Idol Showdown/Kureiji Ollie: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→22S) |
||
(44 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Version-IS| | {{Version-IS|4.0.9}} | ||
[[File:IS_Ollie_Logo.png|250px]] | [[File:IS_Ollie_Logo.png|250px]] | ||
'''Loud, Lovestruck Zombie''' - ''Overwhelming Infatuation'' | '''Loud, Lovestruck Zombie''' - ''Overwhelming Infatuation'' <br> | ||
'''Difficulty''' - ★★★★★★ | |||
{{CharacterIntro-IS|char= Ollie | {{CharacterIntro-IS|char= Ollie | ||
|hp=900 | |hp=900 | ||
Line 10: | Line 11: | ||
==Introduction== | ==Introduction== | ||
{{Content Box|content={{Text-IS | {{Content Box|content={{Text-IS | ||
|entext= Ollie is a nimble glass cannon | |entext= Ollie is a nimble glass cannon who makes up for her short range with an assortment of options to approach her love interests. Though quick to fall apart, she can overwhelm opponents with her boundless fanatic energy. | ||
}} | }} | ||
{{CharacterPickReasons | {{CharacterPickReasons | ||
Line 18: | Line 19: | ||
*'''Scary Mix-ups''': After knockdowns, Ollie can use {{input|236M}} or {{input|236H}} to send out a delayed projectile to hit the opponent on their wake-up. When paired with her quick {{input|22L}} or air drifts into {{input|j.H}}, she can do hard to react to left/right set-ups which repeat the situation. | *'''Scary Mix-ups''': After knockdowns, Ollie can use {{input|236M}} or {{input|236H}} to send out a delayed projectile to hit the opponent on their wake-up. When paired with her quick {{input|22L}} or air drifts into {{input|j.H}}, she can do hard to react to left/right set-ups which repeat the situation. | ||
*'''Kureiji Pressure''': Along with good normals for stagger pressure, Ollie also has several unique pressure options such as a jump cancellable {{input|5H}}, plus when spaced {{input|214L}}, and safe disengage option with {{input|22M}}. | *'''Kureiji Pressure''': Along with good normals for stagger pressure, Ollie also has several unique pressure options such as a jump cancellable {{input|5H}}, plus when spaced {{input|214L}}, and safe disengage option with {{input|22M}}. | ||
*'''Strong resource gain''': Ollie has very resource gain on both super chat and meter gain. {{input|22M}} gives you 2 superchat while being very low recovery and being extremely hard to catch in neutral and pressure, {{input|236L}} is one of the safest fireballs to throw out in neutral and spaced pressure while giving you 3 superchat, {{input|236M}} is a slow moving and extremely slow startup fireball that Ollie can do actions before the fireball goes off, and {{input|236H}} is a metered version of 236M that instead goes off 3 times allowing you to farm superchats safely with hop while it's out. | |||
*'''Unique Mobility''': Ollie has unique movement options with her hop special series {{input|22X}} as well as a fast fall with {{input|j.2S}}, which can be used in neutral or sometimes for mix-ups. | *'''Unique Mobility''': Ollie has unique movement options with her hop special series {{input|22X}} as well as a fast fall with {{input|j.2S}}, which can be used in neutral or sometimes for mix-ups. | ||
*'''Super Chatto Time''' | *'''Super Chatto Time''' | ||
|cons= | |cons= | ||
*'''High Execution Combos''': Ollie's combos are short without resources or strong execution, particularly midscreen. | *'''High Execution Combos''': Ollie's combos are short without resources or strong execution, particularly midscreen. | ||
*'''Low damage''': Ollie's combos deal significantly less damage than the rest of the cast, often times having to hit the opponent 3-5 times while most of the cast kills in 2-3. | |||
*'''Low Health''': Ollie has the lowest health in the cast at 900, making any mistakes punishing. | *'''Low Health''': Ollie has the lowest health in the cast at 900, making any mistakes punishing. | ||
|width=100 | |width=100 | ||
Line 27: | Line 30: | ||
===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File: | * [[File:IS_Azki_Icon.png|40px]] '''[[Idol Showdown/Collabs#AZKi|AZKi]]''' | ||
:*Very strong for being able to hitconfirm into big damage off of moves Ollie normally would not be able to e.g. 236L, 3H, 214L, and throw. Off-collab enhances her knockdown situations being able to deny wakeup reversals. | |||
:* | * [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozora|Subaru]]''' | ||
