And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with!
Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!
And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with!
Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!
Playstyle
Breloom description
Pick if you like
Avoid if you dislike
Bullet Barrage: Breloom's 4B/5B projectiles control a ton of space with low recovery, even allowing you to redirect them with certain normals.
Morely Bankrupt: Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them.
Tricky Toadstools: Breloom's 2B followup opens up many options for them, allowing for unique pressure & combo strings.
Puffball Parry: Breloom's unique parry attack leads to additional reward, if you can capitalize on the random follow-up accordingly.
Mobile Mycelium: Breloom's dash speed is blisteringly fast, and j.B allows Breloom to jump around while threatening to beat attempts to anti-air them.
Risky Resistance: Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult.
Scanty Cancels: The amount of special cancels Breloom has from their normals is quite limited compared to other characters, requiring untraditional routing.
Defensive Deadzone: Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning.
Agaric Arc: Breloom's zoning predominantly affects the sky due to it's trajectory, opening up a weakness to characters that can cover the ground quickly.
Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head
Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade
Breloom hops up and slams down their tail, planting a Shroomish.
Very safe cancel option, but only available off 5A. Allows Breloom to set up for pressure with the Shroomish followup.
Pressing 2B again causes the Shroomish to shoot spores, hitting 3 times and doing 1 damage. This activation can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself.
Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.
Advantage assumes done at lowest possible height
Another key element of Breloom's kit. Allows them to control a unique area of space while remaining off the ground, checking approaches
Projectile is only released if the tail does not directly hit the opponent. There is one "sweet spot" where both the tail and the projectile will connect on the opponent, leading to devastating advantage and damage
Generally plus on block if done at the mid-point of their jump-arc or later
Able to punish certain antiair attempts, forcing the opponent to respect your air presence