Pokemon: Close Combat/Great Tusk: Difference between revisions
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|active = 7 | |active = 7 | ||
|recovery = 31 | |recovery = 31 | ||
|advantage = + | |advantage = +76 [-11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 26 | |startup = 26 | ||
Line 291: | Line 291: | ||
|startup = 16 | |startup = 16 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 6 | ||
|advantage = + | |advantage = +27 [+25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 16 | |startup = 16 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 6 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 325: | Line 325: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 22 | ||
|description= Great Tusk curls into a ball before hitting the ground. | |description= Great Tusk curls into a ball before hitting the ground. | ||
*Enters roll stance as soon as Great Tusk lands | *Enters roll stance as soon as Great Tusk lands | ||
Line 348: | Line 348: | ||
|damage = 3 | |damage = 3 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = | |guard = Mid | ||
|cancel = 5B | |cancel = 5B | ||
|invul = | |invul = | ||
Line 356: | Line 356: | ||
|startup = 10 | |startup = 10 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 33 | ||
|advantage = +75 [-20] | |advantage = +75 [-20] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
|active = 15 | |active = 15 | ||
|recovery = | |recovery = 33 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 386: | Line 386: | ||
|damage = 1 | |damage = 1 | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 395: | Line 395: | ||
|active = 10 | |active = 10 | ||
|recovery = 15 | |recovery = 15 | ||
|advantage = + | |advantage = +17 [+3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 34 | |startup = 34 | ||
Line 432: | Line 432: | ||
|active = 30 | |active = 30 | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = + | |advantage = +29 [-25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 24 | |startup = 24 | ||
Line 474: | Line 474: | ||
|startup = 23 | |startup = 23 | ||
|active = 10 | |active = 10 | ||
|recovery = 18 | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
Line 504: | Line 502: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 1, 1, | |damage = 1, 1, 3 | ||
|grddamage = 1, 1, 1 | |grddamage = 1, 1, 1 | ||
|guard = Mid | |guard = Mid | ||
Line 513: | Line 511: | ||
<!------------> | <!------------> | ||
|startup = 7, 9, 10 | |startup = 7, 9, 10 | ||
|active = 7, 7, | |active = 7, 7, 14 | ||
|recovery = | |recovery = 35 | ||
|advantage = + | |advantage = +44 [-10] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
Line 522: | Line 520: | ||
|active3 = 7 | |active3 = 7 | ||
|inactive4 = 10 | |inactive4 = 10 | ||
|active5 = | |active5 = 14 | ||
|recovery = | |recovery = 35 | ||
}} | }} | ||
|description= Great Tusk charges forward to deliver a devastating three-hit combo. | |description= Great Tusk charges forward to deliver a devastating three-hit combo. | ||
Line 707: | Line 705: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = 5 (+ | |startup = 5 (+13 in air) | ||
|active = 15 | |active = 15 | ||
|recovery = 34 | |recovery = 34 | ||
Line 752: | Line 750: | ||
|startup = 12 | |startup = 12 | ||
|active = 42 | |active = 42 | ||
|recovery = 62 | |recovery = 62 | ||
|specialRecovery = | |specialRecovery = | ||
Line 825: | Line 821: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
}} | }} | ||
|description= Great Tusk spins the opponent around before tossing them forward. | |description= Great Tusk spins the opponent around before tossing them forward. | ||
Line 858: | Line 854: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = 61 | |||
|recovery = | |||
}} | }} | ||
|description= Great Tusk spins the opponent around before tossing them up into the air and swapping to roll stance to pursue them. | |description= Great Tusk spins the opponent around before tossing them up into the air and swapping to roll stance to pursue them. | ||
Line 895: | Line 889: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
}} | }} | ||
|description= Great Tusk thumps the opponent into the ground before tossing them backwards. | |description= Great Tusk thumps the opponent into the ground before tossing them backwards. | ||
}} | }} | ||
}} | }} | ||
Line 928: | Line 921: | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
}} | }} | ||
|description= Great Tusk thumps the opponent into the ground before spinning directly on top of them, swapping into roll stance. | |description= Great Tusk thumps the opponent into the ground before spinning directly on top of them, swapping into roll stance. | ||
Line 964: | Line 957: | ||
|special5=6 | |special5=6 | ||
}} | }} | ||
11 Damage | |||
Line 974: | Line 967: | ||
}} | }} | ||
12 Damage | 12 Damage | ||
'''Roll Launcher'''<br> | |||
66A 4A 6B | |||
{{Combos-PKMNCC | |||
|none1=66 | |||
|normal2=5 | |||
|normal3=4 | |||
|special4=6 | |||
}} | |||
7 Damage | |||
Line 994: | Line 998: | ||
'''Corner Slam Extension'''<br> | '''Corner Slam Extension'''<br> | ||
66B 6A cc jA 4A | 66B 6A cc jA 4A 6B 6B | ||
{{Combos-PKMNCC | {{Combos-PKMNCC | ||
|special1=66 | |special1=66 | ||
Line 1,004: | Line 1,008: | ||
|special7=6 | |special7=6 | ||
|special8=6 | |special8=6 | ||
}} | }} | ||
25 Damage | |||
Follow [https://docs.google.com/document/d/1rzTuDQDmI0nG_F0YcewQb40MXbcBJEMxfbXrEKLfr9A/edit this link] from @FlippySpatula for a far more in-depth breakdown of Great Tusk's combos! | |||
==Colors== | ==Colors== |
Latest revision as of 22:03, 13 June 2024
Archetypes: | Big body; Mixup |
Health: | 43 |
Endurance: | 15 |
Endurance Refresh: | 5 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (7f) |
Keep rollin', rollin' rollin'.
Introduction
Embrace your protohistoric power with Great Tusk! Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. They may look slow at first, but once they get up to speed, it's capable of rapidly hitting your opponent from all sides, leaving them with no room to breath. By taking advantage of their roll stance change, Great Tusk can hurtle across the screen and threaten a unique variety of offensive options. Utilize stomps, earthquakes, rolls, and of course your gigantic tusks to catch your opponent unprepared. Their combos are devastating, deleting the opponent's health bar with the help of their three-hit 6B.
However, even the powerful pachyderm has it's shortcomings. It's huge size and slow attacks outside of stance make them quite prone to pressure from opponents, and their combo starters, while devastating, are very risky and can lead to a brutal punish if you're not careful. But if you're looking to hit hard, tank through hits and look cool doing it, Great Tusk is a great choice.
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Pick if you like | Avoid if you dislike |
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Roll Stance
Normals
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Specials
get off me get off me
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Hyper Moves
Super
murder murder
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Throws
Combos
BnBs:
Normal to Special Confirm
4A x 5A x 6B
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
Jump in Combo
jA 4A x 5A x 6B
![PKMNCC9.png](/images/d/de/PKMNCC9.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
11 Damage
Corner Slam
66B 6A
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
12 Damage
Roll Launcher
66A 4A 6B
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
7 Damage
1 Meters:
Proto Boost in the Corner
6C (Proto Boost) 66A 4A 6A 6B
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC C.png](/images/a/a9/PKMNCC_C.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
16 Damage
2 Meters:
Corner Slam Extension
66B 6A cc jA 4A 6B 6B
![PKMNCC66.png](/images/3/3e/PKMNCC66.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC C.png](/images/a/a9/PKMNCC_C.png)
![PKMNCC9.png](/images/d/de/PKMNCC9.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC4.png](/images/2/2d/PKMNCC4.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
25 Damage
Follow this link from @FlippySpatula for a far more in-depth breakdown of Great Tusk's combos!
Colors