:*Has a strong 2 bar Off-Collab that is great for taking advantage of Ollie's superchat gain and can be used to brute force through neutral when combined with EX teleport. | |||
}} | }} | ||
}} | }} | ||
Line 48: | Line 51: | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=12 | ||
|advHit= | |advHit=0 | ||
|advBlock=- | |advBlock=-3 | ||
|description= Standard fast jab that hits crouchers. | |description= | ||
* Self-Gatling Count: 3 | |||
Standard fast jab that hits crouchers. | |||
}} | }} | ||
}} | }} | ||
Line 86: | Line 91: | ||
|startup=10 | |startup=10 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=26 | ||
|advHit=-3 | |advHit=-3 | ||
|advBlock=- | |advBlock=-8 | ||
|description= | |description= | ||
* Jump cancellable on hit and block | * Jump cancellable on hit and block | ||
Far-reaching normal for its speed. | Far-reaching normal for its speed. Combos into {{input|236L}} at around mid range and {{input|214M}} at longer ranges, but not tip range. {{input|236L}} hits can be converted into full combos using {{input|22L}} using a superchat cancel. | ||
}} | }} | ||
}} | }} | ||
Line 107: | Line 112: | ||
|guard=Low, Air Unblockable | |guard=Low, Air Unblockable | ||
|startup=5 | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit=1 | |advHit=-1 | ||
|advBlock=- | |advBlock=-3 | ||
|description= Low-hitting crouching jab. | |description= | ||
* Self-Gatling Count: 2 | |||
Low-hitting crouching jab. | |||
}} | }} | ||
}} | }} | ||
Line 167: | Line 174: | ||
|damage=95 | |damage=95 | ||
|guard=Low, Air Unblockable | |guard=Low, Air Unblockable | ||
|startup= | |startup=13 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=HKD | ||
|advBlock=-9 | |advBlock=-9 | ||
|description= Ollie's sweep. Relatively low recovery for its range which makes it an amazing poke in neutral. | |description= Ollie's sweep. Relatively low recovery for its range which makes it an amazing poke in neutral. | ||
Line 188: | Line 195: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=28 + 2L* | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= Ollie's fastest air normal. | ||
Uniquely has low enough recovery frames to whiff while rising and recover in the air. | |||
}} | }} | ||
}} | }} | ||
Line 211: | Line 219: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= Main combo fodder tool combined with Ollie's fast fall. | ||
}} | }} | ||
}} | }} | ||
Line 234: | Line 242: | ||
}} | }} | ||
=== | ===Universal Mechanics=== | ||
======<font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 244: | Line 252: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=165 | ||
|guard=- | |guard=- | ||
|startup=7 | |startup=7 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
*Total Frames: | *Total Frames: 39 | ||
Ollie's grab. | Ollie's grab. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ====== <font style="visibility:hidden" size="0">Overhead</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 271: | Line 278: | ||
|startup=23 | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=+2 | ||
|advBlock=- | |advBlock=-3 | ||
|invul= ( | |invul= (6~36) {{Property-IS|grab}} | ||
|description= | |||
Universal overhead. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Superchat Reversal</font> ====== | |||
{{MoveData | |||
|image=IS_Ollie_5M.png | |||
|hitbox=IS_Ollie_SCR_hitbox.png | |||
|caption= | |||
|name=Superchat Reversal | |||
|input=(blocking) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |||
{{AttackData-IS | |||
|damage=0 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=23 | |||
|advHit=0 | |||
|advBlock=-10 | |||
|invul= (1~17) {{Property-IS|full}} | |||
|description= | |description= | ||
*Superchat Reversal | |||
}} | }} | ||
}} | }} | ||
Line 299: | Line 328: | ||
|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active=8(1)8(1)8 | |active=8(1)8(1)8 | ||
|recovery= | |recovery=30 | ||
|advHit= | |advHit=KD | ||
|advBlock=-5~ | |advBlock=-5~ | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Has 3 different active hits, but will only ever hit once | * Has 3 different active hits, but will only ever hit once | ||
* Cannot be reflected by Kiara or Sora | * Cannot be reflected by Kiara or Sora | ||
* Has a projectile durability of 1x1 | * Has a projectile durability of 1x1 | ||
Ollie's gunflame-like projectile that leads to a knockdown on hit and can be used to further juggle an already-juggled opponent. | |||
