Idol Showdown/Aki Rosenthal: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.6}} | ||
[[File:IS_Aki_Logo.png|250px]] | [[File:IS_Aki_Logo.png|250px]] | ||
'''Half-Elf From Another World''' - ''Magical Pressure From Afar'' | '''Half-Elf From Another World''' - ''Magical Pressure From Afar'' <br> | ||
'''Difficulty''' - ★★★☆☆☆ | |||
{{CharacterIntro-IS|char= Aki | {{CharacterIntro-IS|char= Aki | ||
|hp=950 | |hp=950 | ||
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|pros= | |pros= | ||
*'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | *'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | ||
*'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability | *'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability starting at frame 3. | ||
*'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | *'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | ||
*''' | *'''High Meter Build''': Can builds both meters very well with her heavy special usage. This leads to her often having a surplus of meter that can be used for assist setups. | ||
*'''Corner Pressure''': After her combos which have great corner carry, she is left in a position where she can use {{Input|2M}}, {{Input|5H}}, and her projectiles to reset pressure and frame trap opponents for full combo pickups. | |||
*'''Belly Dancing''' | *'''Belly Dancing''' | ||
|cons= | |cons= | ||
|width=100 | |width=100 | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
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|recovery=11 | |recovery=11 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=- | |advBlock=-2 | ||
|description= | |description= | ||
*Self-Gatling Count: 2 | *Self-Gatling Count: 2 | ||
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|hitbox=ISD_Aki_2M_Hitbox_First.png | |hitbox=ISD_Aki_2M_Hitbox_First.png | ||
|hitboxCaption=frame 12 | |hitboxCaption=frame 12 | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=-7 [+19] {+15} | |advBlock=-7 [+19] {+15} | ||
|invul= (6~19) {{Property-IS|head}} | |||
|description= | |description= | ||
*Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | *Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | ||
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|startup=13 | |startup=13 | ||
|active=4(2)4(2)4 | |active=4(2)4(2)4 | ||
|recovery=Until Landing + | |recovery=Until Landing + 6 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|active=Until Expiration | |active=Until Expiration | ||
|recovery=10 | |recovery=10 | ||
|advHit=+16 | |advHit=+16~ | ||
|advBlock=+13 | |advBlock=+13~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|active=Until Expiration | |active=Until Expiration | ||
|recovery=14 | |recovery=14 | ||
|advHit=+25 | |advHit=+25~ | ||
|advBlock=+22 | |advBlock=+22~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
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|active=Until Expiration | |active=Until Expiration | ||
|recovery=11 | |recovery=11 | ||
|advHit=+15 | |advHit=+15~ | ||
|advBlock=+12 | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 473: | Line 473: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=11 | |recovery=11 | ||
|advHit=+15 | |advHit=+15~ | ||
|advBlock=+12 | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 488: | Line 488: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=42 | |recovery=42 | ||
|advHit=+58 | |advHit=+58~ | ||
|advBlock=+55 | |advBlock=+55~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use |
Latest revision as of 22:18, 28 June 2024
Last Updated to Version 4.0.6
Half-Elf From Another World - Magical Pressure From Afar
Difficulty - ★★★☆☆☆
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
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6M
Toggle Hitboxes Toggle Hitboxes
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3M
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236L/M/H
236L/M/H
214L
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22L
22S
Toggle Hitboxes Toggle Hitboxes
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j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)