Idol Showdown/Collabs: Difference between revisions
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|advBlock=12 | |advBlock=12 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 1. | *Applies 1.1x scaling on hit. | ||
Mio travels across the screen at an upward angle, wall-bouncing for a full combo on hit. Deals a great amount of hitstop on block and hit, and the lack of superflash can make it hard to IB. Gives the next hit after the punch lands a | Mio travels across the screen at an upward angle, wall-bouncing for a full combo on hit. Deals a great amount of hitstop on block and hit, and the lack of superflash can make it hard to IB. Gives the next hit after the punch lands a 110% scaling bonus, which makes this an excellent way to gain additional damage and extensions on characters with limited combo potential. Will miss at point-blank. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Omen | |name=Omen | ||
|input= | |input= {{NotationIcon-IS|c}} | ||
|image=IS_Mio_LH.png | |image=IS_Mio_LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=* Requires and uses | |description=* Requires and uses 2 Superchat bars. | ||
*Cannot be activated while in the air. | *Cannot be activated while in the air. | ||
*180F between each card pull. | *180F between each card pull. | ||
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{{MoveData | {{MoveData | ||
|name=Hugging Pirate | |name=Hugging Pirate | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Marine LH Lunge.png | |image=IS Marine LH Lunge.png | ||
|image2=IS Marine LH Cling Flipped.png | |image2=IS Marine LH Cling Flipped.png | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=65 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=5 | |startup=5 | ||
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|advBlock= | |advBlock= | ||
|description= | |description= | ||
*Requires and uses | *Requires and uses 2 Superchat bars. | ||
Marine walks in and slowly approaches the opponent, leaping at them with an unblockable grab when she gets close enough. If she manages to grab the opponent, they | Marine walks in and slowly approaches the opponent, leaping at them with an unblockable grab when she gets close enough. If she manages to grab the opponent, they take a small amount of damage, and have their movement restricted for 6 seconds (360F). | ||
The length of Marine's hug debuff is not affected by how long she has been out on the screen patrolling. It will always be a set amount, even if she lands the hug right before she would have disappeared normally. | The length of Marine's hug debuff is not affected by how long she has been out on the screen patrolling. It will always be a set amount, even if she lands the hug right before she would have disappeared normally. | ||
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|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.44x scaling on hit. | *Applies 0.44x scaling on hit. | ||
*Maximum startup | *Maximum startup: 52F | ||
Kanata appears in front of you and dashes forward, grabbing the opponent and squeezing them. This attack goes | Kanata appears in front of you and dashes forward, grabbing the opponent and squeezing them. This attack goes around 2 character lengths forward. There is a dead zone if your point character is too close to the opponent where Kanata will whiff. | ||
While the opponent appears to be in an invulnerable state after the grab, there is a small window right before they touch the ground that they can be hit and juggled into a combo | While the opponent appears to be in an invulnerable state after the grab, there is a small window right before they touch the ground that they can be hit and juggled into a combo. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Soran Bushi | |name=Soran Bushi | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Kanata LH.png | |image=IS Kanata LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter ( | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*First wave spawn: 130F | *First wave spawn: 130F | ||
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{{MoveData | {{MoveData | ||
|name=NinNinjanai | |name=NinNinjanai | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Iroha LH.png | |image=IS Iroha LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=* Requires and uses 2 Superchat bars. | ||
*Ninjas stick around for 6 seconds after the first slash. | |||
*Effective startup: 82F | *Effective startup: 82F | ||
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|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Can OTG to get a bit more damage after a throw or any knockdown, timing varies depending on character. | *Can OTG to get a bit more damage after a throw or any knockdown, timing varies depending on character. | ||
*Applies 0. | *Applies 0.85x scaling on hit. | ||
*Maximum startup (max truck range): 31F | *Maximum startup (max truck range): 31F | ||
Risu rams her truck into the area in front of the point character, making the opponent fly away a considerable distance with a techable knockdown on hit. The truck can even pick up OTG and has a wide enough hitbox to cover behind the point character as well. Up-close and in the corner, it slightly pushes the point character away, but can be used as both a combo starter and/or extension depending on the character. | Risu rams her truck into the area in front of the point character, making the opponent fly away a considerable distance with a techable knockdown on hit. The truck can even pick up OTG and has a wide enough hitbox to cover behind the point character as well. Up-close and in the corner, it slightly pushes the point character away, but can be used as both a combo starter and/or extension depending on the character. | ||
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{{MoveData | {{MoveData | ||
|name=Non-stop Nuts | |name=Non-stop Nuts | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Risu LH.png | |image=IS Risu LH.png | ||
|caption=Respect the nuts! | |caption=Respect the nuts! | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses a full Superchat meter ( | |description=*Requires and uses a full Superchat meter (3 bars). | ||
*Earliest tengu stone nut use: 62F | *Earliest tengu stone nut use: 62F | ||
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|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
* | *Average effective startup: 11F~13F | ||
Kiara flies across the screen with a multi-hitting shield charge that ends in an explosion which launches the opponent sky high. Can be used to cover an approach in neutral, extend pressure, or even to confirm mixups after a hard knockdown. The damage that this move deals is based on how early into Kiara's tackle she makes contact with the opponent. | Kiara flies across the screen with a multi-hitting shield charge that ends in an explosion which launches the opponent sky high. Can be used to cover an approach in neutral, extend pressure, or even to confirm mixups after a hard knockdown. The damage that this move deals is based on how early into Kiara's tackle she makes contact with the opponent. | ||