As a result of how the projectile is divided up, the frame advantage of this projectile will always be one of 3 different values: | |||
* Close: -5 | |||
* Midrange: +1 | |||
* Far: +9 | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 314: | Line 351: | ||
|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Disappears if Ollie is hit | |||
* Effective projectile pop startup: 60F | * Effective projectile pop startup: 60F | ||
* Effective projectile active frames: 20F | * Effective projectile active frames: 20F | ||
Line 329: | Line 368: | ||
|damage=70x3 | |damage=70x3 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery=15 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
* Disappears if Ollie is hit | |||
* Effective projectile pop startups: 60F, 80F, 100F | * Effective projectile pop startups: 60F, 80F, 100F | ||
* Effective projectile active frames: 20F | * Effective projectile active frames: 20F | ||
Line 388: | Line 429: | ||
|advBlock=-5~+2 | |advBlock=-5~+2 | ||
|description= | |description= | ||
* | * Grants 3 superchats on use | ||
* Uniquely leads to a hard knockdown on hit | |||
Safe on block against characters without a 5 frame startup normal when not spaced properly, but can be safer or even plus on block in later active frames. Cancelling into 214L on block from the very tip of 5M or 5H will generally make it plus on block. | Safe on block against characters without a 5 frame startup normal when not spaced properly, but can be safer or even plus on block in later active frames. Cancelling into 214L on block from the very tip of 5M or 5H will generally make it plus on block. | ||
}} | }} | ||
Line 402: | Line 444: | ||
|advBlock=-15~-5 | |advBlock=-15~-5 | ||
|invul= (5~13) {{Property-IS|Super Armor}} | |invul= (5~13) {{Property-IS|Super Armor}} | ||
|description= An armored version of the tackle which can be charged by holding the Medium button for up to 60 frames. Leads to a soft knockdown unlike 236L. Unsafe on block generally, but can be a bit safer in late active frames. | |description= | ||
* Grants 3 superchats on use | |||
An armored version of the tackle which can be charged by holding the Medium button for up to 60 frames. Leads to a soft knockdown unlike 236L. Unsafe on block generally, but can be a bit safer in late active frames. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 416: | Line 460: | ||
|invul= (5~22+) {{Property-IS|Super Armor}} | |invul= (5~22+) {{Property-IS|Super Armor}} | ||
|description= | |description= | ||
* Grants 3 superchats on use | |||
* Superarmor will always last through the entire charge until the initial active frames | * Superarmor will always last through the entire charge until the initial active frames | ||
Charged version of the tackle which launches the opponent on standing hit and allows for easy followups. Has slightly more blockstun than the uncharged version which makes superchat cancelling into her command hop completely safe on block. Fully charged (60F) version has no additional properties compared to the earliest possible (19F) charged version. | Charged version of the tackle which launches the opponent on standing hit and allows for easy followups. Has slightly more blockstun than the uncharged version which makes superchat cancelling into her command hop completely safe on block. Fully charged (60F) version has no additional properties compared to the earliest possible (19F) charged version. | ||
Line 424: | Line 469: | ||
|damage=60, 70 | |damage=60, 70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=7 | ||
|active=3(1)2 | |active=3(1)2 | ||
|recovery= | |recovery=29 | ||
|advHit= | |advHit= | ||
|advBlock=- | |advBlock=-17 | ||
|invul= (1~13) {{Property-IS|Super Armor}} | |invul= (1~13) {{Property-IS|Super Armor}} | ||
|description= Ollie's reversal. Has frame 1 armor which | |description= | ||
* Costs 1 Star Meter and grants 5 superchats on use | |||
Ollie's reversal. Has frame 1 armor which overrides grab protection out of hitstun and blockstun, allowing Ollie to be grabbed when used as a reversal. Cannot be superchat cancelled on hit or block. Cannot call assists during the entirety of the animation. | |||
}} | }} | ||
}} | }} | ||
Line 450: | Line 497: | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=j.214L | |version=j.214L | ||
|damage=30,40 | |damage=30, 40 | ||
|guard=Mid | |guard=Mid | ||
|startup=8 | |startup=8 | ||
