of options. |
| * '''Multiple Infinite Combos:''' TaToBa Combo and ShaUTa Combo both have very practical infinites. | | * '''Multiple Infinite Combos:''' TaToBa Combo and ShaUTa Combo both have very practical infinites. |
| * '''Huge Range of Unique Tools:''' For example, TaJaDor Combo has access to an unblockable during its Flight Mode Rider Art, and SaGoZou Combo is the only character in the game with superarmor at all times as well as one of the rare characters to have an Earthquake Rider Art. | | * '''Huge Range of Unique Tools:''' For example, TaJaDor Combo has access to an unblockable during its Flight Mode Rider Art, and SaGoZou Combo is the only character in the game with Super Armor at all times as well as one of the rare characters to have an Earthquake Rider Art. |
| * '''Invulnerable Form Change:''' Because OOO has invulnerable frames while transforming, he can create opportunities by causing his opponent's attacks to whiff unexpectedly. | | * '''Invulnerable Form Change:''' Because OOO has invulnerable frames while transforming, he can create opportunities by causing his opponent's attacks to whiff unexpectedly. |
| |cons = | | |cons = |
| * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. | | * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. |
| * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a situation by switching to the perfect form for that situation. | | * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a given situation by switching to the perfect form for it. |
| | | tablewidth = 80 |
| | }} |
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| | |-|Power Up Style (BuraKaWani)= |
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| | In this variation, OOO discards all that complicated Core Medal stuff for access to his BuraKaWani Combo, a powerful form utilizing a unique set of Core Medals based on reptiles. |
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| | When choosing a Power Up Style, OOO's base form is always TaToBa Combo. |
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| | One of OOO's two available Power Up forms, BuraKaWani offers powerful strings and high ground speed. It also features a counter-type special move, which can be very useful for defense. |
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| | {{StrengthsAndWeaknesses |
| | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. |
| | | pros = |
| | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| | * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. |
| | * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig-Zag Dash Rider Art to cover a lot of distance while evading attacks. |
| | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| | |cons = |
| | * '''Reliant on In-Fighting:''' This form of OOO goes all-in on point-blank combat, and may have a hard time if he can't get or stay in, or against characters who run away effectively. |
| | * '''Inconsistent Rider Art:''' BuraKaWani's Rider Art is unique and allows OOO to cover a lot of distance quickly and safely, but its follow-up often whiffs completely, and because it leaves OOO airborne and very low to the ground, he isn't able to immediately start attacking with other means. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
| | |-|Power Up Style (PuToTyra)= |
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| | In this variation, OOO discards all that complicated Core Medal stuff for access to his PuToTyra Combo, a powerful form utilizing a unique set of Core Medals based on dinosaurs. |
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| | When choosing a Power Up Style, OOO's base form is always TaToBa Combo. |
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| {{#tag:tabber|
| | In this Power Up form, OOO goes berserk, gaining powerful unblockables and an armored roar attack that crumples the opponent. |
| TaToBa Combo=
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| [[image:KRSCH_OOO_Tatoba_Combo_Illustration.png|border|center|190px]]
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| == Normal Moves ==
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| ====== <font style="visibility:hidden" size="0">TaToBa 5LLLL</font> ====== | | {{StrengthsAndWeaknesses |
| | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. |
| | | pros = |
| | * '''Infinite Combo:''' TaToBa Combo has access to an infinite, which is especially helpful for building the meter required to activate Power Up. |
| | * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. |
| | * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult, to the point that it's common for in-fighters to really struggle. |
| | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| | |cons = |
| | * '''Struggles with Runaway:''' PuToTyra's tools excel at making life difficult for opponents who want to attack him, but he can struggle to deal with strong ranged options. |
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| | }} |
| | </tabber> |
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| | == Form Select == |
| | <div style="top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles"> |
| | <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_OOO_Tatoba_Combo_Illustration.png|130px|link=]]<br><center>'''TaToBa Combo'''</center></div> |
| | <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_OOO_Tajador_Combo_Illustration.png|130px|link=]]<br><center>'''TaJaDor Combo'''</center></div> |
| | <div id="movelist-toggle-3" class="movelist-toggle-button">[[image:KRSCH_OOO_Latorata_Combo_Illustration.png|130px|link=]]<br><center>'''LaToraTa Combo'''</center></div> |
| | <div id="movelist-toggle-4" class="movelist-toggle-button">[[image:KRSCH_OOO_Gatakiriba_Combo_Illustration.png|130px|link=]]<br><center>'''GataKiriBa Combo'''</center></div> |
| | <div id="movelist-toggle-5" class="movelist-toggle-button">[[image:KRSCH_OOO_Shauta_Combo_Illustration.png|130px|link=]]<br><center>'''ShaUTa Combo'''</center></div> |
| | <div id="movelist-toggle-6" class="movelist-toggle-button">[[image:KRSCH_OOO_Sagozou_Combo_Illustration.png|130px|link=]]<br><center>'''SaGoZou Combo'''</center></div> |
| | <div id="movelist-toggle-7" class="movelist-toggle-button">[[image:KRSCH_OOO_Burakawani_Combo_Illustration.png|130px|link=]]<br><center>'''BuraKaWani Combo'''</center></div> |
| | <div id="movelist-toggle-8" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''PuToTyra Combo'''</center></div> |
| | </div> |
| | <div id="movelist-1" class="movelist"><!-- Tatoba Combo Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Tatoba 5LLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_5L.png | | |image=KRSCH_OOO_Tatoba_5L.png |
| |image2=KRSCH_OOO_TaToBa_5LL.png | | |image2=KRSCH_OOO_Tatoba_5LL.png |
| |image3=KRSCH_OOO_TaToBa_5LLL.png | | |image3=KRSCH_OOO_Tatoba_5LLL.png |
| |image4=KRSCH_OOO_TaToBa_5LLLL.png | | |image4=KRSCH_OOO_Tatoba_5LLLL.png |
| |caption= | | |caption= |
| |name=5LLLL | | |name=5LLLL |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba 5LHH</font> ====== |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_5L.png | | |image=KRSCH_OOO_Tatoba_5L.png |
| |image2=KRSCH_OOO_TaToBa_5LH.png | | |image2=KRSCH_OOO_Tatoba_5LH.png |
| |image3=KRSCH_OOO_TaToBa_5LHH.png | | |image3=KRSCH_OOO_Tatoba_5LHH.png |
| |caption= | | |caption= |
| |name=5LHH | | |name=5LHH |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa dLLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba dLLL</font> ====== |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_dL.png | | |image=KRSCH_OOO_Tatoba_dL.png |
| |image2=KRSCH_OOO_TaToBa_dLL.png | | |image2=KRSCH_OOO_Tatoba_dLL.png |
| |image3=KRSCH_OOO_TaToBa_dLLL.png | | |image3=KRSCH_OOO_Tatoba_dLLL.png |
| |caption= | | |caption= |
| |name=dLLL | | |name=dLLL |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba dLHH</font> ====== |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_dL.png | | |image=KRSCH_OOO_Tatoba_dL.png |
| |image2=KRSCH_OOO_TaToBa_dLH.png | | |image2=KRSCH_OOO_Tatoba_dLH.png |
| |image3=KRSCH_OOO_TaToBa_dLHH.png | | |image3=KRSCH_OOO_Tatoba_dLHH.png |
| |caption= | | |caption= |
| |name=dLHH | | |name=dLHH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo followup string, jLHS. This combo jump happens very late relative to the attack, so it's a little awkward. | | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. This combo jump happens very late relative to the attack, so it's a little awkward. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">TaToBa 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba 5HHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_5H.png | | |image=KRSCH_OOO_Tatoba_5H.png |
| |image2=KRSCH_OOO_TaToBa_5HH.png | | |image2=KRSCH_OOO_Tatoba_5HH.png |
| |image3=KRSCH_OOO_TaToBa_5HHH.png | | |image3=KRSCH_OOO_Tatoba_5HHH.png |
| |caption= | | |caption= |
| |name=5HHH | | |name=5HHH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A downward swipe followup. A notably useful string as it has enough hitstun to link into dL. | | A downward swipe follow-up. A notably useful string as it has enough hitstun to link into dL. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">TaToBa dHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba dHHH</font> ====== |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_dH.png | | |image=KRSCH_OOO_Tatoba_dH.png |
| |image2=KRSCH_OOO_TaToBa_dHH.png | | |image2=KRSCH_OOO_Tatoba_dHH.png |
| |image3=KRSCH_OOO_TaToBa_dHHH.png | | |image3=KRSCH_OOO_Tatoba_dHHH.png |
| |caption= | | |caption= |
| |name=dHHH | | |name=dHHH |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_Throw.png | | |image=KRSCH_OOO_Tatoba_jL.png |
| |caption= | | |caption= |
| |input=4H | | |name=jL |
| |name=Throw | | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw. | | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">TaToBa 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_5S.png | | |image=KRSCH_OOO_Tatoba_5S.png |
| |caption= | | |caption= |
| |input=5S | | |input=5S |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_dS.png | | |image=KRSCH_OOO_Tatoba_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_jS.png | | |image=KRSCH_OOO_Tatoba_jS.png |
| |caption= | | |caption= |
| |input=jS | | |input=jS |
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| }} | | }} |
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| == Rider Art and Dash Action == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">TaToBa Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_RA.png | | |image=KRSCH_OOO_Tatoba_Throw.png |
| |caption= | | |caption= |
| |name=Rider Art | | |input=4H |
| |subtitle=Super Jump | | |name=Throw |
| | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A standard Super Jump-type Rider Art. Costs .5 stocks of the Rider Gauge.
| | OOO's throw. |
| }} | | }} |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">TaToBa Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Tatoba Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_DA.png | | |image=KRSCH_OOO_Tatoba_DA.png |
| |caption= | | |caption=Air Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle=Air Dash | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage=N/A |
| |guard=N/A | | |guard=N/A |
| |startup= | | |startup= |
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| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
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| TaJaDor Combo=
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| [[image:KRSCH_OOO_Tajadol_Combo_Illustration.png|border|center|190px]]
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| == Normal Moves ==
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| ====== <font style="visibility:hidden" size="0">TaJaDor 5LLLL</font> ======
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| | ====== <font style="visibility:hidden" size="0">Tatoba Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_5L.png | | |image=KRSCH_OOO_Tatoba_RA.png |
| |image2=KRSCH_OOO_TaJaDor_5LL.png
| | |caption=Super Jump |
| |image3=KRSCH_OOO_TaJaDor_5LLL.png
| | |name=Rider Art |
| |image4=KRSCH_OOO_TaJaDor_5LLLL.png
| |
| |caption= | |
| |name=5LLLL | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| | |damage=N/A |
| |damage= | | |guard=N/A |
| |guard=Y | | |startup= |
| |startup= | |
| |active= | | |active= |
| |recovery= | | |recovery= |
Line 503: |
Line 564: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing jab. | | A standard Super Jump-type Rider Art. Costs .5 stocks of the Rider Gauge. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba Style Action</font> ====== |
| | <tabber> |
| | |-|Form Change= |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_FMC_SA.png |
| | |caption=Form Change |
| | |name=Style Action |
| | |subtitle=Form Change Style Only |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL
| | |damage=N/A |
| |header=no
| | |guard=N/A |
| |damage= | |
| |guard=Y | |
| |startup= | | |startup= |
| |active= | | |active= |
Line 516: |
Line 586: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
|
| |
|
| | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| }} | | }} |
| {{AttackData-KRSCH
| | }} |
| |version=5LLL
| | |-|Power Up= |
| |header=no
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
|
| |
|
| }}
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_PWR_Putotyra_SA.png |
| | |caption=BuraKaWani Combo |
| | |image2=KRSCH_OOO_Tatoba_PWR_Putotyra_SA.png |
| | |caption2=PuToTyra Combo |
| | |name=Style Action |
| | |subtitle=Power Up |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLLL
| | |damage=N/A |
| |header=no
| | |guard=N/A |
| |damage= | |
| |guard=Y | |
| |startup= | | |startup= |
| |active= | | |active= |
Line 542: |
Line 613: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Launches the opponent on hit.
| | By pressing <u>Style Action</u>, OOO transforms into his selected form (the reptile-based BuraKaWani Combo, or the dinosaur-based PuToTyra Combo) at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |
| }} | | }} |
| | </tabber> |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor 5LHH</font> ====== | | == Combos == |
| | | *dLL > [dLL] repeat xN > dLLL > dS |
| | :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life. |
| | :You can reliably combo into Rider Finale instead of dS, as well. |
| | |
| | *5HH > [dLL] repeat xN > dLLL > dS |
| | :A 5HH starter into the infinite combo. |
| | |
| | *(Form Change with XxJaBa Medals) [6HHH] repeat xN |
| | :Xx<span style="color: red">Ja</span><span style="color: green">Ba</span> (Any, Red, Green) Medals also enable an off-color infinite combo. |
| | </div> |
| | <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Tajador 5LLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_5L.png | | |image=KRSCH_OOO_Tajador_5L.png |
| |image2=KRSCH_OOO_TaJaDor_5LH.png | | |image2=KRSCH_OOO_Tajador_5LL.png |
| |image3=KRSCH_OOO_TaJaDor_5LHH.png | | |image3=KRSCH_OOO_Tajador_5LLL.png |
| | |image4=KRSCH_OOO_Tajador_5LLLL.png |
| |caption= | | |caption= |
| |name=5LHH | | |name=5LLLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 569: |
Line 655: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH | | |version=5LL |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5LLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 579: |
Line 678: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping knee that advances farther than 5L.
| | |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LHH | | |version=5LLLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 592: |
Line 691: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A double kick with lengthy hitstun and recovery. Notably, leaves the opponent standing.
| | Launches the opponent on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor dLLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador 5LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_dL.png | | |image=KRSCH_OOO_Tajador_5L.png |
| |image2=KRSCH_OOO_TaJaDor_dLL.png | | |image2=KRSCH_OOO_Tajador_5LH.png |
| |image3=KRSCH_OOO_TaJaDor_dLLL.png | | |image3=KRSCH_OOO_Tajador_5LHH.png |
| |caption= | | |caption= |
| |name=dLLL | | |name=5LHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 616: |
Line 714: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick. Advances quite far. | | A quick advancing jab. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLL | | |version=5LH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 629: |
Line 727: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | A hopping knee that advances farther than 5L. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLLL | | |version=5LHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 642: |
Line 740: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Knocks the opponent away on hit.
| | A double kick with lengthy hitstun and recovery. Notably, leaves the opponent standing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador dLLL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_dL.png | | |image=KRSCH_OOO_Tajador_dL.png |
| |image2=KRSCH_OOO_TaJaDor_dLH.png | | |image2=KRSCH_OOO_Tajador_dLL.png |
| |image3=KRSCH_OOO_TaJaDor_dLHH.png | | |image3=KRSCH_OOO_Tajador_dLLL.png |
| |caption= | | |caption= |
| |name=dLHH | | |name=dLLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 666: |
Line 763: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick. Advances quite far. | | A quick advancing side kick. Advances quite far. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLH | | |version=dLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 679: |
Line 776: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo followup string, jLHS. A useful combo option for TaJaDor.
| | |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLHH | | |version=dLLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 692: |
Line 789: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An alternative ender. Knocks the opponent away on hit.
| | Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
|
| |
| ====== <font style="visibility:hidden" size="0">TaJaDor 5HHHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Tajador dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_5H.png | | |image=KRSCH_OOO_Tajador_dL.png |
| |image2=KRSCH_OOO_TaJaDor_5HH.png | | |image2=KRSCH_OOO_Tajador_dLH.png |
| |image3=KRSCH_OOO_TaJaDor_5HHH.png | | |image3=KRSCH_OOO_Tajador_dLHH.png |
| |image4=KRSCH_OOO_TaJaDor_5HHHH.png
| |
| |caption= | | |caption= |
| |name=5HHHH | | |name=dLHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5H | | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 717: |
Line 812: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A spinning backfist with good range. | | A quick advancing side kick. Advances quite far. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=dLH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 730: |
Line 825: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. A useful combo option for TaJaDor. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=dLHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 743: |
Line 838: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A high kick with notably long hitstun. Using this hitstun, OOO can either link a 5L or RC and combo into dSSS.
| | An alternative ender. Knocks the opponent away on hit. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador 5HHHH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_5H.png |
| | |image2=KRSCH_OOO_Tajador_5HH.png |
| | |image3=KRSCH_OOO_Tajador_5HHH.png |
| | |image4=KRSCH_OOO_Tajador_5HHHH.png |
| | |caption= |
| | |name=5HHHH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHHH | | |version=5H |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A spinning backfist with good range. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5HH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5HHH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A high kick with notably long hitstun. Using this hitstun, OOO can either link a 5L or RC and combo into dSSS. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5HHHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 760: |
Line 905: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador dHHHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_dH.png | | |image=KRSCH_OOO_Tajador_dH.png |
| |image2=KRSCH_OOO_TaJaDor_dHH.png | | |image2=KRSCH_OOO_Tajador_dHH.png |
| |image3=KRSCH_OOO_TaJaDor_dHHH.png | | |image3=KRSCH_OOO_Tajador_dHHH.png |
| |image4=KRSCH_OOO_TaJaDor_dHHHH.png | | |image4=KRSCH_OOO_Tajador_dHHHH.png |
| |caption= | | |caption= |
| |name=dHHHH | | |name=dHHHH |
Line 822: |
Line 966: |
| A dashing punch, and the most useful part of this string, with many helpful properties. Has very very short recovery, making it fairly safe to throw out. Advances very far very quickly, making it an excellent point to RC to cover ground. | | A dashing punch, and the most useful part of this string, with many helpful properties. Has very very short recovery, making it fairly safe to throw out. Advances very far very quickly, making it an excellent point to RC to cover ground. |
|
| |
|
| Launches the opponent on hit, and will combo to dL meterlessly, though its followups will not juggle. | | Launches the opponent on hit, and will combo to dL meterlessly, though its follow-ups will not juggle. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_Throw.png | | |image=KRSCH_OOO_Tajador_jL.png |
| |caption= | | |caption= |
| |input=4H | | |name=jL |
| |name=Throw | | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_jL.png |
| | |caption= |
| | |name=jH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 843: |
Line 1,006: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw. | | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">TaJaDor 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_5S.png | | |image=KRSCH_OOO_Tajador_5S.png |
| |caption= | | |caption= |
| |input=5S | | |input=5S |
Line 869: |
Line 1,032: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_dS.png | | |image=KRSCH_OOO_Tajador_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
Line 890: |
Line 1,053: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_jS.png | | |image=KRSCH_OOO_Tajador_jS.png |
| |caption= | | |caption= |
| |input=jS | | |input=jS |
Line 911: |
Line 1,074: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">TaJaDor Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_RA.png | | |image=KRSCH_OOO_Tajador_Throw.png |
| |caption= | | |caption= |
| |name=Rider Art | | |input=4H |
| |subtitle=Flight Mode | | |name=Throw |
| | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 928: |
Line 1,092: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate.
| | OOO's throw. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor Rider Art L</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_RA_L.png | | |image=KRSCH_OOO_Tajador_DA.png |
| |caption= | | |caption=Air Dash |
| |name=L during Flight Mode | | |name=Dash Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 948: |
Line 1,112: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A horizontal swipe with a dead zone underneath OOO. Mostly outclassed by RA H for this purpose. | | OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor Rider Art H</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_RA_H.png | | |image=KRSCH_OOO_Tajador_RA.png |
| |caption= | | |caption=Flight Mode |
| |name=H during Flight Mode | | |image2=KRSCH_OOO_Tajador_RA_L.png |
| | |caption2=L Attack |
| | |image3=KRSCH_OOO_Tajador_RA_H.png |
| | |caption3=H Attack |
| | |image4=KRSCH_OOO_Tajador_RA_S.png |
| | |caption4=S Attack |
| | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=Rider Art |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 968: |
Line 1,139: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An axe kick that reliably hits the whole space underneath OOO during Flight Mode. | | Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=~L |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A horizontal swipe with a dead zone underneath OOO. Mostly outclassed by RA H for this purpose. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=~H |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | An axe kick that reliably hits the whole space underneath OOO during Flight Mode. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">TaJaDor Rider Art S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_TaJaDor_RA_S.png
| |
| |caption=
| |
| |name=S during Flight Mode
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=~S |
| | |header=no |
| |damage= | | |damage= |
| |guard=N | | |guard=N |
Line 992: |
Line 1,182: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaJaDor Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaJaDor_DA.png | | |image= |
| |caption= | | |caption=Form Change |
| |name=Dash Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage=N/A |
| |guard=N/A | | |guard=N/A |
| |startup= | | |startup= |
Line 1,008: |
Line 1,198: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge. | | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
| | |
| | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| |
| LaToraTa Combo=
| |
| [[image:KRSCH_OOO_Latorartar_Combo_Illustration.png|border|center|190px]]
| |
| == Normal Moves ==
| |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa 5LLLL</font> ====== | | == Combos == |
| | *5HHH > RC > dS,dS,dS |
| | :A basic string RC to end in TaJaDor's dS for high damage. This is higher damage than doing an extended combo with TaJaDor, so it's usually what you'll want to go for. |
|
| |
|
| | *5HHH > 5LLLL |
| | *5HHH > 5LLL > RC > 5HHH > RC > dS,dS,dS |
| | *5HHH > Rider Finale |
| | :Link combo starters from 5HHH. TaJaDor suffers from very poor damage scaling, so doing an extended combo without Rider Finale is usually a bad idea. |
| | :Stalling with the link combo can be useful to push for Climax Time while the opponent cannot burst, and then follow up with a Rider Finale. |
| | </div> |
| | <div id="movelist-3" class="movelist"><!-- Latorata Combo Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Latorata 5LLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_5L.png | | |image=KRSCH_OOO_Latorata_5L.png |
| |image2=KRSCH_OOO_LaToraTa_5LL.png | | |image2=KRSCH_OOO_Latorata_5LL.png |
| |image3=KRSCH_OOO_LaToraTa_5LLL.png | | |image3=KRSCH_OOO_Latorata_5LLL.png |
| |image4=KRSCH_OOO_LaToraTa_5LLLL.png | | |image4=KRSCH_OOO_Latorata_5LLLL.png |
| |caption= | | |caption= |
| |name=5LLLL | | |name=5LLLL |
Line 1,080: |
Line 1,283: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata 5LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_5L.png | | |image=KRSCH_OOO_Latorata_5L.png |
| |image2=KRSCH_OOO_LaToraTa_5LH.png | | |image2=KRSCH_OOO_Latorata_5LH.png |
| |image3=KRSCH_OOO_LaToraTa_5LHH.png | | |image3=KRSCH_OOO_Latorata_5LHH.png |
| |caption= | | |caption= |
| |name=5LHH | | |name=5LHH |
Line 1,130: |
Line 1,332: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa dLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata dLL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_dL.png | | |image=KRSCH_OOO_Latorata_dL.png |
| |image2=KRSCH_OOO_LaToraTa_dLL.png | | |image2=KRSCH_OOO_Latorata_dLL.png |
| |caption= | | |caption= |
| |name=dLL | | |name=dLL |
Line 1,166: |
Line 1,367: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata dLHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_dL.png | | |image=KRSCH_OOO_Latorata_dL.png |
| |image2=KRSCH_OOO_LaToraTa_dLH.png | | |image2=KRSCH_OOO_Latorata_dLH.png |
| |image3=KRSCH_OOO_LaToraTa_dLHH.png | | |image3=KRSCH_OOO_Latorata_dLHH.png |
| |caption= | | |caption= |
| |name=dLHH | | |name=dLHH |
Line 1,199: |
Line 1,399: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo followup string, jLHS. A useful combo option for LaToraTa, especially since LaToraTa's jS has more advantage on hit than most. | | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. A useful combo option for LaToraTa, especially since LaToraTa's jS has more advantage on hit than most. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,216: |
Line 1,416: |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">LaToraTa 5HHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata 5HHHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_5H.png | | |image=KRSCH_OOO_Latorata_5H.png |
| |image2=KRSCH_OOO_LaToraTa_5HH.png | | |image2=KRSCH_OOO_Latorata_5HH.png |
| |image3=KRSCH_OOO_LaToraTa_5HHH.png | | |image3=KRSCH_OOO_Latorata_5HHH.png |
| |image4=KRSCH_OOO_LaToraTa_5HHHH.png | | |image4=KRSCH_OOO_Latorata_5HHHH.png |
| |caption= | | |caption= |
| |name=5HHHH | | |name=5HHHH |
Line 1,250: |
Line 1,449: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A downward swipe followup. A notably useful string as it has enough hitstun to link into all of LaToraTa's other normals. It also has enough hitstun to RC and combo into 5S. | | A downward swipe follow-up. A notably useful string as it has enough hitstun to link into all of LaToraTa's other normals. It also has enough hitstun to RC and combo into 5S. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,280: |
Line 1,479: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa dHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata dHHHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_dH.png | | |image=KRSCH_OOO_Latorata_dH.png |
| |image2=KRSCH_OOO_LaToraTa_dHH.png | | |image2=KRSCH_OOO_Latorata_dHH.png |
| |image3=KRSCH_OOO_LaToraTa_dHHH.png | | |image3=KRSCH_OOO_Latorata_dHHH.png |
| |image4=KRSCH_OOO_LaToraTa_dHHHH.png | | |image4=KRSCH_OOO_Latorata_dHHHH.png |
| |caption= | | |caption= |
| |name=dHHHH | | |name=dHHHH |
Line 1,344: |
Line 1,542: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_Throw.png | | |image=KRSCH_OOO_Latorata_jL.png |
| |caption= | | |caption= |
| |input=4H
| | |name=jH |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,361: |
Line 1,578: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw. | | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">LaToraTa 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_5S.png | | |image=KRSCH_OOO_Latorata_5S.png |
| |caption= | | |caption= |
| |input=5S | | |input=5S |
Line 1,387: |
Line 1,604: |
| Where this move shines is that it removes 2 full stocks of Rider Gauge on hit. It does this even if it's comboed into, so it's good to use this when possible. | | Where this move shines is that it removes 2 full stocks of Rider Gauge on hit. It does this even if it's comboed into, so it's good to use this when possible. |
|
| |
|
| On hit, it's possible to follow up with a string, Rider Art Followup, or dS (though this is a very tight link). | | On hit, it's possible to follow up with a string, Rider Art Follow-up, or dS (though this is a very tight link). |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_dS.png | | |image=KRSCH_OOO_Latorata_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
Line 1,412: |
Line 1,629: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">LaToraTa JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_jS.png | | |image=KRSCH_OOO_Latorata_jS.png |
| |caption= | | |caption= |
| |input=jS | | |input=jS |
Line 1,433: |
Line 1,650: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">LaToraTa Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Latorata Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_RA.png | | |image=KRSCH_OOO_Latorata_Throw.png |
| |caption= | | |caption= |
| |name=Rider Art | | |input=4H |
| | |name=Throw |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,450: |
Line 1,668: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A slightly unusual High Speed Dash-type Rider Art that runs in a curve rather than straight forward. Costs .5 stocks of the Rider Gauge. Has access to a followup by pressing Rider Art or Special Attack at no additional cost.
| | OOO's throw. |
| | }} |
| | }} |
|
| |
|
| The unique trajectory of this Rider Art makes it more evasive, though it takes longer to reach its full distance. At point-blank range, OOO will run in circles around the opponent, making some attacks whiff.
| | ====== <font style="visibility:hidden" size="0">Latorata Dash Action</font> ====== |
| | |
| This Rider Art Followup is a blockable strike that starts a cinematic. It's fairly quick and damaging, but punishable on block, so be careful. It is very useful in combos and as a whiff punish.
| |
| }}
| |
| }}
| |
| | |
| ====== <font style="visibility:hidden" size="0">LaToraTa Dash Action</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_LaToraTa_DA.png | | |image=KRSCH_OOO_Latorata_DA.png |
| |caption= | | |caption=Air Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
Line 1,477: |
Line 1,691: |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| |
| GataKiriBa Combo=
| |
| [[image:KRSCH_OOO_Gatakiriba_Combo_Illustration.png|border|center|190px]]
| |
| == Normal Moves ==
| |
|
| |
| ====== <font style="visibility:hidden" size="0">GataKiriBa 5LLLL</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Latorata Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_5L.png | | |image=KRSCH_OOO_Latorata_RA.png |
| |image2=KRSCH_OOO_GataKiriBa_5LL.png
| | |caption=High-Speed Dash |
| |image3=KRSCH_OOO_GataKiriBa_5LLL.png
| | |name=Rider Art |
| |image4=KRSCH_OOO_GataKiriBa_5LLLL.png
| |
| |caption= | |
| |name=5LLLL | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,503: |
Line 1,708: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | A slightly unusual High Speed Dash-type Rider Art that runs in a curve rather than straight forward. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing Rider Art or Special Attack at no additional cost. |
| | |
| | The unique trajectory of this Rider Art makes it more evasive, though it takes longer to reach its full distance. At point-blank range, OOO will run in circles around the opponent, making some attacks whiff. |
|
| |
|
| | This Rider Art Follow-up is a blockable strike that starts a cinematic. It's fairly quick and damaging, but punishable on block, so be careful. It is very useful in combos and as a whiff punish. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata Style Action</font> ====== |
| | {{MoveData |
| | |image= |
| | |caption=Form Change |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,516: |
Line 1,732: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
|
| |
|
| | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| }} | | }} |
| {{AttackData-KRSCH
| | }} |
| |version=5LLL
| |
| |header=no
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
|
| |
|
| }}
| | == Combos == |
| {{AttackData-KRSCH
| | *5LLL > RC > 5HH > RC > 5S > dS |
| |version=5LLLL
| | *5LLL > RC > 5HH > RC > 5S > Rider Art Follow-up |
| |header=no
| | :A combo that bridges from 5L into 5S. Although it's costly relative to the damage dealt, the opponent will lose a lot of Rider Gauge from 5S hitting them. |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Knocks the opponent away on hit.
| |
| }}
| |
| }}
| |
| | |
| ====== <font style="visibility:hidden" size="0">GataKiriBa 5LHH</font> ======
| |
|
| |
|
| | *5HH > 5LLL > RC > 5HH > RC > 5S > dS |
| | *(dH)HH > 5LLL > RC > 5HH > RC > 5S > dS |
| | :LaToraTa's link starter combo examples. |
| | :The first hit of dHHH launches, so this link starter only works if the first hit of the string whiffs or is blocked. |
| | </div> |
| | <div id="movelist-4" class="movelist"><!-- Gatakiriba Combo Move --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5LLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_5L.png | | |image=KRSCH_OOO_Gatakiriba_5L.png |
| |image2=KRSCH_OOO_GataKiriBa_5LH.png | | |image2=KRSCH_OOO_Gatakiriba_5LL.png |
| | |image3=KRSCH_OOO_Gatakiriba_5LLL.png |
| | |image4=KRSCH_OOO_Gatakiriba_5LLLL.png |
| |caption= | | |caption= |
| |name=5LH | | |name=5LLLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,568: |
Line 1,777: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH | | |version=5LL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,578: |
Line 1,787: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A headbutt followed by a slash. Knocks the opponent away on hit.
| | |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">GataKiriBa dLL</font> ======
| |
|
| |
| {{MoveData
| |
| |image=KRSCH_OOO_GataKiriBa_dL.png
| |
| |image2=KRSCH_OOO_GataKiriBa_dLL.png
| |
| |caption=
| |
| |name=dLL
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,604: |
Line 1,803: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLL | | |version=5LLLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,618: |
Line 1,817: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">GataKiriBa dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba 5LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_dL.png | | |image=KRSCH_OOO_Gatakiriba_5L.png |
| |image2=KRSCH_OOO_GataKiriBa_dLH.png | | |image2=KRSCH_OOO_Gatakiriba_5LH.png |
| |image3=KRSCH_OOO_GataKiriBa_dLHH.png
| |
| |caption= | | |caption= |
| |name=dLHH | | |name=5LH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,638: |
Line 1,835: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick. Advances quite far.
| | |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLH | | |version=5LH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,651: |
Line 1,848: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo followup string, jLHS. | | A headbutt followed by a slash. Knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba dLL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_dL.png |
| | |image2=KRSCH_OOO_Gatakiriba_dLL.png |
| | |caption= |
| | |name=dLL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |version=dL |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLHH | | |version=dLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,664: |
Line 1,883: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An alternative ender. Doesn't change the opponent's momentum very much on hit. Will often whiff under the opponent near the wall due to its forward movement.
| | Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
|
| |
| ====== <font style="visibility:hidden" size="0">GataKiriBa 5HHHHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Gatakiriba dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_5H.png | | |image=KRSCH_OOO_Gatakiriba_dL.png |
| |image2=KRSCH_OOO_GataKiriBa_5HH.png | | |image2=KRSCH_OOO_Gatakiriba_dLH.png |
| |image3=KRSCH_OOO_GataKiriBa_5HHH.png | | |image3=KRSCH_OOO_Gatakiriba_dLHH.png |
| |image4=KRSCH_OOO_GataKiriBa_5HHHH.png
| |
| |image5=KRSCH_OOO_GataKiriBa_5HHHHH.png
| |
| |caption= | | |caption= |
| |name=5HHHHH | | |name=dLHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5H | | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,690: |
Line 1,906: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An advancing side slash that begins a slash-walking string. A useful starter for GataKiriBa, which is otherwise pretty limited on combos.
