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| '''Kamen Rider Wizard''' uses magic rings to cast spells. This mostly results in someone getting pranked somehow. Usually Wizard. | | '''Kamen Rider Wizard''' uses magic rings to cast spells. This mostly results in someone getting pranked somehow. Usually Wizard. |
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| As he was the newest Kamen Rider when ''Super Climax Heroes'' released, Wizard is somewhat of a work-in-progress. He's cobbled together from the early bits of his series, and because Wizard is the only Kamen Rider who never throws a punch (he's wearing magic rings), he demanded a lot of new animation work. As a result, many of his tools are completely unique among the cast, and some barely function, while others are strong enough to prop up the entire character. In spite of his moveset containing such extremes, he's still pretty strong, and functions best as a mid-range zoner who wins through powerful single hits. | | As he was the newest Kamen Rider when ''Super Climax Heroes'' released, Wizard is somewhat of a work-in-progress. He's cobbled together from the early bits of his series, and because Wizard is the only Kamen Rider who never throws a punch (he's wearing magic rings), he demanded a lot of new animation work. As a result, many of his tools are completely unique among the cast, and some barely function, while others are strong enough to prop up the entire character. In spite of his moveset containing such extremes, he's still pretty strong, functioning best as a mid-range zoner who wins through powerful single hits. |
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| Even the styles available to Wizard are kind of strange, as he's the only character in the game to use both Assault as well as any other style without using a unique form, a la [[Kamen Rider: Super Climax Heroes/Fourze|Kamen Rider Fourze]]'s Meteor Fusion States or [[Kamen Rider: Super Climax Heroes/W|Kamen Rider W]]'s FangJoker. | | Even the styles available to Wizard are kind of strange, as he's the only character in the game to use both Assault as well as any other style without using a unique form, a la [[Kamen Rider: Super Climax Heroes/Fourze|Fourze]]'s Meteor Fusion States or [[Kamen Rider: Super Climax Heroes/W|W]]'s FangJoker. |
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| <tabber> | | <tabber> |
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| | pros = | | | pros = |
| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Flexibility:''' Land Style and Water Style allow you to switch to two very different movesets in matchups where Flame Style might not always be the best fit. | | * '''Flexibility:''' Land Style and Water Style allow Wizard to switch to two very different movesets in matchups where Flame Style might not always be the best fit. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge, forcing him to charge manually. |
| * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| * '''Hurricane Style is Tournament-Banned:''' This may pose a problem if you're playing in a tournament and accidentally switch to Hurricane Style. | | * '''Hurricane Style is Tournament-Banned:''' This may pose a problem if you're playing in a tournament and accidentally switch to Hurricane Style. |
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| |-|Power Up Style= | | |-|Power Up Style= |
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| With Power Up Style, Wizard gains access to his powered up elemental form, Flame Dragon. His base form with Power Up style is always Flame Style.
| | In this variation, Wizard gains access to his powered up elemental form, Flame Dragon. |
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| Flame Dragon plays very similarly to Flame Style, but with improved specials and strings. Most importantly, he gains a new 5S utilizing the dragon's fire breath and a Rider Art follow-up that increases his damage potential. | | When choosing the Power Up Style, Wizard's base form is always Flame Style. |
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| | Flame Dragon plays very similarly to Flame Style, but with improved special moves and strings. Most importantly, he gains a new <u>5S</u> utilizing the dragon's fire breath and a Rider Art follow-up that increases his damage potential. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Power Up)''' maximizes the strengths of Flame Wizard. | | | intro = [[file:KRSCH_Wizard_icon.png|64px]] '''Kamen Rider Wizard (Power Up)''' maximizes the strengths of Flame Style Wizard. |
| | pros = | | | pros = |
| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Flame Dragon is More Well-Rounded:''' Once Wizard reaches his Power Up form, his strings become more useful, allowing him to be a threat at any range. | | * '''Flame Dragon is More Well-Rounded:''' Once Wizard reaches his Power Up form, his strings become more useful, allowing him to be a threat at any range. |
| * '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. This is especially relevant in this style, where you need 3 stocks of Rider Gauge to Power Up. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. This is especially relevant in this style, where he needs 3 stocks of Rider Gauge to Power Up. |
| * '''Lackluster Strings in Base Form:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings in Base Form:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| | tablewidth = 80 | | | tablewidth = 80 |
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| |-|Assault Style= | | |-|Assault Style= |
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| Wizard's Assault Style plays as a variant of Flame Style with a slightly different array of special moves, most notably those utilizing Copy Magic. | | In this variation, Wizard plays as a variant of Flame Style with a slightly different array of special moves, most notably those utilizing Copy Magic. |
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| The main practical benefits of Assault Style are that Wizard gains access to a Rider Art follow-up that deals massive damage, as well as a new special move during Assault Mode: a unique jS that uses a clone to attack. | | The main practical benefits of Assault Style are that Wizard gains access to a Rider Art follow-up that deals massive damage, as well as a new special move during Assault Mode: a unique <u>jS</u> that uses a clone to attack. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. | | * '''Space Control:''' Wizard is an adept zoner, and has a range of attacks that can punish the opponent for trying to close the distance. |
| * '''Unburstable Damage:''' Assault Style's Rider Art follow-up deals a combo's worth of damage on its own. | | * '''Unburstable Damage:''' Assault Style's Rider Art follow-up deals a combo's worth of damage on its own. |