|active=8(4)4 | |active=8(4)4 | ||
|recovery=Until Landing + | |recovery=Until Landing + 8 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Knight. | |description= | ||
* Grants 5 superchats on use | |||
Knight. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 466: | Line 515: | ||
|startup=10 | |startup=10 | ||
|active=16 | |active=16 | ||
|recovery=Until Landing + | |recovery=Until Landing + 8 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Rook. | |description= | ||
* Grants 5 superchats on use | |||
Rook. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 479: | Line 530: | ||
|active=26 | |active=26 | ||
|recovery=8 | |recovery=8 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=-6~+5 | ||
|description= Queen. Causes a groundbounce on both standing and juggled hit which can be followed up easily. | |description= | ||
* Costs 1 Star Meter and grants 3 superchats on use | |||
Queen. Causes a groundbounce on both standing and juggled hit which can be followed up easily. Generally plus on or safe block, only potentially punishable when done directly above the opponent at point blank. When tiger knee'd from a jump-cancellable normal such as 2H or 5H, will almost always be +1 or greater on block. | |||
Can be used to turn {{input|j.214L}} or {{input|j.214M}} into plus frames via superchat cancelling. | |||
}} | }} | ||
}} | }} | ||
Line 501: | Line 556: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=24 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Forward hop | |description= | ||
* Grants 2 superchats on use | |||
Forward hop. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 513: | Line 570: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=24 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Backward hop | |description= | ||
* Grants 2 superchats on use | |||
Backward hop. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 525: | Line 584: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Teleport hop. Despite what the animation may suggest, Ollie's hitbox remains the same throughout the whole animation, meaning that you can get hit even when fully buried on the ground, so long as a patch of dirt remains on screen. This makes teleporting somewhat close to your opponent quite risky. | |description= | ||
* Costs 1 Star Meter and grants 2 superchats on use | |||
Teleport hop. Despite what the animation may suggest, Ollie's hitbox remains the same throughout the whole animation, meaning that you can get hit even when fully buried on the ground, so long as a patch of dirt remains on screen. This makes teleporting somewhat close to your opponent quite risky. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 537: | Line 598: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Crossup teleport hop | |description= | ||
* Costs 1 Star Meter and grants 2 superchats on use | |||
Crossup teleport hop. | |||
}} | }} | ||
}} | }} | ||
Line 565: | Line 628: | ||
|description= | |description= | ||
* Costs 1 Star Meter and grants 10 superchats on use | * Costs 1 Star Meter and grants 10 superchats on use | ||
* Initial laser charge up has no hitstun or blockstun | * Initial laser charge up has no hitstun or blockstun | ||
* Initial laser can potentially inflict up to 54 gray life on hit or block | |||
* Charged laser shot deals 24 chip damage on block | * Charged laser shot deals 24 chip damage on block | ||
A move with long windup, where Ollie pulls out a charge rifle and fires a beam horizontally. Causes a wallsplat in the corner if the fully charged shot hits. | A move with long windup, where Ollie pulls out a charge rifle and fires a beam horizontally. Causes a wallsplat in the corner if the fully charged shot hits. | ||
This move seems to have pseudo-invuln against non-armored grabs during active frames due to a very strange system quirk in Idol Showdown. As a result of strikes being programmed to beat throws when they occur on the same frame, if an opponent tries to grab Ollie while the charge-up laser is overlapping their hurtbox, the grab will not connect. This is because the laser's hitbox, while not inflicting any hitstun or blockstun, still exists on the screen and prevents the grab from being possible. | |||
}} | }} | ||
}} | }} | ||
Line 586: | Line 650: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=10~ | ||
|active= | |active= | ||