| | A quick advancing side kick. Advances quite far. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=dLH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,703: |
Line 1,919: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Advancing string filler.
| | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=dLHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,716: |
Line 1,932: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A double kick. String filler.
| | An alternative ender. Doesn't change the opponent's momentum very much on hit. Will often whiff under the opponent near the wall due to its forward movement. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5HHHHH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_5H.png |
| | |image2=KRSCH_OOO_Gatakiriba_5HH.png |
| | |image3=KRSCH_OOO_Gatakiriba_5HHH.png |
| | |image4=KRSCH_OOO_Gatakiriba_5HHHH.png |
| | |image5=KRSCH_OOO_Gatakiriba_5HHHHH.png |
| | |caption= |
| | |name=5HHHHH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHHH | | |version=5H |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,729: |
Line 1,957: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A backhanded slash. String filler.
| | An advancing side slash that begins a slash-walking string. A useful starter for GataKiriBa, which is otherwise pretty limited on combos. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHHHH | | |version=5HH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,742: |
Line 1,970: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A twirling 3-hit slash. Only the third hit knocks the opponent away, so you can RC before the third hit to continue the combo with this string.
| | Advancing string filler. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">LaToraTa dHHHH</font> ======
| |
|
| |
| {{MoveData
| |
| |image=KRSCH_OOO_LaToraTa_dH.png
| |
| |image2=KRSCH_OOO_LaToraTa_dHH.png
| |
| |image3=KRSCH_OOO_LaToraTa_dHHH.png
| |
| |image4=KRSCH_OOO_LaToraTa_dHHHH.png
| |
| |caption=
| |
| |name=dHHHH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dH | | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,767: |
Line 1,983: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An advancing side kick.
| | A double kick. String filler. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHH | | |version=5HHHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,780: |
Line 1,996: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A downward slash. | | A backhanded slash. String filler. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHHH | | |version=5HHHHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,793: |
Line 2,009: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick that launches the opponent. | | A twirling 3-hit slash. Only the third hit knocks the opponent away, so you can RC before the third hit to continue the combo with this string. |
| }} | | }} |
| | }} |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba dHHHH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_dH.png |
| | |image2=KRSCH_OOO_Gatakiriba_dHH.png |
| | |image3=KRSCH_OOO_Gatakiriba_dHHH.png |
| | |image4=KRSCH_OOO_Gatakiriba_dHHHH.png |
| | |caption= |
| | |name=dHHHH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHHHH | | |version=dH |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,806: |
Line 2,032: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A headbutt followed by a slash. Does not change the opponent's trajectory on hit, and has enough hitstun to link 5L from it if the previous hit whiffs or is blocked.
| | An advancing side kick. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Throw</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_GataKiriBa_Throw.png
| |
| |caption=
| |
| |input=4H
| |
| |name=Throw
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,827: |
Line 2,045: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw. GataKiriBa can do a dS to cross up when throwing the opponent into the wall.
| | A downward slash. |
| }} | | }} |
| }}
| |
|
| |
| == Special Moves ==
| |
| ====== <font style="visibility:hidden" size="0">GataKiriBa 5S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_GataKiriBa_5S.png
| |
| |caption=
| |
| |input=5S
| |
| |name=Head Attack
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,849: |
Line 2,058: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent.
| | A hopping double kick that launches the opponent. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">GataKiriBa DS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_GataKiriBa_dS.png
| |
| |caption=
| |
| |input=any direction + S
| |
| |name=Spinning Slash
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dHHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,870: |
Line 2,071: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO rises up in a tornado, and then dives. A multi-hit attack that launches initially, and leaves the opponent standing if only its latter parts hit. Unsafe on block, but can be useful for guard crushing the opponent.
| | A headbutt followed by a slash. Does not change the opponent's trajectory on hit, and has enough hitstun to link 5L from it if the previous hit whiffs or is blocked. |
| | |
| Unfortunately, this attack is also air techable if it launches, making it potentially unsafe on hit.
| |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">GataKiriBa JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_jS.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |input=jS
| | |name=jL |
| |name=Diving Kick | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,893: |
Line 2,091: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A pretty standard divekick. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action ==
| | ====== <font style="visibility:hidden" size="0">Gatakiriba jH</font> ====== |
| ====== <font style="visibility:hidden" size="0">GataKiriBa Rider Art</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_RA.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |name=Rider Art | | |name=jH |
| |subtitle=Super Jump | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,914: |
Line 2,111: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A Super Jump-type Rider Art with a twist. For some reason, if you hold the Rider Art button, GataKiriBa fastfalls and repeats this Rider Art. This gives GataKiriBa a genuinely unique movement option among the cast.
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">GataKiriBa Dash Action</font> ====== | | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_GataKiriBa_DA.png | | |image=KRSCH_OOO_Gatakiriba_5S.png |
| |caption= | | |caption= |
| |name=Dash Action | | |input=5S |
| | |name=Head Attack |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,934: |
Line 2,133: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge. | | OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| |
| ShaUTa Combo=
| |
| [[image:KRSCH_OOO_Shauta_Combo_Illustration.png|border|center|190px]]
| |
| == Normal Moves ==
| |
|
| |
| ====== <font style="visibility:hidden" size="0">ShaUTa 5LLL</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_5L.png | | |image=KRSCH_OOO_Gatakiriba_dS.png |
| |image2=KRSCH_OOO_ShaUTa_5LL.png
| |
| |image3=KRSCH_OOO_ShaUTa_5LLL.png
| |
| |caption= | | |caption= |
| |name=5LLL | | |input=any direction + S |
| | |name=Spinning Slash |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,962: |
Line 2,154: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An advancing jab, and a pretty good one at that.
| | OOO rises up in a tornado, and then dives. A multi-hit attack that launches initially, and leaves the opponent standing if only its latter parts hit. Unsafe on block, but can be useful for guard crushing the opponent. |
| | |
| | Unfortunately, this attack is also air techable if it launches, making it potentially unsafe on hit. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba JS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_jS.png |
| | |caption= |
| | |input=jS |
| | |name=Diving Kick |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,975: |
Line 2,177: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A second advancing jab. | | A pretty standard divekick. |
| }} | | }} |
| | }} |
| | |
| | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba Throw</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_Throw.png |
| | |caption= |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,988: |
Line 2,199: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit. | | OOO's throw. GataKiriBa can do a dS to cross up when throwing the opponent into the wall. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">ShaUTa 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba Dash Action</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_5L.png | | |image=KRSCH_OOO_Gatakiriba_DA.png |
| |image2=KRSCH_OOO_ShaUTa_5LH.png
| | |caption=Air Dash |
| |image3=KRSCH_OOO_ShaUTa_5LHH.png
| | |name=Dash Action |
| |caption= | |
| |name=5LHH | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,012: |
Line 2,219: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An advancing jab, and a pretty good one at that.
| | OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba Rider Art</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_RA.png |
| | |caption=Super Jump |
| | |name=Rider Art |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,025: |
Line 2,239: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A spinning high kick. An excellent string due to its short recovery and plentiful hitstun, allowing OOO to link another 5L and enabling ShaUTa's infinite combo. | | A Super Jump-type Rider Art with a twist. For some reason, if you hold the Rider Art button, GataKiriBa fastfalls and repeats this Rider Art. This gives GataKiriBa a genuinely unique movement option among the cast. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba Style Action</font> ====== |
| | {{MoveData |
| | |image= |
| | |caption=Form Change |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LHH
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,038: |
Line 2,259: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit. | | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
| | |
| | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">ShaUTa dLLL</font> ====== | | == Combos == |
| | *[5HHHHH(7) > RC] > repeat xN > 5S |
| | :GataKiriBa's RC loop. Meter positive enough to hit the meter gain limit at 50 hits, but doesn't deal great damage. Consider ending after one or two RCs. |
|
| |
|
| | *(dHHH)H > 5LLL > RC > 5S |
| | :GataKiriBa's only link starter is very strange and requires all but the last hit of the dHHHH string to whiff. Not especially useful, but noteworthy because of how limited GataKiriBa's combos can be. |
| | </div> |
| | <div id="movelist-5" class="movelist"><!-- Shauta Combo Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Shauta 5LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_dL.png | | |image=KRSCH_OOO_Shauta_5L.png |
| |image2=KRSCH_OOO_ShaUTa_dLL.png | | |image2=KRSCH_OOO_Shauta_5LL.png |
| |image3=KRSCH_OOO_ShaUTa_dLLL.png | | |image3=KRSCH_OOO_Shauta_5LLL.png |
| |caption= | | |caption= |
| |name=dLLL | | |name=5LLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,062: |
Line 2,297: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick.
| | An advancing jab, and a pretty good one at that. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLL | | |version=5LL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,075: |
Line 2,310: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A stepping knee. | | A second advancing jab. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLLL | | |version=5LLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,088: |
Line 2,323: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double-kick that knocks the opponent away on hit.
| | OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">ShaUTa dLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Shauta 5LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_dL.png | | |image=KRSCH_OOO_Shauta_5L.png |
| |image2=KRSCH_OOO_ShaUTa_dLH.png | | |image2=KRSCH_OOO_Shauta_5LH.png |
| |image3=KRSCH_OOO_ShaUTa_dLHH.png | | |image3=KRSCH_OOO_Shauta_5LHH.png |
| |caption= | | |caption= |
| |name=dLHH | | |name=5LHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,112: |
Line 2,346: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick.
| | An advancing jab, and a pretty good one at that. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLH | | |version=5LH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,125: |
Line 2,359: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo followup string, jLHS. | | A spinning high kick. An excellent string due to its short recovery and plentiful hitstun, allowing OOO to link another 5L and enabling ShaUTa's infinite combo. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLHH | | |version=5LHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,138: |
Line 2,372: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An alternative ender. Knocks the opponent away on hit.
| | OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
|
| |
| ====== <font style="visibility:hidden" size="0">ShaUTa 5HHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Shauta dLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_5H.png | | |image=KRSCH_OOO_Shauta_dL.png |
| |image2=KRSCH_OOO_ShaUTa_5HH.png | | |image2=KRSCH_OOO_Shauta_dLL.png |
| |image3=KRSCH_OOO_ShaUTa_5HHH.png | | |image3=KRSCH_OOO_Shauta_dLLL.png |
| |caption= | | |caption= |
| |name=5HHH | | |name=dLLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5H | | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,162: |
Line 2,395: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A whip attack that has quite a bit of range. | | A quick advancing side kick. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=dLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,175: |
Line 2,408: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A spinning high kick. Slightly unfortunate string filler, as it does not combo from a long range 5H. However, it does link into 5L on hit, making it a viable combo starter. | | A stepping knee. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=dLLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,188: |
Line 2,421: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Knocks the opponent away on hit.
| | A hopping double-kick that knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">ShaUTa dHHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Shauta dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_dH.png | | |image=KRSCH_OOO_Shauta_dL.png |
| |image2=KRSCH_OOO_ShaUTa_dHH.png | | |image2=KRSCH_OOO_Shauta_dLH.png |
| |image3=KRSCH_OOO_ShaUTa_dHHH.png | | |image3=KRSCH_OOO_Shauta_dLHH.png |
| |caption= | | |caption= |
| |name=dHHH | | |name=dLHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dH | | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,212: |
Line 2,444: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A stepping knee. | | A quick advancing side kick. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHH | | |version=dLH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,225: |
Line 2,457: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick advancing side kick. | | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHHH | | |version=dLHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,238: |
Line 2,470: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range.
| | An alternative ender. Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Shauta 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_Throw.png | | |image=KRSCH_OOO_Shauta_5H.png |
| | |image2=KRSCH_OOO_Shauta_5HH.png |
| | |image3=KRSCH_OOO_Shauta_5HHH.png |
| |caption= | | |caption= |
| |input=4H
| | |name=5HHH |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5H |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,259: |
Line 2,493: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw.
| | A whip attack that has quite a bit of range. |
| }} | | }} |
| }}
| |
|
| |
| == Special Moves ==
| |
| ====== <font style="visibility:hidden" size="0">ShaUTa 5S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_ShaUTa_5S.png
| |
| |caption=
| |
| |input=5S
| |
| |name=Shachi Sonar
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,281: |
Line 2,506: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO fires a water ball in a straight line. A straightforward and pretty good projectile.
| | A spinning high kick. Slightly unfortunate string filler, as it does not combo from a long range 5H. However, it does link into 5L on hit, making it a viable combo starter. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">ShaUTa DS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_ShaUTa_dS.png
| |
| |caption=
| |
| |input=any direction + S
| |
| |name=Voltam Whip
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,302: |
Line 2,519: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Channeling the power of the electric eel, OOO whips his opponent, crumpling them on hit. This can be a useful mid-range option thanks to its reach and damage.
| | Knocks the opponent away on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">ShaUTa JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Shauta dHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_jS.png | | |image=KRSCH_OOO_Shauta_dH.png |
| | |image2=KRSCH_OOO_Shauta_dHH.png |
| | |image3=KRSCH_OOO_Shauta_dHHH.png |
| |caption= | | |caption= |
| |input=jS
| | |name=dHHH |
| |name=OctoPunish | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A stepping knee. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=dHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,323: |
Line 2,555: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A standard diving attack. | | A quick advancing side kick. |
| }} | | }} |
| }}
| |
|
| |
| == Rider Art and Dash Action ==
| |
| ====== <font style="visibility:hidden" size="0">ShaUTa Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_ShaUTa_RA.png
| |
| |caption=
| |
| |name=Rider Art
| |
| |subtitle=Zig-Zag Dash
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,344: |
Line 2,568: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A Zig-Zag Dash type Rider Art with a twist. OOO turns into a water ball and zig-zags before jumping into the air, allowing him free air actions once he jumps. Costs .5 stocks of Rider Gauge. | | A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">ShaUTa Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Shauta jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_ShaUTa_DA.png | | |image=KRSCH_OOO_Shauta_jL.png |
| |caption= | | |caption= |
| |name=Dash Action | | |name=jL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,364: |
Line 2,588: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool that can be useful in conjunction with ShaUTa's Rider Art. Costs .5 stocks of Rider Gauge. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| |
| SaGoZou Combo=
| |
| [[image:KRSCH_OOO_Sagozo_Combo_Illustration.png|border|center|190px]]
| |
| == Normal Moves ==
| |
|
| |
| ====== <font style="visibility:hidden" size="0">SaGoZou 5LLLL</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Shauta jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_5L.png | | |image=KRSCH_OOO_Shauta_jL.png |
| |image2=KRSCH_OOO_SaGoZou_5LL.png
| |
| |image3=KRSCH_OOO_SaGoZou_5LLL.png
| |
| |image4=KRSCH_OOO_SaGoZou_5LLLL.png
| |
| |caption= | | |caption= |
| |name=5LLLL | | |name=jH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,393: |
Line 2,608: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A double axe handle.
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| {{AttackData-KRSCH
| | }} |
| |version=5LL
| | |
| |header=no
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Shauta 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Shachi Sonar |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,406: |
Line 2,630: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A quick punch. Has notably low recovery for a SaGoZou normal. | | OOO fires a water ball in a straight line. A straightforward and pretty good projectile. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_dS.png |
| | |caption= |
| | |input=any direction + S |
| | |name=Voltam Whip |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,419: |
Line 2,651: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO repeats the first axe handle, but with a groundbounce. | | Channeling the power of the electric eel, OOO whips his opponent, crumpling them on hit. This can be a useful mid-range option thanks to its reach and damage. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta JS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jS.png |
| | |caption= |
| | |input=jS |
| | |name=OctoPunish |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLLL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,432: |
Line 2,672: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO stomps, knocking the opponent down on hit.
| | A standard diving attack. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou 5LH</font> ====== | | == Universal Mechanics == |
| | | ====== <font style="visibility:hidden" size="0">Shaut Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_5L.png | | |image=KRSCH_OOO_Shauta_Throw.png |
| |image2=KRSCH_OOO_SaGoZou_5LH.png
| |
| |caption= | | |caption= |
| |name=5LH | | |input=4H |
| | |name=Throw |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,455: |
Line 2,694: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A double axe handle.
| | OOO's throw. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta Dash Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_DA.png |
| | |caption=Air Dash |
| | |name=Dash Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LH
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,468: |
Line 2,714: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A two-hit lift into double axe handle. Knocks the opponent down on hit. | | OOO airdashes. A generic mobility tool that can be useful in conjunction with ShaUTa's Rider Art. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou dLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Shauta Rider Art</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_dL.png | | |image=KRSCH_OOO_Shauta_RA.png |
| |image2=KRSCH_OOO_SaGoZou_dLL.png
| | |caption=Zig-Zag Dash (Variant) |
| |caption= | | |name=Rider Art |
| |name=dLL | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,491: |
Line 2,734: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO stomps the ground. | | A Zig-Zag Dash type Rider Art with a twist. OOO turns into a water ball and zig-zags before jumping into the air, allowing him free air actions once he jumps. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta Style Action</font> ====== |
| | {{MoveData |
| | |image= |
| | |caption=Form Change |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,504: |
Line 2,754: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO stomps a second time, crumpling the opponent on hit. | | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
| | |
| | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou dLHH</font> ====== | | == Combos == |
| | | *[5LH] > repeat xN > RC > dS > 5S |
| | *[5LH] > repeat xN > Rider Finale |
| | :ShaUTa's infinite combo, with a special ender. |
| | :ShaUTa is also able to link Rider Finale rather than continue the infinite combo. |
| | </div> |
| | <div id="movelist-6" class="movelist"><!-- Sagozou Combo Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Sagozou 5LLLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_dL.png | | |image=KRSCH_OOO_Sagozou_5L.png |
| |image2=KRSCH_OOO_SaGoZou_dLH.png | | |image2=KRSCH_OOO_Sagozou_5LL.png |
| |image3=KRSCH_OOO_SaGoZou_dLHH.png | | |image3=KRSCH_OOO_Sagozou_5LLL.png |
| | |image4=KRSCH_OOO_Sagozou_5LLLL.png |
| |caption= | | |caption= |
| |name=dLHH | | |name=5LLLL |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dL | | |version=5L |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A double axe handle. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,528: |
Line 2,805: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO stomps the ground.
| | A quick punch. Has notably low recovery for a SaGoZou normal. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLH | | |version=5LLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,541: |
Line 2,818: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump. An extremely uncharacteristic and awkward normal for SaGoZou, since this is the only Combo Jump in the game with no aircombo followup string.
| | OOO repeats the first axe handle, but with a groundbounce. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dLHH | | |version=5LLLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,554: |
Line 2,831: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An alternative ender. Doesn't change the opponent's momentum much on hit.
| | OOO stomps, knocking the opponent down on hit. |
| }} | | }} |
| }} | | }} |
|
| |
| ====== <font style="visibility:hidden" size="0">SaGoZou 5HHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Sagozou 5LH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_5H.png | | |image=KRSCH_OOO_Sagozou_5L.png |
| |image2=KRSCH_OOO_SaGoZou_5HH.png | | |image2=KRSCH_OOO_Sagozou_5LH.png |
| |image3=KRSCH_OOO_SaGoZou_5HHH.png
| |
| |caption= | | |caption= |
| |name=5HHH | | |name=5LH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5H | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,578: |
Line 2,853: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A slow hook punch. | | A double axe handle. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=5LH |
| |header=no | | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A two-hit lift into double axe handle. Knocks the opponent down on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sagozou dLL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_dL.png |
| | |image2=KRSCH_OOO_Sagozou_dLL.png |
| | |caption= |
| | |name=dLL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,594: |
Line 2,891: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=dLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,604: |
Line 2,901: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A two-hit lift into double axe handle. Groundbounces the opponent on hit.
| | OOO stomps a second time, crumpling the opponent on hit. |
| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">SaGoZou dHHH</font> ======
| |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Sagozou dLHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_dH.png | | |image=KRSCH_OOO_Sagozou_dL.png |
| |image2=KRSCH_OOO_SaGoZou_dHH.png | | |image2=KRSCH_OOO_Sagozou_dLH.png |
| |image3=KRSCH_OOO_SaGoZou_dHHH.png | | |image3=KRSCH_OOO_Sagozou_dLHH.png |
| |caption= | | |caption= |
| |name=dHHH | | |name=dLHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dH | | |version=dL |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,631: |
Line 2,927: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHH | | |version=dLH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,641: |
Line 2,937: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A double axe handle. | | A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump. An extremely uncharacteristic and awkward normal for SaGoZou, since this is the only Combo Jump in the game with no aircombo follow-up string. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=dHHH | | |version=dLHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 2,654: |
Line 2,950: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO headbutts in front of him. Crumples the opponent on hit.
| | An alternative ender. Doesn't change the opponent's momentum much on hit. |
| }} | | }} |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Sagozou 5HHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_Throw.png | | |image=KRSCH_OOO_Sagozou_5H.png |
| | |image2=KRSCH_OOO_Sagozou_5HH.png |
| | |image3=KRSCH_OOO_Sagozou_5HHH.png |
| |caption= | | |caption= |
| |input=4H
| | |name=5HHH |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5H |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,675: |
Line 2,973: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO's throw.
| | A slow hook punch. |
| }} | | }} |
| }}
| |
|
| |
| == Special Moves ==
| |
| ====== <font style="visibility:hidden" size="0">SaGoZou 5S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_SaGoZou_5S.png
| |
| |caption=
| |
| |input=5S
| |
| |name=Launcher
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,697: |
Line 2,986: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. | | OOO stomps the ground. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">SaGoZou DS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_SaGoZou_dS.png
| |
| |caption=
| |
| |input=any direction + S
| |
| |name=Bagoon Pressure
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=5HHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,718: |
Line 2,999: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO winds up for a long time and then fires his gauntlets forward. A projectile that deals a lot of damage, but is extremely slow to activate and recover.
| | A two-hit lift into double axe handle. Groundbounces the opponent on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Sagozou dHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_jS.png | | |image=KRSCH_OOO_Sagozou_dH.png |
| | |image2=KRSCH_OOO_Sagozou_dHH.png |
| | |image3=KRSCH_OOO_Sagozou_dHHH.png |
| |caption= | | |caption= |
| |input=jS
| | |name=dHHH |
| |name=Diving Kick | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=dH |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 2,739: |
Line 3,022: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO changes his momentum and stomps with his feet. Knocks the opponent down on hit. | | OOO stomps the ground. |
| }} | | }} |
| }} | | {{AttackData-KRSCH |
| | |version=dHH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | A double axe handle. |
| | }} |
| | {{AttackData-KRSCH |
| | |version=dHHH |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO headbutts in front of him. Crumples the opponent on hit. |
| | }} |
| | }} |
|
| |
|
| == Rider Art and Dash Action ==
| | ====== <font style="visibility:hidden" size="0">Sagozou jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">SaGoZou Rider Art</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_RA.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| |caption= | | |caption= |
| |name=Rider Art | | |name=jL |
| |subtitle=Earthquake | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,760: |
Line 3,068: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO stomps and causes an unblockable Earthquake in a circle around himself. On hit, the opponent is stunned for a set duration. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Sagozou jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_SaGoZou_DA.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| |caption= | | |caption= |
| |name=Dash Action | | |name=jH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 2,780: |
Line 3,088: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. | | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }}
| |
| }} | | }} |
|
| |
|
| == Style Action == | | === Special Moves === |
| '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
| | ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Launcher |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. |
| | }} |
| | }} |
|
| |
|
| <u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. | | ====== <font style="visibility:hidden" size="0">Sagozou DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_dS.png |
| | |caption= |
| | |input=any direction + S |
| | |name=Bagoon Pressure |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO winds up for a long time and then fires his gauntlets forward. A projectile that deals a lot of damage, but is extremely slow to activate and recover. |
| | }} |
| | }} |
|
| |
|
| <u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. | | ====== <font style="visibility:hidden" size="0">Sagozou JS</font> ====== |
| | | {{MoveData |
| <u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
| | |image=KRSCH_OOO_Sagozou_jS.png |
| | | |caption= |
| <u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
| | |input=jS |
| | | |name=Diving Kick |
| == Combos == | | |subtitle= |
| === TaToBa Combo=== | | |data= |
| *dLL > [dLL] repeat xN > dLLL > dS
| | {{AttackData-KRSCH |
| :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life.
| | |damage= |
| :You can reliably combo into Rider Finale instead of dS, as well.
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO changes his momentum and stomps with his feet. Knocks the opponent down on hit. |
| | }} |
| | }} |
|
| |
|
| *5HH > [dLL] repeat xN > dLLL > dS
| | == Rider Art and Dash Action == |
| :A 5HH starter into the infinite combo.
| | ====== <font style="visibility:hidden" size="0">Sagozou Throw</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_Throw.png |
| | |caption= |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO's throw. |
| | }} |
| | }} |
|
| |
|
| === TaJaDor Combo=== | | ====== <font style="visibility:hidden" size="0">Sagozou Dash Action</font> ====== |
| *5HHH > RC > dS,dS,dS
| | {{MoveData |
| :A basic string RC to end in TaJaDor's dS for high damage. This is higher damage than doing an extended combo with TaJaDor, so it's usually what you'll want to go for.
| | |image=KRSCH_OOO_Sagozou_DA.png |
| | |caption=Guard Dash |
| | |name=Dash Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. |
| | }} |
| | }} |
|
| |
|
| *5HHH > 5LLLL
| | ====== <font style="visibility:hidden" size="0">Sagozou Rider Art</font> ====== |
| *5HHH > 5LLL > RC > 5HHH > RC > dS,dS,dS
| | {{MoveData |
| *5HHH > Rider Finale
| | |image=KRSCH_OOO_Sagozou_RA.png |
| :Link combo starters from 5HHH. TaJaDor suffers from very poor damage scaling, so doing an extended combo without Rider Finale is usually a bad idea.
| | |caption=Earthquake |
| :Stalling with the link combo can be useful to push for Climax Time while the opponent cannot burst, and then follow up with a Rider Finale.
| | |name=Rider Art |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO stomps and causes an unblockable Earthquake in a circle around himself. On hit, the opponent is stunned for a set duration. |
| | }} |
| | }} |
|
| |
|
| === LaToraTa Combo=== | | ====== <font style="visibility:hidden" size="0">Sagozou Style Action</font> ====== |
| *5LLL > RC > 5HH > RC > 5S > dS
| | {{MoveData |
| *5LLL > RC > 5HH > RC > 5S > Rider Art Followup
| | |image= |
| :A combo that bridges from 5L into 5S. Although it's costly relative to the damage dealt, the opponent will lose a lot of Rider Gauge from 5S hitting them.
| | |caption=Form Change |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | '''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral. |
|
| |
|
| *5HH > 5LLL > RC > 5HH > RC > 5S > dS | | *<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks. |
| *(dH)HH > 5LLL > RC > 5HH > RC > 5S > dS | | *<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks. |
| :LaToraTa's link starter combo examples.
| | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| :The first hit of dHHH launches, so this link starter only works if the first hit of the string whiffs or is blocked.
| | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| | }} |
| | }} |
|
| |
|
| === GataKiriBa Combo=== | | == Combos == |
| *[5HHHHH(7) > RC] > repeat xN > 5S
| |
| :GataKiriBa's RC loop. Meter positive enough to hit the meter gain limit at 50 hits, but doesn't deal great damage. Consider ending after one or two RCs.
| |
| | |
| *(dHHH)H > 5LLL > RC > 5S
| |
| :GataKiriBa's only link starter is very strange and requires all but the last hit of the dHHHH string to whiff. Not especially useful, but noteworthy because of how limited GataKiriBa's combos can be.
| |
| | |
| === ShaUTa Combo===
| |
| *[5LH] > repeat xN > RC > dS > 5S
| |
| *[5LH] > repeat xN > Rider Finale
| |
| :ShaUTa's infinite combo, with a special ender.
| |
| :ShaUTa is also able to link Rider Finale rather than continue the infinite combo.
| |
| | |
| === SaGoZou Combo===
| |
| *dLL > Rider Art > Gauge Charge > 5S | | *dLL > Rider Art > Gauge Charge > 5S |
| *dHHH > Rider Art > Gauge Charge > 5S | | *dHHH > Rider Art > Gauge Charge > 5S |
Line 2,845: |
Line 3,250: |
| *dLL > Rider Art > Gauge Charge > dHHH > Rider Finale | | *dLL > Rider Art > Gauge Charge > dHHH > Rider Finale |
| :It is also possible to link any of SaGoZou's crumples into Rider Finale. | | :It is also possible to link any of SaGoZou's crumples into Rider Finale. |
| | | </div> |
| |-|Power Up Style (BuraKaWani)=
| | <div id="movelist-7" class="movelist"><!-- Burakawani Combo Move List --> |
| [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]]
| | == Move List == |
| [[image:KRSCH_OOO_Burakawani_Combo_Illustration.png|border|right|190px]]
| | === Normal Moves === |
| == Introduction == | | ====== <font style="visibility:hidden" size="0">Burakawani 5LLLHH</font> ====== |
| '''Kamen Rider OOO (Power Up BuraKaWani)''' switches out all that complicated Core Medal stuff for one powerful Combo Form utilizing a unique set of Core Medals, those based on reptiles.
| | {{MoveData |
| | | |image=KRSCH_OOO_Burakawani_5L.png |
| When choosing a Power Up Style, OOO's base form is always TaToBa Combo.
| | |image2=KRSCH_OOO_Burakawani_5LL.png |
| | | |image3=KRSCH_OOO_Burakawani_5LLL.png |
| One of OOO's two available Power Up forms, BuraKaWani offers powerful strings and high ground speed. It also features a counter-type special move, which can be very useful for defense.
| | |image4=KRSCH_OOO_Burakawani_5LLLH.png |
| | | |image5=KRSCH_OOO_Burakawani_5LLLHH.png |
| {{StrengthsAndWeaknesses
| | |caption= |
| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (Power Up BuraKaWani)''' slithers into close range and obliterates his opponents.
| | |name=5LLLHH |
| | pros =
| | |subtitle= |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up.
| |
| * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling.
| |
| * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks.
| |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming.
| |
| |cons =
| |
| * '''Reliant on In-Fighting:''' This form of OOO goes all-in on point-blank combat, and may have a hard time if he can't get or stay in, or against characters who run away effectively.
| |
| * '''Inconsistent Rider Art:''' BuraKaWani's Rider Art is unique and allows OOO to cover a lot of distance quickly and safely, but its followup often whiffs completely, and because it leaves OOO airborne and very low to the ground, he isn't able to immediately start attacking with other means.
| |
| | tablewidth = 80
| |
| }}
| |
| | |
| == Normal Moves == | |
| | |
| ====== <font style="visibility:hidden" size="0">BuraKaWani 5LLLHH</font> ====== | |
| | |
| {{MoveData | |
| |image=KRSCH_OOO_BuraKaWani_5L.png | |
| |image2=KRSCH_OOO_BuraKaWani_5LL.png | |
| |image3=KRSCH_OOO_BuraKaWani_5LLL.png | |
| |image4=KRSCH_OOO_BuraKaWani_5LLLH.png | |
| |image5=KRSCH_OOO_BuraKaWani_5LLLHH.png | |
| |caption= | |
| |name=5LLLHH | |
| |subtitle= | |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 2,906: |
Line 3,288: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A followup kick. | | A follow-up kick. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 2,949: |
Line 3,331: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 4/6LLL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_46L.png | | |image=KRSCH_OOO_Burakawani_46L.png |
| |image2=KRSCH_OOO_BuraKaWani_46LL.png | | |image2=KRSCH_OOO_Burakawani_46LL.png |
| |image3=KRSCH_OOO_BuraKaWani_46LLL.png | | |image3=KRSCH_OOO_Burakawani_46LLL.png |
| |caption= | | |caption= |
| |name=4/6LLL | | |name=4/6LLL |
Line 2,999: |
Line 3,380: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani 4/6LLH</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 4/6LLH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_46L.png | | |image=KRSCH_OOO_Burakawani_46L.png |
| |image2=KRSCH_OOO_BuraKaWani_46LL.png | | |image2=KRSCH_OOO_Burakawani_46LL.png |
| |image3=KRSCH_OOO_BuraKaWani_46LLH.png | | |image3=KRSCH_OOO_Burakawani_46LLH.png |
| |caption= | | |caption= |
| |name=4/6LLH | | |name=4/6LLH |
Line 3,049: |
Line 3,429: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani 2/8LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 2/8LL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_28L.png | | |image=KRSCH_OOO_Burakawani_28L.png |
| |image2=KRSCH_OOO_BuraKaWani_28LL.png | | |image2=KRSCH_OOO_Burakawani_28LL.png |
| |caption= | | |caption= |
| |name=2/8LL | | |name=2/8LL |
Line 3,085: |
Line 3,464: |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">BuraKaWani 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 5HHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_5H.png | | |image=KRSCH_OOO_Burakawani_5H.png |
| |image2=KRSCH_OOO_BuraKaWani_5HH.png | | |image2=KRSCH_OOO_Burakawani_5HH.png |
| |image3=KRSCH_OOO_BuraKaWani_5HHH.png | | |image3=KRSCH_OOO_Burakawani_5HHH.png |
| |caption= | | |caption= |
| |name=5HHH | | |name=5HHH |
Line 3,135: |
Line 3,513: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani 6HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 6HHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_6H.png | | |image=KRSCH_OOO_Burakawani_6H.png |
| |image2=KRSCH_OOO_BuraKaWani_6HH.png | | |image2=KRSCH_OOO_Burakawani_6HH.png |
| |image3=KRSCH_OOO_BuraKaWani_6HHH.png | | |image3=KRSCH_OOO_Burakawani_6HHH.png |
| |caption= | | |caption= |
| |name=6HHH | | |name=6HHH |
Line 3,168: |
Line 3,545: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A followup straight punch. A notable link combo starter for BuraKaWani, this can recover and link into 5L, 4/6L, or even 5H. | | A follow-up straight punch. A notable link combo starter for BuraKaWani, this can recover and link into 5L, 4/6L, or even 5H. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 3,185: |
Line 3,562: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani 2/8HH</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani 2/8HH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_28H.png | | |image=KRSCH_OOO_Burakawani_28H.png |
| |image2=KRSCH_OOO_BuraKaWani_28HH.png | | |image2=KRSCH_OOO_Burakawani_28HH.png |
| |caption= | | |caption= |
| |name=2/8HH | | |name=2/8HH |
Line 3,221: |
Line 3,597: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_Throw.png | | |image=KRSCH_OOO_Burakawani_jL.png |
| |caption= | | |caption= |
| |input=4H
| | |name=jL |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,238: |
Line 3,613: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| BuraKaWani's throw does a unique animation and a little bit of extra damage. It's otherwise about the same as OOO's normal throw. When throwing the opponent into the wall, using Rider Art will land OOO on the other side of the opponent.
| | OOO holds out his fist. Does not have active frames until landing, and can whiff if it's done too early off the ground, but still a useful jumping attack. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves ==
| | ====== <font style="visibility:hidden" size="0">Burakawani jH</font> ====== |
| ====== <font style="visibility:hidden" size="0">BuraKaWani 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_5S.png | | |image=KRSCH_OOO_Burakawani_jL.png |
| |caption= | | |caption= |
| |input=5S (BuraKaWani)
| | |name=jH |
| |name=Cappello Brush | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 3,260: |
Line 3,633: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO swings a cobra around from his head, hitting multiple times. Crumples on hit, allowing followups. A useful combo filler that allows followups, including a link into Rider Finale, and can even be useful in neutral if you really need a move with a lot of active frames. | | OOO holds out his fist. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani DS</font> ====== | | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_dS.png | | |image=KRSCH_OOO_Burakawani_5S.png |
| |caption= | | |caption= |
| |input= any direction + Special (BuraKaWani) | | |input=5S |
| |name=Counter Punch | | |name=Cappello Brush |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,281: |
Line 3,655: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO turtles up, and if he is attacked, he counters. Very quick to start up. A useful defensive option. | | OOO swings a cobra around from his head, hitting multiple times. Crumples on hit, allowing follow-ups. A useful combo filler that allows follow-ups, including a link into Rider Finale, and can even be useful in neutral if you really need a move with a lot of active frames. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_jS.png | | |image=KRSCH_OOO_Burakawani_dS.png |
| |caption= | | |caption= |
| |input=jS (BuraKaWani) | | |input= any direction + S |
| |name=Waninglide | | |name=Counter Punch |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,302: |
Line 3,676: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A divekick using the jaws of the alligator. Deals a shocking amount of damage, but is otherwise a standard divekick. Unsafe if blocked.
| | OOO turtles up, and if he is attacked, he counters. Very quick to start up. A useful defensive option. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action ==
| | ====== <font style="visibility:hidden" size="0">Burakawani JS</font> ====== |
| ====== <font style="visibility:hidden" size="0">TaToBa Combo Dash Action</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_DA.png | | |image=KRSCH_OOO_Burakawani_jS.png |
| |caption= | | |caption= |
| |name=Dash Action (TaToBa Combo) | | |input=jS |
| | |name=Waninglide |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,323: |
Line 3,697: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
| | A divekick using the jaws of the alligator. Deals a shocking amount of damage, but is otherwise a standard divekick. Unsafe if blocked. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani Dash Action</font> ====== | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Burakawani Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_DA.png | | |image=KRSCH_OOO_Burakawani_Throw.png |
| |caption= | | |caption= |
| |name=Dash Action (BuraKaWani Combo) | | |input=4H |
| | |name=Throw |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,343: |
Line 3,719: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used.
| | BuraKaWani's throw does a unique animation and a little bit of extra damage. It's otherwise about the same as OOO's normal throw. When throwing the opponent into the wall, using Rider Art will land OOO on the other side of the opponent. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaToBa Combo Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_RA.png | | |image=KRSCH_OOO_Burakawani_DA.png |
| |caption= | | |caption=Guard Dash |
| |name=Rider Art (TaToBa Combo) | | |name=Dash Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 3,363: |
Line 3,739: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">BuraKaWani Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Burakawani Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_BuraKaWani_RA.png | | |image=KRSCH_OOO_Burakawani_RA.png |
| |caption=Zig-Zag Dash Variant | | |caption=Zig-Zag Dash (Variant) |
| |name=Rider Art (BuraKaWani Combo) | | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 3,384: |
Line 3,760: |
| |description= | | |description= |
| A unique version of the Zig-Zag Dash type Rider Art. OOO slithers along the ground and then leaps up into the air. Costs .5 stocks of the Rider Gauge. | | A unique version of the Zig-Zag Dash type Rider Art. OOO slithers along the ground and then leaps up into the air. Costs .5 stocks of the Rider Gauge. |
| Has access to a followup by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. This strikes from the leap, and starts a cinematic on hit. This rarely hits because this Rider Art's trajectory usually sends you flying somewhere that isn't towards the opponent. That being said, it's very safe on whiff, and it deals a lot of damage when it does hit. | | |
| | Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. This strikes from the leap, and starts a cinematic on hit. This rarely hits because this Rider Art's trajectory usually sends you flying somewhere that isn't towards the opponent. That being said, it's very safe on whiff, and it deals a lot of damage when it does hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Style Action == | | ====== <font style="visibility:hidden" size="0">Burakawani Style Action</font> ====== |
| By pressing <u>Style Action</u>, OOO transforms into his reptile-based form, BuraKaWani Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| | {{MoveData |
| | | |image=KRSCH_Burakawani_SA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | | While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
|
| |
|
| == Combos == | | == Combos == |
| === TaToBa Combo===
| | *5S > jS |
| *dLL > [dLL] repeat xN > dLLL > dS
| | *5S > Rider Finale |
| :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life.
| |
| :You can reliably combo into Rider Finale instead of dS, as well.
| |
| | |
| *5HH > [dLL] repeat xN > dLLL > dS
| |
| :A 5HH starter into the infinite combo.
| |
| | |
| *dLL > dLL > Style Action (BuraKaWani) > 6HH > 5HH > RC > 5S > Climax Time > Rider Finale
| |
| :A very fast touch of death combo. Does not need any meter left over after Power Up, as 6HH > 5HH builds a full stock of Rider Gauge.
| |
| | |
| === BuraKaWani Combo ===
| |
| *5S > jS | |
| *5S > Rider Finale | |
| *5S > (5H)H > RC + Rider Finale | | *5S > (5H)H > RC + Rider Finale |
| *5S > Style Action (TaToBa) > dS | | *5S > Style Action (TaToBa) > dS |
| :BuraKaWani gets a multitude of useful followups from 5S. These all do incredible damage, so choose the right followup for the situation. | | :BuraKaWani gets a multitude of useful follow-ups from 5S. These all do incredible damage, so choose the right follow-up for the situation. |
|
| |
|
| *6HH > 5HH > RC > 5S > jS | | *6HH > 5HH > RC > 5S > jS |
Line 3,420: |
Line 3,800: |
| :A very fast touch of death combo example that requires no Rider Gauge to start, besides being already powered up. | | :A very fast touch of death combo example that requires no Rider Gauge to start, besides being already powered up. |
| :BuraKaWani's damage is very high, so it's extremely easy to freestyle similar touch of death combos just by mixing and matching individually damaging combo parts. | | :BuraKaWani's damage is very high, so it's extremely easy to freestyle similar touch of death combos just by mixing and matching individually damaging combo parts. |
| | | </div> |
| |-|Power Up Style (PuToTyra)=
| | <div id="movelist-8" class="movelist"><!-- Putotyra Combo Move List --> |
| [[image:KRSCH_OOO_portrait.png|<center><font size="3"><b>Kamen Rider OOO</b></font></center>|frame|right]]
| | == Move List == |
| [[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|border|right|190px]]
| | === Normal Moves === |
| == Introduction == | | ====== <font style="visibility:hidden" size="0">Putotyra 5LLLL</font> ====== |
| '''Kamen Rider OOO (Power Up PuToTyra)''' switches out all that complicated Core Medal stuff for one powerful Combo Form utilizing a unique set of Core Medals, those based on dinosaurs.
| |
| | |
| When choosing a Power Up Style, OOO's base form is always TaToBa Combo.
| |
| | |
| In this Power Up form, OOO goes berserk, gaining powerful unblockables and an armored roar attack that crumples the opponent.
| |
| | |
| {{StrengthsAndWeaknesses
| |
| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (Power Up PuToTyra)''' uses the power of dinosaurs to do unblockables.
| |
| | pros =
| |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up.
| |
| * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits.
| |
| * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult. It's common for in-fighters to really struggle with PuToTyra.
| |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming.
| |
| |cons =
| |
| * '''Struggles with Runaway:''' PuToTyra's tools excel at making life difficult for opponents who want to attack him, but he can struggle to deal with strong ranged options.