| * '''Assault Mode Pressure:''' Wizard can use Assault Mode's mechanics and his Assault Mode jS to take control of the match for a short period of time. | | * '''Assault Mode Pressure:''' Wizard can use Assault Mode's mechanics and his Assault Mode <u>jS</u> to take control of the match for a short period of time. |
| |cons = | | |cons = |
| * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. | | * '''Poor Meter Gain:''' None of Wizard's forms are particularly good at building Rider Gauge. While Assault Style's mechanics can mitigate this somewhat, it's still an issue he has to face. |
| * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. | | * '''Lackluster Strings:''' Wizard's normals are definitely the most work-in-progress part of the character. Their properties leave a lot to be desired, and Wizard can't really safely pressure his opponent up close. |
| | tablewidth = 80 | | | tablewidth = 80 |
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| |-|Tag Style (Hurricane Dragon)= | | |-|Tag Style (Hurricane Dragon)= |
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| An even stronger version of the banned Hurricane Wizard, only available through the banned Tag style. This form is only included here for completion's sake. | | An even stronger version of the banned Hurricane Style Wizard, only available through the banned Tag Style. This form is only included here for completion's sake. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| * '''Incredibly Strong Character:''' Hurricane Dragon's Big Magic is even better than Hurricane Style's Big Magic. | | * '''Incredibly Strong Character:''' Hurricane Dragon's Big Magic is even better than Hurricane Style's Big Magic. |
| |cons = | | |cons = |
| * '''Incredibly Strong Banned Character:''' You can't pick him in a tournament or if you want people to like playing with you. | | * '''Incredibly Banned Character:''' You can't pick him in a tournament or if you want people to like playing with you. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Style Action</font> ====== |
| | <tabber> |
| | |-|Form Change= |
| {{MoveData | | {{MoveData |
| |image= | | |image=KRSCH_Wizard_Flame_Style_FMC_SA.png |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Form Change
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| |damage= | | |damage= |
| |guard=N/A | | |guard=N/A |
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| *<u>Style Action Left</u> switches to Hurricane Style. | | *<u>Style Action Left</u> switches to Hurricane Style. |
| }} | | }} |
| | }} |
| | |-|Power Up= |
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| | {{MoveData |
| | |image=KRSCH_Wizard_Flame_Style_PWR_SA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Power Up
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| |header=no
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| |damage= | | |damage= |
| |guard=N/A | | |guard=N/A |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing Style Action, Wizard transforms into his powered up form, Flame Dragon, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. | | By pressing <u>Style Action</u>, Wizard transforms into his powered up form, Flame Dragon, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
| | |-|Assault= |
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| While already in Flame Dragon, Style Action transforms back into Flame Style at no cost. Doing so also refreshes damage scaling and the Guard Gauge.
| | {{MoveData |
| }}
| | |image=KRSCH_Wizard_Flame_Style_AST_SA.png |
| | |caption=Assault |
| | |name=Style Action |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Assault
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| |header=no
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| |damage= | | |damage= |
| |guard=N/A | | |guard=N/A |
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| }} | | }} |
| }} | | }} |
| | </tabber> |
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| == Combos == | | == Combos == |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Flame_Dragon DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Flame Dragon DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Flame_Dragon_dS.png | | |image=KRSCH_Wizard_Flame_Dragon_dS.png |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description= | | |description=While already in Flame Dragon, <u>Style Action</u> transforms back into Flame Style at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| By pressing Style Action, Wizard transforms into his powered up form, Flame Dragon, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
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| While already in Flame Dragon, Style Action transforms back into Flame Style at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
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| == Rider Art and Dash Action == | | == Universal Mechanics == |
| ====== <font style="visibility:hidden" size="0">Hurricane Dragon Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Dragon Throw</font> ====== |
| {{MoveData | | {{MoveData |
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| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage=N/A |
| |guard=N/A | | |guard=N/A |
| |startup= | | |startup= |
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| ====== <font style="visibility:hidden" size="0">Hurricane Dragon Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Hurricane Dragon Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Wizard_Hurricane_Dragon_RA.png | | |image= |
| |caption= | | |caption= |
| |name=Rider Art | | |name=Rider Art |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard= |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Hurricane Dragon doesn't have a proper Rider Art to himself, because he's only available in the Tag style. | | Hurricane Dragon doesn't have a proper Rider Art to himself, because he's only available in the Tag Style. |
| }} | | }} |
| }} | | }} |
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| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard= |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Hurricane Dragon doesn't have a proper Style Action to himself, because he's only available in the Tag style. | | Hurricane Dragon doesn't have a proper Style Action to himself, because he's only available in the Tag Style. |
| }} | | }} |
| }} | | }} |
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| :This string links into 5S. | | :This string links into 5S. |
| </div> | | </div> |
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| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Wizard]] | | [[Category:Kamen Rider Wizard]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |