Idol Showdown/Aki Rosenthal: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.6}} | ||
[[File:IS_Aki_Logo.png|250px]] | [[File:IS_Aki_Logo.png|250px]] | ||
'''Half-Elf From Another World''' - ''Magical Pressure From Afar'' | '''Half-Elf From Another World''' - ''Magical Pressure From Afar'' <br> | ||
'''Difficulty''' - ★★★☆☆☆ | |||
{{CharacterIntro-IS|char= Aki | {{CharacterIntro-IS|char= Aki | ||
|hp=950 | |hp=950 | ||
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|pros= | |pros= | ||
*'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | *'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | ||
*'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability | *'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability starting at frame 3. | ||
*'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | *'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | ||
*''' | *'''High Meter Build''': Can builds both meters very well with her heavy special usage. This leads to her often having a surplus of meter that can be used for assist setups. | ||
*'''Corner Pressure''': After her combos which have great corner carry, she is left in a position where she can use {{Input|2M}}, {{Input|5H}}, and her projectiles to reset pressure and frame trap opponents for full combo pickups. | |||
*'''Belly Dancing''' | *'''Belly Dancing''' | ||
|cons= | |cons= | ||
|width=100 | |width=100 | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=20, | |damage=119(20, 99) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup=13[25] | |startup=13[25] | ||
|active=2(10)3 | |active=2(10)3 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=KD | ||
|advBlock=- | |advBlock=-4 [+4] {+3} | ||
|description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | |description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | ||
*Values in [ ] denote the frame data of MukiRose's attack. | *Normal values denote the frame data of Aki hitting without Muki. | ||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-2 | ||
|description= | |description= | ||
*Self-Gatling Count: 2 | *Self-Gatling Count: 2 | ||
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|hitbox=ISD_Aki_2M_Hitbox_First.png | |hitbox=ISD_Aki_2M_Hitbox_First.png | ||
|hitboxCaption=frame 12 | |hitboxCaption=frame 12 | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
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|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-4 | ||
|invul= | |invul= | ||
|description=Aki flips one of her twintails for a ranged attack. | |description=Aki flips one of her twintails for a ranged attack. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=25, | |damage=129(25, 104) | ||
|guard=Low, | |guard=Low,Air Unblockable | ||
|startup=17 [25] | |startup=17 [25] | ||
|active=3(5)5 | |active=3(5)5 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=Launch | ||
|advBlock=-7 [+ | |advBlock=-7 [+19] {+15} | ||
|description=Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that | |invul= (6~19) {{Property-IS|head}} | ||
*Values in [ ] denote the frame data of MukiRose's attack. | |description= | ||
*Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | |||
Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that leaves the opponent in a completely air untechable state until they touch the ground. MukiRose's kick may sometimes whiff on standing opponents if they are short enough. When kara cancelled into throw or UOH, MukiRose's attack will still come out. <br> | |||
*Normal values denote the frame data of Aki hitting without Muki. | |||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=65 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=12 | |startup=12 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=HKD | ||
|advBlock=- | |advBlock=-14 | ||
|description=Sweep that low | |description=Sweep that has extreme low profile and leads to combos on hit when combined with other specials. | ||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery=2 | |recovery=Until Landing + 2 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=28x3 | ||
|guard=High, High, High | |guard=High, High, High | ||
|startup=13 | |startup=13 | ||
|active=4( | |active=4(2)4(2)4 | ||
|recovery= | |recovery=Until Landing + 6 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|startup=16 | |startup=16 | ||
|active=4 | |active=4 | ||
|recovery=4 | |recovery=Until Landing + 4 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=Until Landing | ||
|recovery= | |recovery=Until Landing + 9 | ||
|advHit=+ | |advHit=-2 ~ +11 | ||
|advBlock=+ | |advBlock=-7 ~ +6 | ||
|description=Dive kick. Causes a techable knockdown on air hit. | |description=Dive kick. Causes a techable knockdown on air hit. Has enough advantage when hitting at certain angles to continue into a combo on the ground. | ||
}} | }} | ||
}} | }} | ||
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|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|advHit= | |advHit=0 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | |description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | ||
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|active=4 | |active=4 | ||
|recovery=23 | |recovery=23 | ||
|advHit= | |advHit=-4 | ||
|advBlock=- | |advBlock=-9 | ||
|description=Aki flips one of her twintails for a long-ranged, special cancellable attack that visually looks very similar to {{Input|2M}}. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | |description=Aki flips one of her twintails for a long-ranged, special cancellable attack that visually looks very similar to {{Input|2M}}. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | ||
}} | }} | ||
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|startup=7 | |startup=7 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit= | |advHit= | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description= | ||
*Total Frames: | *Total Frames: 39 | ||
Aki's universal grab. | Aki's universal grab. | ||
}} | }} | ||
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|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup= | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery=19 | |recovery=19 | ||
|advHit= | |advHit=+2 | ||
|advBlock= | |advBlock=-3 | ||
|invul= (6~ | |invul= (6~36) {{Property-IS|grab}} | ||
|description= | |description= | ||
Universal overhead. | Universal overhead. | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=7 | ||
|advHit= | |advHit=+19~ | ||
|advBlock= | |advBlock=+16~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=10 | ||
|advHit= | |advHit=+16~ | ||
|advBlock= | |advBlock=+13~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|damage=60, 60 | |damage=60, 60 | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup=28 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=14 | ||
|advHit= | |advHit=+25~ | ||
|advBlock= | |advBlock=+22~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+15~ | ||
|advBlock= | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+15~ | ||
|advBlock= | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 482: | Line 486: | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=42 | ||
|advHit= | |advHit=+58~ | ||
|advBlock= | |advBlock=+55~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
* Projectile does not disappear if Aki is hit | * Projectile does not disappear if Aki is hit | ||
* Projectile becomes active 18 frames after Aki recovers (60 frames in total taking into account startup) | |||
Produces a flash of light that after a short delay turns into a 2 hit projectile that travels upwards. | Produces a flash of light that after a short delay turns into a 2 hit projectile that travels upwards. | ||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | * Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | ||
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|recovery=10 | |recovery=10 | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock=- | |advBlock=-1 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100, 100(g) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active=9,2(g) | ||
|recovery= | |recovery=25 | ||
|advHit=+ | |advHit=+27 | ||
|advBlock=+ | |advBlock=+23 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
* Muki becomes active in the air 6 frames after Aki recovers (31 frames in total taking into account startup) | |||
* Muki generally makes contact with a standing opponent 10 frames after Aki recovers (35 frames in total taking into account startup) | |||
Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | ||
* Muki has 2 sections of active hitboxes and the second section will only hit opponents that are knocked down (g). This will result in opponents sometimes taking 200 damage total if they swatted out of the air by Muki. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=80, 100 | |damage=180(80, 100) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active=4(16)2 | |active=4(16)2 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=+50 | ||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her | * Muki becomes active between the 18th and 20th frame of Aki's recovery and leaves a 4 frame gap between each punch | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. | |||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (14~15) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a short distance | |description= Aki teleports backwards a short distance | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=34 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (15~16) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a long distance. | |description= Aki teleports backwards a long distance. | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= | |invul= (1~26) {{Property-IS|full}} (*Except Grabs) | ||
|description= Aki teleports backwards a long distance with invulnerability. | |description= Aki teleports backwards a long distance with invulnerability. | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=56 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (12~32) {{Property-IS|projectile}} | |||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Has | * Has projectile invulnerability for 20 frames after the 12th frame. | ||
Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|damage=205 (19, 8x12, 90, 0) | |damage=205 (19, 8x12, 90, 0) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active=5 | |active=5 | ||
|recovery=230 | |recovery=230 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (1~ | |invul= (1~10) {{Property-IS|full}} | ||
|description= | |description= | ||
* Minimum damage: 93 | * Minimum damage: 93 | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | ||
}} | }} |
Latest revision as of 22:18, 28 June 2024
Last Updated to Version 4.0.6
Half-Elf From Another World - Magical Pressure From Afar
Difficulty - ★★★☆☆☆
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
---|---|
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|
Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
|
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6M
Toggle Hitboxes Toggle Hitboxes
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3M
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
|
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Special Attacks
236L/M/H
236L/M/H
214L
| ||||||||||
22L
22S
Toggle Hitboxes Toggle Hitboxes
|
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j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
|
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Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)