|recovery=Until Landing + 5 | |recovery=Until Landing + 5 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Fast fall | |description= | ||
* Minimum rising startup: 13F | |||
Fast fall. | |||
}} | }} | ||
}} | }} | ||
Line 608: | Line 674: | ||
|damage=260(80,10x10,80) | |damage=260(80,10x10,80) | ||
|guard=Mid, Air Unblockable | |guard=Mid, Air Unblockable | ||
|startup= | |startup=8 | ||
|active=2 | |active=2 | ||
|recovery=32 | |recovery=32 | ||
Line 625: | Line 691: | ||
{{ColorGallery | filePrefix=IS_Ollie_Color_ | colors= | {{ColorGallery | filePrefix=IS_Ollie_Color_ | colors= | ||
{{ColorGallery/Color|1| text= Original Outfit}} | {{ColorGallery/Color|1| text= Original Outfit}} | ||
{{ColorGallery/Color|2| text= Cosplay 1<hr>{{Small| | {{ColorGallery/Color|2| text= Cosplay 1<hr>{{Small|Anya Melfissa (Hololive)}}}} | ||
{{ColorGallery/Color|3| text= Cosplay 2<hr>{{Small| | {{ColorGallery/Color|3| text= Cosplay 2<hr>{{Small|Hakos Baelz (Hololive)}}}} | ||
{{ColorGallery/Color|4| text= Cosplay 3<hr>{{Small| | {{ColorGallery/Color|4| text= Cosplay 3<hr>{{Small|Ironmouse (VShojo)}}}} | ||
{{ColorGallery/Color|5| text= Cosplay 4<hr>{{Small| | {{ColorGallery/Color|5| text= Cosplay 4<hr>{{Small|Kobo Kanaeru (Hololive)}}}} | ||
{{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small| | {{ColorGallery/Color|6| text= Cosplay 5<hr>{{Small|Olivia (Hololive)}}}} | ||
{{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small| | {{ColorGallery/Color|7| text= Cosplay 6<hr>{{Small|Squigly (Skullgirls)}}}} | ||
{{ColorGallery/Color|8| text= Cosplay 7<hr>{{Small|Sakura Minamoo (Zombieland Saga)}}}} | |||
{{ColorGallery/Color|9| text= Cosplay 8<hr>{{Small|Udin (Hololive)}}}} | |||
{{ColorGallery/Color|10| text= Cosplay 9<hr>{{Small|Hanasaki Miyabi (HOLOSTARS)}}}} | |||
{{ColorGallery/Color|11| text= Cosplay 10<hr>{{Small|Kaela Kovalskia (Hololive)}}}} | |||
}} | }} | ||
Latest revision as of 18:30, 8 June 2024
Last Updated to Version 4.0.9
Loud, Lovestruck Zombie - Overwhelming Infatuation
Difficulty - ★★★★★★
Introduction
Ollie is a nimble glass cannon who makes up for her short range with an assortment of options to approach her love interests. Though quick to fall apart, she can overwhelm opponents with her boundless fanatic energy.
Ollie is a nimble glass cannon that overwhelms her opponents with her boundless fanatic energy. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
- Very strong for being able to hitconfirm into big damage off of moves Ollie normally would not be able to e.g. 236L, 3H, 214L, and throw. Off-collab enhances her knockdown situations being able to deny wakeup reversals.
- Has a strong 2 bar Off-Collab that is great for taking advantage of Ollie's superchat gain and can be used to brute force through neutral when combined with EX teleport.
Moves
Standing Normals
5L
5L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M
5M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
5H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2L
2L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
2M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
2H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
3H
3H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.L
j.L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
j.M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
j.H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Overhead
Toggle Hitboxes Toggle Hitboxes
|
---|
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
236L/M/H
Toggle Hitboxes Toggle Hitboxes
|
---|
236G
Toggle Hitboxes Toggle Hitboxes
|
---|
214L
Toggle Hitboxes Toggle Hitboxes
|
---|
j.214L
Toggle Hitboxes Toggle Hitboxes
|
---|
22L
Toggle Hitboxes Toggle Hitboxes
|
---|
22S
Toggle Hitboxes Toggle Hitboxes
|
---|
j.2S
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
|
---|
Colors
Original Outfit
Cosplay 1
Anya Melfissa (Hololive)
Anya Melfissa (Hololive)
Cosplay 2
Hakos Baelz (Hololive)
Hakos Baelz (Hololive)
Cosplay 3
Ironmouse (VShojo)
Ironmouse (VShojo)
Cosplay 4
Kobo Kanaeru (Hololive)
Kobo Kanaeru (Hololive)
Cosplay 5
Olivia (Hololive)
Olivia (Hololive)
Cosplay 6
Squigly (Skullgirls)
Squigly (Skullgirls)
Cosplay 7
Sakura Minamoo (Zombieland Saga)
Sakura Minamoo (Zombieland Saga)
Cosplay 8
Udin (Hololive)
Udin (Hololive)
Cosplay 9
Hanasaki Miyabi (HOLOSTARS)
Hanasaki Miyabi (HOLOSTARS)
Cosplay 10
Kaela Kovalskia (Hololive)
Kaela Kovalskia (Hololive)