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{{MoveData | {{MoveData | ||
|name=HINOTORI | |name=HINOTORI | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Kiara LH.png | |image=IS Kiara LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
Kiara floats nearby with her shield out for 360 frames, temporarily reflecting projectiles. Startup is nearly instant, so Kiara can be used on reaction if a projectile is just about to make contact with your point character. | Kiara floats nearby with her shield out for 360 frames, temporarily reflecting projectiles. Startup is nearly instant, so Kiara can be used on reaction if a projectile is just about to make contact with your point character. | ||
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{{MoveData | {{MoveData | ||
|name=Time Slow | |name=Time Slow | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Amelia LH.png | |image=IS Amelia LH.png | ||
|caption=ゴゴゴゴ... | |caption=ゴゴゴゴ... | ||
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{{MoveData | {{MoveData | ||
|name=High Tide | |name=High Tide | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Moona LH.png | |image=IS Moona LH.png | ||
|data= | |data= | ||
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|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Can OTG for added extra damage after throw or any knockdown, timing varies depending on character. | *Can OTG for added extra damage after throw or any knockdown, timing varies depending on character. | ||
*Applies 0. | *Applies 0.85x scaling on hit. | ||
AZKi pulls off a 0 meter guess on her opponent's location and drops a map pin, briefly stunning them. Causes forced hard knockdown, so can be used to turn soft knockdowns into hard knockdowns. | AZKi pulls off a 0 meter guess on her opponent's location and drops a map pin, briefly stunning them. Causes forced hard knockdown, so can be used to turn soft knockdowns into hard knockdowns. | ||
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{{MoveData | {{MoveData | ||
|name=ERROR | |name=ERROR | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Azki LH.png | |image=IS Azki LH.png | ||
|data= | |data= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
*Meter lock debuff lasts | *Meter lock debuff lasts 7 seconds. | ||
*Effective startup: 68F | *Effective startup: 68F | ||
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{{MoveData | {{MoveData | ||
|name= Lvl. 69 Smithing Grindset | |name= Lvl. 69 Smithing Grindset | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS_Kaela_LH.png | |image=IS_Kaela_LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
*Effective startup (Chip Prevention): 58F | *Effective startup (Chip Prevention): 58F | ||
*Effective startup (+ | *Effective startup (+20% Attack): 131F | ||
*Effective startup (+ | *Effective startup (+30% Defense): 204F | ||
Kaela appears on screen and grants 3 passive buffs to the point character which | Kaela appears on screen and grants 3 passive buffs to the point character, which all expire together around 11.7 seconds (700 frames) after the first buff has been applied. The buffs do not all apply immediately, but they always apply in the same order: Chip Prevention, +20% Attack, +30% Defense | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=22 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.85x scaling on hit. | *Applies 0.85x scaling on hit. | ||
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{{MoveData | {{MoveData | ||
|name= Oozora Police | |name= Oozora Police | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS_Subaru_LH.png | |image=IS_Subaru_LH.png | ||
|caption= | |caption= | ||
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|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=16 | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
*Applies 0.85x scaling on hit. | |||
*Scaling is applied per hit individually. | |||
*Effective Subaru 2nd hit startup: 72F | *Effective Subaru 2nd hit startup: 72F | ||
*Gap Between Escapee and Subaru On Block: 15F | *Gap Between Escapee and Subaru On Block: 15F | ||
Subaru runs in following a random escapee and chases them across the entire screen. | Subaru runs in following a random escapee and chases them across the entire screen. | ||
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==Fauna Ceres== | ==Fauna Ceres== | ||
{{MoveData | {{MoveData | ||
|name= | |name= Return To Nature | ||
|input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | |input={{NotationIcon-IS|6}} '''+'''{{NotationIcon-IS|c}} | ||
|image=IS_Fauna_214S.png | |image=IS_Fauna_214S.png | ||
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|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=28 | ||
|description=*Requires and uses 2 stocks of Star Meter. | |description=*Requires and uses 2 stocks of Star Meter. | ||
*Applies 0.95x scaling on hit per sapling. | *Applies 0.95x scaling on hit per sapling. | ||
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{{MoveData | {{MoveData | ||
|name= | |name= Nature's Charm | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS_Fauna_LH.png | |image=IS_Fauna_LH.png | ||
|caption= | |caption= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=*Requires and uses | |description=*Requires and uses 2 Superchat bars. | ||
*Grey health conversion buff lasts 6 seconds. | *Grey health conversion buff lasts 6 seconds. | ||
Fauna sends the opponent flying backward and gives the player a buff that turns | Fauna sends the opponent flying backward and gives the player a buff that turns 65% of all damage taken into recoverable gray health. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Hi-Spec Missiles | |name=Hi-Spec Missiles | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Roboco LH.png | |image=IS Roboco LH.png | ||
|caption=HIDDEN MISSILES | |caption=HIDDEN MISSILES | ||
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{{MoveData | {{MoveData | ||
|name=Demon King Miko | |name=Demon King Miko | ||
|input= | |input={{NotationIcon-IS|c}} | ||
|image=IS Miko LH Walk.png | |image=IS Miko LH Walk.png | ||
|image2=IS Miko LH Stumble.png | |image2=IS Miko LH Stumble.png |
Latest revision as of 17:22, 30 May 2024
Collabs (commonly referred to as Assists) are characters that are called into the fight using a full Superchat Meter or 2 stocks of Star Meter. One is selected during character select, and determines whether or not the point character has 2 or 3 maximum bars of Superchat Meter. They can be called at any time the point character is not in hitstun or blockstun with some exceptions.