| |
| | tablewidth = 80
| |
| }}
| |
| | |
| == Normal Moves == | |
| | |
| ====== <font style="visibility:hidden" size="0">PuToTyra 5LLLL</font> ====== | |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_5L.png | | |image=KRSCH_OOO_Putotyra_5L.png |
| |image2=KRSCH_OOO_PuToTyra_5LL.png | | |image2=KRSCH_OOO_Putotyra_5LL.png |
| |image3=KRSCH_OOO_PuToTyra_5LLL.png | | |image3=KRSCH_OOO_Putotyra_5LLL.png |
| |image4=KRSCH_OOO_PuToTyra_5LLLL.png | | |image4=KRSCH_OOO_Putotyra_5LLLL.png |
| |caption= | | |caption= |
| |name=5LLLL | | |name=5LLLL |
Line 3,509: |
Line 3,867: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 5LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 5LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_5L.png | | |image=KRSCH_OOO_Putotyra_5L.png |
| |image2=KRSCH_OOO_PuToTyra_5LH.png | | |image2=KRSCH_OOO_Putotyra_5LH.png |
| |image3=KRSCH_OOO_PuToTyra_5LHH.png | | |image3=KRSCH_OOO_Putotyra_5LHH.png |
| |caption= | | |caption= |
| |name=5LHH | | |name=5LHH |
Line 3,542: |
Line 3,899: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An uppercut that launches the opponent. Can be followed up with a Combo Jump into its aircombo followup string, jLHS. | | An uppercut that launches the opponent. Can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. |
|
| |
|
| Can also follow up meterlessly by juggling into 5S. | | Can also follow up meterlessly by juggling into 5S. |
Line 3,561: |
Line 3,918: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 4/6LLLLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 4/6LLLLL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_46L.png | | |image=KRSCH_OOO_Putotyra_46L.png |
| |image2=KRSCH_OOO_PuToTyra_46LL.png | | |image2=KRSCH_OOO_Putotyra_46LL.png |
| |image3=KRSCH_OOO_PuToTyra_46LLL.png | | |image3=KRSCH_OOO_Putotyra_46LLL.png |
| |image4=KRSCH_OOO_PuToTyra_46LLLL.png | | |image4=KRSCH_OOO_Putotyra_46LLLL.png |
| |image5=KRSCH_OOO_PuToTyra_46LLLLL.png | | |image5=KRSCH_OOO_Putotyra_46LLLLL.png |
| |caption= | | |caption= |
| |name=4/6LLLLL | | |name=4/6LLLLL |
Line 3,639: |
Line 3,995: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 4/6LH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 4/6LH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_46L.png | | |image=KRSCH_OOO_Putotyra_46L.png |
| |image2=KRSCH_OOO_PuToTyra_46LH.png | | |image2=KRSCH_OOO_Putotyra_46LH.png |
| |caption= | | |caption= |
| |name=4/6LH | | |name=4/6LH |
Line 3,675: |
Line 4,030: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 2/8LL</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 2/8LL</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_28L.png | | |image=KRSCH_OOO_Putotyra_28L.png |
| |image2=KRSCH_OOO_PuToTyra_28LL.png | | |image2=KRSCH_OOO_Putotyra_28LL.png |
| |caption= | | |caption= |
| |name=2/8LL | | |name=2/8LL |
Line 3,711: |
Line 4,065: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 2/8LHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 2/8LHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_28L.png | | |image=KRSCH_OOO_Putotyra_28L.png |
| |image2=KRSCH_OOO_PuToTyra_28LH.png | | |image2=KRSCH_OOO_Putotyra_28LH.png |
| |image3=KRSCH_OOO_PuToTyra_28LHH.png | | |image3=KRSCH_OOO_Putotyra_28LHH.png |
| |caption= | | |caption= |
| |name=2/8LHH | | |name=2/8LHH |
Line 3,761: |
Line 4,114: |
| }} | | }} |
| | | |
| ====== <font style="visibility:hidden" size="0">PuToTyra 5HHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 5HHHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_5H.png | | |image=KRSCH_OOO_Putotyra_5H.png |
| |image2=KRSCH_OOO_PuToTyra_5HH.png | | |image2=KRSCH_OOO_Putotyra_5HH.png |
| |image3=KRSCH_OOO_PuToTyra_5HHH.png | | |image3=KRSCH_OOO_Putotyra_5HHH.png |
| |image4=KRSCH_OOO_PuToTyra_5HHHH.png | | |image4=KRSCH_OOO_Putotyra_5HHHH.png |
| |caption= | | |caption= |
| |name=5HHHH | | |name=5HHHH |
Line 3,825: |
Line 4,177: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">SaGoZou 6HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 6HHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_6H.png | | |image=KRSCH_OOO_Putotyra_6H.png |
| |image2=KRSCH_OOO_PuToTyra_6HH.png | | |image2=KRSCH_OOO_Putotyra_6HH.png |
| |image3=KRSCH_OOO_PuToTyra_6HHH.png | | |image3=KRSCH_OOO_Putotyra_6HHH.png |
| |caption= | | |caption= |
| |name=6HHH | | |name=6HHH |
Line 3,858: |
Line 4,209: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| An axe swipe followup. Can whiff unless 6H was executed very close. | | An axe swipe follow-up. Can whiff unless 6H was executed very close. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 3,875: |
Line 4,226: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra 2/8HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 2/8HHH</font> ====== |
| | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_28H.png | | |image=KRSCH_OOO_Putotyra_28H.png |
| |image2=KRSCH_OOO_PuToTyra_28HH.png | | |image2=KRSCH_OOO_Putotyra_28HH.png |
| |image3=KRSCH_OOO_PuToTyra_28HHH.png | | |image3=KRSCH_OOO_Putotyra_28HHH.png |
| |caption= | | |caption= |
| |name=2/8HHH | | |name=2/8HHH |
Line 3,925: |
Line 4,275: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_Throw.png | | |image=KRSCH_OOO_Putotyra_jL.png |
| |caption= | | |caption= |
| |input=4H
| | |name=jL |
| |name=Throw | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 3,942: |
Line 4,291: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| PuToTyra's throw does a unique animation and then roars uselessly. This makes it less advantaged on hit, but it deals more damage to make up for it.
| | OOO holds out the axe. Does not have active frames until landing and can whiff if it's done early, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Mostly identical to jL, but plays a different sound effect on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Special Moves == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">PuToTyra 5S</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_5S.png | | |image=KRSCH_OOO_Putotyra_5S.png |
| |caption= | | |caption= |
| |input=5S (PuToTyra) | | |input=5S |
| |name=Grand Of Rage | | |name=Grand Of Rage |
| |subtitle= | | |subtitle= |
Line 3,970: |
Line 4,339: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_dS.png | | |image=KRSCH_OOO_Putotyra_dS.png |
| |caption= | | |caption= |
| |input= any direction + Special (PuToTyra) | | |input= any direction + S |
| |name=Cold Wave | | |name=Cold Wave |
| |subtitle= | | |subtitle= |
Line 3,987: |
Line 4,356: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO hops backward while blasting the opponent with a frigid gust. A retreating attack with armor, a lot of active frames, and a wide range, plus it crumples the opponent on hit for a followup, usually 5S. It can be very difficult for some characters to punish this attack, and very dangerous for them to attack if you're willing to fish with it. | | OOO hops backward while blasting the opponent with a frigid gust. A retreating attack with armor, a lot of active frames, and a wide range, plus it crumples the opponent on hit for a follow-up, usually 5S. It can be very difficult for some characters to punish this attack, and very dangerous for them to attack if you're willing to fish with it. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_jS.png | | |image=KRSCH_OOO_Putotyra_jS.png |
| |caption= | | |caption= |
| |input=jS (PuToTyra) | | |input=jS |
| |name=Tail Attack | | |name=Tail Attack |
| |subtitle= | | |subtitle= |
Line 4,012: |
Line 4,381: |
| }} | | }} |
|
| |
|
| == Rider Art and Dash Action == | | == Universal Mechanics == |
| | | ====== <font style="visibility:hidden" size="0">Putotyra Throw</font> ====== |
| ====== <font style="visibility:hidden" size="0">TaToBa Dash Action</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_DA.png | | |image=KRSCH_OOO_Putotyra_Throw.png |
| |caption= | | |caption= |
| |name=Dash Action | | |input=4H |
| |subtitle=Air Dash | | |name=Throw |
| | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 4,030: |
Line 4,399: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
| | PuToTyra's throw does a unique animation and then roars uselessly. This makes it less advantaged on hit, but it deals more damage to make up for it. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">TaToBa Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_TaToBa_RA.png | | |image=KRSCH_OOO_Putotyra_DA.png |
| |caption= | | |caption=Air Dash |
| |name=Rider Art | | |name=Dash Action |
| |subtitle=Super Jump | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 4,050: |
Line 4,419: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A standard Super Jump-type Rider Art. Costs .5 stocks of the Rider Gauge. | | OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_DA.png | | |image=KRSCH_OOO_Putotyra_RA.png |
| |caption= | | |caption=Flight Mode |
| |name=Dash Action (PuToTyra Combo) | | |image2=KRSCH_OOO_Putotyra_RA_L.png |
| | |caption2=L Attack |
| | |image3=KRSCH_OOO_Putotyra_RA_H.png |
| | |caption3=H Attack |
| | |image4=KRSCH_OOO_Putotyra_RA_S.png |
| | |caption4=S Attack |
| | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=Rider Art |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 4,070: |
Line 4,446: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge. | | Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate. |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">PuToTyra Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_PuToTyra_RA.png
| |
| |caption=Flight Mode
| |
| |name=Rider Art (PuToTyra Combo)
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=~L |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 4,090: |
Line 4,459: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate.
| | |
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">PuToTyra Rider Art L</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_PuToTyra_RA_L.png
| |
| |caption=
| |
| |name=L During Flight Mode
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=~H |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 4,111: |
Line 4,473: |
| |description= | | |description= |
|
| |
|
| | }} |
| | {{AttackData-KRSCH |
| | |version=~S |
| | |header=no |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO swoops at a shallow angle. An unblockable attack that launches a cinematic on contact. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">PuToTyra Rider Art H</font> ====== | | ====== <font style="visibility:hidden" size="0">Putotyra Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_PuToTyra_RA_H.png | | |image=KRSCH_Putotyra_SA.png |
| |caption= | | |caption=Power Up |
| |name=H During Flight Mode | | |name=Style Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage=N/A |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
| |recovery= | | |recovery= |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| }}
| |
| }}
| |
| | |
| ====== <font style="visibility:hidden" size="0">PuToTyra Rider Art S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_OOO_PuToTyra_RA_S.png
| |
| |caption=
| |
| |name=S During Flight Mode
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| OOO swoops at a shallow angle. An unblockable attack that launches a cinematic on contact. | |
| }} | | }} |
| }} | | }} |
|
| |
| == Style Action ==
| |
| By pressing <u>Style Action</u>, OOO transforms into his dinosaur-based berzerk form, PuToTyra Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| |
|
| |
| While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge.
| |
|
| |
|
| == Combos == | | == Combos == |
| === TaToBa Combo===
| |
| *dLL > [dLL] repeat xN > dLLL > dS
| |
| :TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life.
| |
| :You can reliably combo into Rider Finale instead of dS, as well.
| |
|
| |
| *5HH > [dLL] repeat xN > dLLL > dS
| |
| :A 5HH starter into the infinite combo.
| |
|
| |
| === PuToTyra Combo ===
| |
| *dS > 5S | | *dS > 5S |
| *dS > run forward > Rider Finale | | *dS > run forward > Rider Finale |
| :PuToTyra's standard followup from dS. These deal plenty of damage without doing anything fancy. | | :PuToTyra's standard follow-up from dS. These deal plenty of damage without doing anything fancy. |
|
| |
|
| *[dS > walk back > 5S (partial)] > repeat xN | | *[dS > walk back > 5S (partial)] > repeat xN |
| :PuToTyra's infinite combo. Requires some amount of open space behind PuToTyra. | | :PuToTyra's infinite combo. Requires some amount of open space behind PuToTyra. |
| :The trick to getting a partial connect of 5S is that the opponent crumples into the edge of 5S's hitbox. When hit this way, the opponent will be restood slightly outside of the 5S range, allowing this link. | | :The trick to getting a partial connect of 5S is that the opponent crumples into the edge of 5S's hitbox. When hit this way, the opponent will be restood slightly outside of the 5S range, allowing this link. |
| </tabber> | | </div> |
| | |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider OOO]] | | [[Category:Kamen Rider OOO]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |